Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.05.01 @ 13:11:52 Player: Minty Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (112) 560 Value Destroyed (3371) 3371 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1172) 1172 TOTAL SCORE: 11483 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 150 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 123/300 Energy 251/325 System Corruption 2% Temperature Cool (6) Movement Hovering (101) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (6) --- Cooled Gravmag System Improved Gyrokinetic Inverter > --- UTILITY (9) ------ Experimental Optical Array Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer System Shield System Shield Improved System Shield > --- WEAPON (3) ------- Heavy Linear Accelerator > --- INVENTORY (5) ---- Antimatter Reactor Phase Gun Dispersion Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter Cooled Gravmag System Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink Compact Battery Advanced Gravity Neutralizer Experimental Optical Array Improved Signal Interpreter Improved Target Analyzer Advanced Thermal Shield System Shield System Shield > --- WEAPON ----------- Dispersion Rifle Heavy Linear Accelerator > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Phase Gun Long-range Proton Cannon Heavy Proton Cannon [Rating: 114] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility System Shield Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Slots Evolved 12 | . . . . . 4 . . . 4 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . 1 1 . . . . . Utility 7 | . . . . . 2 . . . 3 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 125 | . 12 5 2 3 25 7 4 3 7 11 4 . 8 5 29 Power 15 | . 2 1 . . 3 . 1 1 1 1 1 . 1 1 2 Engine 9 | . 2 1 . . 2 . 1 . 1 . 1 . 1 . . Core 4 | . . . . . 1 . . 1 . 1 . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 34 | . 2 . . 2 8 4 . . 1 4 1 . 3 1 8 Treads 2 | . 2 . . . . . . . . . . . . . . Leg 8 | . . . . . 8 . . . . . . . . . . Wheel 2 | . . . . 2 . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . 8 Flight 14 | . . . . . . 4 . . 1 4 1 . 3 1 . Utility 45 | . 4 1 2 . 7 2 1 2 4 2 1 . 3 . 16 Device 18 | . 3 1 . . 2 . . 1 1 1 1 . . . 8 Storage 4 | . . . 2 . . . . . . 1 . . . . 1 Processor 13 | . 1 . . . 1 1 1 . 2 . . . 2 . 5 Hackware 4 | . . . . . . . . 1 1 . . . . . 2 Protection 6 | . . . . . 4 1 . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 31 | . 4 3 . 1 7 1 2 . 1 4 1 . 1 3 3 Energy Gun 11 | . 4 1 . . 2 . . . . 2 . . . 1 1 Energy Cannon 4 | . . 2 . . . . . . . . . . . . 2 Ballistic Gun 10 | . . . . . 5 . 2 . 1 1 . . . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . 1 1 . Launcher 2 | . . . . 1 . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 3 1 . . . 1 . . 1 . 4 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . . . . 10 . . . . Parts Lost 51 | . 3 2 . 1 10 . 2 . . 11 3 . 1 6 12 Power 10 | . 1 . . . 3 . 1 . . 2 1 . . 1 1 Propulsion 21 | . 1 . . 1 3 . . . . 5 . . 1 5 5 Utility 12 | . . 1 . . 3 . 1 . . 1 2 . . . 4 Weapon 8 | . 1 1 . . 1 . . . . 3 . . . . 2 Highest Loss Streak 10 | . 3 2 . 1 8 . 2 . . 10 2 . 1 4 9 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Backups 7 | . 7 7 8 13 14 12 5 5 5 4 3 3 3 3 4 Power . | . . 1 . 1 . . . . . . . . . . 1 Propulsion 1 | . 3 2 2 1 . . 2 2 1 . . . . . . Utility 3 | . 2 3 4 10 9 7 . . . 1 1 1 . . . Weapon 2 | . 1 1 1 1 4 4 3 3 2 1 1 2 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 22 | . 8 . . . 4 5 . . . 2 . . . . 3 Power 3 | . 1 . . . . . . . . 1 . . . . 1 Propulsion 2 | . 