Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.17 @ 01:01:30 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1251) 1251 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 5134 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -43 Cogmind --------- Core Integrity 660/700 Matter 211/300 Energy 140/140 System Corruption 0% Temperature Cool (32) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit Microactuators Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON (3) ------- Gauss Cannon Scythe > --- INVENTORY (15) --- Light Deuterium Engine Armored Wheel Improved Cooling System High-capacity Matter Pod (200) Advanced Visual Processing Unit Melee Analysis Suite Core Analyzer Medium Armor Plating Improved Shield Generator Hacking Suite System Shield PSU Rigger Lightning Gun Makeshift Axe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Core Analyzer Hacking Suite System Shield PSU Rigger > --- WEAPON ----------- Gauss Cannon Rocket Launcher Scythe > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Melee Analysis Suite Core Analyzer Microactuators Medium Armor Plating Improved Light Armor Plating Improved Shield Generator Hacking Suite System Shield Lightning Gun Makeshift Axe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 57 | 7 6 6 . 5 26 7 Power 6 | 2 . . . 1 2 1 Engine 5 | 2 . . . 1 1 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 13 | 2 . 1 . . 10 . Treads 8 | . . . . . 8 . Leg 5 | 2 . 1 . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 4 1 . 2 8 4 Device 10 | . 3 1 . 2 1 3 Storage 3 | 1 1 . . . 1 . Processor 2 | . . . . . 2 . Hackware 2 | . . . . . 2 . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 18 | 2 2 4 . 2 6 2 Energy Gun 4 | 1 1 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . 1 2 . 1 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . 1 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 3 | . . 1 . . 1 1 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 1 | . . 1 . . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 100 100 99 97 99 Engine 8 | . 14 14 14 14 2 1 Core 2 | . . . . . 6 5 Treads 8 | . . . . . 14 30 Leg 21 | . 28 28 28 28 20 . Device 8 | . 12 14 14 13 1 6 Storage 11 | . 14 14 14 14 9 7 Processor 3 | . . . . . 8 6 Hackware 5 | . . . . . 9 15 Protection 2 | . . . . . 6 . Energy Gun 5 | . 23 4 . . . . Ballistic Gun 1 | . 4 . . . . . Launcher 11 | . . 23 28 25 7 6 Slashing Weapon 4 | . . . . 2 9 11 Naked Turns . | . . . . . . . Heaviest Build 43 | 13 18 22 22 23 37 43 Greatest Support 86 | 20 20 20 20 20 86 86 Greatest Overweight (x) 1 | . . 1 1 1 1 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 6 8 10 10 10 14 15 Most Carried 15 | 2 10 10 10 10 15 15 Average Carried 11 | . 8 9 9 9 14 14 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 2 10 9 10 10 15 14 Class Distribution -------------------- 79% | Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1184 | 209 170 165 . . 599 41 Remotely . | . . . . . . . Salvage Created 1589 | . 273 75 . . 1091 150 Parts 97 | . 18 11 . . 61 7 Haulers Intercepted 5 | . 2 . . . 3 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 32 | . 5 8 . . 16 3 Melee 13 | . . . . . 11 2 Guns 5 | . 5 . . . . . Cannons 1 | . . . . . . 1 AOE 13 | . . 8 . . 5 . Classes Destroyed 10 | . 4 2 . . 3 1 Worker 4 | . . 2 . . 2 . Hauler 5 | . 2 . . . 3 . Recycler 3 | . . . . . 3 . Mechanic 2 | . . 1 . . 1 . Watcher 4 | . 1 . . . 3 . Swarmer 10 | . 2 5 . . 3 . Grunt 12 | . 3 3 . . 6 . Sentry 8 | . . . . . 6 2 Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 6 . . 5 2 Combat Bots Only 3 | . 2 3 . . 3 2 Max Kills in Single Turn 5 | . 2 5 . . 3 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 . . 3 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 1658 | . 174 248 . . 676 560 Core 337 | . 44 87 . . 166 40 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 162 | . . . . . 162 . Core Remaining (%) 72 | 100 . . . 47 69 . Volleys Fired 71 | . 44 8 . . 9 10 Largest 2 | . 2 2 . . 1 1 Hottest 80 | . 80 60 . . 33 48 Shots Fired 116 | . 86 11 . . 9 10 Gun 85 | . 85 . . . . . Cannon 10 | . . . . . . 10 Launcher 21 | . 1 11 . . 9 . Special . | . . . . . . . Kinetic 23 | . 13 . . . . 10 Thermal 72 | . 72 . . . . . Explosive 21 | . 1 11 . . 9 . Electromagnetic . | . . . . . . . Robot Hit Streak 8 | . 8 7 . . 5 6 Robot Miss Streak 3 | . 3 1 . . 1 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 121 | . 55 6 . . 47 13 Core Hits 77 | . 16 20 . . 36 5 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 2 1 Sever 3 | . . . . . 