Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 00:01:04 // Winter2019/RPGLIKE Player: daniels1231 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2605) 2605 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 5559 Bonus ------- High Alert Combat Kills 329 Entered Garrisons 200 Cogmind --------- Core Integrity 29/1350 Matter 294/300 Energy 150/150 System Corruption 42% Temperature Cool (40) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg (fused) > --- UTILITY (3) ------ Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Authchip [R/Combat] Authchip [R/Combat] Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Targeting Computer Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Hardened Medium Armor Plating Advanced EMP Blaster [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Heat Sink Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Medium Laser Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Slots Evolved 7 | 3 . 3 . 1 . Power 1 | . . 1 . . . Propulsion 2 | 1 . 1 . . . Utility 2 | 1 . . . 1 . Weapon 2 | 1 . 1 . . . Parts Attached 25 | 5 2 9 . . 9 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 5 | 2 . 3 . . . Treads . | . . . . . . Leg 3 | . . 3 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 1 1 . . 6 Device 1 | . . . . . 1 Storage . | . . . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 5 | . . 1 . . 4 Artifact . | . . . . . . Weapon 8 | 2 1 4 . . 1 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher 4 | . . 4 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 2 | . . . . . 2 System Corruption 18 | . . . . . 18 Parts Lost 7 | . . . . . 7 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Backups 2 | . . 1 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 1 1 Weapon . | . . . 1 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . . 3 Weapon . | . . . . . . Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 85 | . 80 97 100 90 77 Engine 10 | . 14 14 20 18 5 Core 2 | . . . . . 4 Leg 20 | . . 30 30 27 16 Wheel 2 | . 28 1 . . . Processor 9 | . 9 11 10 9 9 Protection 11 | . . 10 10 9 15 Energy Gun 2 | . 21 . . . . Launcher 23 | . . 26 30 27 25 Peak Build Rating 30 | 5 6 28 28 28 30 Average Rating 23 | 3 5 23 28 28 26 On Entrance 15 | . 5 6 28 28 28 Avg Prop Armor Cover (%) 8 | . . . . . 8 Naked Turns . | . . . . . . Heaviest Build 43 | 9 10 38 38 38 43 Greatest Support 45 | 26 26 45 45 45 45 Greatest Overweight (x) 8 | . . 8 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 4 | . 1 2 2 2 4 Average Capacity 2 | . . 1 2 2 2 Most Carried 4 | . 1 2 2 2 4 Average Carried 2 | . . 1 2 2 2 Final Capacity 4 | . 1 2 2 2 4 Final Carried 4 | . 1 2 2 2 4 Class Distribution -------------------- 60% | Hacker-Bomber 23% | Mutant 12% | Bomber 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Bomber | -9/Mines Hacker-Bomber | -8/Materials Hacker-Bomber | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Matter Collected 1563 | 179 111 361 105 55 752 Remotely . | . . . . . . Salvage Created 3080 | . 114 1035 381 365 1185 Parts 164 | . 4 65 16 14 65 Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Combat Hostiles Destroyed 57 | . 3 16 6 2 30 Melee 1 | . . . . . 1 Cannons 3 | . 3 . . . . AOE 48 | . . 16 5 2 25 Classes Destroyed 13 | . 3 7 1 . 2 Worker 8 | . 1 7 . . . Builder 6 | . . 3 . 3 . Tunneler 1 | . . . 1 . . Hauler 2 | . . 1 . 1 . Recycler 3 | . 1 1 . 1 . Operator 1 | . . 1 . . . Watcher 3 | . . 1 . 2 . Swarmer 18 | . 3 4 . . 11 Grunt 24 | . . 8 4 1 11 Brawler 3 | . . 2 . . 1 Sentry 7 | . . 2 2 1 2 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 4 9 3 6 8 Combat Bots Only 8 | . 3 4 2 1 8 Max Kills in Single Turn 5 | . 1 5 2 3 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 1 1 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Hostile Shots Fired 262 | . 5 50 14 1 192 Missed 78 | . 3 13 4 . 58 Hits 184 | . 2 37 10 1 134 Projectile 184 | . 2 37 10 1 134 Critical Strikes 12 | . . . 1 . 11 Part Disruptions 1 | . . . . . 