2 . . . . . . . . . . . . . . Utility 11 | . 2 . . . 4 4 . . . 1 . . . . . Weapon 6 | . 3 . . . . 1 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 94 99 100 97 91 98 97 100 95 92 61 58 66 59 84 Engine 6 | . 10 14 14 14 4 9 8 4 4 1 3 . 3 1 . Core 1 | . . . . . 3 . . 4 1 2 . . . 2 . Treads 6 | . 12 28 28 9 1 . . . . . . . . . . Leg 6 | . 14 . . . 27 21 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . 22 Flight 10 | . . . . . . 12 36 36 32 30 11 17 23 19 2 Device 8 | . 13 13 14 14 8 . . 6 9 9 9 5 2 . 9 Storage 6 | . 14 14 14 14 9 6 . . . . 5 5 5 3 3 Processor 10 | . . . . . 4 11 23 15 16 17 15 11 12 15 19 Hackware 4 | . . . . . . . . 4 8 11 11 11 10 10 10 Protection 4 | . . . . . 12 17 10 9 6 4 . . . 3 . Energy Gun 4 | . 27 9 . . 1 . . . . . . . 2 . 3 Energy Cannon 6 | . . 18 28 28 . . . . . . . . . . 4 Ballistic Gun 6 | . . . . . 15 18 18 18 13 9 . . 2 1 . Peak Build Rating 114 | . 8 8 8 9 35 36 36 40 59 82 58 38 75 81 114 Average Rating 41 | . 6 7 8 7 27 32 33 38 55 70 45 38 56 51 90 On Entrance 26 | 6 6 7 8 8 8 32 36 34 40 59 31 38 38 56 23 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 59 | 10 15 17 52 32 43 43 17 18 22 25 10 5 47 22 59 Greatest Support 67 | 20 40 40 40 40 60 50 20 20 25 34 14 14 26 22 67 Greatest Overweight (x) 11 | . 1 . 1 1 11 8 . . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 20 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 8 | . 8 8 10 15 15 12 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 8 8 14 14 15 15 5 5 5 5 4 3 5 5 5 Average Carried 7 | . 7 7 8 13 14 12 4 5 4 4 3 3 4 4 4 Final Capacity 15 | 8 8 8 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 14 13 15 5 5 5 5 5 3 3 5 5 3 Class Distribution -------------------- 35% | Mutant 12% | Scavenger-Mutant 11% | Hacker-Sprinter 11% | Hacker-Mutant 7% | Scavenger-Gunner 6% | Commander-Sprinter 5% | Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -8/Recycling Commander-Sprinter | -8/Scraptown Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Matter Collected 3840 | 193 122 36 50 29 1021 206 120 36 167 237 248 3 127 212 1033 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4164 | . 462 113 . 38 1479 222 52 . 186 291 . . 125 164 1032 Parts 212 | . 31 4 . 6 79 12 4 . 5 17 . . 3 11 40 Haulers Intercepted 10 | . 1 . . . 4 1 . . 1 . . . 1 . 2 Recyclers Shooed 3 | . . . . . 2 . . . . . . . . . 1 Parts Field Recycled 1 | . . . . . . . . . . . . . 1 . . Retrieved Matter 7 | . . . . . . . . . . . . . 7 . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Combat Hostiles Destroyed 70 | . 9 2 . 3 24 2 1 . 2 8 . . . 4 15 Guns 45 | . 9 2 . . 24 2 1 . 2 3 . . . . 2 Cannons 15 | . . . . . . . . . . . . . . 4 11 AOE 10 | . . . . 3 . . . . . 5 . . . . 2 Classes Destroyed 12 | . 7 1 . 1 1 . 1 . . . . . . . 1 Worker 13 | . 1 . . . 5 . . . . 3 . . . . 4 Builder 5 | . 1 . . . 1 . . . . . . . 1 . 2 Tunneler 1 | . . . . 1 . . . . . . . . . . . Hauler 10 | . 1 . . . 4 1 . . 1 . . . 1 . 2 Recycler 7 | . 1 . . . 3 1 . . . . . . . . 2 Operator 3 | . . . . . 1 . . . 1 . . . . . 1 Watcher 3 | . 1 . . . 1 . . . . . . . . . 1 Swarmer 27 | . 3 . . 3 10 . . . 2 5 . . . 2 2 Grunt 25 | . 6 . . . 10 1 . . . . . . . 2 6 Sentry 9 | . . 2 . . 4 1 . . . 2 . . . . . Hunter 4 | . . . . . . . 1 . . 1 . . . . 2 Programmer 5 | . . . . . . . . . . . . . . . 5 Best Kill Streak 8 | . 4 2 . 3 8 6 1 . 2 6 . . 1 2 8 Combat Bots Only 7 | . 3 2 . 3 7 4 1 . 2 5 . . . 2 3 Max Kills in Single Turn 6 | . 1 1 . 2 2 1 1 . 1 4 . . 1 1 6 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . . 3 . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Hostile Shots Fired 790 | . 