Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 08:16:36 Player: Mertly Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (565) 565 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-164) -164 TOTAL SCORE: 1611 Bonus ------- Friendly Fire -164 Cogmind --------- Core Integrity 238/400 Matter 215/300 Energy 115/125 System Corruption 4% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Light Treads Heat Sink Small Storage Unit Large Storage Unit Small Matter Pod (38) Medium Matter Pod (0) Experimental Sensor Array Advanced Targeting Computer Advanced Targeting Computer Reaction Control System Tractor Beam Medium Laser Spread Laser Spread Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Treads Heat Sink Small Storage Unit Large Storage Unit Small Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Reaction Control System Medium Laser Spread Laser Spread Laser Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 28 | 3 8 13 4 Power 6 | . 3 2 1 Engine 5 | . 3 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads 3 | 2 . 1 . Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 3 1 Device 1 | . . 1 . Storage 5 | 1 3 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | . 2 3 2 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | . 1 2 . Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . . 5 8 Power 3 | . . 2 1 Propulsion 4 | . . 2 2 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 7 | . . 5 7 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 94 84 97 Engine 9 | . 13 4 9 Core 2 | . . 5 1 Treads 12 | . 28 11 . Leg 21 | . . 19 43 Storage 17 | . 24 17 11 Processor 4 | . . 2 11 Energy Gun 7 | . 13 8 . Ballistic Gun 14 | . 13 8 20 Launcher 1 | . . 4 1 Naked Turns . | . . . . Heaviest Build 91 | 5 14 91 91 Greatest Support 40 | 3 40 40 40 Greatest Overweight (x) 2 | 1 1 2 2 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 8 15 25 25 Average Capacity 15 | 7 8 14 25 Most Carried 22 | 7 8 17 22 Average Carried 11 | 5 6 9 19 Final Capacity 25 | 8 8 25 25 Final Carried 19 | 7 8 17 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 644 | 168 195 54 227 Remotely . | . . . . Salvage Created 739 | . 217 284 238 Parts 34 | . 7 15 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 32 | . 6 9 17 Guns 10 | . 6 1 3 AOE 22 | . . 8 14 Classes Destroyed 9 | . 3 2 4 Worker 1 | . 1 . . Tunneler 1 | . . . 1 Recycler 1 | . . . 1 Swarmer 5 | . 2 . 3 Grunt 11 | . 4 7 . Brawler 1 | . . 1 . Sentry 1 | . . 1 . Assembled 14 | . . . 14 Guerrilla 1 | . . . 1 Best Kill Streak 15 | . 3 5 15 Combat Bots Only 14 | . 3 5 14 Max Kills in Single Turn 5 | . 1 2 5 Gunslinging . | . . . . Exploded 5 | . . 2 5 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 164 | . 29 51 84 Missed 53 | . 10 16 27 Damage Taken 1584 | . 202 493 889 Core 170 | . 8 37 125 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 96 . . Volleys Fired 51 | . 16 15 20 Largest 2 | . 2 2 2 Hottest 80 | . 70 80 53 Shots Fired 94 | . 32 26 36 Gun 80 | . 32 19 29 Cannon . | . . . . Launcher 14 | . . 7 7 Special . | . . . . Kinetic 49 | . 16 4 29 Thermal 31 | . 16 15 . Explosive 14 | . . 7 7 Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 5 5 Robot Miss Streak 5 | . 2 1 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | . 22 17 15 Core Hits 57 | . 11 14 32 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1776 | . 240 518 1018 Guns 571 | . 240 122 209 Cannons . | . . . . Explosions 1205 | . . 396 809 Melee . | . . . . Ramming . | . . . . Kinetic 317 | . 75 33 209 Thermal 254 | . 165 89 . Explosive 1205 | . . 396 809 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 11 | . . 6 5 Projectiles . | . . . . Explosions 11 | . . 6 5 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 143 | . . 45 98 Shots 6 | . . 3 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 100 | . 88 100 8 Average Temperature 35 | . 38 45 3 Received Heat Transfer 345 | . 81 264 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 814 | . 555 259 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 349 | . 215 349 208 Initial 135 | . . 90 135 Average 165 | . 111 221 190 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 63 | 100 93 45 45 Level 1 36 | . 