Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 20:42:33 Player: NeoBioHazard Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (114) 570 Value Destroyed (4019) 4019 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 8156 Bonus ------- High Alert Combat Kills 107 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 127/140 System Corruption 4% Temperature Cool (36) Movement Rolling (130) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (4) --- High-density Centrium Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Graphene Brace > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (20) --- Power Amplifier Compact Battery (200) Matter Compressor (250) Improved Trap Scanner Improved Sensor Array Advanced Signal Interpreter Precision Matter Filter Improved Medium Armor Plating High-powered Tractor Beam Drone Bay (0/2) Thermic Laser Beamcaster Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads High-density Centrium Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Graphene Brace > --- WEAPON ----------- Tesla Rifle Beamcaster Gauss Rifle Flak Gun > --- INVENTORY -------- Power Amplifier Compact Battery Matter Compressor Improved Trap Scanner Improved Sensor Array Advanced Signal Interpreter Precision Matter Filter Improved Medium Armor Plating High-powered Tractor Beam Drone Bay Gatling Laser Thermic Laser Improved EM Pulse Cannon Heavy Particle Cannon Gauss Rifle Gauss Rifle Gauss Rifle Heavy Missile Launcher Great Maul [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Tearclaws Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . 1 1 . 1 . . Weapon 2 | . . 1 1 . . . . Parts Attached 144 | 6 4 9 23 10 68 15 9 Power 21 | 1 . 2 4 1 9 3 1 Engine 12 | 1 . 2 3 . 5 . 1 Core 9 | . . . 1 1 4 3 . Reactor . | . . . . . . . . Propulsion 28 | 2 . 3 3 4 13 3 . Treads 14 | 1 . 2 1 2 5 3 . Leg . | . . . . . . . . Wheel 14 | 1 . 1 2 2 8 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 2 1 4 1 18 2 . Device 19 | . 1 . . . 16 2 . Storage 4 | 1 1 . 1 1 . . . Processor 5 | . . 1 2 . 2 . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 66 | 2 2 3 12 4 28 7 8 Energy Gun 22 | 1 2 3 3 . 9 3 1 Energy Cannon 14 | . . . 5 3 3 2 1 Ballistic Gun 24 | 1 . . 4 1 13 1 4 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 43 | . . 3 4 1 18 4 13 Power 12 | . . 1 2 . 6 1 2 Propulsion 11 | . . 1 . 1 6 2 1 Utility 4 | . . . 1 . 2 . 1 Weapon 16 | . . 1 1 . 4 1 9 Highest Loss Streak 6 | . . 2 2 1 4 3 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 97 90 98 97 94 97 58 Engine 6 | . 14 11 8 . 8 . . Core 4 | . . . . 12 3 12 . Treads 11 | . 14 11 9 15 11 17 3 Wheel 9 | . 14 10 8 6 10 6 6 Device 10 | . 11 11 9 7 11 13 12 Storage 7 | . 14 11 11 7 6 6 6 Processor 11 | . . 2 10 15 13 13 13 Energy Gun 11 | . 25 33 8 . 8 11 . Energy Cannon 7 | . . . 16 15 7 1 . Ballistic Gun 8 | . 2 . 9 15 8 12 11 Peak Build Rating 73 | 6 10 16 31 39 70 73 65 Average Rating 41 | 4 8 12 26 36 52 67 44 On Entrance 28 | . 6 10 16 30 39 65 65 Naked Turns . | . . . . . . . . Heaviest Build 86 | 10 27 33 53 70 86 85 59 Greatest Support 72 | 20 10 20 22 44 72 30 20 Greatest Overweight (x) 25 | . 2 3 4 5 25 4 2 Average Overweight (x) 3 | . 1 2 3 3 4 3 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 Average Capacity 17 | 7 13 15 15 16 20 20 20 Most Carried 20 | 4 9 15 15 15 20 20 18 Average Carried 16 | 2 6 11 13 14 18 19 15 Final Capacity 20 | 8 15 15 15 20 20 20 20 Final Carried 19 | 4 9 15 15 15 19 18 13 Class Distribution -------------------- 69% | Scavenger-Gunner 7% | Mutant 5% | Gunner 5% | Tank 4% | Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2854 | 230 75 70 466 95 1325 416 177 Remotely . | . . . . . . . . Salvage Created 4604 | . 