66 31 . 9 179 19 51 1 23 141 13 . 73 49 135 Missed 299 | . 20 3 . 1 51 11 25 1 9 57 5 . 36 22 58 Hits 491 | . 46 28 . 8 128 8 26 . 14 84 8 . 37 27 77 Melee 1 | . . . . . . . . . 1 . . . . . . Projectile 490 | . 46 28 . 8 128 8 26 . 13 84 8 . 37 27 77 Critical Strikes 24 | . 2 3 . . 6 . 1 . . 7 . . . 2 3 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . Damage Taken 8415 | . 556 414 . 194 1741 127 320 . 231 1603 150 . 592 474 2013 Core 2179 | . 90 89 . 22 262 33 86 . 13 402 13 . 178 234 757 Absorbed by Shields 9 | . . . . . . . . . . . . . . 9 . Redirected to Shielding 116 | . . . . . . . . . 36 66 . . . 14 . Ignored by Resistances 40 | . . . . . 26 14 . . . . . . . . . Regen/Repaired (Parts) 207 | . . . . . . . . . . 129 . . 78 . . Core Remaining (%) 61 | 100 . . . 19 . . . 30 98 . . 58 . . . Volleys Fired 374 | . 45 11 . 5 108 16 11 1 19 44 3 . 9 23 79 Largest 3 | . 2 2 . 2 2 2 2 2 2 2 2 . 2 1 3 Hottest 250 | . 100 120 . 120 116 50 50 46 55 114 108 . 108 88 250 Shots Fired 638 | . 82 21 . 7 213 32 21 2 36 78 5 . 13 23 105 Gun 527 | . 82 19 . . 213 32 21 2 36 76 5 . 8 8 25 Cannon 106 | . . 2 . 4 . . . . . . . . 5 15 80 Launcher 5 | . . . . 3 . . . . . 2 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 434 | . . . . . 193 32 21 2 36 69 3 . 9 20 49 Thermal 168 | . 82 21 . 4 20 . . . . 7 2 . 4 3 25 Explosive 5 | . . . . 3 . . . . . 2 . . . . . Electromagnetic 31 | . . . . . . . . . . . . . . . 31 Robot Hit Streak 22 | . 13 14 . 4 21 22 9 1 10 7 . . 6 5 7 Robot Miss Streak 8 | . 4 2 . 2 4 3 3 1 8 4 . . 5 2 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 6 | . 3 . . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 402 | . 52 15 . 4 151 23 14 1 14 45 . . 7 13 63 Core Hits 178 | . 23 5 . 4 61 7 3 1 8 27 . . 6 7 26 Critical Kills 2 | . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 3 | . . . . . . 1 . . . 2 . . . . . Critical Strikes 17 | . 4 1 . . 1 1 . . . 2 . . 1 1 6 Burn 6 | . 4 1 . . 1 . . . . . . . . . . Destroy 5 | . . . . . . 1 . . . 2 . . 1 . 1 Blast 5 | . . . . . . . . . . . . . . 1 4 Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . 2 . . . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11468 | . 688 199 . 275 2525 385 258 13 329 1445 . . 154 759 4438 Guns 6071 | . 687 174 . . 2493 385 258 13 310 1097 . . 154 98 402 Cannons 3997 | . . 18 . 18 . . . . . . . . . 645 3316 Explosions 1325 | . . . . 257 . . . . . 348 . . . . 720 Melee . | . . . . . . . . . . . . . . . . Ramming 75 | . 1 7 . . 32 . . . 19 . . . . 16 . Kinetic 7661 | . . . . . 2205 385 258 13 310 958 . . 80 743 2709 Thermal 2520 | . 687 192 . 18 288 . . . . 139 . . 74 . 1122 Explosive 605 | . . . . 257 . . . . . 348 . . . . . Electromagnetic 607 | . . . . . . . . . . . . . . . 607 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . 10 10 . 2 2 Average Corruption 2 | . . . . . . . . . . . 10 10 . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . . 1 . . . 16 Message Errors 5 | . . . . . . . . . . . . . . . 5 Matter Fused 5 | . . . . . . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 736 | . . . . 86 . . . . . . . . . 17 633 Projectiles 462 | . . . . . . . . . . . . . . 17 445 Explosions 274 | . . . . 86 . . . . . . . . . . 188 Melee . | . . . . . . . . . . . . . . . . Knockbacks 20 | . . 1 . . . . . . . . . . . 4 15 Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . . . . . . 4 14 Secondary 1 | . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 222 | . . . . 131 . . . . 9 . . . . 16 66 Shots 4 | . . . . 3 . . . . . . . . . . 1 Rammed 6 | . 