6 54 54 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 10 13 25 Peak Tracking Total 16 | . 5 6 16 Tactical Retreats 4 | . 2 1 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . 4 . . Successful 2 | . 2 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Robot Analysis 1 | . 1 . . Branch Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 999 | 46 319 308 326 Spaces Moved 408 | 34 147 128 99 Core 39 | 34 5 . . Treads 221 | . 142 79 . Legs 148 | . . 49 99 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 260 Average Speed 186 | 97 157 187 260 Slowest Speed 260 | 100 160 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 32 20 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 74 | . . 41 33 Melee . | . . . . Projectile . | . . . . AOE 74 | . . 41 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 558 | 46 206 169 137 Wait 35 | . 27 . 8 Move 405 | 33 146 127 99 Hop . | . . . . Pick Up 35 | 10 6 13 6 Fast Attach 3 | . . 3 . Attach 18 | 3 6 5 4 Detach 3 | . 2 1 . Swap 7 | . 2 5 . Drop 1 | . 1 . . Fire 51 | . 16 15 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 8) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 534 | -9/Materials | Lost 5 parts (2p2n1w) 613 | -9/Materials | Discovered new exit (range 16) 674 | -9/Materials | Entered Mines 921 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 927 | -9/Mines | Found Prototype Device 960 | -9/Mines | Assembled infested the area 965 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1000 | -9/Mines | Self-destructed Last Messages --------------- 00988_ Autogun destroyed. 00990_ Aluminum Leg destroyed. 00990_ Adv. Targeting Computer destroyed. 00990_ System corrupted by crushing effect (+3). 00990_ System corrupted by crushing effect (+1). 00990_ as-77339 destroyed. 00990_ as-23627 destroyed. 00990_ as-81987 destroyed. 00990_ Grenade Launcher destroyed. 00993_ Aluminum Leg destroyed. 00993_ as-14606 destroyed. 00993_ as-02238 destroyed. 00995_ W|%0NQEAZ4U/JW:SYT5=#8>> 00995_ as-41054 destroyed. 00997_ as-84062 destroyed. 00999_ The unstable cave ceiling collapses. 01000_ C-30 ARC bursts open, deploying its payload. 01000_ D-53 Grenadier unfolds itself. 01000_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | != [ ## ##???## #????????????? | | ####### #### ### ###### ##????????????? | | ??????# #??# #?# = #?????????????? | | ??????# #??# #?# = #?????????????? | | ####??# #??# ### #### ##????????????? | | # #### #??# ##??# #????????????? | | #??#### #???## #????????????? | | """ ### #?????####????##### #????????????? | | """ ### #?????????????????# #????????????? | | """ ## #?????????????????# ???????????? | | ## ?????????????????## ###??????????? | | #####??????????????????? #????????????? | | # ##??????????????????????? ????????????? | | # #??????????????????????####????????????? | | # #?????????????????????# #????????????? | | # #??????????????????### #????????????? | | # #?????????????????## #?????????????? | | # ######????####????? #??????????????? | | # #?#### ##???? #???????????????? | | # ### #????# #????????????????? | | ###### ## #???## ###??????????????? | | ??## ###### ###????????????? | | ## !! #????????????? | | dd| #????????????? | | #### ##???????????? | | # #??# =% @ #######?????? | | # ## ##??# #?????? | | # #?## #####???# #????? | | ???# ##???????# #????? | | #??# #????????### ##????? | | # #???# #?????????? ####?????? | | ###????# #?????????# ##????????? | | ???????## #?????????## #?????????? | | ????????####??????????# ##?????????? | | ??????????????????????# ##??????????? | | ??????????????????????## #??????????? | | ???????????????????????# a ??????????? | | ???????????????????????## # #??????????? | | ?????????????????????????% "####??????????? | | ????????????????????????? #??????????????? | | ????????????????????????? #??????????????? | | ????????????????????????? #??????????????? | | ????????????????????????? ???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 347 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed AlertCorruptionPerforator Manual? 0 Play Time 00:25:40 Cumulative 25.2 hours Start 2024.04.16 @ 06:49:34 End 2024.04.17 @ 08:16:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c9324ad-fc0b-4710-8eaa-4cf7a83f19f6