Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.23 @ 00:43:06 Player: free-skier Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (181) 905 Value Destroyed (7164) 7164 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 13596 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 5/100 System Corruption 1% Temperature Cool (1) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- Quantum Rifle > --- INVENTORY (5) ---- Advanced Heat Sink Phase Gun Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Terrain Scanner Improved Target Analyzer Armor Integrity Analyzer Advanced Reaction Control System Advanced Force Field System Restoration Module > --- WEAPON ----------- Gamma Rifle Linear Accelerator Lance > --- INVENTORY -------- Advanced Heat Sink Phase Gun Quantum Rifle HERF Cannon [Rating: 116] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Biometal Leg Flight Unit VTOL Module Utility Core Shielding Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Core Shielding Weapon Minigun Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 . 2 2 2 2 2 Power 2 | . 1 . . . . . . 1 . Propulsion 4 | . . . . . 1 . 1 . 2 Utility 6 | . . 1 1 . 1 1 1 1 . Weapon 3 | . . 1 1 . . 1 . . . Parts Attached 164 | 10 8 17 16 14 22 6 38 . 33 Power 17 | 1 1 1 6 1 . . 3 . 4 Engine 7 | 1 . 1 5 . . . . . . Core 5 | . 1 . 1 . . . 3 . . Reactor 5 | . . . . 1 . . . . 4 Propulsion 29 | 2 . 6 . 1 2 1 7 . 10 Treads 17 | 2 . 6 . 1 2 1 5 . . Leg 11 | . . . . . . . 1 . 10 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . 1 . . Utility 42 | 5 3 4 4 4 7 2 8 . 5 Device 23 | 2 2 3 . 2 3 1 6 . 4 Storage 4 | 1 . . . 1 . 1 1 . . Processor 4 | . . . 1 . 1 . 1 . 1 Hackware . | . . . . . . . . . . Protection 11 | 2 1 1 3 1 3 . . . . Artifact . | . . . . . . . . . . Weapon 76 | 2 4 6 6 8 13 3 20 . 14 Energy Gun 24 | 1 1 2 1 3 4 1 6 . 5 Energy Cannon 14 | . . 1 1 1 3 . 4 . 4 Ballistic Gun 11 | 1 3 1 2 1 2 . 1 . . Ballistic Cannon 8 | . . . . . . 1 4 . 3 Launcher 8 | . . . . 1 2 . 5 . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon 5 | . . 2 1 1 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon 2 | . . . 1 1 . . . . . Unidentified Prototypes 4 | . . . 1 1 . . 1 . 1 Parts Lost 35 | . 2 1 1 . 1 1 13 . 16 Power 6 | . 1 1 . . . . 1 . 3 Propulsion 8 | . . . . . . . 4 . 4 Utility 11 | . 1 . 1 . 1 1 3 . 4 Weapon 10 | . . . . . . . 5 . 5 Highest Loss Streak 11 | . 2 1 1 . 1 1 4 . 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 82 | . 93 82 99 100 95 88 67 20 46 Engine 7 | . 12 9 14 15 7 6 . . . Core 2 | . 7 . 1 . . . 7 . . Reactor 2 | . . . . . 7 6 1 . 6 Treads 15 | . 25 19 16 16 20 18 12 . . Leg 1 | . . . . . . . . 5 13 Device 12 | . . 12 8 14 13 24 15 5 8 Processor 2 | . . . 7 . 2 . 2 5 5 Protection 11 | . 23 16 16 17 15 8 4 . . Energy Gun 6 | . 10 6 8 7 4 8 4 . 2 Energy Cannon 2 | . . 2 8 8 4 . . . 2 Ballistic Gun 6 | . 13 8 8 8 11 5 2 . . Ballistic Cannon 1 | . . . . . . 3 4 5 2 Impact Weapon 3 | . . 6 5 7 6 . . . . Slashing Weapon 1 | . . . . . . 5 3 . . Naked Turns 20 | . . . . . . . . . 20 Heaviest Build 113 | 13 18 20 33 42 46 52 113 9 87 Greatest Support 130 | 40 40 46 46 46 74 73 130 15 99 Greatest Overweight (x) 24 | 4 . . . . . . 24 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 10 5 5 5 25 5 20 20 5 5 Average Capacity 7 | 7 5 5 5 5 5 5 16 5 5 Most Carried 13 | 5 5 5 5 5 5 5 13 2 5 Average Carried 4 | 2 3 3 4 4 4 4 6 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 5 5 4 5 5 2 2 2 Class Distribution -------------------- 40% | Hacker-Tank 33% | Hacker-Mutant 18% | Hacker-Skirmisher 3% | Hacker-Gunner 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 3878 | 239 189 367 165 276 565 110 1269 50 648 Remotely . | . . . . . . . . . . Salvage Created 7793 | . 