Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.12 @ 22:34:20 Player: tkc Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (154) 770 Value Destroyed (4777) 4777 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (215) 215 TOTAL SCORE: 11662 Bonus ------- High Alert Combat Kills 337 Friendly Fire -122 Cogmind --------- Core Integrity 0/1300 Matter 29/300 Energy 24/100 System Corruption 24% Temperature Cool (0) Movement Core (400) Ox7 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Large Storage Unit Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced System Shield > --- WEAPON (3) ------- Lightning Gun > --- INVENTORY (15) --- Antigrav Array Medium Matter Pod (75) KE Penetrator Advanced Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite Advanced System Shield Mini Drone Bay Mini Drone Bay Mini Drone Bay > --- WEAPON ----------- Heavy Machine Gun Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Antigrav Array Antigrav Array Antigrav Array Medium Matter Pod Lightning Gun Tesla Rifle Heavy Particle Gun HERF Cannon Makeshift Shrapnel Gun KE Penetrator Hardcell Cannon Advanced Datajack [Rating: 122] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aerolev Unit Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Impact Weapon Maul Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 1 . . . . . 1 Utility 9 | . . 2 . 1 1 2 2 . . 1 . Weapon 1 | . . . . . . . . . . . 1 Parts Attached 227 | 10 19 48 11 45 15 3 4 4 5 23 40 Power 28 | 2 5 3 1 1 2 1 2 . 2 3 6 Engine 17 | 2 4 3 1 1 . . . . 1 2 3 Core 8 | . 1 . . . 2 1 2 . 1 1 . Reactor 3 | . . . . . . . . . . . 3 Propulsion 52 | 3 5 9 1 10 5 . . . . 8 11 Treads 17 | 1 2 5 . 6 . . . . . 1 2 Leg 1 | . . . . . . . . . . . 1 Wheel 16 | 2 3 4 1 3 . . . . . 2 1 Hover 18 | . . . . 1 5 . . . . 5 7 Flight . | . . . . . . . . . . . . Utility 52 | 2 3 12 2 9 5 1 2 2 . 4 10 Device 19 | 1 . 2 1 3 3 . . 2 . 2 5 Storage 12 | 1 2 4 . . 1 . . . . 1 3 Processor 6 | . 1 2 . 1 . . 1 . . . 1 Hackware 3 | . . . . . 1 . 1 . . . 1 Protection 12 | . . 4 1 5 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 95 | 3 6 24 7 25 3 1 . 2 3 8 13 Energy Gun 18 | . 5 1 . 4 2 . . 1 . . 5 Energy Cannon 12 | . . 1 . 9 . . . . . 1 1 Ballistic Gun 31 | 3 1 14 4 3 . . . . 1 3 2 Ballistic Cannon 5 | . . . . . . . . . . . 5 Launcher 13 | . . . 2 5 1 1 . . 2 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 9 | . . 4 1 4 . . . . . . . Slashing Weapon 6 | . . 4 . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . 3 . 4 1 . . . . . 2 Parts Lost 75 | . 10 3 4 6 1 . . . 1 20 30 Power 15 | . 4 . 1 1 1 . . . 1 2 5 Propulsion 21 | . 3 1 1 1 . . . . . 8 7 Utility 20 | . 1 1 1 3 . . . . . 6 8 Weapon 19 | . 2 1 1 1 . . . . . 4 10 Highest Loss Streak 21 | . 4 1 4 2 1 . . . 1 14 21 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 94 97 95 89 88 79 79 86 88 64 71 Engine 8 | . 10 11 10 8 . . . . 4 5 5 Treads 8 | . 13 11 11 10 . . . . . 1 3 Wheel 7 | . 14 10 10 9 . . . . . 4 4 Hover 5 | . . . . . 30 26 23 23 23 9 6 Device 8 | . 2 3 6 7 14 13 11 15 23 7 9 Storage 17 | . 23 26 23 18 7 6 5 5 5 6 8 Processor 6 | . . 4 4 7 7 6 8 11 11 10 12 Hackware 1 | . . . . . 3 6 5 5 5 5 7 Protection 5 | . . 7 5 9 . 4 5 5 5 2 . Energy Gun 4 | . 17 4 . 5 6 . . 1 . . 1 Energy Cannon 1 | . . . 2 5 . . . . . . . Ballistic Gun 7 | . 10 13 11 5 . . . . 1 4 6 Impact Weapon 1 | . . 2 4 1 7 6 5 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 13 36 81 79 92 38 40 54 42 39 43 77 Greatest Support 68 | 26 20 20 16 43 41 42 42 42 42 45 68 Greatest Overweight (x) 6 | 2 3 6 6 4 . . 1 . 1 3 6 Average Overweight (x) 1 | . 