Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 02:23:00 Player: Kaeinara Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (43) 215 Value Destroyed (2144) 2144 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8559 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 188/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Thunder Leg Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Improved Target Analyzer Actuator Array Improved Transmission Jammer Advanced ECM Suite Improved Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Phase Cannon Mass Driver Axe > --- INVENTORY -------- Transmission Jammer Shock Rifle Heavy Particle Gun Plasma Rifle High-powered Shotgun Mass Driver [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Leg Potential Leg Utility Small Storage Unit Device Actuator Array Storage Small Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Axe Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . . . 4 . 2 2 . . 2 2 Power 2 | . . . . . . . 1 . . . 1 . Propulsion 2 | . . . . . 2 . . . . . . . Utility 6 | . . . . . 1 . 1 2 . . 1 1 Weapon 2 | . . . . . 1 . . . . . . 1 Parts Attached 55 | 5 3 1 2 . 8 5 4 4 . . 8 15 Power 9 | 1 . 1 . . . 2 1 2 . . 1 1 Engine 4 | 1 . . . . . 2 1 . . . . . Core 4 | . . 1 . . . . . 2 . . 1 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 13 | 2 . . 2 . 2 2 . . . . 2 3 Treads . | . . . . . . . . . . . . . Leg 13 | 2 . . 2 . 2 2 . . . . 2 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 16 | . 1 . . . 4 1 2 2 . . 3 3 Device 8 | . . . . . 1 . 1 2 . . 2 2 Storage 1 | . 1 . . . . . . . . . . . Processor 3 | . . . . . 1 . . . . . 1 1 Hackware 1 | . . . . . 1 . . . . . . . Protection 3 | . . . . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 2 . . . 2 . 1 . . . 2 8 Energy Gun 7 | 1 . . . . . . 1 . . . . 5 Energy Cannon 2 | . 1 . . . . . . . . . 1 . Ballistic Gun 4 | 1 1 . . . . . . . . . . 2 Ballistic Cannon 3 | . . . . . 1 . . . . . 1 1 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . 4 Parts Lost 36 | . . . . . 1 1 . . . . 8 26 Power 5 | . . . . . . 1 . . . . 1 3 Propulsion 9 | . . . . . . . . . . . 2 7 Utility 11 | . . . . . 1 . . . . . 3 7 Weapon 11 | . . . . . . . . . . . 2 9 Highest Loss Streak 12 | . . . . . 1 1 . . . . 2 12 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 1 3 6 7 8 7 7 7 7 8 8 6 4 Power . | . 1 1 2 1 1 . . . 1 1 . . Propulsion . | . . . 1 2 . 1 1 . . . . . Utility 1 | . . . . . 1 1 2 1 2 2 . 1 Weapon 4 | 1 2 3 4 4 4 4 3 4 5 5 5 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 5 | . . . . . 1 1 3 . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . 1 2 . . . . . Weapon 2 | . . . . . 1 . 1 . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 81 85 85 85 97 99 93 99 100 100 98 71 Engine 1 | . 14 2 . . . 4 8 3 . . . . Core 9 | . . 11 14 14 9 4 . 9 13 13 15 4 Leg 26 | . 28 28 28 28 35 35 30 26 26 26 22 14 Device 12 | . . . . . 6 9 9 20 20 20 22 18 Storage 7 | . 10 14 14 14 9 9 7 6 6 6 5 4 Processor 1 | . . . . . 1 . . . . . 2 6 Protection 5 | . . . . . . 9 12 12 13 13 7 . Energy Gun 2 | . 10 . . . . . 4 6 6 6 2 4 Energy Cannon 5 | . 3 14 14 14 9 9 2 . . . 2 1 Ballistic Gun 3 | . 14 14 14 14 2 . . . . . . 3 Ballistic Cannon 5 | . . . . . 8 9 7 6 6 6 4 5 Slashing Weapon 4 | . . . . . 6 9 7 6 6 6 5 4 Peak Build Rating 86 | 5 6 8 26 27 43 45 56 68 68 68 86 86 Average Rating 54 | 3 5 7 10 26 41 43 51 66 68 68 81 72 On Entrance 38 | . 5 6 8 26 27 43 45 56 68 68 68 80 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns 20 | . . . . . . . . . . . . 