2 1 Melee Attacks 72 | . . . . . 57 15 Impact . | . . . . . . . Slashing 72 | . . . . . 57 15 Piercing . | . . . . . . . Sneak Attacks 11 | . . . . . 11 . Combat Hostiles 2 | . . . . . 2 . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 4688 | . 630 1082 . . 2590 386 Guns 630 | . 630 . . . . . Cannons 165 | . . . . . . 165 Explosions 1761 | . . 1082 . . 679 . Melee 2125 | . . . . . 1904 221 Ramming 7 | . . . . . 7 . Kinetic 238 | . 73 . . . . 165 Thermal 557 | . 557 . . . . . Explosive 1761 | . . 1082 . . 679 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 2125 | . . . . . 1904 221 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 110 | . . 50 . . 60 . Projectiles . | . . . . . . . Explosions 64 | . . 50 . . 14 . Melee 46 | . . . . . 46 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . 16 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 290 | . 72 21 . 290 3 38 Average Temperature 43 | . 23 13 . 146 3 17 Received Heat Transfer 441 | . 48 42 . . 189 162 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1275 | . 1275 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 412 | . 125 238 . . 412 174 Initial 144 | . . 25 . . . 144 Average 128 | . 52 104 . . 256 75 Maximum Alert Level 2 | . . 1 . . 2 . Low Security (%) 75 | 100 100 78 . 100 37 100 Level 1 16 | . . 21 . . 39 . Level 2 8 | . . . . . 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 1 . . 3 1 Investigation 3 | . 2 . . . 1 . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . . 2 . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 15 11 . . 23 3 Peak Tracking Total 4 | . 3 4 . . 4 2 Tactical Retreats 5 | . 1 1 . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Power Sources Rigged 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 18 | . 7 1 2 . 8 . Terminals 15 | . 7 1 . . 7 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 67 | . 25 2 2 . 38 . Successful 38 | . 16 1 2 . 19 . Failed 29 | . 9 1 . . 19 . Catastrophic 5 | . 2 . . . 3 . Database Lockouts . | . . . . . . . Manual 33 | . 16 2 1 . 14 . Terminals 58 | . 25 2 . . 31 . Fabricators . | . . . . . . . Repair Stations 7 | . . . . . 7 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 9 1 2 . 12 . Record 1 | . . . 1 . . . Robot Analysis 5 | . 2 . . . 3 . Prototype ID Bank 5 | . 3 . . . 2 . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . Scanalyzer Index 1 | . . . . . 1 . Locate Traps 3 | . 2 . . . 1 . Dispatch Records 1 | . . 1 . . . . Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 7 . . . 3 . Terminals 10 | . 7 . . . 3 . Botnet 10 | . 7 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 7 1 . . 7 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 64 | . . . . . 64 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 12 | . . 12 . . . . Total Damage 128 | . . 128 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . . . 3 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 6190 | 61 1382 745 524 672 2004 802 Spaces Moved 3495 | 51 855 412 275 372 1097 433 Core 15 | 15 . . . . . . Treads 849 | . . . . . 416 433 Legs 2631 | 36 855 412 275 372 681 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 160 Average Speed 146 | 99 120 171 190 168 135 160 Slowest Speed 190 | 120 120 190 190 190 190 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 4 99 96 61 69 68 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 13 | . . . . . 5 8 Terrain Destroyed 158 | . 9 70 . . 67 12 Melee 13 | . . . . . 5 8 Projectile 4 | . . . . . . 4 AOE 141 | . 9 70 . . 62 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4386 | 58 1123 440 277 418 1553 517 Wait 616 | . 208 10 . 33 321 44 Move 3489 | 50 854 411 274 371 1096 433 Hop . | . . . . . . . Pick Up 40 | 1 9 2 2 3 19 4 Fast Attach 21 | 6 1 . . 2 11 1 Attach 6 | . . 1 . . 2 3 Detach 3 | . . . . . 2 1 Swap 30 | 1 5 5 . 3 13 3 Drop 36 | . 2 3 1 6 21 3 Fire 71 | . 44 8 . . 9 10 Melee 71 | . . . . . 