Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 20:43:54 Player: Gruff Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4523) 4523 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9933 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 203/300 Energy 98/150 System Corruption 11% Temperature Cool (0) Movement Hovering (56) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Antigrav System Antigrav System > --- UTILITY (11) ----- Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Weight Redist. System Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Heavy Insulated Plating Heavy Insulated Plating Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- (None) [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Improved Heat Sink Storage Compact Battery Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . . 2 Utility 9 | . . . 2 2 2 2 1 . Weapon . | . . . . . . . . . Parts Attached 138 | 8 11 . 19 29 26 11 2 32 Power 18 | 1 2 . 2 2 2 1 . 8 Engine 11 | 1 2 . 2 1 2 . . 3 Core 6 | . . . . 1 . 1 . 4 Reactor 1 | . . . . . . . . 1 Propulsion 32 | 2 3 . 4 7 6 3 . 7 Treads 15 | 2 3 . 3 2 4 1 . . Leg 11 | . . . . 4 2 2 . 3 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 4 | . . . 1 1 . . . 2 Utility 52 | 3 2 . 7 12 13 3 1 11 Device 22 | 2 1 . . 4 7 1 1 6 Storage 3 | 1 . . 1 1 . . . . Processor 13 | . 1 . 2 3 2 2 . 3 Hackware 2 | . . . . 1 1 . . . Protection 12 | . . . 4 3 3 . . 2 Artifact . | . . . . . . . . . Weapon 36 | 2 4 . 6 8 5 4 1 6 Energy Gun 8 | . 3 . . 4 . . 1 . Energy Cannon 12 | . . . 2 3 1 . . 6 Ballistic Gun 9 | 2 . . 4 . . 3 . . Ballistic Cannon 5 | . 1 . . . 4 . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 1 . . Parts Lost 60 | . 1 . 1 7 19 12 . 20 Power 9 | . . . . 1 2 1 . 5 Propulsion 13 | . . . . . 3 5 . 5 Utility 27 | . 1 . 1 4 12 2 . 7 Weapon 11 | . . . . 2 2 4 . 3 Highest Loss Streak 12 | . 1 . 1 7 3 12 . 10 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 3 4 6 4 4 1 1 1 Power . | . 1 1 . 1 . . . . Propulsion 1 | . . . 2 1 1 1 . . Utility . | . 1 3 1 . . . . . Weapon 1 | . . . 1 . 1 . 1 . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 1 2 1 . . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 3 | . . . 2 . . . . 1 Weapon 1 | . . 1 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 99 100 88 89 85 42 38 44 Engine 8 | . 14 14 11 7 6 . . . Treads 16 | . 28 28 21 15 11 7 5 2 Leg 1 | . . . . . 3 2 . . Device 14 | . 22 14 3 16 23 2 3 5 Storage 3 | . . . 7 4 3 . . . Processor 9 | . 4 14 11 8 8 14 17 13 Hackware 1 | . . . . 2 2 6 5 5 Protection 7 | . . . 11 14 8 . . . Energy Gun 4 | . 15 28 2 7 . . 4 . Energy Cannon 3 | . . . . 8 6 . . 6 Ballistic Gun 6 | . 7 . 19 . . 2 . . Ballistic Cannon 2 | . 4 . . . 7 . . . Peak Build Rating 80 | 9 9 8 23 33 46 32 21 80 Average Rating 25 | 7 8 8 20 26 36 20 19 36 On Entrance 14 | . 9 8 8 23 30 16 11 21 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 14 12 10 39 47 45 13 6 62 Greatest Support 44 | 40 40 40 40 40 44 44 3 40 Greatest Overweight (x) 10 | 4 . . 1 3 2 . 1 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 10 10 5 5 5 5 Average Capacity 5 | 7 5 5 8 5 5 5 5 5 Most Carried 10 | 1 5 5 10 9 5 4 3 5 Average Carried 4 | . 3 4 6 4 4 1 1 1 Final Capacity 10 | 5 5 5 10 5 5 5 5 5 Final Carried 10 | 1 5 5 10 5 5 . 3 1 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Matter Collected 3737 | 320 219 . 1009 544 1140 124 . 381 Remotely 493 | . . . . . 493 . . . Salvage Created 4944 | 112 516 . 1259 1032 1296 167 . 562 Parts 266 | 18 25 . 77 42 64 17 . 23 Haulers Intercepted 10 | . 1 . 6 2 . . . 1 Recyclers Shooed 7 | . . . . 