1 Damage Taken 3487 | . 17 631 205 25 2609 Core 2314 | . 13 457 152 19 1673 Absorbed by Shields . | . . . . . . Redirected to Core 2003 | . 13 421 120 19 1430 Core Remaining (%) 85 | 100 97 . 58 . . Volleys Fired 93 | . 5 18 8 4 58 Largest 3 | . 2 3 3 3 3 Hottest 108 | . 80 108 108 108 108 Shots Fired 205 | . 10 44 21 12 118 Gun 23 | . 5 . . . 18 Cannon 5 | . 5 . . . . Launcher 177 | . . 44 21 12 100 Special . | . . . . . . Kinetic 5 | . 5 . . . . Thermal 5 | . 5 . . . . Explosive . | . . . . . . Electromagnetic 195 | . . 44 21 12 118 Robot Hit Streak 8 | . 2 3 4 8 5 Robot Miss Streak 7 | . 1 4 2 3 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 63 | . 5 9 10 4 35 Core Hits 122 | . 5 33 9 9 66 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5884 | . 92 1997 670 523 2602 Guns 63 | . 25 . . . 38 Cannons 67 | . 67 . . . . Explosions 5677 | . . 1995 670 499 2513 Melee . | . . . . . . Ramming 77 | . . 2 . 24 51 Kinetic 67 | . 67 . . . . Thermal 434 | . 25 51 28 10 320 Explosive 364 | . . 364 . . . Electromagnetic 4942 | . . 1580 642 489 2231 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 42 | . . . . 5 42 Average Corruption 21 | . . . . 2 22 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 97 | . . . . 1 96 Message Errors 29 | . . . . . 29 Matter Fused 20 | . . . . 1 19 Heat Flow Errors 10 | . . . . . 10 Energy Discharges 9 | . . . . . 9 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 5 | . . . . . 5 Misfires 4 | . . . . . 4 Alerts 1 | . . . . . 1 Misdirections 5 | . . . . . 5 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 211 | . . 177 . 11 23 Projectiles . | . . . . . . Explosions 207 | . . 177 . 7 23 Melee 4 | . . . . 4 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 985 | . . 231 58 7 689 Shots 60 | . . 14 5 1 40 Rammed . | . . . . . . Targets Rammed 27 | . . 3 . 1 23 Kicked 27 | . . 3 . 1 23 Crushed . | . . . . . . Highest Temperature 505 | . 54 270 273 192 505 Average Temperature 119 | . 22 101 108 82 130 Received Heat Transfer 369 | . . 126 81 9 153 Effects 23 | . . 3 . . 20 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 3 | . . 3 . . . Matter Decay 3 | . . . . . 3 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . 1 1 4 Combat Hostiles 5 | . . . 1 . 4 Parts Fried 32 | . . 10 9 5 8 Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 674 | . 74 100 50 50 400 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 20 | . . 5 3 1 11 Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Maximum Alert Level 4 | . . 2 1 . 4 Low Security (%) 26 | 100 100 28 . 100 5 Level 1 32 | . . 66 99 . 14 Level 2 10 | . . 5 . . 18 Level 3 27 | . . . . . 54 Level 4 3 | . . . . . 6 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1111 | . 70 509 335 118 1111 Initial 195 | . . 15 195 92 48 Average 442 | . 15 205 279 83 720 Influence Increases 2301 | . 88 815 202 93 1103 Destroy 0b10 Robot/C 1140 | . 60 320 120 40 600 Destroy 0b10 Robot/NC 125 | . 10 70 5 35 5 Destroy Leader 140 | . 10 64 20 16 30 Successful Hack 42 | . 8 8 . . 26 Disable Machine 255 | . . 195 45 . 15 Anti-Garrison Action 200 | . . . . . 200 Destroy Structure 204 | . . 113 12 2 77 Lose Combat Pursuer 195 | . . 45 . . 150 Influence Decreases 1220 | . 50 350 468 255 97 Entered New Map 503 | . . 23 308 145 27 Time Decay 647 | . 50 327 160 110 . Lost Part 70 | . . . . . 70 Squads Dispatched 3 | . . 2 . 1 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Distress Signals 3 | . . 1 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 4 21 6 4 34 Peak Tracking Total 5 | . 3 4 2 4 5 Tactical Retreats 7 | . . 2 . . 5 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Traps Triggered 12 | . . 2 . 3 7 Indirectly 5 | . . 1 . . 4 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Machines Disabled 27 | . . 14 5 . 8 Max in Single Turn 5 | . . 3 3 . 5 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Machines Accessed 8 | . 2 2 . 1 3 Terminals 6 | . 2 1 . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . 2 3 . 1 4 Successful 8 | . 1 3 . 1 3 Failed 2 | . 1 . . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . 2 1 . . . Terminals 7 | . 2 1 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 1 1 . . 3 Level Access Points 2 | . 1 1 . . . Emergency Access Points 1 | . . . . . 1 Garrison Registry 1 | . . . . . 1 Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . 10 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Machine Destruction 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Turns Passed 3478 | 58 297 834 320 224 1745 Spaces Moved 2221 | 62 305 594 242 170 848 Core 12 | 5 . 3 . . 4 Treads . | . . . . . . Legs 1825 | . . 569 242 170 844 Wheels 384 | 57 305 22 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 Average Speed 136 | 81 90 120 120 120 175 Slowest Speed 450 | 90 90 450 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 3 33 38 53 18 59 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 162 | . . 112 10 1 39 Melee . | . . . . . . Projectile . | . . . . . . AOE 162 | . . 112 10 1 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Total 2481 | 66 316 669 254 181 995 Wait 28 | . 3 16 . . 9 Move 2216 | 61 304 593 241 169 848 Hop . | . . . . . . Pick Up 4 | . 1 1 . . 2 Fast Attach 30 | 5 2 14 . . 9 Attach . | . . . . . . Detach . | . . . . . . Swap 2 | . . 1 . . 1 Drop 20 | . 1 11 . . 8 Fire 93 | . 5 18 8 4 58 Melee . | . . . . . . Ram . | . . . . . . Kick 27 | . . 3 . 1 23 Crush . | . . . . . . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 46 | . . 12 5 7 22 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: [*Fac] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 21 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 21 | -11/Scrapyard | Upgraded with Utility slot (x1) 21 | -11/Scrapyard | Upgraded with Weapon slot (x1) 59 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 334 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Entered another Materials area 358 | -9/Materials | Reached level 2 414 | -9/Materials | Upgraded with Propulsion slot (x1) 641 | -9/Materials | Discovered new exit (range 16) 682 | -9/Materials | Identified exit to Materials 733 | -9/Materials | Reached level 3 736 | -9/Materials | Upgraded with Weapon slot (x1) 878 | -9/Materials | Upgraded with Power slot (x1) 1130 | -9/Materials | Build established: Bomber 1145 | -9/Materials | Discovered new exit (range 13) 1159 | -9/Materials | Reached level 4 1190 | -9/Materials | Entered Mines 1246 | -9/Mines | Reached level 5 1307 | -9/Mines | Learned location of Storage (-8) 1490 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1496 | -9/Mines | Discovered exit to Materials (range 8) 1510 | -9/Mines | Entered Materials 1512 | -8/Materials | Reached level 6 1512 | -8/Materials | Upgraded with Utility slot (x1) 1548 | -8/Materials | Build established: Hacker-Bomber 1556 | -8/Materials | Discovered new exit (range 16) 1727 | -8/Materials | Discovered new exit (range 12) 1733 | -8/Materials | Identified exit to Garrison 1734 | -8/Materials | Entered Garrison 1758 | -8/Garrison | Triggered checkpoint 1784 | -8/Garrison | System corruption reached 10% 1826 | -8/Garrison | Triggered checkpoint 1828 | -8/Garrison | Garrison Relay disabled 1828 | -8/Garrison | Reached level 7 1847 | -8/Garrison | Learned Materials security intel 2074 | -8/Garrison | Triggered checkpoint 2074 | -8/Garrison | Triggered checkpoint 2225 | -8/Garrison | Discovered new exit (range 13) 2280 | -8/Garrison | Triggered checkpoint 2292 | -8/Garrison | Reached level 8 2339 | -8/Garrison | Discovered new exit (range 18) 2339 | -8/Garrison | Discovered new exit (range 64) 2339 | -8/Garrison | Discovered new exit (range 84) 2410 | -8/Garrison | Triggered checkpoint 2410 | -8/Garrison | Triggered checkpoint 2466 | -8/Garrison | Destroyed 8 combat bots 3178 | -8/Garrison | Triggered checkpoint 3198 | -8/Garrison | Reached level 9 3262 | -8/Garrison | Core integrity fell below 50% 3284 | -8/Garrison | Core integrity fell below 20% 3335 | -8/Garrison | System corruption reached 30% 3479 | -8/Garrison | Self-destructed Last Messages --------------- cycle. 