1 4 5 2 . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 15 15 15 15 15 15 Average Capacity 16 | 7 14 16 20 20 15 15 15 15 15 15 15 Most Carried 20 | 8 15 20 20 20 20 15 15 15 15 15 15 Average Carried 15 | 6 11 16 19 19 15 14 14 14 14 12 14 Final Capacity 20 | 8 15 20 20 20 15 15 15 15 15 15 15 Final Carried 20 | 8 15 19 19 20 15 14 15 15 15 14 5 Class Distribution -------------------- 74% | Mutant 18% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 4169 | 369 225 940 320 975 . . 258 110 271 324 377 Remotely . | . . . . . . . . . . . . Salvage Created 5954 | 211 624 1609 117 1843 35 11 258 . 136 444 666 Parts 328 | 19 34 101 3 103 1 1 7 . 6 24 29 Haulers Intercepted 10 | . . 3 . 5 . . 1 . . . 1 Recyclers Shooed 6 | 1 1 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 118 | . 15 26 11 37 . 1 . . 11 8 9 Melee 3 | . . . 3 . . . . . . . . Guns 67 | . 15 23 2 17 . . . . . 3 7 Cannons 12 | . . 1 . 10 . . . . . . 1 AOE 34 | . . 2 5 10 . 1 . . 11 5 . Classes Destroyed 18 | 3 2 6 2 1 1 . . . 1 . 2 Worker 3 | 2 . 1 . . . . . . . . . Builder 6 | . . 2 . 1 1 . . . . . 2 Tunneler 6 | 5 . . . 1 . . . . . . . Hauler 10 | . . 3 . 5 . . 1 . . . 1 Recycler 9 | 1 . 3 . 1 . . 1 . . 2 1 Operator 1 | . . . . . 1 . . . . . . Watcher 9 | . 1 5 . 3 . . . . . . . Swarmer 30 | . . 3 . 11 . 1 . . 8 5 2 Cutter 2 | . . . . . . . . . . . 2 Grunt 44 | . 15 12 . 13 . . . . 1 . 3 Brawler 3 | . . 1 . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . . . 1 Protector 1 | . . 1 . . . . . . . . . Sentry 22 | . . 9 . 11 . . . . 1 1 . Demolisher 2 | . . . 2 . . . . . . . . Specialist 1 | . . . . 1 . . . . . . . Programmer 3 | . . . . . . . . . 1 2 . Assembled 9 | . . . 9 . . . . . . . . Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 10 | 3 3 6 4 10 1 1 1 . 5 5 4 Combat Bots Only 8 | . 3 5 4 8 . 1 . . 5 5 3 Max Kills in Single Turn 5 | 1 2 2 2 3 1 1 1 . 4 5 2 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 5 | . . 1 1 3 . 1 . . 4 5 . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 13919 | . 1101 1536 622 2307 203 106 42 53 325 2003 5621 Core 2893 | . 211 236 41 479 110 33 23 . 62 383 1315 Absorbed by Shields 27 | . . . . . . . . . . 27 . Redirected to Shielding 106 | . . . . 11 . 11 . 7 64 13 . Regen/Repaired (Parts) 132 | . 118 14 . . . . . . . . . Core Remaining (%) 61 | 100 15 . 30 12 84 96 . . 91 66 . Volleys Fired 464 | 31 72 119 15 130 12 2 . . 17 18 48 Largest 3 | 2 2 2 2 2 1 1 . . 1 2 3 Hottest 161 | 40 130 130 50 129 55 39 . . 39 61 161 Shots Fired 845 | 62 140 212 18 240 12 2 . . 18 25 116 Gun 697 | 62 140 206 8 142 11 . . . . 24 104 Cannon 102 | . . 6 . 84 . . . . . . 12 Launcher 46 | . . . 10 14 1 2 . . 18 1 . Special . | . . . . . . . . . . . . Kinetic 517 | 62 79 157 8 101 . . . . . 24 86 Thermal 249 | . 61 31 . 125 11 . . . . . 21 Explosive 46 | . . . 10 14 1 2 . . 18 1 . Electromagnetic 33 | . . 24 . . . . . . . . 9 Robot Hit Streak 29 | 7 17 16 10 29 5 2 . . 6 12 14 Robot Miss Streak 9 | 3 4 9 1 4 1 . . . 2 7 4 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 10 | . 2 3 1 2 . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . 1 Shots Hit Robots 559 | 38 84 158 12 161 5 1 2 . 10 18 70 Core Hits 269 | 15 31 72 14 70 4 1 2 . 17 15 28 Critical Kills 3 | 1 . 1 . . . . . . . . 1 Critical Parts Destroyed 7 | . . . 1 1 . . . . . . 5 Critical Strikes 13 | 1 1 1 1 2 1 . . . . . 6 Burn 3 | . 1 . . 1 1 . . . . . . Destroy 9 | 1 . 1 . 1 . . . . . . 6 Smash 1 | . . . 1 . . . . . . . . Melee Attacks 74 | . . 42 6 8 1 . 3 . . 14 . Impact 36 | . . 18 6 8 1 . 3 . . . . Slashing 38 | . . 