330 676 559 795 926 195 2433 . 1879 Parts 411 | . 27 41 28 48 57 14 123 . 73 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 6 | . . . . 1 1 . 3 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 134 | . 9 14 8 12 18 6 39 . 28 Melee 8 | . . 4 . . . . . . 4 Guns 58 | . 9 7 4 6 10 4 15 . 3 Cannons 48 | . . 1 3 3 6 1 16 . 18 AOE 14 | . . . 1 3 1 1 8 . . Classes Destroyed 14 | . 3 3 1 1 3 . 2 . 1 Worker 10 | . . 1 . 2 1 . 5 . 1 Builder 11 | . . . . . 1 . 9 . 1 Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . 1 . . . . . Recycler 10 | . . 2 1 1 1 . 4 . 1 Operator 1 | . . . . . . . 1 . . Watcher 13 | . 2 3 1 . 2 1 3 . 1 Swarmer 30 | . 2 4 . . 5 5 7 . 7 Grunt 49 | . 7 7 3 6 7 . 9 . 10 Brawler 4 | . . . . . 1 . 3 . . Sentry 24 | . . 3 4 6 2 . 6 . 3 Specialist 2 | . . . . . . . . . 2 Hunter 8 | . . . 1 . . . 5 . 2 Programmer 17 | . . . . . 3 1 9 . 4 Best Kill Streak 14 | . 3 5 2 6 5 3 13 . 14 Combat Bots Only 14 | . 3 4 2 4 4 3 5 . 14 Max Kills in Single Turn 3 | . 1 1 1 3 2 2 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 2 1 1 3 . . Melee 1 | . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 8194 | . 664 411 335 290 451 411 2947 . 2685 Core 2185 | . 61 42 49 9 55 . 669 . 1300 Absorbed by Shields 662 | . . . . . 118 40 . . 504 Redirected to Shielding 272 | . 10 24 41 64 54 . 79 . . Regen/Repaired (Parts) 35 | . . . . . 35 . . . . Core Remaining (%) 84 | 100 75 89 . 89 92 100 33 100 . Volleys Fired 314 | . 44 27 19 20 47 6 90 . 61 Largest 5 | . 2 3 3 3 3 3 5 . 4 Hottest 336 | . 63 128 130 130 145 183 281 . 336 Shots Fired 738 | . 81 51 55 60 129 18 243 . 101 Gun 475 | . 81 44 37 35 100 16 123 . 39 Cannon 230 | . . 7 18 20 23 2 98 . 62 Launcher 32 | . . . . 5 5 . 22 . . Special 1 | . . . . . 1 . . . . Kinetic 369 | . 44 27 19 20 71 11 133 . 44 Thermal 172 | . 37 11 18 20 23 1 46 . 16 Explosive 15 | . . . . . 2 . 13 . . Electromagnetic 181 | . . 13 18 20 32 6 51 . 41 Robot Hit Streak 54 | . 12 28 37 25 54 21 38 . 26 Robot Miss Streak 3 | . 3 1 1 1 1 2 3 . 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 637 | . 61 56 46 48 104 13 199 . 110 Core Hits 414 | . 21 24 23 25 44 10 209 . 58 Critical Kills 5 | . . 2 . . 2 . 1 . . Critical Parts Destroyed 10 | . 1 2 1 . 3 . 3 . . Critical Strikes 30 | . 1 4 1 . 6 . 9 . 9 Destroy 10 | . 1 . 1 . 4 . 4 . . Blast 6 | . . . . . . . . . 6 Corrupt 8 | . . . . . 1 . 4 . 3 Smash 5 | . . 4 . . 1 . . . . Sever 1 | . . . . . . . 1 . . Melee Attacks 37 | . . 15 . 1 2 . 1 . 18 Impact 18 | . . 15 . 1 2 . . . . Slashing 1 | . . . . . . . 1 . . Piercing 18 | . . . . . . . . . 18 Sneak Attacks 4 | . . 2 . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17795 | . 839 1289 815 1188 2260 338 7217 . 3849 Guns 7886 | . 839 568 487 429 1471 197 2844 . 1051 Cannons 5893 | . . 88 277 297 485 30 2676 . 2040 Explosions 2618 | . . . 51 404 226 111 1662 . 164 Melee 1398 | . . 633 . 58 78 . 35 . 594 Ramming . | . . . . . . . . . . Kinetic 7250 | . 507 291 178 231 1022 122 3450 . 1449 Thermal 3750 | . 332 134 328 408 485 136 1297 . 630 Explosive 1230 | . . . . . 131 . 1099 . . Electromagnetic 4151 | . . 231 309 491 544 80 1320 . 1176 Impact 785 | . . 633 . 58 78 . 16 . . Slashing 35 | . . . . . . . 35 . . Piercing 594 | . . . . . . . . . 594 Highest Corruption 9 | . . . . . 1 2 9 . 1 Average Corruption 2 | . . . . . 1 1 3 . 1 Corruption Purged 1 | . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . 4 6 30 . . Message Errors 9 | . . . . . . 