2 5 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 93 | . 14 . 25 18 26 3 . 7 Melee 1 | . . . . 1 . . . . Guns 44 | . 10 . 25 8 . 1 . . Cannons 41 | . 4 . . 7 25 . . 5 AOE 3 | . . . . . 1 2 . . Classes Destroyed 16 | 1 4 . 5 3 3 . . . Worker 9 | . . . 5 1 2 . . 1 Builder 7 | . . . 2 1 2 . . 2 Tunneler 7 | 6 . . 1 . . . . . Hauler 10 | . 1 . 6 2 . . . 1 Recycler 8 | . . . . 2 6 . . . Mechanic 1 | . . . . . 1 . . . Operator 3 | . . . 2 . . 1 . . Watcher 4 | . 1 . 2 . 1 . . . Swarmer 9 | . 3 . . 3 3 . . . Cutter 3 | . . . . 3 . . . . Grunt 51 | . 11 . 18 9 9 . . 4 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . 2 . 1 . . . Sentry 15 | . . . 5 2 8 . . . Hunter 5 | . . . . 1 1 3 . . Programmer 6 | . . . . . 3 . . 3 Best Kill Streak 6 | 3 4 . 6 3 5 3 . 4 Combat Bots Only 4 | . 4 . 3 3 4 2 . 4 Max Kills in Single Turn 2 | 1 1 . 2 2 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 1 . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1055 | . 69 . 105 137 404 156 13 171 Missed 358 | . 19 . 31 34 166 51 5 52 Hits 697 | . 50 . 74 103 238 105 8 119 Melee 35 | . . . 3 30 2 . . . Projectile 662 | . 50 . 71 73 236 105 8 119 AOE 4 | . . . . 2 . . . 2 Critical Strikes 38 | . 1 . 2 15 7 3 . 10 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 10722 | . 552 . 995 1644 2678 1758 176 2919 Core 2766 | . 66 . 60 501 256 662 63 1158 Absorbed by Shields 5 | . . . . . . . . 5 Regen/Repaired (Parts) 150 | . . . . 150 . . . . Core Remaining (%) 63 | 100 . 73 85 8 63 22 93 . Volleys Fired 416 | 10 46 . 112 58 113 32 . 45 Largest 2 | 2 2 . 2 2 2 2 . 2 Hottest 188 | 40 100 . 100 138 144 56 . 188 Shots Fired 747 | 20 92 . 220 110 200 37 . 68 Gun 404 | 20 71 . 220 59 . 33 . 1 Cannon 339 | . 21 . . 51 200 . . 67 Launcher 4 | . . . . . . 4 . . Special . | . . . . . . . . . Kinetic 454 | 20 42 . 186 . 173 33 . . Thermal 275 | . 50 . 34 110 13 . . 68 Explosive 4 | . . . . . . 4 . . Electromagnetic 14 | . . . . . 14 . . . Robot Hit Streak 16 | 7 10 . 12 16 16 15 . 9 Robot Miss Streak 11 | 2 5 . 11 3 4 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 520 | 12 61 . 154 81 138 31 . 43 Core Hits 224 | 8 25 . 70 33 59 11 . 18 Critical Kills 3 | . . . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 22 | . 5 . 2 5 8 . . 2 Burn 11 | . 5 . 1 5 . . . . Meltdown 2 | . . . . . . . . 2 Destroy 1 | . . . 1 . . . . . Blast 8 | . . . . . 8 . . . Melee Attacks 12 | . . . . 12 . . . . Impact 12 | . . . . 12 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12152 | 140 816 2 2814 1895 4161 633 . 1691 Guns 4729 | 140 583 . 2789 817 . 379 . 21 Cannons 6236 | . 231 . . 830 3567 . . 1608 Explosions 897 | . . . . . 590 254 . 53 Melee 241 | . . . . 241 . . . . Ramming 49 | . 2 2 25 7 4 . . 9 Kinetic 6530 | 140 435 . 2526 . 3050 379 . . Thermal 4271 | . 379 . 263 1647 309 44 . 1629 Explosive 781 | . . . . . 518 210 . 53 Electromagnetic 280 | . . . . . 280 . . . Impact 241 | . . . . 241 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 1 . 8 4 . . 11 Average Corruption 4 | . 1 1 . 6 3 . . 8 Corruption Purged 2 | . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . Effects 56 | . 5 . . 28 12 . . 11 Message Errors 8 | . 2 . . 3 1 . . 2 Matter Fused 9 | . . . . 6 2 . . 1 Heat Flow Errors 7 | . 1 . . 5 . . . 1 Energy Discharges 6 | . 1 . . 2 3 . . . Parts Rejected 3 | . . . . 3 . . . . Data Loss (minor) 9 | . . . . 3 4 . . 2 Data Loss (major) 6 | . 1 . . 3 . . . 2 Misfires 3 | . . . . 2 1 . . . Weapon Failures 5 | . . . . 1 1 . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 283 | . . . . 59 154 26 . 44 Projectiles 112 | . . . . . 68 . . 44 Explosions 112 | . . . . . 