24 . . . . . . . 14 . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . 1 . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14112 | 331 981 2711 607 4510 183 156 134 . 1247 1155 2097 Guns 7794 | 331 977 2386 89 1897 103 . . . . 400 1611 Cannons 1743 | . . 106 . 1365 . . . . . . 272 Explosions 4076 | . . 113 359 1241 80 156 . . 1247 666 214 Melee 482 | . . 106 153 . . . 134 . . 89 . Ramming 17 | . 4 . 6 7 . . . . . . . Kinetic 5419 | 331 310 1742 89 1263 . . . . . 400 1284 Thermal 4560 | . 667 543 . 1999 103 . . . . 568 680 Explosive 3181 | . . . 359 1241 80 156 . . 1247 98 . Electromagnetic 453 | . . 320 . . . . . . . . 133 Impact 393 | . . 106 153 . . . 134 . . . . Slashing 89 | . . . . . . . . . . 89 . Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . . . 1 . 2 2 3 14 24 Average Corruption 5 | . . . . . 1 . 1 2 2 9 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 52 | . . . . . 1 . . 4 13 13 21 Message Errors 4 | . . . . . . . . . 1 2 1 Matter Fused 13 | . . . . . . . . 1 4 4 4 Heat Flow Errors 2 | . . . . . . . . . 1 1 . Energy Discharges 10 | . . . . . . . . 2 2 3 3 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . 1 1 3 Data Loss (major) 6 | . . . . . 1 . . . 2 . 3 Misfires 3 | . . . . . . . . . 1 1 1 Alerts 2 | . . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . 1 2 Overload Shots 1 | . . . . 1 . . . . . . . Overflow Damage 797 | . . 66 107 187 10 14 . . 21 287 105 Projectiles 71 | . . . . 39 . . . . . . 32 Explosions 512 | . . . 24 148 10 14 . . 21 222 73 Melee 214 | . . 66 83 . . . . . . 65 . Knockbacks 4 | . . 1 1 . . . . . . . 2 Impact 2 | . . 1 1 . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 514 | . 2 99 44 31 169 2 . . . 167 . Shots 11 | . . 2 1 1 3 1 . . . 3 . Rammed 3 | . 1 . 1 1 . . . . . . . Targets Rammed 3 | . 1 . 1 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 422 | . 405 249 18 422 35 . . 337 144 164 179 Average Temperature 78 | . 81 53 10 96 11 . . 184 67 79 69 Received Heat Transfer 2477 | . 612 546 20 873 9 9 9 . 45 90 264 Effects 6 | . 1 . . 5 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Interference 3 | . 1 . . 2 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions 6 | . . 3 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 2 1 . 1 . . . . . . . Heat Transferred 6973 | . 1552 1012 . 3108 259 . . . . 300 742 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 890 | 40 238 657 434 890 539 402 225 . . 444 255 Initial 404 | . 26 37 244 57 404 263 196 . . 89 232 Average 309 | 16 115 395 261 425 446 274 202 . . 183 189 Maximum Alert Level 3 | . 1 2 2 3 2 2 1 . . 2 1 Low Security (%) 35 | 100 99 13 18 24 . . 37 . . 84 48 Level 1 31 | . . 41 76 12 . 97 62 . . . 51 Level 2 29 | . . 44 4 48 100 2 . . . 15 . Level 3 3 | . . . . 15 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 4 5 . 9 2 . 1 . . . 5 Investigation 6 | . 4 2 . . . . . . . . . Extermination 2 | . . . . . 1 . . . . . 1 Reinforcement 14 | . . 2 . 6 1 . 1 . . . 4 Assault 1 | . . 1 . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 15 | . 4 3 . 5 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 207 | . 25 49 12 51 7 5 3 . 9 19 27 Peak Tracking Total 12 | . 5 5 3 5 4 3 3 . 5 12 10 Tactical Retreats 16 | . 2 3 1 2 1 1 . . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 16 | . 4 2 . . 1 1 2 1 . 1 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 23 | . . 2 1 7 2 4 . . . 6 1 Max in Single Turn 6 | . . 1 1 3 2 4 . . . 6 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 33 | . 8 9 . 5 4 1 3 . 1 1 1 Terminals 24 | . 6 7 . 4 3 . 2 . . 