4 5 . . Matter Fused 6 | . . . . . 1 . 5 . . Heat Flow Errors 4 | . . . . . . . 4 . . Energy Discharges 6 | . . . . . . 1 5 . . Parts Rejected 2 | . . . . . . 1 1 . . Data Loss (minor) 3 | . . . . . . . 3 . . Data Loss (major) 4 | . . . . . 2 . 2 . . Alerts 1 | . . . . . . . 1 . . Weapon Failures 5 | . . . . . 1 . 4 . . Overload Shots . | . . . . . . . . . . Overflow Damage 411 | . . 179 . 18 54 30 88 . 42 Projectiles 57 | . . . . . . . 23 . 34 Explosions 119 | . . . . . 16 30 65 . 8 Melee 235 | . . 179 . 18 38 . . . . Knockbacks 66 | . . . . . . . 49 . 17 Impact . | . . . . . . . . . . Kinetic 61 | . . . . . . . 47 . 14 Secondary 5 | . . . . . . . 2 . 3 Self-Inflicted Damage 419 | . . 17 154 16 14 29 137 . 52 Shots 17 | . . 1 3 2 2 1 7 . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 581 | . 458 306 315 345 331 90 581 . 329 Average Temperature 116 | . 138 120 112 107 91 26 129 . 102 Received Heat Transfer 2580 | . 465 279 90 144 119 . 396 . 1087 Effects 25 | . 12 . . 3 1 . 6 . 3 Shutdowns 7 | . 2 . . 2 . . 2 . 1 Energy Bleed 3 | . . . . 1 . . 1 . 1 Interference 4 | . 3 . . . . . . . 1 Matter Decay 1 | . 1 . . . . . . . . Short Circuit 4 | . 2 . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . . . Damage (major) 4 | . 4 . . . . . . . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . 3 Combat Hostiles 4 | . . . . . 1 . . . 3 Parts Fried 24 | . . 3 . 2 4 . 3 . 12 Impact Corruptions 13 | . . 6 . 1 2 . 2 . 2 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 . . . 1 . . . 4 Heat Transferred 6275 | . 750 285 592 829 814 200 2150 . 655 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 11 | . . 1 1 2 1 2 3 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 494 | . 191 387 258 246 317 207 494 166 380 Initial 166 | . . 57 89 49 . 45 7 166 64 Average 137 | . 74 226 120 103 110 100 190 166 156 Maximum Alert Level 2 | . . 1 1 1 1 1 2 . 1 Low Security (%) 75 | 100 100 37 71 94 84 79 64 100 70 Level 1 22 | . . 62 28 5 15 20 24 . 29 Level 2 2 | . . . . . . . 11 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 2 2 1 1 4 1 9 . 8 Investigation 5 | . 2 1 . . 2 . . . . Extermination 8 | . . . . . 2 1 3 . 2 Reinforcement 9 | . . 1 1 1 . . 3 . 3 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 2 . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 8 | . . 2 1 2 1 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 184 | . 20 22 12 14 20 8 48 . 40 Peak Tracking Total 18 | . 6 8 3 5 4 4 4 . 18 Tactical Retreats 12 | . 1 2 . 1 . 1 2 . 5 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 15 | . 1 . . 3 2 3 3 . 3 Indirectly 1 | . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 8 | . 1 . 2 . 1 . 4 . . Max in Single Turn 2 | . 1 . 2 . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 21 | . 5 3 3 3 3 2 . . 2 Terminals 12 | . 4 1 1 3 2 1 . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 3 | . 1 1 . . 1 . . . . Recycling Units 2 | . . 1 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 52 | . 20 6 8 5 6 5 . . 2 Successful 43 | . 13 6 8 4 6 5 . . 1 Failed 9 | . 7 . . 1 . . . . 1 Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 36 | . 18 3 4 5 2 4 . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations 7 | . 2 1 . . 4 . . . . Recycling Units 3 | . . 2 1 . . . . . . Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 30 | . 13 3 4 4 2 4 . . . Record 14 | . 5 3 2 . 1 3 . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Repair Station Index 2 | . 1 . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 4 | . 3 . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . . . . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks 5 | . . 1 . . 4 . . . . Scan Component 2 | . . . . . 2 . . . . Repair 2 | . . . . . 2 . . . . Refit 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . . . . . Recycle Component 1 | . . 1 . . . . . . . Process 2 | . . 1 1 . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 2 2 . 2 1 . . 2 Full Trace Events 5 | . 3 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . Time 52 | . . . . . 52 . . . . Parts Recycled 1 | . . 1 . . . . . . . Recycled Matter 390 | . . 250 140 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . 4 . . . . . Drone Recoveries 2 | . . . . 2 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 7066 | 66 747 653 776 815 993 649 1428 17 922 Spaces Moved 3495 | 34 380 304 419 435 451 375 602 15 480 Core 139 | 10 . . . . . . 85 . 44 Treads 2851 | 24 380 304 419 435 451 375 463 . . Legs 496 | . . . . . . . 45 15 436 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 9 | . . . . . . . 9 . . Fastest Speed 35 | 50 160 160 160 160 155 155 35 120 50 Average Speed 151 | 133 160 160 160 160 158 157 155 120 108 Slowest Speed 1250 | 250 160 160 160 160 160 158 1250 120 182 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 21 | 3 46 27 39 46 11 14 13 1 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 211 | . . 5 31 8 33 4 111 . 19 Melee . | . . . . . . . . . . Projectile 4 | . . . . . . . 1 . 3 AOE 207 | . . 5 31 8 33 4 110 . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 4619 | 53 435 398 486 515 626 421 906 14 765 Wait 385 | . . . . 15 87 21 128 . 134 Move 3486 | 33 379 303 418 434 450 374 601 14 480 Hop . | . . . . . . . . . . Pick Up 140 | 10 3 21 18 15 12 7 26 . 28 Fast Attach . | . . . . . . . . . . Attach 91 | 7 1 7 5 5 8 3 25 . 30 Detach 14 | . . . . . . 1 9 . 4 Swap 73 | 3 7 10 11 9 14 3 13 . 3 Drop 79 | . 1 15 15 16 6 6 13 . 7 Fire 314 | . 44 27 19 20 47 6 90 . 61 Melee 37 | . . 15 . 1 2 . 1 . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 475 | -10/Materials | Identified exit to Materials 475 | -10/Materials | Discovered exit to Materials (range 14) 500 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Discovered exit to Materials (range 16) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1435 | -9/Materials | Identified exit to Materials 1435 | -9/Materials | Discovered exit to Materials (range 13) 1467 | -9/Materials | Entered another Materials area 1467 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1769 | -8/Materials | Build established: Hacker-Tank 2203 | -8/Materials | Identified exit to Storage 2203 | -8/Materials | Discovered exit to Storage (range 17) 2243 | -8/Materials | Entered Storage 3052 | -8/Storage | Identified exit to Factory 3052 | -8/Storage | Discovered exit to Factory (range 5) 3058 | -8/Storage | Entered Factory 3058 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3590 | -7/Factory | Repaired Seismic Detector 3616 | -7/Factory | Repaired Core Shielding 4035 | -7/Factory | Identified exit to Factory 4035 | -7/Factory | Discovered exit to Factory (range 9) 4051 | -7/Factory | Entered another Factory area 4051 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4565 | -6/Factory | Build established: Hacker-Skirmisher 4675 | -6/Factory | Crushed by falling debris 4686 | -6/Factory | Identified exit to Factory 4686 | -6/Factory | Discovered exit to Factory (range 10) 4700 | -6/Factory | Entered another Factory area 4700 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4816 | -5/Factory | Garrison activated, responded to threat 5760 | -5/Factory | Lost 3 parts (1n2w) 