20 Heaviest Build 64 | 8 14 14 14 14 30 35 45 49 46 46 62 64 Greatest Support 98 | 20 20 20 60 60 85 90 90 90 90 90 98 98 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 4 4 7 8 8 8 8 8 8 8 8 8 7 Average Carried 6 | 2 3 6 7 8 7 7 7 7 8 8 6 3 Final Capacity 8 | 5 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 4 7 8 8 8 8 8 8 8 8 8 1 Class Distribution -------------------- 57% | Mutant 23% | Infiltrator-Mutant 9% | Infiltrator-Skirmisher 5% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Infiltrator-Mutant | -5/Factory Infiltrator-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Matter Collected 1111 | 115 . 144 . 62 60 200 71 . 61 . 289 109 Remotely . | . . . . . . . . . . . . . Salvage Created 1939 | . . 144 . 47 51 342 228 39 . . 540 548 Parts 93 | . . 4 . 5 3 16 16 4 . . 29 16 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 39 | . . 2 . 3 1 7 8 . . . 9 9 Melee 17 | . . . . . 1 2 5 . . . 6 3 Guns 5 | . . . . 2 . . . . . . . 3 Cannons 14 | . . 2 . 1 . 5 1 . . . 3 2 AOE 2 | . . . . . . . 2 . . . . . Classes Destroyed 8 | . . 2 . 1 1 2 1 . . . 1 . Recycler 1 | . . 1 . . . . . . . . . . Watcher 3 | . . . . . . 1 . 1 . . 1 . Swarmer 9 | . . . . 3 . . 6 . . . . . Grunt 14 | . . 2 . . . 3 . . . . 2 7 Brawler 1 | . . . . . . 1 . . . . . . Sentry 7 | . . . . . 1 3 1 . . . 2 . Hunter 1 | . . . . . . . . . . . 1 . Programmer 7 | . . . . . . . 1 . . . 4 2 Best Kill Streak 4 | . . 2 . 3 1 3 4 1 . . 2 2 Combat Bots Only 4 | . . 2 . 3 1 3 4 . . . 2 2 Max Kills in Single Turn 2 | . . 1 . 1 1 1 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . Melee 1 | . . . . . 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Hostile Shots Fired 403 | . . 9 . 12 4 48 62 . . . 109 159 Missed 114 | . . 2 . 3 1 9 23 . . . 43 33 Hits 289 | . . 7 . 9 3 39 39 . . . 66 126 Melee 32 | . . . . . . . . . . . . 32 Projectile 257 | . . 7 . 9 3 39 39 . . . 66 94 AOE 1 | . . . . . . . . . . . 1 . Critical Strikes 25 | . . . . . 1 1 . . . . 7 16 Part Disruptions 1 | . . . . . . . . . . . 1 . Damage Taken 6040 | . . 86 . 71 40 554 505 . . . 1454 3330 Core 1473 | . . 21 . 6 . 112 37 . . . 101 1196 Absorbed by Shields 95 | . . . . . . . . . . . . 95 Redirected to Shielding 67 | . . . . . . 67 . . . . . . Core Remaining (%) 91 | 100 . . . 89 . 79 94 . . 100 89 . Volleys Fired 96 | . . 9 . 6 . 27 7 . . . 14 33 Largest 4 | . . 2 . 2 . 2 2 . . . 2 4 Hottest 190 | . . 80 . 80 . 100 95 . . . 132 190 Shots Fired 189 | . . 18 . 12 . 54 14 . . . 27 64 Gun 71 | . . 9 . 6 . . 7 . . . 5 44 Cannon 118 | . . 9 . 6 . 54 7 . . . 22 20 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 102 | . . 9 . 6 . 27 7 . . . 14 39 Thermal 73 | . . 9 . 6 . 27 . . . . 8 23 Explosive . | . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . 7 . . . 5 2 Robot Hit Streak 22 | . . 5 . 6 . 7 5 . . . 7 22 Robot Miss Streak 6 | . . 3 . 1 . 3 1 . . . 2 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 198 | . . 9 . 8 2 42 18 1 . . 47 71 Core Hits 79 | . . 4 . 3 1 16 10 1 . . 18 26 Critical Kills 1 | . . . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 2 1 . . . . 1 Critical Strikes 24 | . . . . . 1 3 2 . . . 6 12 Burn 4 | . . . . . . . . . . . . 4 Destroy 5 | . . . . . . 2 1 . . . . 2 Blast 1 | . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . 1 Sever 13 | . . . . . 1 1 1 . . . 5 5 Melee Attacks 99 | . . . . . 2 14 10 1 . . 38 34 Impact . | . . . . . . . . . . . . . Slashing 99 | . . . . . 2 14 10 1 . . 38 34 Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 . . . . 3 3 Combat Hostiles 5 | . . . . . . 1 . . . . 1 3 Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6049 | . . 128 . 92 76 1044 643 40 . . 1728 2298 Guns 946 | . . 24 . 37 . . 44 . . . 41 800 Cannons 1820 | . . 104 . 53 . 657 106 . . . 489 411 Explosions 229 | . . . . . . . 186 . . . . 43 Melee 2966 | . . . . . 76 387 307 40 . . 1198 958 Ramming 88 | . . . . 2 . . . . . . . 86 Kinetic 1758 | . . 24 . 37 . 362 106 . . . 384 845 Thermal 926 | . . 104 . 53 . 295 . . . . 