1 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . 1 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 79 | . 23 23 . 14 7 2 3 . 1 4 2 Successful 43 | . 12 16 . 8 4 . 1 . 1 1 . Failed 36 | . 11 7 . 6 3 2 2 . . 3 2 Catastrophic 8 | . 5 1 . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 10 15 . 6 4 . 2 . . 4 2 Terminals 61 | . 19 17 . 12 5 . 2 . . 4 2 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 5 | . 2 3 . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 9 | . . 3 . 2 2 2 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 6 8 . 5 1 . . . 1 . . Robot Analysis 2 | . 1 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . Terminal Index 3 | . 1 1 . 1 . . . . . . . Alert Level 3 | . 1 1 . 1 . . . . . . . Recall Investigation 2 | . 1 . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Zone Layout 6 | . 2 2 . 2 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 4 | . 2 2 . . . . . . . . . Scan Component 2 | . 1 1 . . . . . . . . . Repair 2 | . 1 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 7 | . . 3 . 2 2 . . . . . . Insert Component 4 | . . 2 . 1 1 . . . . . . Analyze 3 | . . 1 . 1 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 3 . 1 1 . . . . 1 . Terminals 8 | . 2 3 . 1 1 . . . . 1 . Botnet 7 | . 2 2 . 1 1 . . . . 1 . Disrupt 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 7 8 . 4 2 . 2 . . 1 . Full Trace Events 4 | . 2 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . Time 52 | . 26 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 55 | . 55 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 1 . . . . . . Part Schematics Acquired 3 | . . 1 . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies 2 | . . . 2 . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . Highest-Rated Group 41 | . . . 41 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders 5 | . . . . . . . . . . . 5 EXPLORE 5 | . . . . . . . . . . . 5 Ally Attacks 11 | . . . 11 . . . . . . . . Total Damage 145 | . . . 145 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . . Drone Launches 9 | . . . . . . . . . . . 9 Drone Recoveries 3 | . . . . . . . . . . . 3 Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 9051 | 268 878 2216 983 1904 363 87 132 364 644 394 818 Spaces Moved 7169 | 115 390 940 521 939 641 206 300 883 1136 395 703 Core 6 | 5 . . . . . . . . . . 1 Treads 252 | 83 93 44 . 11 . . . . . 3 18 Legs . | . . . . . . . . . . . . Wheels 3021 | 27 297 896 521 928 . . . . . 105 247 Hover 3890 | . . . . . 641 206 300 883 1136 287 437 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 110 125 160 130 38 38 38 38 38 38 43 Average Speed 90 | 141 143 158 171 140 38 38 38 38 39 67 80 Slowest Speed 480 | 160 240 400 180 480 38 38 98 38 98 240 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 6 88 65 76 64 12 4 8 80 91 16 18 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . . 3 . . . . 3 5 . . Spaces Dug 83 | . . 29 . 12 29 . 1 . . 12 . Terrain Destroyed 578 | . . 34 82 180 29 37 1 . 154 50 11 Melee 51 | . . 29 . 8 1 . 1 . . 12 . Projectile 28 | . . . . 21 . . . . . 2 5 AOE 498 | . . 5 82 151 28 37 . . 154 36 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total 8842 | 168 580 1401 580 1304 750 211 310 909 1313 466 850 Wait 644 | . 79 184 21 118 55 . . 20 150 . 17 Move 7158 | 114 389 939 520 938 640 205 299 882 1135 394 703 Hop . | . . . . . . . . . . . . Pick Up 120 | 10 16 29 3 30 9 1 2 1 2 8 9 Fast Attach 74 | 8 5 13 2 8 2 . 1 3 . 11 21 Attach 59 | . 7 5 3 7 6 2 2 . 2 9 16 Detach 16 | . 1 1 2 . 4 . 1 . 2 1 4 Swap 94 | 2 7 30 6 30 7 1 1 1 3 3 3 Drop 112 | 3 3 39 1 34 14 . 