Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:56:04

Player: Vinsi

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (1049)     1049
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-140)               -140
              TOTAL SCORE: 2894

 Bonus
-------
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/550
Matter                     285/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
                Thermal Generator
          Large Storage Unit
        Compact Battery (200)
          Small Matter Pod (50)
                ECM Suite
                Utility Shielding
                Utility Shielding

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Ion Cannon
          Heavy Assault Rifle
                Blade Saw
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
                Carbon-fiber Leg
                Thermal Generator
          Large Storage Unit
        Compact Battery
          Small Matter Pod
                ECM Suite
                Utility Shielding
                Utility Shielding
          Small Laser
                Mining Laser
                Welding Torch
                Blade Saw
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             44   | 5   7   4   10  18  
  Power                    8    | 1   1   .   3   3   
    Engine                 7    | 1   1   .   3   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   1   1   2   8   
    Treads                 2    | .   .   .   2   .   
    Leg                    11   | 2   1   .   .   8   
    Wheel                  1    | .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   2   3   2   2   
    Device                 2    | .   .   .   1   1   
    Storage                4    | .   1   3   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   3   .   3   5   
    Energy Gun             3    | 1   .   .   2   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          4    | 1   2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         2    | .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 23   | .   4   .   4   15  
  Power                    6    | .   1   .   2   3   
  Propulsion               8    | .   3   .   .   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   8    | .   .   .   2   6   
  Highest Loss Streak      8    | .   2   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     74   | .   68  80  74  77  
  Engine                   10   | .   12  14  10  7   
  Treads                   4    | .   .   .   7   6   
  Leg                      8    | .   12  .   .   12  
  Wheel                    2    | .   .   9   7   .   
  Device                   4    | .   .   .   1   9   
  Storage                  10   | .   11  14  11  9   
  Processor                2    | .   .   .   .   6   
  Protection               4    | .   2   14  9   .   
  Energy Gun               4    | .   .   .   11  4   
  Energy Cannon            2    | .   .   .   .   6   
  Ballistic Gun            10   | .   14  14  10  6   
  Launcher                 6    | .   13  14  5   .   
  Slashing Weapon          1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             64   | 7   29  49  57  64  
  Greatest Support         40   | 20  20  10  40  40  
  Greatest Overweight (x)  14   | .   9   9   5   14  
  Average Overweight (x)   2    | .   3   4   3   1   
Largest Inventory Capacity 20   | 5   15  20  20  20  
  Average Capacity         16   | 5   12  17  20  20  
  Most Carried             15   | 5   8   8   8   15  
  Average Carried          7    | 1   5   6   7   10  
  Final Capacity           20   | 5   15  20  20  20  
  Final Carried            9    | 5   7   8   8   9   