105 369 Explosive 186 | . . . . . . . 186 . . . . . Electromagnetic 125 | . . . . . . . 44 . . . 41 40 Impact . | . . . . . . . . . . . . . Slashing 2966 | . . . . . 76 387 307 40 . . 1198 958 Piercing . | . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . 2 . 4 4 4 4 18 Average Corruption 4 | . . . . . . 2 . 4 4 4 1 12 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 38 | . . . . . . 6 . 4 5 . 9 14 Message Errors 8 | . . . . . . 3 . . . . 3 2 Matter Fused 14 | . . . . . . 1 . 1 3 . 3 6 Heat Flow Errors 5 | . . . . . . 1 . 1 1 . 1 1 Energy Discharges 3 | . . . . . . . . 2 . . 1 . Data Loss (minor) 3 | . . . . . . 1 . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 200 | . . . . . . 3 101 . . . 53 43 Projectiles 53 | . . . . . . 3 3 . . . 30 17 Explosions 83 | . . . . . . . 83 . . . . . Melee 64 | . . . . . . . 15 . . . 23 26 Knockbacks 12 | . . . . . . 2 2 . . . 3 5 Impact . | . . . . . . . . . . . . . Kinetic 12 | . . . . . . 2 2 . . . 3 5 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 92 | . . . . . . . . . . . . 92 Shots 1 | . . . . . . . . . . . . 1 Rammed 25 | . . . . . . . . . . . . 25 Targets Rammed 34 | . . . . 1 . . . . . . . 33 Kicked 9 | . . . . 1 . . . . . . . 8 Crushed . | . . . . . . . . . . . . . Highest Temperature 269 | . . 248 . 176 3 269 73 136 134 . 250 246 Average Temperature 78 | . . 120 . 100 3 70 36 76 70 . 99 49 Received Heat Transfer 737 | . . 48 . . 36 225 42 . . . 153 233 Effects 2 | . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 4 | . . 1 . 1 . . . . . . . 2 Heat Transferred 2106 | . . 222 . 111 . 629 . . . . 111 1033 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 . 100 100 100 91 100 . . 100 100 Level 1 . | . . . . . . . 8 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 232 | . . 65 . 62 30 69 232 101 . . 52 82 Initial 101 | . . . . . 24 9 25 101 . . . 16 Average 12 | . . 23 . 2 1 10 34 28 . . 12 6 Influence Increases 1305 | . . 70 . 70 30 224 286 7 . . 291 327 Destroy 0b10 Robot/C 780 | . . 40 . 60 20 140 160 . . . 180 180 Destroy 0b10 Robot/NC 20 | . . 5 . . . 5 . 5 . . 5 . Destroy Leader 186 | . . 10 . 10 10 42 40 2 . . 52 20 Successful Hack 33 | . . . . . . . 14 . . . 14 5 Disable Machine 195 | . . 15 . . . 30 45 . . . 30 75 Destroy Structure 76 | . . . . . . 7 27 . . . 10 32 Lose Combat Pursuer 15 | . . . . . . . . . . . . 15 Influence Decreases 1285 | . . 70 . 8 70 189 135 215 . . 257 341 Entered New Map 208 | . . . . . 38 13 32 107 . . . 18 Time Decay 888 | . . 70 . 8 32 176 103 108 . . 217 174 Lost Part 189 | . . . . . . . . . . . 40 149 Squads Dispatched 12 | . . . . . 1 1 2 . . . 5 3 Investigation 1 | . . . . . . . 1 . . . . . Extermination 5 | . . . . . . . 1 . . . 2 2 Reinforcement 3 | . . . . . 1 1 . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Distress Signals 1 | . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 53 | . . 2 . 3 1 13 8 1 . . 11 14 Peak Tracking Total 6 | . . 2 . 3 1 3 4 1 . . 3 6 Tactical Retreats 3 | . . . . . . . . . . . 2 1 ECM-based Alert Blocks 2 | . . . . . . . . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Traps Triggered 8 | . . . . . . 2 2 1 . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Machines Disabled 13 | . . 1 . . . 2 3 . . . 2 5 Max in Single Turn 3 | . . 1 . . . 1 3 . . . 2 3 Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Machines Accessed 16 | . . . 1 . 3 2 4 1 . . 3 2 Terminals 11 | . . . . . 3 1 3 . . . 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . Total Hacks 32 | . . . 1 . 8 5 6 2 . . 7 3 Successful 11 | . . . 1 . 2 2 2 1 . . 1 2 Failed 21 | . . . . . 6 3 4 1 . . 6 1 Catastrophic 4 | . . . . . . . 1 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . . . 2 . 7 2 4 . . . 4 2 Terminals 22 | . . . . . 8 2 4 . . . 