Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.16 @ 14:31:24 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (94) 470 Value Destroyed (2595) 2595 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 6193 Bonus ------- High Alert Combat Kills 108 Cogmind --------- Core Integrity 60/700 Matter 0/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (8) ---- Light Treads Improved Airjet High-capacity Storage Unit Medium Matter Pod (100) Advanced Signal Interpreter Hardened Light Armor Plating Arc Projector Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Lightning Gun Electrolaser > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine VTOL Module VTOL Module High-capacity Storage Unit Medium Matter Pod Advanced Signal Interpreter Advanced Signal Interpreter Hardened Light Armor Plating Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . . . 2 . . 2 . Weapon . | . . . . . . . . Parts Attached 72 | 8 4 . 9 1 11 36 3 Power 10 | 2 . . 1 . . 7 . Engine 10 | 2 . . 1 . . 7 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 1 . 1 . 6 13 2 Treads 14 | 2 1 . 1 . 2 6 2 Leg 3 | . . . . . . 3 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . . 4 4 . Utility 16 | 2 2 . 4 . 3 5 . Device 4 | 1 . . 1 . 1 1 . Storage 4 | 1 1 . 1 . . 1 . Processor 3 | . 1 . . . 1 1 . Hackware 1 | . . . . . . 1 . Protection 4 | . . . 2 . 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 1 . 3 1 2 11 1 Energy Gun 9 | 2 . . 3 . . 4 . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . . . . 2 1 Ballistic Cannon . | . . . . . . . . Launcher 9 | . 1 . . 1 2 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 31 | . . . 2 . 9 17 3 Power 4 | . . . . . . 3 1 Propulsion 13 | . . . . . 5 8 . Utility 4 | . . . . . 1 2 1 Weapon 10 | . . . 2 . 3 4 1 Highest Loss Streak 9 | . . . 1 . 4 9 2 Average Slot Usage (%) 92 | . 100 100 96 100 96 79 80 Engine 9 | . 14 14 11 11 9 5 5 Treads 23 | . 28 28 22 22 32 9 30 Flight 3 | . . . . . 1 14 . Device 1 | . . . . . 1 4 . Storage 15 | . 14 14 18 22 18 15 12 Processor 11 | . 13 14 11 11 9 11 7 Protection 4 | . . . 12 11 7 1 7 Energy Gun 13 | . 26 14 19 11 3 4 . Ballistic Gun 1 | . . . . . . 4 15 Launcher 4 | . 1 14 1 11 12 1 . Naked Turns . | . . . . . . . . Heaviest Build 62 | 14 42 42 57 60 62 37 37 Greatest Support 80 | 40 40 40 40 40 80 80 80 Greatest Overweight (x) 5 | 3 1 1 1 1 3 5 . Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 16 | 6 12 12 16 16 16 16 12 Average Capacity 13 | 5 11 12 14 16 16 12 10 Most Carried 16 | 4 12 10 16 16 16 12 12 Average Carried 10 | 2 7 10 14 15 15 9 9 Final Capacity 16 | 6 12 12 16 16 16 12 8 Final Carried 16 | 4 10 10 16 15 12 10 8 Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 5% | Hacker-Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Matter Collected 1545 | 280 198 25 217 . 484 266 75 Remotely . | . . . . . . . . Salvage Created 3168 | 109 430 40 425 . 1300 512 352 Parts 199 | 11 32 2 28 . 82 35 9 Haulers Intercepted 5 | . 2 . . . 2 1 . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 63 | . 8 2 8 . 30 9 6 Melee 1 | . . . . . . 1 . Guns 26 | . 8 1 7 . . 4 6 AOE 36 | . . 1 1 . 30 4 . Classes Destroyed 14 | 2 5 . 3 . 3 1 . Worker 6 | . 2 . 1 . 2 1 . Builder 7 | . . . 1 . 5 1 . Tunneler 3 | 3 . . . . . . . Hauler 5 | . 2 . . . 2 1 . Recycler 2 | 1 . . . . 1 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 6 | . 3 . . . 2 1 . Swarmer 17 | . 6 . . . 11 . . Grunt 33 | . 2 2 4 . 17 4 4 Brawler 1 | . . . 1 . . . . Duelist 1 | . . . . . 1 . . Sentry 8 | . . . 3 . 1 2 2 Hunter 3 | . . . . . . 3 . Best Kill Streak 12 | 2 3 2 3 . 12 5 4 Combat Bots Only 9 | . 3 2 3 . 9 4 4 Max Kills in Single Turn 3 | 1 2 1 2 . 3 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 1 . 2 3 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Damage Taken 4530 | 32 164 63 444 . 1056 1934 837 Core 945 | 32 24 11 104 . 134 528 112 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 87 . 73 . 74 75 . . Volleys Fired 177 | 6 26 6 32 1 63 24 19 Largest 2 | 2 2 1 2 1 2 2 2 Hottest 108 | 80 80 40 105 40 70 108 56 Shots Fired 284 | 12 50 6 56 1 79 43 37 Gun 208 | 12 47 3 56 1 24 28 37 Cannon . | . . . . . . . . Launcher 76 | . 3 3 . . 55 15 . Special . | . . . . . . . . Kinetic 62 | . . . . . . 25 37 Thermal 34 | . . . 31 . . 3 . Explosive 49 | . 3 3 . . 31 12 . Electromagnetic 139 | 12 47 3 25 1 48 3 . Robot Hit Streak 68 | 3 9 11 29 30 68 28 33 Robot Miss Streak 3 | 2 2 . 