Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 22:56:19 Player: PieTheDye Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1483) 1483 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1247) 1247 TOTAL SCORE: 6680 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 324 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 305/450 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Energy Well Visual Processing Unit Signal Interpreter Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- EM Disruption Field Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Gravmag System > --- UTILITY ---------- Energy Well Visual Processing Unit Signal Interpreter Improved Targeting Computer EM Shield > --- WEAPON ----------- Tesla Rifle Tesla Rifle Tesla Rifle Tesla Rifle > --- INVENTORY -------- Armored Wheel Salvage Targeting Computer EM Disruption Field Great Axe [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Signal Interpreter Device Experimental Sensor Array Storage Energy Well Processor Signal Interpreter Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 54 | 5 7 1 4 . 1 7 29 . Power 6 | 1 1 . 2 . . . 2 . Engine 5 | 1 1 . 2 . . . 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 2 . 1 . 1 3 12 . Treads 3 | . . . . . . . 3 . Leg 3 | . . . . . . . 3 . Wheel 3 | 2 . . 1 . . . . . Hover 3 | . . . . . . . 3 . Flight 9 | . 2 . . . 1 3 3 . Utility 8 | . 2 1 1 . . . 4 . Device 2 | . . 1 . . . . 1 . Storage 1 | . . . . . . . 1 . Processor 4 | . 1 . 1 . . . 2 . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 . . . . 4 11 . Energy Gun 8 | . . . . . . 1 7 . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 . . . . . 1 3 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 2 . . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 2 | . . . . . . . 2 . Parts Lost 32 | . 1 . 4 . . 5 22 . Power 3 | . . . . . . . 3 . Propulsion 13 | . 1 . 2 . . 2 8 . Utility 3 | . . . . . . 1 2 . Weapon 13 | . . . 2 . . 2 9 . Highest Loss Streak 7 | . 1 . 2 . . 3 7 . To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 3 4 4 3 4 3 3 1 Power . | . . . . . . . . . Propulsion 1 | . 1 1 . 1 1 1 . . Utility 1 | . . 1 2 2 . . 1 1 Weapon 1 | . 1 2 2 . 3 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 4 | . . . . . 2 1 . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . 1 . . 1 Weapon 2 | . . . . . 1 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 83 | . 76 100 85 87 93 87 75 26 Engine 8 | . 14 14 11 11 11 10 3 . Treads 3 | . . . . . . . 9 . Wheel 9 | . 17 . 5 22 22 8 . . Hover 1 | . . . . . . . 3 . Flight 8 | . . 28 16 . 4 16 8 . Device 6 | . . 1 8 11 11 7 4 . Storage 1 | . . . . . . . 5 6 Processor 19 | . 8 14 21 22 22 22 19 20 Protection 1 | . 7 12 . . . . . . Energy Gun 4 | . . . . . . 5 10 . Ballistic Gun 13 | . 9 28 17 21 22 12 4 . Launcher 2 | . 18 . 3 . . 3 . . Peak Build Rating 60 | 5 7 15 21 19 22 26 60 10 Average Rating 27 | 3 5 8 16 18 20 20 43 10 On Entrance 12 | . 5 7 15 17 19 22 20 10 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 5 12 8 15 10 10 16 31 5 Greatest Support 84 | 26 26 8 28 28 28 28 84 3 Greatest Overweight (x) 6 | . . . 1 . . 1 6 1 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 4 5 5 5 1 Average Carried 4 | . 3 4 4 3 4 3 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 4 5 3 1 1 Class Distribution -------------------- 39% | Skirmisher 36% | Mutant 13% | Gunner 3% | Tank 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Matter Collected 1804 | 243 325 38 135 123 156 285 499 . Remotely . | . . . . . . . . . Salvage Created 1593 | . 