5 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 2 2 . . 2 . Terminal Hacks 1 | . . . 1 . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 6 | . . . . . 2 . 1 . . . 1 2 Terminals 6 | . . . . . 2 . 1 . . . 1 2 Botnet 6 | . . . . . 2 . 1 . . . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . . . . 3 2 4 . . . 3 2 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Active Infowar (turns) 3852 | . . . . . 117 . 187 393 284 12 1577 1282 Optics 363 | . . . . . . . . . . . . 363 Machine Analysis 117 | . . . . . 117 . . . . . . . Jamming 3512 | . . . . . . . 187 393 284 12 1562 1074 ECM 1327 | . . . . . . . . 4 . . 1323 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Turns Passed 7443 | 47 63 187 551 493 791 1019 724 393 284 12 1577 1302 Spaces Moved 3909 | 32 48 126 480 392 434 457 410 326 271 12 569 352 Core 9 | 7 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 3900 | 25 48 126 480 392 434 457 410 326 271 12 569 350 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 105 100 105 105 105 105 100 50 Average Speed 107 | 104 120 120 114 90 105 104 105 105 105 105 105 131 Slowest Speed 180 | 120 120 120 120 90 105 105 105 105 105 105 180 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 8 36 90 73 26 63 12 8 43 5 21 10 Regions Visited 12 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 66 | . . . . . . 8 38 . . . 5 15 Melee . | . . . . . . . . . . . . . Projectile 24 | . . . . . . 8 . . . . 5 11 AOE 42 | . . . . . . . 38 . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Low Low Fac Fac Total 6787 | 45 52 145 483 521 765 917 674 375 270 11 1452 1077 Wait 2510 | 1 . 7 . 121 309 403 231 35 . . 803 600 Move 3897 | 31 47 125 479 391 433 456 409 325 270 11 568 352 Hop . | . . . . . . . . . . . . . Pick Up 61 | 8 2 3 1 1 8 4 7 5 . . 13 9 Fast Attach 8 | . . . . . 2 3 1 1 . . 1 . Attach 46 | 5 1 . . . 5 1 3 2 . . 13 16 Detach . | . . . . . . . . . . . . . Swap 15 | . 2 1 2 . 2 4 . 2 . . 2 . Drop 21 | . . . 1 1 4 5 6 4 . . . . Fire 96 | . . 9 . 6 . 27 7 . . . 14 33 Melee 99 | . . . . . 2 14 10 1 . . 38 34 Ram 25 | . . . . . . . . . . . . 25 Kick 9 | . . . . 1 . . . . . . . 8 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 10) 111 | -10/Materials | Entered Mines 293 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 293 | -10/Mines | Discovered new exit (range 5) 298 | -10/Mines | Entered Exiles 315 | -10/Exiles | Build established: Mutant 316 | -10/Exiles | Discovered new exit (range 15) 333 | -10/Exiles | Met 8R-AWN 350 | -10/Exiles | Met EX-HEX 431 | -10/Exiles | Visited The Gauntlet 543 | -10/Exiles | Met EX-DEC 603 | -10/Exiles | Discovered new exit (range 14) 693 | -10/Exiles | Met EX-BIN 708 | -10/Exiles | Aligned with FarCom system 709 | -10/Exiles | Given EX-Vault access code 752 | -10/Exiles | Opened EX-Vault 759 | -10/Exiles | Found Potential Leg 761 | -10/Exiles | Found Potential Leg 782 | -10/Exiles | Warned to stay clear of 0b10 Research branches 849 | -10/Exiles | Left Exiles lab with Potential Leg 849 | -10/Exiles | Entered Mines 928 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1222 | -9/Mines | Learned Materials stockpile data 1318 | -9/Mines | Discovered new exit (range 7) 1342 | -9/Mines | Entered Materials 1342 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2085 | -8/Materials | Discovered new exit (range 12) 2133 | -8/Materials | Entered Storage 2714 | -8/Storage | Met 01-MTF 3136 | -8/Storage | Discovered new exit (range 16) 3152 | -8/Storage | Entered Factory 3152 | -7/Factory | Accompanied by 1 ally (01-MTF) 3152 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3155 | -7/Factory | 01-MTF left 3795 | -7/Factory | Discovered new exit (range 12) 3876 | -7/Factory | Entered another Factory area 3876 | -6/Factory | Evolved 2 slots: Utility x2 4253 | -6/Factory | Discovered new exit (range 15) 4269 | -6/Factory | Entered Lower Caves 4537 | -6/Lower Caves | Discovered new exit (range 15) 4553 | -6/Lower Caves | Entered another Lower Caves area 4553 | -6/Lower Caves | Discovered new exit (range 12) 4565 | -6/Lower Caves | Entered Factory 4565 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4859 | -5/Factory | Build established: Infiltrator-Mutant 5040 | -5/Factory | Garrison activated, responded to threat 6132 | -5/Factory | Discovered new exit (range 12) 6142 | -5/Factory | Entered another Factory area 6142 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6464 | -4/Factory | Build established: Infiltrator-Skirmisher 6533 | -4/Factory | Lost 5 parts (1p1n1u2w) 6957 | -4/Factory | Build established: Infiltrator-Tank 7204 | -4/Factory | System corruption reached 10% 7249 | -4/Factory | Lost 5 parts (1p1n1u2w) 7417 | -4/Factory | Core integrity fell below 50% 7435 | -4/Factory | Core integrity fell below 20% 7444 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 07412_ Kicked L-61 Swordsman out of the way. 07412_ Potential Leg destroyed. 07413_ Slammed into L-61 Swordsman. 07414_ Imp. Transmission Jammer destroyed. 07414_ Imp. Target Analyzer destroyed. 07414_ Slammed into L-61 Swordsman. 07416_ Destabilizing: Core damaged (-23). 07418_ Acquired Corrupted Plasma Rifle. 07419_ Integrated Corrupted Plasma Rifle (+4). 07422_ Plasma Rifle severed. 07424_ Slammed into L-61 Swordsman. 07424_ Enh. Optical Array severed. 07425_ Slammed into L-61 Swordsman. 07434_ System corrupted: Heat flow error (+289). 07434_ Slammed into L-61 Swordsman. 07438_ Destabilizing: Core damaged (-23). 07439_ Slammed into L-61 Swordsman. 07443_ Destabilizing: System corrupted (+1). 07444_ Slammed into L-61 Swordsman. 07444_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ??????????????????""?????????????????????????????? | | ?????????????????? ??? ??????????????????????? | | ??????????????????" "?? ?????????????????????? | | ??????????????????" "?? ????????????????????? | | ??????????????????" "?? ???????? ??????????? | | ??????????????????? ? ??????? ###???????? | | ??????????????????? ? ? ???? #??????? | | ???????????????????# ???? #??????? | | ???????????????????# ???? +??????? | | ???????????????????# ???? #??????? | | ???????????????????# "#????# #??????? | | ???????????????????# #?????# #??????? | | ???????????????????# #?????# #???#### | | ???????????????????? p #?????# #??# """ | | ????????????????????? #?????# #??#""R" | | ?????????????????????? ?? #?????# ####"" " | | ?????????????????######+;####+#?????? | | ?????????????????# #????????# | | ?????????????????#""" A#????????# """ | | ?????????????????#"R #????????#!!! """ | | ????????????????## ""[ #????????#!! """ | | ????????????????#; =%[ ##########!! | | ????????????????#; = [ / | | ????????????????#; [ ########## | | ????????????????## l #????????# | | ????????????????#; @ #?????######+####### | | ????????????????## ####### [ + | | ?????????????????# / + """ """" # | | ?????????????????# ####### """ ""F" # | | ?????????????????##############?????# """ "" # | | ????????????????????????????????????# [ # | | ????????????????????????????????????############## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 41 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 300 Weapon Shielding 66 Point Defense Rating 80 Evasion (%) 80 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Sprinter Throw Away The Key Watch This! Challenges ------------ None Game ------ Seed PowerPulseSplitter Manual? 0 Play Time 01:21:32 Cumulative 39.0 hours Start 2026.07.16 @ 00:04:42 End 2026.07.16 @ 02:23:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 500c9fa5-77e1-44d4-a9e8-da0da9ba2439