86 26 . . Melee 59 | . . . . 59 . . . . Knockbacks 24 | . 3 . . 3 17 . . 1 Impact 4 | . . . . 3 . . . 1 Kinetic 19 | . 3 . . . 16 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 199 | . . . . 3 72 120 . 4 Shots 5 | . . . . . 1 4 . . Rammed 14 | . 2 1 5 2 1 2 . 1 Targets Rammed 15 | . 2 1 6 2 1 2 . 1 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 606 | . 225 . 465 494 33 . . 606 Average Temperature 121 | . 40 . 56 139 24 . . 224 Received Heat Transfer 2521 | . 234 . 450 513 990 18 45 271 Effects 39 | . . . . 11 . . . 28 Shutdowns 7 | . . . . 2 . . . 5 Energy Bleed 3 | . . . . 1 . . . 2 Interference 6 | . . . . 4 . . . 2 Matter Decay 4 | . . . . 1 . . . 3 Short Circuit 5 | . . . . 1 . . . 4 Damage (minor) 4 | . . . . 2 . . . 2 Damage (major) 10 | . . . . . . . . 10 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted 3 | . . . . 1 . . . 2 Combat Hostiles 3 | . . . . 1 . . . 2 Parts Melted 23 | . 5 . 2 10 . . . 6 Heat Transferred 8420 | . 1480 . 851 3256 383 50 . 2400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . 1 . 2 1 . 1 Low Security (%) 76 | 100 100 100 44 100 69 34 100 99 Level 1 22 | . . . 55 . 27 65 . . Level 2 . | . . . . . 3 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 417 | 10 102 23 302 146 417 366 115 236 Initial 185 | . . 23 . 105 19 185 115 16 Average 109 | . 38 10 192 67 132 240 78 23 Influence Increases 3416 | 30 375 . 831 492 974 281 . 433 Destroy 0b10 Robot/C 1860 | . 280 . 500 360 520 60 . 140 Destroy 0b10 Robot/NC 245 | 30 10 . 90 30 60 5 . 20 Destroy Leader 488 | . 64 . 146 74 162 20 . 22 Successful Hack 41 | . 19 . 2 6 . . . 14 Disable Machine 330 | . . . 60 15 90 105 . 60 Destroy Structure 212 | . 2 . 3 7 37 61 . 102 Partial Spotted 75 | . . . . . 30 30 . 15 Lose Combat Pursuer 165 | . . . 30 . 75 . . 60 Influence Decreases 3180 | 30 315 60 580 699 639 424 201 232 Entered New Map 542 | . . 37 . 146 25 194 121 19 Time Decay 2156 | 30 312 23 570 483 424 110 80 124 Lost Part 482 | . 3 . 10 70 190 120 . 89 Squads Dispatched 25 | . 3 . 4 2 11 1 . 4 Investigation 5 | . 2 . 1 . . 1 . 1 Extermination 5 | . . . . . 3 . . 2 Reinforcement 7 | . 1 . 3 2 1 . . . Assault . | . . . . . . . . . Garrison 8 | . . . . . 7 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 1 . 3 4 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 18 . 42 28 44 10 2 13 Peak Tracking Total 7 | . 4 . 4 5 6 7 6 7 Tactical Retreats 9 | . . . 2 . 5 . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 . . 1 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Disabled 22 | . . . 4 1 6 7 . 4 Max in Single Turn 6 | . . . 2 1 2 6 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Machines Accessed 17 | . 6 . 2 3 2 2 1 1 Terminals 11 | . 5 . 1 1 1 2 1 . Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 21 . 6 7 4 3 1 2 Successful 28 | . 14 . 4 6 1 1 1 1 Failed 16 | . 7 . 2 1 3 2 . 1 Catastrophic 8 | . 2 . 1 1 1 2 . 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 15 . 1 1 . 2 . . Terminals 28 | . 19 . 1 1 3 3 1 . Fabricators 2 | . . . . . . . . 2 Repair Stations 5 | . . . . 4 1 . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 7 | . . . 5 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . . . 1 . 1 . Open DSF 2 | . . . . . 1 . 1 . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . . 4 2 . . . . Insert Component 3 | . . . 2 1 . . . . Analyze 3 | . . . 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 10 . . . . 1 . . Terminals 11 | . 10 . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 5 | . 5 . . . . . . . Skim 5 | . 5 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 4 . 2 1 1 2 . 