03417_ &N8LRHCDNC&FEGLB4L OID&B>IRAIZM 03419_ P-60 Hacker misfires. 03425_ Upgraded: Core Integrity (+250) 03425_ Kicked P-60 Hacker. 03430_ Kicked P-60 Hacker out of the way. 03431_ P-60 Hacker misfires. 03432_ Kicked P-60 Hacker. 03434_ Kicked P-60 Hacker out of the way. 03436_ Kicked P-60 Hacker. 03437_ Hrd. Medium Armor Plating destroyed. 03438_ Kicked P-60 Hacker. 03441_ System corrupted: Energy discharge (-58). 03442_ Kicked P-60 Hacker out of the way. 03443_ Kicked P-60 Hacker. 03451_ Kicked P-60 Hacker out of the way. 03460_ Kicked P-60 Hacker. 03461_ Kicked P-60 Hacker out of the way. 03463_ System corrupted: Heat flow error (+101). 03479_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ########### ## ## ############## = ######## | | # [ [ | | # = %[ | | # ###+#### ######## ### # ####### | | # #?# #??## ## = ## ##??????#%%#?#######?????? | | # #?# #???# ##[ ## #???????# #?????????????? | | # #?# #???# ######## #??????## #?????????????? | | # ### ##### #?????## #??????# ##????????????? | | # T# + #?????# ##?????# [ #????????????? | | # ## ###### #????## #?????# % =##???????????? | | # ##+###### #???## #?????# [% #???????????? | | ^ #???# ###????## =###???????????? | | #???## [#?????# #?????????????? | | # ###+######+##???# ## ! #?????# #?????????????? | | # #?# #????# #????### !!=[#?????# #?????????????? | | # #?# #????# #?????###% ###?????# #?????????????? | | # #?# #????# #?????# # |=#??????# #?????????????? | | # ###+#????# #?????# |[#??????# #?????????????? | | # #????# #?????# %##??????# #?????????????? | | ##### #????# #?????# %#???????# #???????#####?? | | ????# #????# #?????# # #???????# #???????# #?? | | ????# #????# #?????####]#???????# ######### ### | | ???##=###??# #????????# #???????# | | ???#! =[#### #?????#### #######?# | | ???# % = #?????#" #?################" | | ???# ######?????# p@ "#????????????????### | | ???## ###??????????## "#??????????????????? | | ##### #?????????????# "#??????????????????? | | #????????????## """#??????????????????? | | ## #????????????# ######??????????????????? | | """"# #????????????# ""#?????????????####??? | | ##### #????????????# "#?????????????#""#??? | | ????# #????????????# #?????????????#T #??? | | ????# ##???????????###########?????????????#" #?## | | ????# "#???????????????????????????????????## #?#= | | ????# T#????????????????????????????????????# ###% | | ????#""#????????????????????????????????##### * | | ????####????????????????????????????????# + % | | ????????????????????????????????#######?# ####### | | ????????????????????????????????### ##?# #????# | | ????????????????????????????????## ### ##???### | | ????????????????????????????????# #?????? | | ????????????????????????????????# # ## #?????? | | ????????????????????????????????# # ######?????? | | ????????????????????????????????#######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 36 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Levels Raised 8 | . . 3 1 1 3 XP Earned 15592 | 3000 390 4419 1425 1750 4608 XP Spent 14875 | 1500 1450 2600 3000 800 5525 Upgrades 41 | 3 4 4 3 1 26 Power Slot 1 | . . 1 . . . Propulsion Slot 2 | 1 . 1 . . . Utility Slot 2 | 1 . . . 1 . Weapon Slot 2 | 1 . 1 . . . Core Integrity 15 | . . . . . 15 Energy Generation 3 | . . . . . 3 Energy Storage 1 | . . . . . 1 Inventory Capacity 4 | . 1 1 . . 2 Sensor Range 5 | . . . . . 5 Hack Attack % 6 | . 3 . 3 . . Protomatter Created 602 | . . 162 36 54 350 Integrity Restored 993 | . . 267 108 162 456 Core 993 | . . 267 108 162 456 Protomatter Decayed 108 | . . 38 . . 70 Game ------ Seed SuperchargedGodThermoblaster Manual? 0 Play Time 00:30:11 Cumulative 16.0 hours Start 2025.11.20 @ 23:33:48 End 2025.11.21 @ 00:01:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 37 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f8ad948-24c1-4568-8bbe-674b7b7b0aae