264 457 1179 147 1903 426 228 Parts 237 | . 12 28 56 5 105 20 11 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 5 | . . . 3 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . 15 10 Prevented 1 | . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 91 | . 6 10 24 3 30 13 5 Melee 1 | . . . . . . . 1 Guns 50 | . 5 10 11 . 10 11 3 Cannons 31 | . . . 11 3 16 . 1 AOE 5 | . . . . . 3 2 . Classes Destroyed 15 | . 1 5 4 1 3 1 . Worker 8 | . . 1 . . 7 . . Builder 5 | . . . . . 5 . . Hauler 1 | . . . 1 . . . . Recycler 2 | . . . 1 . 1 . . Watcher 7 | . . 2 4 . 1 . . Swarmer 29 | . . 3 11 1 4 8 2 Grunt 27 | . 6 3 8 1 7 1 1 Brawler 2 | . . 1 . . . 1 . Duelist 2 | . . . . 1 . 1 . Sentry 12 | . . 3 2 . 5 1 1 Specialist 3 | . . . 2 . 1 . . Hunter 8 | . . . . . 7 . 1 Programmer 5 | . . . . . 5 . . Heavy 2 | . . . 1 . 1 . . Behemoth 1 | . . . . . . 1 . Best Kill Streak 9 | . 2 7 9 3 5 6 3 Combat Bots Only 6 | . 2 5 5 3 4 6 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 2 2 Gunslinging 1 | . . . . . . 1 1 Exploded 3 | . . . . . 3 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 632 | . 23 42 87 16 250 54 160 Missed 178 | . 4 12 20 4 68 19 51 Damage Taken 7057 | . 243 314 1008 224 3200 671 1397 Core 1147 | . 75 40 163 16 417 62 374 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 70 90 70 97 . . . Volleys Fired 221 | . 21 29 58 5 76 20 12 Largest 4 | . 2 3 4 4 4 4 4 Hottest 325 | . 90 136 240 190 325 284 284 Shots Fired 758 | . 42 87 212 19 295 69 34 Gun 535 | . 42 87 123 10 194 50 29 Cannon 212 | . . . 89 9 100 10 4 Launcher 11 | . . . . . 1 9 1 Special . | . . . . . . . . Kinetic 249 | . 5 . 71 10 118 20 25 Thermal 381 | . 37 87 63 5 163 21 5 Explosive 11 | . . . . . 1 9 1 Electromagnetic 117 | . . . 78 4 13 19 3 Robot Hit Streak 22 | . 14 16 15 7 22 8 10 Robot Miss Streak 6 | . 2 6 3 1 6 6 6 Penetration Max 1 | . . . . . 1 . . Secondary Targets 5 | . . . 1 . . 3 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 481 | . 33 54 130 12 191 39 22 Core Hits 239 | . 14 22 49 5 104 30 15 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 2 1 2 . 2 2 . Burn 5 | . 2 1 . . 1 1 . Meltdown 1 | . . . 1 . . . . Corrupt 3 | . . . 1 . 1 1 . Melee Attacks 8 | . . . . . 4 . 4 Impact 4 | . . . . . 4 . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10349 | . 397 670 2556 264 4715 1252 495 Guns 5566 | . 397 670 1096 58 2531 546 268 Cannons 3671 | . . . 1414 206 1836 132 83 Explosions 975 | . . . 46 . 299 574 56 Melee 88 | . . . . . . . 88 Ramming 49 | . . . . . 49 . . Kinetic 2471 | . 26 . 700 58 1308 187 192 Thermal 5104 | . 371 670 652 125 2899 286 101 Explosive 829 | . . . . . 199 574 56 Electromagnetic 1808 | . . . 1204 81 260 205 58 Impact . | . . . . . . . . Slashing 88 | . . . . . . . 88 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 4 4 Average Corruption 3 | . . . . . 3 4 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . 21 17 7 Message Errors 15 | . . . . . 10 2 3 Matter Fused 11 | . . . . . 3 7 1 Heat Flow Errors 3 | . . . . . 2 . 1 Energy Discharges 1 | . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . Parts Fused 4 | . . . . . . 4 . Data Loss (minor) 6 | . . . . . 2 3 1 Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 83 | . . . 37 . 41 5 . Projectiles 37 | . . . 37 . . . . Explosions 37 | . . . . . 32 5 . Melee 9 | . . . . . 9 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 178 | . . . . . 