296 . 345 . . 201 751 . Parts 89 | . 20 . 23 . . 5 41 . Haulers Intercepted 4 | . 1 . 2 . . . 1 . Recyclers Shooed 4 | . . . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . 4 8 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 36 | . 6 . 12 . . 8 10 . Melee 4 | . . . . . . . 4 . Guns 6 | . 2 . . . . 2 2 . AOE 26 | . 4 . 12 . . 6 4 . Classes Destroyed 11 | . 5 . 5 . . . 1 . Worker 3 | . 2 . 1 . . . . . Builder 3 | . 2 . . . . . 1 . Hauler 4 | . 1 . 2 . . . 1 . Recycler 2 | . . . 1 . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 5 | . 3 . . . . . 2 . Swarmer 16 | . . . 6 . . 4 6 . Grunt 12 | . 6 . 2 . . 3 1 . Brawler 1 | . . . 1 . . . . . Sentry 5 | . . . 3 . . 1 1 . Programmer 2 | . . . . . . . 2 . Z-Courier 1 | . . . . . . . 1 . Best Kill Streak 8 | . 6 . 8 . . 4 3 . Combat Bots Only 7 | . 4 . 7 . . 4 3 . Max Kills in Single Turn 4 | . 3 . 4 . . 3 2 . Gunslinging . | . . . . . . . . . Exploded 4 | . 2 . 4 . . 3 2 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Hostile Shots Fired 448 | . 29 . 48 . . 52 314 5 Missed 156 | . 7 . 16 . . 26 107 . Hits 292 | . 22 . 32 . . 26 207 5 Projectile 292 | . 22 . 32 . . 26 207 5 Critical Strikes 6 | . . . 1 . . . 5 . Part Disruptions 1 | . . . . . . . 1 . Damage Taken 4141 | . 259 . 440 . . 454 2898 90 Core 1110 | . 63 . 72 . . 121 764 90 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 176 | . . . . . . . 176 . Regen/Repaired (Parts) 11 | . . . 11 . . . . . Core Remaining (%) 75 | 100 . 74 . . . 51 . . Volleys Fired 131 | . 31 . 32 5 . 21 42 . Largest 4 | . 2 . 2 2 . 2 4 . Hottest 270 | . 60 . 60 40 . 83 270 . Shots Fired 280 | . 62 . 64 10 . 41 103 . Gun 219 | . 38 . 42 10 . 29 100 . Cannon . | . . . . . . . . . Launcher 61 | . 24 . 22 . . 12 3 . Special . | . . . . . . . . . Kinetic 149 | . 38 . 42 10 . 23 36 . Thermal 1 | . . . . . . . 1 . Explosive 61 | . 24 . 22 . . 12 3 . Electromagnetic 69 | . . . . . . 6 63 . Robot Hit Streak 12 | . 7 . 5 4 . 10 12 . Robot Miss Streak 8 | . 7 . 4 2 . 8 8 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 165 | . 27 . 35 8 . 17 78 . Core Hits 102 | . 23 . 33 2 . 16 28 . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 4 | . . . 1 . . 1 2 . Destroy 2 | . . . 1 . . 1 . . Corrupt 1 | . . . . . . . 1 . Sever 1 | . . . . . . . 1 . Melee Attacks 16 | . . . . . . . 16 . Impact . | . . . . . . . . . Slashing 16 | . . . . . . . 16 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4999 | . 932 . 1178 77 . 819 1993 . Guns 1806 | . 150 . 200 77 . 104 1275 . Cannons . | . . . . . . . . . Explosions 2712 | . 772 . 978 . . 715 247 . Melee 464 | . . . . . . . 464 . Ramming 17 | . 10 . . . . . 7 . Kinetic 1066 | . 150 . 200 77 . 73 566 . Thermal 107 | . . . . . . . 107 . Explosive 2599 | . 772 . 945 . . 715 167 . Electromagnetic 746 | . . . 33 . . 31 682 . Impact . | . . . . . . . . . Slashing 464 | . . . . . . . 464 . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 6 Average Corruption 3 | . . . . . . . 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . . 19 1 Message Errors 5 | . . . . . . . 5 . Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 3 | . . . . . . . 3 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 102 | . 5 . 17 . . . 80 . Projectiles . | . . . . . . . . . Explosions 22 | . 5 . 17 . . . . . Melee 80 | . . . . . . . 80 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 116 | . 17 . 46 . . 19 34 . Shots 6 | . 1 . 2 . . 