2 3 . . . . . . 1 . . . . . . Targets Rammed 11 | . 2 3 . . 5 . . . 1 . . . . . . Kicked 5 | . . . . . 5 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 431 | . 328 357 . 30 191 203 33 7 17 132 48 . 431 53 273 Average Temperature 67 | . 90 179 . 20 53 79 19 4 3 22 26 . 122 19 72 Received Heat Transfer 1743 | . 324 153 . . 756 63 . . . 219 27 . 54 51 96 Effects 3 | . 1 . . . . . . . . . . . . . 2 Shutdowns 1 | . 1 . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 11 | . 7 2 . . . . . . . . . . . . 2 Heat Transferred 4997 | . 2260 629 . 37 666 . . . . 166 . . 60 . 1179 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Maximum Alert Level 2 | . . . . . 1 . . . . 1 . . . 1 2 Low Security (%) 79 | . 100 100 . 100 63 100 100 . 100 62 . . 100 20 72 Level 1 17 | . . . . . 36 . . . . 37 . . . 80 18 Level 2 2 | . . . . . . . . . . . . . . . 9 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 544 | . 101 40 . 87 302 187 93 . 36 266 . . 196 275 544 Initial 141 | . . 29 . . 6 127 69 . . 12 . . 19 137 141 Average 115 | . 40 5 . 41 147 147 53 . 10 149 . . 43 215 193 Influence Increases 3525 | . 300 40 . 100 695 140 173 . 125 486 60 . 291 193 922 Destroy 0b10 Robot/C 1480 | . 180 40 . 60 480 40 80 . 40 180 . . . 80 300 Destroy 0b10 Robot/NC 215 | . 25 . . 5 75 10 . . 10 15 . . 10 5 60 Destroy Leader 306 | . 44 . . 10 110 22 . . 2 50 . . 2 . 66 Allied During Kill 19 | . . . . . 2 . 15 . . 2 . . . . . Successful Hack 203 | . 5 . . 6 8 5 17 . 28 48 . . 14 14 58 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . Disable Machine 375 | . . . . . . . . . 30 30 . . 15 . 300 Anti-Garrison Action 50 | . . . . . . . . . . . . . . 50 . Destroy Structure 172 | . 1 . . 19 5 3 1 . . 26 . . 10 29 78 Partial Spotted 135 | . . . . . . 30 . . 15 15 . . 30 . 45 Lose Combat Pursuer 540 | . 15 . . . 15 30 60 . . 120 60 . 210 15 15 Influence Decreases 3502 | . 224 116 . 82 411 265 307 43 99 350 181 9 127 119 1169 Entered New Map 670 | . . 47 . . 12 175 108 43 . 14 61 9 13 59 129 Time Decay 1879 | . 203 50 . 80 332 90 155 . 99 206 90 . 104 . 470 Lost Part 444 | . 21 19 . 2 52 . 20 . . 110 30 . 10 60 120 Lost Ally 59 | . . . . . 15 . 24 . . 20 . . . . . Purge Threat 450 | . . . . . . . . . . . . . . . 450 Squads Dispatched 38 | . 2 1 . . 6 2 . . 7 4 . . 4 . 12 Investigation 19 | . 1 1 . . 1 2 . . 4 4 . . 3 . 3 Extermination 5 | . . . . . . . . . 1 . . . . . 4 Reinforcement 11 | . 1 . . . 2 . . . 2 . . . 1 . 5 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Distress Signals 9 | . 1 . . . 3 . . . . 2 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 191 | . 16 2 . 3 37 10 11 3 9 23 6 . 30 12 29 Peak Tracking Total 13 | . 4 2 . 3 8 7 8 3 4 10 4 . 13 12 5 Tactical Retreats 16 | . 1 . . . 1 1 3 . . 3 1 . 4 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Traps Triggered 7 | . . . . . 1 . . . . . . . . 2 4 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . 4 Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Machines Disabled 27 | . . 1 . . . . . . 2 2 . . 1 1 20 Max in Single Turn 18 | . . 1 . . . . . . 1 1 . . 1 1 18 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Machines Accessed 56 | . 2 1 2 1 5 2 5 2 8 7 1 . 6 1 13 Terminals 29 | . 1 . . 1 2 2 4 . 4 3 . . 2 1 9 Fabricators 3 | . . . . . . . . . . 1 . . 1 . 1 Repair Stations 4 | . . . . . . . . . 1 1 . . 1 . 1 Recycling Units 12 | . 1 . . . 2 . 1 . 3 2 . . 1 . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . Total Hacks 193 | . 5 1 2 6 14 7 12 9 21 33 1 . 16 3 63 Successful 86 | . 4 1 2 2 5 3 6 9 8 13 1 . 5 2 25 Failed 107 | . 1 . . 4 9 4 6 . 