57 14 Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -7/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 318 | -10/Materials | Build established: Mutant 662 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Discovered new exit (range 13) 950 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Discovered new exit (range 14) 1444 | -10/Materials | Entered Mines 1478 | -10/Mines | Discovered new exit (range 7) 1539 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1545 | -10/Mines | Discovered new exit (range 5) 1576 | -10/Mines | Met a Derelict testing a Signal Generator 1820 | -10/Mines | Found the Drone Emporium 1820 | -10/Mines | Core integrity fell below 50% 1831 | -10/Mines | Learned Materials garrison access intel 1838 | -10/Mines | Found Prototype Device 2179 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2179 | -10/Mines | Discovered new exit (range 5) 2189 | -10/Mines | Entered Exiles 2218 | -10/Exiles | Discovered new exit (range 14) 2252 | -10/Exiles | Met 8R-AWN 2279 | -10/Exiles | Met EX-HEX 2338 | -10/Exiles | Met EX-BIN 2360 | -10/Exiles | Aligned with FarCom system 2362 | -10/Exiles | Given EX-Vault access code 2406 | -10/Exiles | Opened EX-Vault 2421 | -10/Exiles | Found PSU Rigger 2462 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2523 | -10/Exiles | Met EX-DEC 2532 | -10/Exiles | Learned location of Zion (-6) 2593 | -10/Exiles | Discovered new exit (range 12) 2713 | -10/Exiles | Left Exiles lab with PSU Rigger 2713 | -10/Exiles | Entered Mines 2915 | -9/Mines | Learned Materials non-interactive machine intel 2947 | -9/Mines | Discovered new exit (range 16) 3000 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3076 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3081 | -9/Mines | Found Prototype Device 3081 | -9/Mines | Identified Exp. Sensor Array 3238 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3385 | -9/Mines | Entered Materials 3385 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3386 | -8/Materials | Loaded intel: 31 non-interactive machine locations 3387 | -8/Materials | Loaded intel: 1 garrison access location 3765 | -8/Materials | Discovered new exit (range 11) 4353 | -8/Materials | Discovered new exit (range 16) 4498 | -8/Materials | Discovered new exit (range 7) 4729 | -8/Materials | Repaired Lgt. Treads 4768 | -8/Materials | Repaired Imp. Light Armor Plating 5299 | -8/Materials | Identified exit to Storage 5389 | -8/Materials | Entered Factory 5389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5550 | -7/Factory | Build established: Hacker-Mutant 6191 | -7/Factory | Self-destructed Last Messages --------------- 05755_ P-60 Hacker destroyed. 05757_ Acquired 20 matter. 05828_ Dropped Pulse Rifle. 05828_ Acquired Gauss Cannon. 05847_ R-06 Scavenger collects Pulse Rifle. 05944_ The unstable cave ceiling collapses. 05947_ U-05 Engineer builds a Wall. 06011_ Dropped Nuclear Core. 06012_ Rigged Nuclear Core with PSU Rigger. 06029_ R-06 Scavenger collects Rigged Nuclear Core. 06036_ Acquired Arm. Wheel. 06078_ Acquired 21 matter. 06129_ Discarded Core Analyzer. 06164_ U-05 Engineer builds a Wall. 06167_ Y-54 Guardian Imp. Light Armor Plating severed. 06168_ Rocket Launcher destroyed. 06169_ Y-54 Guardian destroyed. 06179_ Slug penetrates Y-54 Guardian. 06189_ Y-54 Guardian destroyed. 06189_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? #??????????????????? | | ?????????????????????? ????????? ??????? | | ?????????????????????? %?????????? ??????? | | ???????????????#?????? % ?????????? ??????? | | ???????????????# ???##;+######?????? ??????? | | ???????????????# ???# u[ #?????? ??????? | | ???????????????# ??# = ]#?????? ??????? | | ??????????????## ?# #?????? ??????? | | ?????????# ## # #?????? ??????? | | ?????????# #[ [[! #??????# ??????? | | ?????????# %+! [!! #??????+ ??????? | | ?????????# #@ [!! #??????# #??????? | | ?????????###### ??# u ] #??????# ######## | | ??????????????####?## #??????# # # | | ??????????????## ########+####??????# # # | | ??????????????# # ########### # # | | ??????????????# + + # | | ??????????????# # ########### # # | | ??????????????# # #?????????# # # | | ??????????????# """ """ # #?????????# ###+#### | | ??????????????# """ Y" # #?????????# #?# #??? | | ??????????????# """ """ # #?????????# #?# #??? | | ??????????????# # #?????#####+###+#### | | ??????????????########### #?????# # | | ????????????????????????# ####### # | | ?????????????????######## + # | | ?????????????????# # #### # | | ?????????????????# # #??# # | | ?????????????????# """ + #??# # | | ?????????????????# """ #### #??# # | | ?????????????????# """ #??# #??# ]![# | | ?????????????????# #??# #??# ]! # | | ????????????#######+#####??# #??# !! # | | ????????????#[ * #?????# #??# # | | ????????????# #?????# #??# # | | ????????????#* ####### #########+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedLinearReactor Manual? 0 Play Time 01:05:27 Cumulative 122.0 hours Start 2023.10.05 @ 13:22:59 End 2023.10.17 @ 01:01:30 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b47beb15-a078-44bc-af41-da0737b051e1