1 Full Trace Events 5 | . 2 . 1 . . 1 . 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 69 | . . . . . . . . 69 Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 64 | . . . . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Active Infowar (turns) 1320 | 160 928 71 155 . . . . 6 Optics 534 | . 308 71 155 . . . . . IFF 6 | . . . . . . . . 6 Terrain 671 | 160 511 . . . . . . . Seismic 632 | 12 620 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Turns Passed 7486 | 239 980 71 1791 1312 2009 225 162 697 Spaces Moved 3722 | 105 501 40 868 572 919 131 161 425 Core 431 | 16 . . . 18 . 72 161 164 Treads 2886 | 89 501 40 868 526 722 53 . 87 Legs 232 | . . . . 22 197 6 . 7 Wheels . | . . . . . . . . . Hover 69 | . . . . . . . . 69 Flight 104 | . . . . 6 . . . 98 Fastest Speed 37 | 50 160 160 160 40 120 50 50 37 Average Speed 154 | 156 160 160 160 164 175 91 97 116 Slowest Speed 550 | 250 160 160 240 260 260 145 100 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 6 82 18 51 38 28 2 6 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 208 | . . . . 6 41 108 . 53 Melee . | . . . . . . . . . Projectile 21 | . . . . 6 2 . . 13 AOE 187 | . . . . . 39 108 . 40 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Total 4658 | 158 586 47 1039 804 1112 196 165 551 Wait 215 | 35 16 5 7 83 33 14 . 22 Move 3714 | 104 500 39 867 571 918 130 160 425 Hop . | . . . . . . . . . Pick Up 41 | 1 4 1 10 5 7 2 3 8 Fast Attach 79 | 7 1 . 5 25 12 6 2 21 Attach 40 | . . . 3 9 6 8 . 14 Detach 9 | . . . 1 2 . 1 . 5 Swap 62 | 1 11 . 16 20 12 . . 2 Drop 55 | . 6 1 12 17 10 1 . 8 Fire 416 | 10 46 . 112 58 113 32 . 45 Melee 12 | . . . . 12 . . . . Ram 4 | . . . . 1 . 2 . 1 Kick . | . . . . . . . . . Crush 11 | . 2 1 6 1 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 240 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 6) 791 | -10/Materials | Discovered new exit (range 4) 1169 | -10/Materials | Discovered new exit (range 12) 1220 | -10/Materials | Entered Mines 1227 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1283 | -10/Mines | Discovered new exit (range 6) 1291 | -10/Mines | Entered Materials 1291 | -9/Materials | Evolved 2 slots: Utility x2 2000 | -9/Materials | Discovered new exit (range 10) 2630 | -9/Materials | Discovered new exit (range 15) 3080 | -9/Materials | Identified exit to Materials 3082 | -9/Materials | Entered another Materials area 3082 | -8/Materials | Evolved 2 slots: Utility x2 3450 | -8/Materials | Core integrity fell below 50% 3480 | -8/Materials | Lost 7 parts (1p4u2w) 3483 | -8/Materials | Core integrity fell below 20% 3703 | -8/Materials | Repaired Med. Armor Plating 3748 | -8/Materials | Repaired Med. Armor Plating 3812 | -8/Materials | Build established: Scavenger-Mutant 4385 | -8/Materials | Discovered new exit (range 7) 4394 | -8/Materials | Entered Factory 4394 | -7/Factory | Evolved 2 slots: Utility x2 5087 | -7/Factory | Discovered new exit (range 6) 5102 | -7/Factory | Identified exit to Factory 5221 | -7/Factory | Lost 3 parts (1n2u) 5357 | -7/Factory | Garrison activated, responded to threat 5540 | -7/Factory | Lost 3 parts (3u) 5962 | -7/Factory | Build established: Mutant 5990 | -7/Factory | Garrison activated, responded to threat 6052 | -7/Factory | Allied Derelicts emerged from ambush trap array 6093 | -7/Factory | Garrison activated, responded to threat 6334 | -7/Factory | Discovered exit to Factory (range 14) 6403 | -7/Factory | Entered another Factory area 6403 | -6/Factory | Evolved 2 slots: Utility x2 6419 | -6/Factory | Lost 3 parts (1p1u1w) 6555 | -6/Factory | Core integrity fell below 