1 2 . Rammed 1 | . 1 . . . . . . . Targets Rammed 3 | . 1 . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 299 | . 12 . 6 . . 92 299 . Average Temperature 59 | . 7 . 2 . . 25 80 . Received Heat Transfer 588 | . 132 . 117 . . 57 282 . Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . . . . . . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Maximum Alert Level 3 | . 1 . 1 . . . 3 . Low Security (%) 37 | 100 98 100 89 100 . . . 100 Level 1 32 | . 1 . 10 . . . 51 . Level 2 10 | . . . . . . . 17 . Level 3 18 | . . . . . . . 31 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 932 | . 209 57 385 139 . . 932 191 Initial 750 | . . 57 . 139 . . 750 191 Average 344 | . 104 15 50 101 . . 523 191 Influence Increases 2696 | . 357 . 532 . . 257 1550 . Destroy 0b10 Robot/C 900 | . 120 . 240 . . 220 320 . Destroy 0b10 Robot/NC 95 | . 40 . 25 . . 5 25 . Destroy Leader 208 | . 28 . 64 . . 10 106 . Allied During Kill 65 | . . . . . . 22 43 . Successful Hack 70 | . 27 . 17 . . . 26 . Disable Machine 135 | . 45 . 75 . . . 15 . Destroy Structure 188 | . 82 . 81 . . . 25 . Advance Influence 750 | . . . . . . . 750 . Partial Spotted 60 | . 15 . 30 . . . 15 . Lose Combat Pursuer 225 | . . . . . . . 225 . Influence Decreases 2505 | . 209 148 175 298 59 257 1276 83 Entered New Map 451 | . . 91 . 218 59 . . 83 Time Decay 1280 | . 199 57 145 80 . 163 636 . Search Patrol Dispatched 300 | . . . . . . . 300 . Lost Part 290 | . 10 . 30 . . 30 220 . Lost Ally 184 | . . . . . . 64 120 . Squads Dispatched 9 | . 2 . . . . . 7 . Investigation 2 | . 2 . . . . . . . Extermination 4 | . . . . . . . 4 . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . . 2 . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Distress Signals 3 | . 1 . . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 12 . 19 . . 18 41 1 Peak Tracking Total 6 | . 5 . 6 . . 5 5 2 Tactical Retreats 11 | . . . . . . . 11 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Disabled 10 | . 3 . 5 . . 1 1 . Max in Single Turn 2 | . 1 . 2 . . 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Machines Accessed 20 | . 8 . 6 . . . 6 . Terminals 12 | . 7 . 5 . . . . . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . 1 . . . 2 . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 45 | . 16 . 16 . . . 13 . Successful 18 | . 6 . 8 . . . 4 . Failed 27 | . 10 . 8 . . . 9 . Catastrophic 5 | . 3 . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 17 | . . . . . 8 4 5 . Terminals 28 | . 15 . 13 . . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 6 | . . . 3 . . . 3 . Recycling Units 3 | . 1 . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . . . . 6 . Terminal Hacks 11 | . 5 . 6 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 3 | . . . 2 . . . 1 . Scan Component 2 | . . . 1 . . . 1 . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 7 . 4 . . . 6 . Full Trace Events 2 | . 2 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 152 | . . . . . . . 152 . Total Robot Build Rating 15 | . . . . . . . 15 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 108 | . . . 108 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total Allies 11 | . . . . . 4 . 7 . Largest Group 5 | . . . . . 4 4 5 . Highest-Rated Group 227 | . . . . . 154 154 227 . Highest-Rated Ally 70 | . . . . . 39 39 70 . Zionite Dispatches 2 | . . . . . . . 2 . Light 1 | . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 72 | . . . . . . 17 55 . Total Damage 1407 | . . . . . . 310 1097 . Kills 10 | . . . . . . 