13 20 . . 11 1 38 Catastrophic 23 | . . . . 1 3 . . . 3 2 . . 3 1 10 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 83 | . 2 . . 5 6 8 3 . 10 14 . . 6 2 27 Terminals 120 | . 2 . . 6 6 7 11 . 10 17 . . 11 3 47 Fabricators 11 | . . . . . . . . . . 4 . . 2 . 5 Repair Stations 18 | . . . . . . . . . 6 8 . . 1 . 3 Recycling Units 29 | . 3 . . . 7 . 1 . 5 4 . . 1 . 8 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . Terminal Hacks 50 | . 2 1 2 2 1 2 4 9 1 4 1 . 2 1 18 Record 5 | . . . 2 . . . . 3 . . . . . . . Part Schematic 3 | . . . . . . . 3 . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . 1 Robot Analysis 7 | . . . . . . . . 6 . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Open Door 4 | . . 1 . . . 2 . . . . 1 . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . . 1 Branch Access Points 3 | . . . . . 1 . . . . 1 . . . . 1 Emergency Access Points 2 | . . . . . . . . . . . . . 1 1 . Recycling Unit Index 2 | . . . . . . . . . . 1 . . . . 1 Alert Level 9 | . . . . 1 . . . . . 2 . . . . 6 Unreport Threat 3 | . . . . . . . . . . . . . . . 3 Locate Traps 1 | . . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 7 | . . . . . . . . . 2 4 . . . . 1 Scan Component 5 | . . . . . . . . . 2 3 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 8 | . 1 . . . 3 . 1 . 1 . . . . . 2 Report Inventory 6 | . 1 . . . 2 . 1 . 1 . . . . . 1 Retrieve Components 2 | . . . . . 1 . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 17 | . 1 . . . . 1 1 . 4 4 . . 2 1 3 Terminals 7 | . . . . . . 1 1 . 1 1 . . . 1 2 Track 1 | . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . Botnet 4 | . . . . . . 1 . . . 1 . . . . 2 Override 1 | . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . Repair Stations 8 | . . . . . . . . . 3 2 . . 2 . 1 Patch 1 | . . . . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Fedlink 7 | . . . . . . . . . 3 2 . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 39 | . . . . 1 4 2 4 . 6 6 . . 3 1 12 Full Trace Events 11 | . . . . 1 1 2 1 . 1 2 . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked 2 | . . . . . . . . . 1 . . . . . 1 Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 38 | . . . . . . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . 3 . . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 7 . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Total Allies 11 | . . . . 2 . . 7 . 1 1 . . . . . Largest Group 4 | . . . . 2 2 . 4 4 1 1 . . . . . Highest-Rated Group 63 | . . . . 43 43 . 63 63 26 41 . . . . . Highest-Rated Ally 41 | . . . . 31 31 . 21 21 26 41 . . . . . Total Orders 4 | . . . . . . . . . . . 4 . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . RETURN 3 | . . . . . . . . . . . 3 . . . . Ally Attacks 31 | . . . . . 15 . 7 6 . 3 . . . . . Total Damage 456 | . . . . . 182 . 112 79 . 83 . . . . . Kills 4 | . . . . . . . 3 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Active Infowar (turns) 3015 | . 243 . . . 333 . . 208 220 387 173 . 138 180 1133 Optics 831 | . 2 . . . . . . . . . . . . . 829 Sensors 1353 | . . . . . . . . 208 220 387 173 . . . 365 Structural 14 | . . . . . . . . . . . . . . . 14 Traps 2 | . . . . . . . . . . . . . . . 2 Seismic 574 | . 241 . . . 333 . . . . . . . . . . Machine Analysis 622 | . . . . . . . . . . . . . 138 180 304 ECM 2 | . . . . . . . . . 2 . . . . . . Robot Analysis Total 7 | . . . . . . . . 6 . . . . 1 . . Derelict Logs Recovered 6 | . . 3 . 2 . . . . . . . 1 . . . Drone Launches 5 | . . . . . . . . . . . 5 . . . . Drone Recoveries 5 | . . . . . . . . . . . 