1 . 1 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 233 | 6 34 6 52 1 62 37 35 Core Hits 219 | 5 18 5 18 . 80 53 40 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7570 | 158 564 218 879 12 3751 1128 860 Guns 2946 | 93 476 42 734 12 308 421 860 Cannons . | . . . . . . . . Explosions 4534 | 65 78 176 145 . 3443 627 . Melee . | . . . . . . . . Ramming 90 | . 10 . . . . 80 . Kinetic 1245 | . . . . . . 385 860 Thermal 1144 | 65 78 . 577 . 388 36 . Explosive 2722 | . . 176 . . 1961 585 . Electromagnetic 2369 | 93 476 42 302 12 1402 42 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 66 | . . . . . 66 . . Projectiles . | . . . . . . . . Explosions 66 | . . . . . 66 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 494 | 32 24 . 55 . 229 154 . Shots 24 | 1 1 . 2 . 13 7 . Rammed 27 | . 1 . . . . 26 . Targets Rammed 39 | . 1 . . . . 38 . Kicked 12 | . . . . . . 12 . Crushed . | . . . . . . . . Highest Temperature 563 | 36 141 26 563 12 130 28 28 Average Temperature 93 | 19 40 16 193 9 34 10 10 Received Heat Transfer 1836 | . 42 51 183 . 387 735 438 Effects 11 | . . . 11 . . . . Shutdowns 2 | . . . 2 . . . . Interference 3 | . . . 3 . . . . Matter Decay 2 | . . . 2 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (major) 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . 2 . . . 6 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 1923 | 100 50 . 1099 . 600 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | 1 2 . 2 . 6 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Peak Influence 642 | 20 124 65 191 46 642 338 215 Initial 204 | . 11 . 21 46 15 204 70 Average 151 | 8 52 61 71 46 282 224 128 Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 65 | 100 100 100 100 100 21 32 94 Level 1 30 | . . . . . 60 67 5 Level 2 4 | . . . . . 18 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . . . 5 2 1 Investigation 4 | . . . . . 3 1 . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 1 1 1 Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Distress Signals 8 | . 1 . . . 6 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 14 2 10 . 41 18 10 Peak Tracking Total 9 | . 4 2 3 . 9 6 5 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Traps Triggered 6 | . 2 . . . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Disabled 4 | . . . . . 2 2 . Max in Single Turn 2 | . . . . . 2 1 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Machines Accessed 17 | . 5 . 2 . 4 6 . Terminals 14 | . 5 . 1 . 4 4 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 44 | . 13 . 7 . 10 14 . Successful 26 | . 10 . 5 . 4 7 . Failed 18 | . 3 . 2 . 6 7 . Catastrophic 3 | . 1 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 25 | . 10 . 2 . 5 8 . Terminals 34 | . 13 . 3 . 10 8 . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 14 | . 7 . 1 . 4 2 . Prototype ID Bank 2 | . . . 1 . 1 . . Branch Access Points 2 | . . . . . 1 1 . Terminal Index 2 | . 1 . . . 1 . . Fabricator Index 1 | . . . . . . 1 . Unreport Threat 2 | . 2 . . . . . . Transport Status 1 | . 1 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 5 | . 3 . . . . 2 . Terminals 4 | . 3 . . . . 1 . Botnet 4 | . 3 . . . . 1 . Fabricators 1 | . . . . . . 1 . Siphon 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 5 . 2 . 4 5 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built 2 | . . . . . . 2 . Matter 124 | . . . . . . 124 . Time 31 | . . . . . . 31 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Turns Passed 3953 | 119 1103 101 597 39 907 952 135 Spaces Moved 2015 | 58 565 50 243 21 383 649 46 Core 131 | 15 . . . . . 116 . Treads 1494 | 43 565 50 243 21 372 154 46 Legs 24 | . . . . . . 24 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 366 | . . . . . 11 355 . Fastest Speed 31 | 50 160 180 180 180 160 31 160 Average Speed 145 | 149 178 180 180 180 166 85 160 Slowest Speed 440 | 200 180 180 180 180 274 440 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 73 30 27 7 46 20 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 249 | 8 28 . 6 . 166 41 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 249 | 8 28 . 6 . 166 41 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Total 2735 | 74 609 55 349 22 578 979 69 Wait 385 | . . . 49 . 108 228 . Move 1997 | 57 564 49 242 20 382 637 46 Hop 5 | . . . . . . 5 . Pick Up 32 | 3 8 . 10 . 7 4 . Fast Attach 30 | 7 1 . 3 . 2 17 . Attach 20 | . . . 1 1 7 11 . Detach 5 | . 