1 2 2 . 13 Fire 464 | 31 72 119 15 130 12 2 . . 17 18 48 Melee 74 | . . 42 6 8 1 . 3 . . 14 . Ram 3 | . 1 . 1 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . 8 16 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 269 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 544 | -10/Materials | Lost 4 parts (1p1n2w) 558 | -10/Materials | Discovered new exit (range 13) 622 | -10/Materials | Core integrity fell below 50% 729 | -10/Materials | Discovered new exit (range 15) 1031 | -10/Materials | Discovered new exit (range 16) 1053 | -10/Materials | Core integrity fell below 20% 1139 | -10/Materials | Repaired Lgt. Treads 1147 | -10/Materials | Entered another Materials area 1147 | -9/Materials | Evolved 2 slots: Utility x2 1637 | -9/Materials | Build established: Scavenger-Mutant 1816 | -9/Materials | Discovered new exit (range 17) 1991 | -9/Materials | Build established: Mutant 2224 | -9/Materials | Discovered new exit (range 14) 2332 | -9/Materials | Repaired Com. Wheel 2747 | -9/Materials | First assault squad dispatched 2815 | -9/Materials | Discovered new exit (range 15) 2847 | -9/Materials | Core integrity fell below 50% 3363 | -9/Materials | Entered Mines 3389 | -9/Mines | Met a Derelict bent on vengeance 3481 | -9/Mines | Assembled infested the area 3716 | -9/Mines | Discovered new exit (range 9) 3719 | -9/Mines | Learned location of Storage (-9) 4015 | -9/Mines | Lost 4 parts (1p1n1u1w) 4346 | -9/Mines | Entered Materials 4346 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4656 | -8/Materials | Build established: Scavenger-Mutant 5047 | -8/Materials | Build established: Mutant 5285 | -8/Materials | Discovered new exit (range 8) 5454 | -8/Materials | Build established: Scavenger-Mutant 5815 | -8/Materials | Build established: Mutant 5918 | -8/Materials | Core integrity fell below 50% 5935 | -8/Materials | Garrison activated, responded to threat 5998 | -8/Materials | Destroyed 8 combat bots 6066 | -8/Materials | Core integrity fell below 20% 6249 | -8/Materials | Identified exit to Factory 6250 | -8/Materials | Entered Factory 6250 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6349 | -7/Factory | Identified exit to DSF 6396 | -7/Factory | Discovered new exit (range 3) 6397 | -7/Factory | Identified exit to Factory 6613 | -7/Factory | Entered another Factory area 6613 | -6/Factory | Evolved 2 slots: Utility x2 6640 | -6/Factory | Discovered new exit (range 13) 6698 | -6/Factory | Identified exit to Factory 6700 | -6/Factory | Entered another Factory area 6700 | -5/Factory | Evolved 2 slots: Utility x2 6805 | -5/Factory | Discovered new exit (range 14) 6831 | -5/Factory | Identified exit to Upper Caves 6832 | -5/Factory | Entered Upper Caves 6848 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 7044 | -5/Upper Caves | Learned 4 Factory zone layouts 7088 | -5/Upper Caves | Discovered new exit (range 14) 7093 | -5/Upper Caves | Identified exit to Upper Caves 7196 | -5/Upper Caves | Entered another Upper Caves area 7198 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7253 | -5/Upper Caves | Discovered new exit (range 4) 7255 | -5/Upper Caves | Identified exit to Factory 7689 | -5/Upper Caves | Encountered a Warlord checkpoint 7689 | -5/Upper Caves | Discovered new exit (range 7) 7694 | -5/Upper Caves | Identified exit to Warlord 7840 | -5/Upper Caves | Entered Factory 7840 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7888 | -4/Factory | Lost 3 parts (2u1w) 7984 | -4/Factory | Spotted B-86 Titan 8034 | -4/Factory | System corruption reached 10% 8114 | -4/Factory | Lost 14 parts (1p8n2u3w) 8228 | -4/Factory | Discovered new exit (range 5) 8231 | -4/Factory | Identified exit to Research 8234 | -4/Factory | Entered Research 8234 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8317 | -3/Research | Build established: Scavenger-Mutant 8582 | -3/Research | System corruption reached 10% 8646 | -3/Research | Lost 5 parts (1p3n1u) 8791 | -3/Research | Lost 3 parts (3w) 8998 | -3/Research | Core integrity fell below 50% 9022 | -3/Research | Core integrity fell below 20% 9052 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 09025_ P-80 Master resets Y-72 Warden, system corruption cleaned. 09025_ U-05 Engineer builds a Wall. 09026_ Antigrav Array destroyed. 09026_ Knocked back. 09027_ U-05 Engineer destroyed. 09027_ Penetrated by Slug. 09028_ K-01 Serf collects debris. 09029_ Slug penetrates Particle Synthesizer. 09030_ System corrupted: Imp. Gyrokinetic Inverter rejected. 09030_ K-01 Serf collects debris. 09030_ Slug penetrates Y-72 Warden. 09031_ Acquired 6 matter. 09031_ U-05 Engineer builds a Wall. 09031_ Penetrated by Slug. 09042_ Slug penetrates Wall. 09044_ Knocked back. 09044_ Acquired 8 matter. 09046_ System corrupted: Component data lost. 09046_ Slug penetrates Wall. 09050_ Antigrav Array destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#] ] | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????#######+ | | ????????????????????????????????????????#?# # | | ????????????????????????????????????????# # # | | ????????????????????????????????????????# # ![/ | | ????????????????????????????????????????# "! !%#% | | ????????????????????????????????????????# # [# | | ????????????????????????????????????????# # ] # ! | | ????????????????????????????????????????# #]! *#=% | | ????????????????????????????????????????# #]! #%= | | ????????????????????????????????????????# ###### | | ????????????????????????##########????### ###?## | | ????????????????????????# ###### !#?# | | ????????????????????????# # ### | | ????????????????????????# # T = | | ????????????????????????#""" # H ### | | ????????????????????????#""" # Yh #?# | | ????????????????????????#""" # ##/##### | | ????????????????????????# /p Y + # | | ????????????????????????# # #### # | | ????????????????????????#@ # #??# !## | | ??##########???####################+##??# ## | | ??# #???# [!! #???????? ??# ## | | ??# #???# [!! #?????? # ## | | ??# #???# !! #?????# # ## | | ??# #???# #?????# ! ######## | | ??# #???# #?????# #??????### | | ### #???# #?????# #????????? | | # #???# #?????# #????????? | | # #???# [#?????# #????????? | | # #???# #?????################???? | | #+##+#############/############### ##### | | # # # | | + # """" # | | # # """" # | | # + """" # | | ####+######################## # """" / | | # #??????????????# # # | | # #??????????????# %# # | | # #??????????????# #####+######### | | ### #??????????????# #???# #???????? | | ??# #??????????????# #####+########? | | ??#+#############?????????????+ # ! #? | | ??# #??# #?????????????# # #? | | ??# #??# #?????????????# # """ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 28 Energy Capacity 335 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Fist Fight GoHome() Quick And Dirty Respectable Loadout Challenges ------------ None Game ------ Seed DecoyAccelerationMantle Manual? 0 Play Time 04:28:37 Cumulative 56.4 hours Start 2022.07.11 @ 18:46:02 End 2022.07.12 @ 22:34:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 35 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74af0b76-2e76-4483-a698-98cd896238f8