5 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Turns Passed 5947 | . 512 442 606 201 916 183 338 295 220 436 189 6 233 180 1190 Spaces Moved 6687 | 1 258 242 357 151 437 166 437 830 522 751 398 18 561 246 1312 Core 3 | . . . . . 3 . . . . . . . . . . Treads 731 | . 92 242 357 40 . . . . . . . . . . . Legs 593 | 1 166 . . . 366 60 . . . . . . . . . Wheels 179 | . . . . 111 68 . . . . . . . . . . Hover 1200 | . . . . . . . . . . . . . . . 1200 Flight 3981 | . . . . . . 106 437 830 522 751 398 18 561 246 112 Fastest Speed 7 | 120 120 160 160 95 95 31 31 31 28 25 32 32 7 19 40 Average Speed 61 | 120 134 160 166 120 128 70 31 31 28 26 36 32 31 28 59 Slowest Speed 600 | 120 190 160 240 240 600 600 31 31 31 37 37 32 105 89 256 Overloaded Moves 8 | . . . . . . . . . . . . . 8 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . 7 9 . 4 6 1 1 8 . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 43 37 61 35 36 32 91 52 18 13 56 4 19 39 26 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 4 | . 1 1 1 . . . . . 1 . . . . . . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched 4 | . . 1 . . . . . 1 . . 2 . . . . Spaces Dug 2 | . . . . . . 2 . . . . . . . . . Terrain Destroyed 105 | . . . . 38 . 2 . . . 17 . . 5 3 40 Melee 2 | . . . . . . 2 . . . . . . . . . Projectile 26 | . . . . . . . . . . 5 . . 5 3 13 AOE 77 | . . . . 38 . . . . . 12 . . . . 27 Terrain Rammed 1 | . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Upp Upp Fac Gar Fac Total 7885 | . 340 274 368 161 626 207 610 865 560 913 435 16 597 327 1586 Wait 346 | . 3 8 . 2 9 . 80 29 10 54 24 . 7 9 111 Move 6599 | . 257 241 356 150 436 151 418 829 514 738 395 15 545 244 1310 Hop 37 | . . . . . . 7 9 . 4 6 1 1 8 . 1 Pick Up 69 | . 10 3 7 . 17 5 1 . 2 10 . . 6 1 7 Fast Attach 66 | . 4 2 . . 8 3 2 2 3 6 3 . 7 2 24 Attach 45 | . 1 2 . 1 8 1 . . 2 6 5 . 4 6 9 Detach 27 | . 1 . . . 2 . . 2 . 6 3 . 3 5 5 Swap 64 | . 8 1 3 3 17 4 2 1 3 9 1 . . 1 11 Drop 97 | . 9 3 2 . 16 18 1 1 3 14 . . 7 5 18 Fire 374 | . 45 11 . 5 108 16 11 1 19 44 3 . 9 23 79 Melee 2 | . . . . . . 2 . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . 1 . Kick 5 | . . . . . 5 . . . . . . . . . . Crush 5 | . 2 3 . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . . . . . . . . 30 11 Rewire 106 | . . . . . . . 86 . . 20 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: Fac x2 / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 6 exits: Res x4 / Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Lost 3 parts (1p1n1w) 327 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 9) 492 | -10/Materials | Discovered new exit (range 10) 513 | -10/Materials | Entered Mines 543 | -10/Mines | Met a Derelict bent on vengeance 545 | -10/Mines | Core integrity fell below 50% 599 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 614 | -10/Mines | Discovered new exit (range 13) 624 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 720 | -10/Mines | Discovered new exit (range 5) 851 | -10/Mines | Learned 2 Materials zone layouts 875 | -10/Mines | Met a Derelict shopkeep closing up shop 948 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 948 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Entered Exiles 995 | -10/Exiles | Met 8R-AWN 1023 | -10/Exiles | Met EX-HEX 1064 | -10/Exiles | Met EX-BIN 1208 | -10/Exiles | Met EX-DEC 1243 | -10/Exiles | Learned location of Zion (-6) 1287 | -10/Exiles | Discovered new exit (range 14) 1561 | -10/Exiles | Entered Mines 1606 | -9/Mines | Core integrity fell below 20% 1744 | -9/Mines | Discovered new exit (range 9) 1762 | -9/Mines | Entered Materials 1762 | -8/Materials | Accompanied by 2 allies 1762 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1763 | -8/Materials | Identified exit to Factory 1767 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1834 | -8/Materials | Garrison activated, responded to threat 1917 | -8/Materials | Lost 8 parts (2p3n2u1w) 2339 | -8/Materials | Build established: Scavenger-Mutant 2408 | -8/Materials | Destroyed 7 combat bots 2631 | -8/Materials | Identified exit to Storage 2678 | -8/Materials | Entered Storage 2679 | -8/Storage | Identified exit to Recycling 2708 | -8/Storage | Core integrity fell below 50% 2861 | -8/Storage | Used back door to open Recycling access 2861 | -8/Storage | Entered Recycling 2886 | -8/Recycling | Discovered new exit (range 15) 2984 | -8/Recycling | Lost 3 allies 3114 | -8/Recycling | Scanned before Scraplab entrance 3123 | -8/Recycling | Entered Scraplab 3125 | -8/Recycling | Discovered new exit (range 3) 3126 | -8/Recycling | Identified exit to Scraptown 3199 | -8/Recycling | Entered Scraptown 3199 | -8/Scraptown | Accompanied by 4 allies 3209 | -8/Scraptown | Visited The Evicted 3222 | -8/Scraptown | Visited UFD Registry 3225 | -8/Scraptown | Visited Fellowship of the Rings 3232 | -8/Scraptown | Visited Red Mages 3234 | -8/Scraptown | Visited CPS Storage 3237 | -8/Scraptown | Visited Cyclists 3240 | -8/Scraptown | Visited Assassins FH 3256 | -8/Scraptown | Registered with UFD as "Datarunner" 3266 | -8/Scraptown | Visited Junk Repository 3281 | -8/Scraptown | Visited Infowarlord's Domain 3286 | -8/Scraptown | Found Exp. Sensor Array 3293 | -8/Scraptown | Visited Analyses Database 3303 | -8/Scraptown | Visited Curators Association 3320 | -8/Scraptown | Visited Chapter 10 3330 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3332 | -8/Scraptown | Found DCF Scrap (28 items) 3399 | -8/Scraptown | Build established: Commander-Sprinter 3440 | -8/Scraptown | Met Optimus 3440 | -8/Scraptown | Accepted into 0bPrime 3483 | -8/Scraptown | Civil war broke out across Scraptown 3489 | -8/Scraptown | Discovered new exit (range 5) 3493 | -8/Scraptown | Identified exit to Factory 3494 | -8/Scraptown | Entered Factory 3494 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3495 | -6/Factory | Identified exit to Lower Caves 3521 | -6/Factory | Lost 3 allies 3560 | -6/Factory | Loaded intel: 8 recycling unit locations 3568 | -6/Factory | Learned location of Protoforge (-2) 3698 | -6/Factory | Identified exit to Factory 3714 | -6/Factory | Entered another Factory area 3714 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3762 | -5/Factory | Repaired Broken Enh. Autogun 3787 | -5/Factory | Loaded intel: 8 recycling unit locations 3920 | -5/Factory | Build established: Hacker-Sprinter 3952 | -5/Factory | Identified exit to Upper Caves 3952 | -5/Factory | Identified exit to Extension 4140 | -5/Factory | Spotted B-75 Beast 4150 | -5/Factory | Entered Upper Caves 4178 | -5/Upper Caves | Lost 10 parts (2p5n1u2w) 4320 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4320 | -5/Upper Caves | System corruption reached 10% 4336 | -5/Upper Caves | Discovered new exit (range 10) 4339 | -5/Upper Caves | Identified exit to Upper Caves 4339 | -5/Upper Caves | Entered another Upper Caves area 4340 | -5/Upper Caves | Discovered new exit (range 16) 4344 | -5/Upper Caves | Learned Factory security intel 4344 | -5/Upper Caves | Identified exit to Factory 4345 | -5/Upper Caves | Entered Factory 4345 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4473 | -4/Factory | Loaded intel: 