82 50 46 Shots 4 | . . . . . 2 1 1 Rammed 2 | . . . . . 2 . . Targets Rammed 2 | . . . . . 2 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 581 | . 113 132 429 186 581 276 179 Average Temperature 109 | . 25 28 98 116 151 85 60 Received Heat Transfer 1101 | . 135 93 306 54 267 54 192 Effects 20 | . . . . . 20 . . Shutdowns 6 | . . . . . 6 . . Interference 9 | . . . . . 9 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . 1 . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 20 | . . . 18 . 1 1 . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 3 | . 1 . 1 . 1 . . Combat Hostiles 3 | . 1 . 1 . 1 . . Parts Melted 29 | . 1 7 3 . 18 . . Heat Transferred 10495 | . 1127 1679 1325 185 5436 544 199 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Peak Influence 587 | . 178 271 587 308 310 . . Initial 258 | . . 74 113 258 52 . . Average 210 | . 75 177 377 212 170 . . Maximum Alert Level 2 | . . 1 2 1 1 . . Low Security (%) 47 | 100 100 48 9 40 57 . . Level 1 43 | . . 51 45 59 42 . . Level 2 8 | . . . 44 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 2 3 . 17 . . Investigation 5 | . . 1 1 . 3 . . Extermination 5 | . . . . . 5 . . Reinforcement 10 | . 1 1 2 . 6 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 6 18 36 3 39 15 8 Peak Tracking Total 8 | . 3 5 8 3 4 5 4 Tactical Retreats 12 | . 1 3 5 . 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 4 | . . 1 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 5 | . . . 2 . 3 . . Max in Single Turn 2 | . . . 1 . 2 . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 12 | . 1 1 5 1 3 1 . Terminals 7 | . 1 1 3 1 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 34 | . 5 3 15 3 7 1 . Successful 10 | . 2 1 5 . 1 1 . Failed 24 | . 3 2 10 3 6 . . Catastrophic 6 | . . . 3 1 2 . . Database Lockouts . | . . . . . . . . Manual 21 | . 5 3 7 3 3 . . Terminals 21 | . 5 3 7 3 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . 4 . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . 4 . 3 . . Terminal Hacks 2 | . 1 . . . . 1 . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 5 | . 1 1 3 . . . . Terminals 5 | . 1 1 3 . . . . Assimilate 1 | . . . 1 . . . . Botnet 4 | . 1 1 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 4 1 2 . . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time 81 | . . . . . 81 . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . 9 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . . 2 2 . EXPLORE 4 | . . . . . 2 2 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches 4 | . . . . . 2 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 6313 | 40 323 630 1038 676 2589 750 267 Spaces Moved 3155 | 34 207 303 414 426 1218 400 153 Core 3 | 2 . . . . 1 . . Treads 91 | 1 . 74 2 1 12 1 . Legs . | . . . . . . . . Wheels 3061 | 31 207 229 412 425 1205 399 153 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 110 120 140 110 150 130 Average Speed 145 | 80 107 150 144 149 150 151 130 Slowest Speed 1300 | 160 110 240 305 225 1300 320 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 30 22 39 9 38 91 32 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 4 1 Spaces Dug 5 | . . . . . 4 . 1 Terrain Destroyed 132 | . . . 12 . 43 58 19 Melee 4 | . . . . . 4 . . Projectile 5 | . . . 1 . 1 2 1 AOE 122 | . . . 11 . 38 56 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 4364 | 43 266 414 726 460 1774 495 186 Wait 706 | . 29 56 199 9 349 56 8 Move 3148 | 33 206 302 413 425 1217 399 153 Hop . | . . . . . . . . Pick Up 63 | 4 5 12 16 3 23 . . Fast Attach 30 | 6 1 1 . 