50% 6617 | -6/Factory | Discovered new exit (range 11) 6628 | -6/Factory | Identified exit to Factory 6628 | -6/Factory | Entered another Factory area 6628 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6641 | -5/Factory | Lost 12 parts (1p5n2u4w) 6772 | -5/Factory | Discovered new exit (range 15) 6785 | -5/Factory | Identified exit to Factory 6790 | -5/Factory | Entered another Factory area 6790 | -4/Factory | Evolved 2 slots: Propulsion x2 7047 | -4/Factory | Spotted B-86 Titan 7137 | -4/Factory | Lost 10 parts (2p3n3u2w) 7227 | -4/Factory | Core integrity fell below 50% 7290 | -4/Factory | Lost 4 parts (2n2u) 7328 | -4/Factory | Core integrity fell below 20% 7336 | -4/Factory | System corruption reached 10% 7397 | -4/Factory | Found Hvy. Insulated Plating 7402 | -4/Factory | Found Hvy. Insulated Plating 7446 | -4/Factory | Garrison activated, responded to threat 7487 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Hvy. Plasma Cannon destroyed. Critical hit (Burn: +50). R-10 Processor calls for garrison support. ALERT: Activating Garrison Access F001. Adv. Power Amplifier destroyed. Destroyed Com. Wheel. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer destroyed. K-01 Serf collects debris. G-67 Veteran destroyed. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. Imp. Ion Engine destroyed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7G. Nuclear Reactor explodes. System corrupted: Substantial component data lost. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | # #???????? ????????????????????????" """ | | # #???????T ??????????????????????" """ | | #+#######?# ????????????????????" """ | | #?# #???????????????????? ??? | | """"" #?# #????????????????????" ??? | | """"" #?# #????????????????????" ??? | | """ #?# +????????????????????" ??? | | #?# #????????????????????? ???? | | !#?# #?????????????????????????? | | !!#?# #?????????????????????????? | | = ### #?????????????????????????? | | #######+### #?????????????????????????? | | ^^ #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ! #?????????????????????????? | | #?????????????????????????? | | ######+########### #?????????????????????????? | | # [! #???# #?????????????????????????? | | # = #???# #?????????????????????????? | | # = = [%= #???# #?????????????????????????? | | # #???# #?????????????????????????? | | # ##### #?????????????????????????? | | # ! + #?????????????????????????? | | # ## /#+####??????????????????????? | | # p @#??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # u #??????????????????????? | | # #??????????????????????? | | ###/######## #??????????????????????? | | ??# " ??????????????????????? | | ??# ######## ??????????????????????? | | ??# #???????? ??????????????????????? | | ??# #???????? ! ??????????????????????? | | ??? #????????? ??????????????????????? | | ??? ?????????? #??????????????????????? | | ???????????????# # #??????????????????????? | | ??????????????????########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 50 Additional Mass Support 9 Armor Coverage 1200 Resistance: EX 25 Resistance: EM 30 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 24 Target Analysis 9 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 25% | -8/Materials Med. Armor Plating | 49% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TowerWeaponsShovel Manual? 0 Play Time 01:03:28 Cumulative 47.0 hours Start 2025.09.25 @ 19:37:32 End 2025.09.25 @ 20:43:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 91x25 Zoom Use 86% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ebdc0726-32f9-45db-9cd2-ee702648f65a