1 . . . 1 3 . Swap 22 | 1 3 . 5 . 2 8 3 Drop 23 | . 5 . 7 . 6 4 1 Fire 177 | 6 26 6 32 1 63 24 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 37 | . . . . . . 37 . Crush 2 | . 1 . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 927 | -10/Materials | Discovered new exit (range 18) 1078 | -10/Materials | Discovered new exit (range 18) 1223 | -10/Materials | Entered Mines 1261 | -10/Mines | Met a Derelict bent on vengeance 1297 | -10/Mines | Discovered new exit (range 14) 1324 | -10/Mines | Entered Materials 1324 | -9/Materials | Evolved 2 slots: Utility x2 1910 | -9/Materials | Discovered new exit (range 7) 1921 | -9/Materials | Entered Mines 1951 | -9/Mines | Discovered new exit (range 6) 1960 | -9/Mines | Entered Materials 1960 | -8/Materials | Evolved 2 slots: Propulsion x2 2399 | -8/Materials | Destroyed 8 combat bots 2760 | -8/Materials | First assault squad dispatched 2769 | -8/Materials | Destroyed 9 combat bots 2818 | -8/Materials | Discovered new exit (range 20) 2831 | -8/Materials | Lost 3 parts (2n1w) 2867 | -8/Materials | Entered Factory 2867 | -7/Factory | Evolved 2 slots: Utility x2 2880 | -7/Factory | Lost 4 parts (2n1u1w) 2919 | -7/Factory | Fabricated VTOL Module (x2) 2953 | -7/Factory | Identified exit to Storage 2953 | -7/Factory | Identified exit to Lower Caves 3379 | -7/Factory | Lost 9 parts (2p5n1u1w) 3459 | -7/Factory | Core integrity fell below 50% 3502 | -7/Factory | Lost 6 parts (1p2n1u2w) 3551 | -7/Factory | Discovered new exit (range 7) 3808 | -7/Factory | Build established: Scavenger-Mutant 3819 | -7/Factory | Entered Storage 3867 | -7/Storage | Core integrity fell below 20% 3954 | -7/Storage | Self-destructed Last Messages --------------- 03905_ R-06 Scavenger collects Imp. Heat Sink. 03907_ K-01 Serf collects debris. 03910_ R-06 Scavenger collects Flak Gun. 03910_ K-01 Serf collects debris. 03914_ Med. Storage Unit destroyed. 03917_ K-01 Serf collects debris. 03919_ R-06 Scavenger collects Proton Missile Launcher. 03920_ Imp. Deuterium Engine destroyed. 03921_ K-01 Serf collects debris. 03922_ R-06 Scavenger destroyed. 03925_ K-01 Serf collects debris. 03928_ G-47 Trooper destroyed. 03929_ K-01 Serf collects debris. 03931_ G-47 Trooper destroyed. 03933_ K-01 Serf collects debris. 03940_ G-50 Soldier destroyed. 03940_ Switching to secondary target: G-47 Trooper. 03941_ K-01 Serf collects debris. 03946_ G-47 Trooper destroyed. 03951_ Flak Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ==???????????????????? | | ????????????????????#???? ?????????????????? | | ????????????????????# ??? ?????????????????? | | ????????????????????# ??? ?????????????????? | | ????????????????????# ### ????????????????? | | ????????????????????# ????????????????? | | ???????????????????? ?????????????????? | | ??????????????????? bg ????????????????? | | ???????????????"? 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""????????????????????? | | ???????????????????? #?????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# !#??????????????????????? | | ??????????????????????##=[###????????????????????? | | ??????????????????????# ]* #????????????????????? | | ??????????????????????# [%! #????????????????????? | | ??????????????????????# =% #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????# ????????# #?????????????????????? | | ???????????# ????# #?????????????????????? | | ???????????# # #?????????????????????? | | ???????????# + +?????????????????????? | | ???????????# ! # #?????????????????????? | | ???????????# % !?# #?????????????????????? | | ???????????# ??# #?????????????????????? | | ????????????+######????# #?????????????????????? | | ??????????????????????## ##????????????????????? | | ??????????????????????# ###########??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ?????????????????????## #??????????? | | ?????????????????????# ###########??????????? | | ?????????????????????# # #????????????????????? | | ?????????????????????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Reclamation Efficiency 10 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefLayeredClaws Manual? 0 Play Time 00:39:31 Cumulative 145.0 hours Start 2020.12.16 @ 13:19:35 End 2020.12.16 @ 14:31:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 120 Rogue 32 Adventurer 50 Explorer 38 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b1eae51-f07f-4852-a3c7-318916028b1d