 Class Distribution 
--------------------
 64% | Mutant
 14% | Scavenger-Gunner
 11% | Scavenger-Mutant
  5% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           960  | 274 137 17  172 360 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1318 | 50  272 .   219 777 
  Parts                    76   | 3   19  .   16  38  
Haulers Intercepted        2    | .   .   .   .   2   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  26   | 1   11  .   3   11  
  Guns                     8    | 1   1   .   3   3   
  Cannons                  8    | .   .   .   .   8   
  AOE                      10   | .   10  .   .   .   
Classes Destroyed          9    | 1   4   .   1   3   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   2    | .   .   .   .   2   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  4    | .   2   .   1   1   
  Swarmer                  6    | .   6   .   .   .   
  Grunt                    16   | 1   5   .   1   9   
  Sentry                   4    | .   .   .   2   2   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           4    | 1   4   .   2   4   
  Combat Bots Only         3    | 1   3   .   2   2   
Max Kills in Single Turn   2    | 1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        241  | 10   41   .    12   178  
  Missed                   79   | 3    11   .    3    62   
Damage Taken               2615 | 72   382  .    213  1948 
  Core                     615  | 21   .    .    34   560  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  3    | .    .    .    3    .    
Core Remaining (%)         91   | 91   .    91   91   .    
Volleys Fired              90   | 8    23   .    9    50   
  Largest                  3    | 2    2    .    3    3    
  Hottest                  123  | 60   50   .    103  123  
Shots Fired                183  | 16   37   .    22   108  
  Gun                      110  | 16   23   .    19   52   
  Cannon                   44   | .    .    .    .    44   
  Launcher                 17   | .    14   .    3    .    
  Special                  12   | .    .    .    .    12   
  Kinetic                  72   | 8    23   .    8    33   
  Thermal                  80   | .    .    .    5    75   
  Explosive                17   | .    14   .    3    .    
  Electromagnetic          14   | 8    .    .    6    .    
  Robot Hit Streak         9    | 5    4    .    3    9    
  Robot Miss Streak        7    | 3    7    .    2    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           94   | 10   19   .    11   54   
  Core Hits                63   | 2    21   .    10   30   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2477 | 127  1002 .    213  1135 
  Guns                     702  | 127  137  .    101  337  
  Cannons                  715  | .    .    .    .    715  
  Explosions               977  | .    865  .    112  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  466  | 49   137  .    42   238  
  Thermal                  919  | .    .    .    22   897  
  Explosive                977  | .    865  .    112  .    
  Electromagnetic          115  | 78   .    .    37   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            35   | .    26   .    9    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               35   | .    26   .    9    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      158  | .    71   .    87   .    
  Shots                    5    | .    2    .    3    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        154  | 42   20   .    154  70   
  Average Temperature      31   | 28   7    .    75   23   
  Received Heat Transfer   1239 | 42   117  .    30   1050 
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1672 | .    .    .    50   1622 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             379  | 20  379 69  158 300 
  Initial                  69   | .   13  69  26  66  
  Average                  134  | 3   214 69  83  136 
Maximum Alert Level        1    | .   1   .   .   1   
  Low Security (%)         82   | 100 54  100 100 88  
  Level 1                  17   | .   45  .   .   11  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   2   
  Investigation            3    | .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           6    | .   2   .   1   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | 1   16  .   5   21  
  Peak Tracking Total      6    | 1   6   .   2   5   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          4    | .   3   .   1   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          6    | .   3   .   2   1   
  Terminals                4    | .   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   .   1   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                27   | .   9   .   6   12  
  Successful               18   | .   8   .   3   7   
  Failed                   7    | .   1   .   3   3   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        2    | .   .   .   .   2   
  Manual                   .    | .   .   .   .   .   
  Terminals                22   | .   8   .   2   12  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   1   .   4   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   7   .   1   7   
  Record                   12   | .   5   .   1   6   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   1   .   2   .   
  Scan Component           3    | .   1   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   
  Total Damage             85   | .   .   .   85  .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1792 | 118 522 175 327 650 
Spaces Moved               691  | 78  173 88  166 186 
  Core                     90   | 20  51  12  .   7   
  Treads                   104  | .   .   .   43  61  
  Legs                     298  | 58  122 .   .   118 
  Wheels                   199  | .   .   76  123 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 110 140 190 
  Average Speed            203  | 102 258 187 167 235 
  Slowest Speed            750  | 120 500 500 320 750 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 7   24  24  22  31  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          112  | .   91  .   16  5   
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   .   5   
  AOE                      107  | .   91  .   16  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      901  | 100 215 97  195 294 
  Wait                     29   | .   2   4   3   20  
  Move                     687  | 77  172 87  165 186 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  41   | 10  8   2   7   14  
  Fast Attach              1    | .   1   .   .   .   
  Attach                   26   | 5   3   1   6   11  
  Detach                   2    | .   .   .   .   2   
  Swap                     17   | .   3   3   4   7   
  Drop                     8    | .   3   .   1   4   
  Fire                     90   | 8   23  .   9   50  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   70 | -11/Scrapyard | Discovered new exit (range 8)
  119 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 16)
  641 | -10/Materials | Entered Mines
  796 | -10/Mines     | Discovered new exit (range 9)
  799 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  816 | -10/Mines     | Entered Materials
  816 | -9/Materials  | Accompanied by 1 ally
  816 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1003 | -9/Materials  | Lost 3 parts (1p2w)
 1138 | -9/Materials  | Discovered new exit (range 3)
 1143 | -9/Materials  | Entered another Materials area
 1143 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1227 | -8/Materials  | Central database locked down
 1227 | -8/Materials  | Central database locked down
 1683 | -8/Materials  | Core integrity fell below 50%
 1686 | -8/Materials  | Lost 8 parts (2p3n3w)
 1790 | -8/Materials  | Core integrity fell below 20%
 1793 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.
K-01 Serf cleans the Fusion Modulator. <x2>
U-05 Engineer lays Concrete. <x2>
Carbon-fiber Leg destroyed.
Fusion Modulator explodes. <x2>
Titanium Leg destroyed.
Terminal disabled. <x2>
Fusion Modulator explodes.
G-47 Trooper destroyed.
Fusion Modulator explodes.
U-05 Engineer destroyed.
K-01 Serf destroyed.
Fusion Modulator explodes.
A-02 Transporter destroyed.
O-16 Technician destroyed.
Fusion Modulator explodes.
Terminal disabled.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|    ??????????????????#;;             [             |
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|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Let's See Who's Tougher
Librarian

 Challenges 
------------
None

 Game 
------
Seed              FissionMiniUnit
  Manual?         0
Play Time         00:26:30
  Cumulative      0.9 hours
  Start           2024.04.05 @ 17:39:38
  End             2024.04.05 @ 22:56:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9256aa91-ff49-4cf9-ab9d-4eed0315be37