4 6 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Active Infowar (turns) 5073 | . . 29 530 167 1449 640 2243 15 Optics 5042 | . . . 528 167 1449 640 2243 15 Sensors 2496 | . . 29 421 167 1449 430 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 3 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Turns Passed 5783 | 36 459 244 530 167 1449 640 2243 15 Spaces Moved 5038 | 32 351 649 531 157 1366 816 1121 15 Core 96 | 2 . . . . . . 79 15 Treads 483 | . . . . . . . 483 . Legs 167 | . . . . . . . 167 . Wheels 2256 | 30 350 . 122 157 1366 231 . . Hover 33 | . . . . . . . 33 . Flight 2003 | . 1 649 409 . . 585 359 . Fastest Speed 29 | 50 37 37 37 95 95 29 30 100 Average Speed 81 | 87 97 37 63 95 95 54 110 100 Slowest Speed 350 | 100 100 37 117 95 95 112 350 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . 3 3 . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 4 62 95 55 36 92 84 24 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 4 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . 1 . 2 2 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 243 | . 85 . 91 . . 43 24 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 243 | . 85 . 91 . . 43 24 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Gar Total 6426 | 37 407 648 661 166 1518 973 2001 15 Wait 1113 | . 10 1 89 2 144 114 753 . Move 5018 | 31 350 642 524 156 1365 815 1120 15 Hop 6 | . . 3 3 . . . . . Pick Up 22 | 1 5 1 1 1 5 4 4 . Fast Attach 32 | 4 2 . 3 . . . 23 . Attach 24 | 1 1 . 1 2 1 6 12 . Detach 12 | . . . . . . 2 10 . Swap 36 | . 6 1 8 . . 9 12 . Drop 13 | . 1 . . . 3 2 7 . Fire 131 | . 31 . 32 5 . 21 42 . Melee 16 | . . . . . . . 16 . Ram 1 | . 1 . . . . . . . Kick 2 | . . . . . . . 2 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 496 | -10/Materials | Entered Mines 567 | -10/Mines | Discovered new exit (range 8) 568 | -10/Mines | Learned Materials garrison access intel 569 | -10/Mines | Identified exit to Materials 617 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 618 | -10/Mines | Found Prototype Device 639 | -10/Mines | Discovered exit to Materials (range 10) 711 | -10/Mines | Identified Exp. Sensor Array 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 853 | -9/Materials | Repaired Exp. Sensor Array 870 | -9/Materials | Identified exit to Mines 899 | -9/Materials | Discovered new exit (range 11) 903 | -9/Materials | Identified exit to Materials 1257 | -9/Materials | Destroyed 7 combat bots 1270 | -9/Materials | Entered Mines 1282 | -9/Mines | Discovered exit to Materials (range 15) 1430 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1436 | -9/Mines | Identified exit to Zion 1437 | -9/Mines | Entered Zion 1454 | -7/Zion | Learned location of 1 exit from Lower Caves 1480 | -7/Zion | Found CR-A16's Pointy Stick 1543 | -7/Zion | Learned location of 1 exit from Factory 1558 | -7/Zion | Build established: Skirmisher 1595 | -7/Zion | Learned location of Quarantine (-3) 1655 | -7/Zion | Learned location of Storage (-7) 1800 | -7/Zion | Learned location of Armory (-4) 1933 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2062 | -7/Zion | Received a hallucinogenic algorithm 2080 | -7/Zion | Discovered new exit (range 12) 2090 | -7/Zion | Identified exit to Proximity Caves 2449 | -7/Zion | Met Imprinter 2506 | -7/Zion | Imprinted 2508 | -7/Zion | Declared Zion's savior 2625 | -7/Zion | Opened final containment barrier to the Deep Caves 2637 | -7/Zion | Discovered new exit (range 5) 2639 