5881 | -5/Factory | Lost 3 parts (1n2u) 6002 | -5/Factory | Core integrity fell below 50% 6038 | -5/Factory | Lost 4 parts (1p2n1w) 6093 | -5/Factory | Identified exit to Factory 6093 | -5/Factory | Discovered exit to Factory (range 16) 6128 | -5/Factory | Entered another Factory area 6128 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6140 | -4/Factory | Identified exit to Research 6140 | -4/Factory | Discovered exit to Research (range 4) 6141 | -4/Factory | Build established: Hacker-Mutant 6145 | -4/Factory | Entered Research 6145 | -3/Research | Evolved 2 slots: Propulsion x2 6649 | -3/Research | Garrison activated, responded to threat 6921 | -3/Research | Identified exit to Research 6921 | -3/Research | Discovered exit to Research (range 10) 6970 | -3/Research | Lost 11 parts (3p3n4u1w) 6985 | -3/Research | Core integrity fell below 50% 7025 | -3/Research | Core integrity fell below 20% 7060 | -3/Research | Destroyed 14 combat bots 7067 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07011_ G-67 Veteran destroyed. 07015_ Penetrated by Slug. 07015_ Slug penetrates Wall. 07016_ Y-72 Warden destroyed. 07017_ K-01 Serf collects debris. 07020_ ALERT: Rogue bot located, Programmers report to Research Zone 3E. 07020_ K-01 Serf collects debris. 07024_ Lance destroyed. 07025_ K-01 Serf collects debris. 07027_ Acquired 10 matter. 07029_ K-01 Serf collects debris. 07029_ G-67 Veteran destroyed. 07032_ K-01 Serf collects debris. 07039_ G-67 Veteran destroyed. 07041_ K-01 Serf collects debris. 07041_ Critical hit (Burn: +50). 07043_ K-01 Serf collects debris. 07066_ Adv. Heat Sink melted. 07066_ Plasma Rifle melted. 07066_ G-67 Veteran destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????#???# #???????????????????? | | ????????????????????# ??# #???????????????????? | | ? ???????????????# ??# #???????????????????? | | # #??????????????# ??#[ #???????????????????? | | # #??????????????# ###[[% #???????????????????? | | # #??##??????????# #=[! #???????????????????? | | # #? ???????????# #@=%%#???????????????????? | | # #? ????????????+ %p^=!%#???????????????????? | | #% # ????????????#%%p#%%%=#???????????????????? | | #" # ?????????????#==p######???????????????????? | | + +?????"" ######!= #???????????????????? | | # #?????"" + #???????????????????? | | # #????? ###### +???????????????????? | | # ! #??????????????###### #????###????????????? | | #=%* ###########?????????# ## ! #????????????? | | # # ########### #????????????? | | # # + #????????????? | | + |/ # ##### #????????????? | | # !%#""" # #???###### #????????????? | | # *#""" " #?????????## ###????????????? | | # #""" #######????????????#??????????????? | | "!% # #?????????????????????????????????? | | #% # #?????????????????????????????????? | | " ###########?????????????????????????????????? | | #= ! #???????????????????????????????????????????? | | #==! "???????????????????????????????????????????? | | #%*! "##### #????????????????????????????????? | | #!== < #????????????????????????????????? | | ##/######## # ???????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 55 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 63 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Hey, That's Mine! Librarian Novice Programmer One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed CooledScanArchive Manual? 0 Play Time 03:03:41 Cumulative 45.5 hours Start 2022.12.17 @ 16:18:55 End 2022.12.23 @ 00:43:06 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 8 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb15448f-7a7c-4f85-af39-ce57c52f1dd1