1 14 5 2 Attach 32 | . . 4 8 2 11 2 5 Detach . | . . . . . . . . Swap 82 | . 3 4 15 7 43 8 2 Drop 72 | . 1 6 17 8 35 5 . Fire 221 | . 21 29 58 5 76 20 12 Melee 8 | . . . . . 4 . 4 Ram 2 | . . . . . 2 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 346 | -10/Materials | Identified exit to Mines 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 776 | -9/Materials | Build established: Scavenger-Gunner 905 | -9/Materials | Discovered new exit (range 4) 994 | -9/Materials | Entered another Materials area 994 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1584 | -8/Materials | Discovered new exit (range 20) 1590 | -8/Materials | Build established: Tank 2032 | -8/Materials | Entered Factory 2032 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2150 | -7/Factory | Discovered new exit (range 6) 2545 | -7/Factory | Build established: Scavenger-Gunner 2708 | -7/Factory | Entered another Factory area 2708 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3746 | -6/Factory | Garrison activated, responded to threat 4479 | -6/Factory | Lost 4 parts (1p1n1u1w) 4576 | -6/Factory | Cargo convoy interrupted 4812 | -6/Factory | Discovered new exit (range 40) 5052 | -6/Factory | Found Prototype Processor 5052 | -6/Factory | Identified Exp. Targeting Computer 5297 | -6/Factory | Entered Lower Caves 5300 | -6/Lower Caves | Core integrity fell below 50% 5381 | -6/Lower Caves | Learned location of Extension (-4) 5892 | -6/Lower Caves | Spotted B-75 Beast 5952 | -6/Lower Caves | Destroyed B-75 Beast 5962 | -6/Lower Caves | Discovered new exit (range 12) 5972 | -6/Lower Caves | Lost 3 parts (2n1w) 5979 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6047 | -6/Lower Caves | Entered another Lower Caves area 6049 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6099 | -6/Lower Caves | Lost 4 parts (2p2w) 6221 | -6/Lower Caves | Lost 6 parts (1n5w) 6289 | -6/Lower Caves | Core integrity fell below 20% 6314 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06230_ Slug penetrates Wall. 06230_ Hvy. Missile Launcher destroyed. 06231_ The unstable cave ceiling collapses. 06231_ L-41 Fighter destroyed. 06270_ System corrupted: Matter fused (-10). 06278_ Acquired Lgt. Deuterium Engine. 06281_ Slug penetrates Wall. 06281_ Adv. Cooling System destroyed. 06283_ Acquired 61 matter. 06286_ Acquired Tearclaws. 06288_ Slug penetrates Wall. 06299_ Penetrated by Slug. 06302_ G-50 Soldier destroyed. 06302_ Penetrated by Slug. 06305_ Acquired 10 matter. 06308_ Penetrated by Slug. 06308_ Tearclaws destroyed. 06310_ Acquired 10 matter. 06314_ Adv. Heat Sink fries itself beyond repair. 06314_ Penetrated by Slug. 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"" "??????????? | | ???????????????????????## #?? ?????????? | | ????????????????????????# ?? ?????????? | | ????????????????????????# ? $ ?????????? | | ????????????????????????## ##??####?????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????## #???????????????? | | ??????????????????????????### #???????????????? | | ?????????????????????????????# ##???????????????? | | ??????????????????????????????# #????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 18 Recoil Reduction 7 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageExpertCharger Manual? 0 Play Time 01:25:41 Cumulative 73.3 hours Start 2025.01.27 @ 18:36:51 End 2025.01.27 @ 20:42:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 88 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 772c3ab4-3840-4656-b3b3-ed7904197ac9