Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:42:30 Player: kayghar Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (4) 20 Value Destroyed (115) 115 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1835 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 302/400 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Matter Pod Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Hacking Drone Bay Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Matter Pod Visual Processing Unit Targeting Computer > --- WEAPON ----------- Makeshift Laser Autogun > --- INVENTORY -------- Compact Wheel Hacking Drone Bay Medium Laser Medium Laser Self-destruct Interrupter [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage Medium Matter Pod Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Autogun Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 19 | 7 2 4 . 2 4 Power 4 | 2 . 1 . . 1 Engine 3 | 2 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 3 | 2 . . . 1 . Treads . | . . . . . . Leg 3 | 2 . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 2 . . . Device . | . . . . . . Storage 3 | 1 1 1 . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 . 1 . 1 3 Energy Gun 4 | 1 . . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 11 | . . . . . 11 Power 3 | . . . . . 3 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 5 | . . . . . 5 Highest Loss Streak 9 | . . . . . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 89 | . 86 85 100 100 47 Engine 18 | . 14 22 22 22 1 Leg 21 | . 28 22 22 22 3 Storage 9 | . 10 3 11 11 11 Processor 16 | . 4 15 22 22 12 Energy Gun 10 | . 14 11 11 11 3 Ballistic Gun 11 | . 14 11 11 11 9 Naked Turns . | . . . . . . Heaviest Build 89 | 14 89 15 15 15 10 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 4 | 3 4 . . . 3 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 25 5 5 5 5 Average Capacity 5 | 7 8 5 5 5 5 Most Carried 8 | 8 5 5 4 5 5 Average Carried 4 | 3 4 3 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 4 4 4 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 343 | 191 . 49 . 20 83 Remotely . | . . . . . . Salvage Created 132 | . . 49 . . 83 Parts 7 | . . 2 . . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 4 | . . 1 . . 3 Melee 2 | . . . . . 2 Guns 2 | . . 1 . . 1 Classes Destroyed 2 | . . 1 . . 1 Swarmer 3 | . . . . . 3 Grunt 1 | . . 1 . . . Best Kill Streak 3 | . . 1 . . 3 Combat Bots Only 3 | . . 1 . . 3 Max Kills in Single Turn 1 | . . 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 126 | . 41 4 5 . 76 Missed 32 | . 14 1 1 . 16 Damage Taken 1420 | . 296 36 63 . 1025 Core 477 | . 67 . 10 . 400 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 73 . . . . Volleys Fired 24 | . . 3 1 . 20 Largest 2 | . . 2 2 . 2 Hottest 100 | . . 70 73 . 100 Shots Fired 38 | . . 6 2 . 30 Gun 38 | . . 6 2 . 30 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 19 | . . 3 1 . 15 Thermal 19 | . . 3 1 . 15 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 7 | . . 4 . . 7 Robot Miss Streak 5 | . . 1 2 . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 19 | . . 5 . . 14 Core Hits 9 | . . 2 . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 376 | . . 58 . . 318 Guns 369 | . . 58 . . 311 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 7 | . . . . . 7 Kinetic 174 | . . 22 . . 152 Thermal 195 | . . 36 . . 159 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 5 . . . 1 Message Errors 1 | . 1 . . . . Matter Fused 3 | . 3 . . . . Data Loss (minor) 2 | . 1 . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 3 | . . . . . 3 Shots . | . . . . . . Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 32 | . . 12 26 . 32 Average Temperature 14 | . . 10 14 . 14 Received Heat Transfer 306 | . 162 18 18 . 108 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 444 | . . 111 . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 32 | . 30 32 5 . . Initial 12 | . . 12 5 . . Average 8 | . 6 13 5 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 4 2 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 9 4 2 . 7 Peak Tracking Total 7 | . 7 2 2 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 2 4 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 17 | . 9 8 . . . Successful 11 | . 6 5 . . . Failed 6 | . 3 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . 7 2 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Emergency Access Points 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 6 | . 5 1 . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 90 | . 90 . . . . Retrieved Matter 90 | . 90 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1955 | 130 347 394 36 881 167 Spaces Moved 1479 | 80 266 313 28 729 63 Core 88 | 28 . . . . 60 Treads . | . . . . . . Legs 1391 | 52 266 313 28 729 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 125 | 141 128 120 120 120 178 Slowest Speed 400 | 200 400 120 120 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 5 23 19 8 42 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1548 | 96 271 326 28 735 92 Wait . | . . . . . . Move 1474 | 79 265 312 27 728 63 Hop . | . . . . . . Pick Up 23 | 10 3 5 . 3 2 Fast Attach . | . . . . . . Attach 14 | 6 1 3 . . 4 Detach . | . . . . . . Swap 5 | 1 1 1 . 2 . Drop 6 | . 1 2 . 2 1 Fire 24 | . . 3 1 . 20 Melee . | . . . . . . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 7) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 735 | -9/Materials | Discovered new exit (range 7) 872 | -9/Materials | Entered Mines 873 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 908 | -9/Mines | Entered Zion 979 | -7/Zion | Discovered new exit (range 17) 1032 | -7/Zion | Given the Hacking Drone Bay 1036 | -7/Zion | Found Prototype Device 1116 | -7/Zion | Learned location of Data Miner (-6) 1200 | -7/Zion | Learned Factory emergency access door positions 1789 | -7/Zion | Entered Proximity Caves 1829 | -6/Proximity Caves | Core integrity fell below 50% 1859 | -6/Proximity Caves | Lost 9 parts (2p2n1u4w) 1950 | -6/Proximity Caves | Core integrity fell below 20% 1956 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slammed into S-27 Virus. S-27 Virus destroyed. [Achievement: Fist Fight] Destabilizing: Core damaged (-20). Acquired 30 matter. Slammed into S-27 Virus. S-27 Virus destroyed. Destabilizing: System corrupted (+1). Acquired 29 matter. Acquired Lgt. Nuclear Core. VTOL Module fries itself beyond repair. Acquired Autogun. System corrupted: Component data lost. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Dropped Self-destruct Interrupter. Self-destruct Interrupter emitting active interruption sequence. Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#???????? | | ???????????????????????????????????????## ???????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ??????????????????????????????????????## ##??????? | | ??????????????????????????????????????# #####??? | | ???????????????????????????????######### #??? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #??????? | | ????? ???????????????????????# ###### ##?????? | | ????? ??????????????????????# #???# #?????? | | ?????? ???????????????????### #???## #?????? | | ??????? ??????????????????# # #????## ##?????? | | ????????# ?????????????????# #?????###??????? | | ?????????# ???????????????## #??????????????? | | ??????????# ??????????????# #??????????????? | | ??? ?????## #?????????????## #??????????????? | | ?? ### #?????????????# #??????????????? | | ??# ##????????#### ##?????????????? | | ???# ######?## ##????????????? | | ???# gg ### ##???????????? | | ?????????# g & @ #???????????? | | ?????????## ## ## #### #???????????? | | ?????????????????## #??# #???????????? | | ??????????????????## #??# ##???????????? | | ???????????????????# #??## ##????????????? | | ???????????????????# #???####?????????????? | | ???????????????????## #????????????????????? | | ????????????????????### ##????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????## #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 320 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Component Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Remote Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Fist Fight Robot Respite Storm Trooper Tourist Challenges ------------ None Game ------ Seed DrainedPoweredCharge Manual? 0 Play Time 00:26:57 Cumulative 0.8 hours Start 2024.04.06 @ 20:14:49 End 2024.04.06 @ 20:42:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 357535f7-5466-435a-b59b-05b51450b276