8 recycling unit locations 4559 | -4/Factory | Found Prototype Processor 4559 | -4/Factory | Identified Exp. Melee Analysis Suite 4578 | -4/Factory | Identified exit to Garrison 4578 | -4/Factory | Entered Garrison 4614 | -4/Garrison | Identified exit to Factory 4616 | -4/Garrison | Triggered checkpoint 4734 | -4/Garrison | Spotted B-86 Titan 4758 | -4/Garrison | Entered Factory 4777 | -4/Factory | Lost 4 parts (1p3n) 5055 | -4/Factory | Identified exit to Upper Caves 5059 | -4/Factory | Allied Derelicts emerged from ambush trap array 5415 | -4/Factory | Allied Derelicts emerged from ambush trap array 5451 | -4/Factory | Build established: Scavenger-Gunner 5525 | -4/Factory | Core integrity fell below 50% 5606 | -4/Factory | Loaded intel: 8 recycling unit locations 5630 | -4/Factory | Identified exit to Research 5932 | -4/Factory | Core integrity fell below 20% 5948 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05935_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 05937_ Penetrated by Slug. 05938_ Slug penetrates Recycling Unit. 05938_ Slug penetrates Wall. 05938_ Slug penetrates Recycling Unit. 05939_ Slug penetrates Wall. 05941_ Penetrated by Slug. 05941_ Slug penetrates Recycling Unit. 05941_ Knocked back. 05943_ Penetrated by Slug. 05943_ Slug penetrates Recycling Unit. 05946_ Adv. Sensor Array destroyed. 05946_ Penetrated by Slug. 05946_ Imp. Heat Sink destroyed. 05947_ Slug penetrates Recycling Unit. 05947_ Slug penetrates Wall. 05948_ Slug penetrates H-77 Assassin. 05948_ Slug penetrates Wall. 05948_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# ## # """" "" | | ?????############## """" "" | | ??????????????????# """" "" | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????############# | | ??????????????# #???? | | ??????????????# ##### | | ??????????????# T" | | ??????????????# " | | ??????????????# | | ??????????????# ##### | | ??????????????# #???? | | ?########?????### ###???? | | ?# ?###### #?????? | | ?# ?# % #### | | ?# """ ?# / | | ?# """"" # #### | | ?# """"" # ###+##?????? | | ?# # % #??????????? | | ?# h + #??????????? | | ?# " #??????????? | | #####h#####" %#??????????? | | # % #?" #??????????? | | #"@ % #?# #??????????? | | #" #?# #??????????? | | #"" #?# #??????????? | | #"Y ### ###????????? | | #"" % # #????????? | | #"" H# #????????? | | #"" # #????????? | | # % +% #????????? | | # # #????????? | | # """" # #????????? | | # """" ; #????????? | | # """" !;# ##????????? | | # """" ## #?????????? | | # """" ## #?????????? | | # """" ## #?????????? | | # ## ?????????? | | # ## ##????????? | | ########### #?????????? | | ??????????###+#+#?????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 21 Energy Capacity 525 Matter Stores 300 Matter Capacity 450 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 110 Additional Mass Support 16 Corruption Containment 8 Armor Coverage 375 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 32 Item Schematics ----------------- Adv. Sensor Array | -8/Recycling | Hacked Hvy. Ion Cannon | -8/Recycling | Hacked Flexi-carbon Leg | -8/Recycling | Hacked Robot Schematics ------------------ G-67 Veteran | -4/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Enh. Autogun | 19% | -5/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugSubdwellerNullifier Manual? 0 Play Time 01:12:35 Cumulative 1005.5 hours Start 2025.05.01 @ 11:51:12 End 2025.05.01 @ 13:11:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1229 Rogue 947 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e56ed05-1042-4d19-b226-8c97da1b697c