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2641 | -7/Zion | Identified exit to Deep Caves 2659 | -7/Zion | Ran a hallucination algorithm 2659 | -7/Zion | Ran a hallucination algorithm 2661 | -7/Zion | Ran a hallucination algorithm 2886 | -7/Zion | Entered Proximity Caves 2886 | -6/Proximity Caves | Accompanied by 4 allies 2888 | -6/Proximity Caves | Spotter reported a threat 2889 | -6/Proximity Caves | Spotter reported a threat 2944 | -6/Proximity Caves | Spotter reported a threat 2981 | -6/Proximity Caves | Spotter reported a threat 2998 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3015 | -6/Proximity Caves | Lost 3 allies 3043 | -6/Proximity Caves | Learned Factory emergency access door positions 3047 | -6/Proximity Caves | Lost 3 parts (1n2w) 3048 | -6/Proximity Caves | Ran a hallucination algorithm 3142 | -6/Proximity Caves | Ran a hallucination algorithm 3270 | -6/Proximity Caves | Spotter reported a threat 3421 | -6/Proximity Caves | Discovered new exit (range 12) 3426 | -6/Proximity Caves | Identified exit to Factory 3486 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3526 | -6/Proximity Caves | Entered Factory 3526 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3527 | -6/Factory | Identified exit to Factory 3601 | -6/Factory | Garrison activated, responded to threat 3813 | -6/Factory | Zion Light squad teleported in 4075 | -6/Factory | Fabricated G-50 Soldier (x3) 4121 | -6/Factory | Spotted B-75 Beast 4140 | -6/Factory | Allies destroyed B-75 Beast 4157 | -6/Factory | Build established: Gunner 4171 | -6/Factory | Lost 4 allies 4226 | -6/Factory | Search patrols dispatched 4282 | -6/Factory | Zion Heavy Resupply teleported in 4576 | -6/Factory | Search patrols dispatched 5077 | -6/Factory | Build established: Mutant 5090 | -6/Factory | Terminal network hard line cut 5471 | -6/Factory | Lost 7 parts (4n1u2w) 5664 | -6/Factory | Core integrity fell below 50% 5723 | -6/Factory | Core integrity fell below 20% 5767 | -6/Factory | Identified exit to Garrison 5769 | -6/Factory | Entered Garrison 5771 | -6/Garrison | Lost 7 parts (1p2n1u3w) 5784 | -6/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05671_ Imp. Carbon-fiber Leg destroyed. 05673_ U-05 Engineer destroyed. 05673_ Imp. Carbon-fiber Leg destroyed. 05675_ Lgt. Nuclear Core destroyed. 05679_ System corrupted: Heat flow error (+133). 05698_ Hvy. Machine Gun destroyed. 05703_ K-01 Serf destroyed. 05711_ Great Axe destroyed. 05725_ T|JJ5%67OA>POQPGYYYW#W%Q79 5T6 05740_ Imp. Targeting Computer destroyed. 05767_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05767_ EXIT=UNLOCKED: GARRISON 05767_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 05781_ H-66 Slayer springs to life. 05781_ Penetrated by Slug. 05782_ System corrupted: Energy discharge (-153). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????### #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ?????????????############## #??????????????????? | | ?????????#h @/ #??????????????????? | | ????????????# ############# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????+ #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Resistance: EM 25 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Universal Adapter Challenges ------------ None Game ------ Seed MissileSwarmAmplifier Manual? 0 Play Time 01:40:12 Cumulative 23.4 hours Start 2025.05.18 @ 19:35:47 End 2025.05.18 @ 22:56:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e42c2cd-2840-4b52-8ee0-f395121f8e7d