Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.08 @ 22:26:47 Player: OG DANIEL Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2721) 2721 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 6220 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (15) --- Fission Core Fission Core Large Storage Unit Recoil Stabilizer Pulse Rifle Heavy Laser Autogun Autogun Heavy Machine Gun Flak Cannon Heavy Mace Heavy Mace Heavy Mace Chainsword Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Flexi-carbon Leg Compact Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Signal Interpreter Seismic Detector Target Analyzer Improved Target Analyzer Improved Target Analyzer Recoil Stabilizer > --- WEAPON ----------- Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Treads Wheel Compact Wheel Large Storage Unit Improved Sensor Array Recoil Stabilizer Pulse Rifle Advanced Beam Rifle Heavy Laser Autogun Heavy Machine Gun Flak Cannon Chainsword [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 81 | 6 7 21 9 10 28 Power 13 | 1 2 4 1 2 3 Engine 9 | 1 1 3 1 2 1 Core 4 | . 1 1 . . 2 Reactor . | . . . . . . Propulsion 29 | 2 1 9 4 4 9 Treads 12 | . . 2 4 2 4 Leg 3 | . . 2 . . 1 Wheel 14 | 2 1 5 . 2 4 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 1 2 4 7 Device 7 | . 1 . 1 2 3 Storage 2 | 1 1 . . . . Processor 8 | . . 1 1 2 4 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 22 | 2 2 7 2 . 9 Energy Gun 6 | 1 1 3 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 1 3 2 . 2 Ballistic Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 30 | . 4 6 1 . 19 Power 2 | . 1 . . . 1 Propulsion 18 | . 2 5 . . 11 Utility 6 | . . 1 . . 5 Weapon 4 | . 1 . 1 . 2 Highest Loss Streak 5 | . 2 2 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 94 86 95 92 89 Engine 6 | . 9 5 8 7 4 Core 1 | . 3 5 . . 1 Treads 14 | . . 6 24 20 12 Leg 2 | . . 12 . . 2 Wheel 11 | . 25 16 9 9 6 Device 11 | . 12 . 9 12 16 Storage 8 | . 14 11 9 7 6 Processor 15 | . . 5 16 18 23 Energy Gun 7 | . 13 10 9 7 1 Ballistic Gun 7 | . 14 11 9 7 4 Ballistic Cannon 1 | . . . . . 5 Peak Build Rating 47 | 6 9 17 22 33 47 Average Rating 25 | 4 7 12 21 29 39 On Entrance 13 | . 6 6 16 22 33 Naked Turns . | . . . . . . Heaviest Build 45 | 12 30 32 33 37 45 Greatest Support 60 | 26 26 40 40 48 60 Greatest Overweight (x) 8 | . 2 2 . 3 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 Most Carried 15 | 6 9 15 14 15 15 Average Carried 12 | 3 7 11 12 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 9 13 14 15 14 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1628 | 207 160 333 229 117 582 Remotely . | . . . . . . Salvage Created 3205 | . 474 967 493 377 894 Parts 181 | . 21 60 31 25 44 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 4 | . . . 2 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 63 | . 9 24 7 6 17 Melee 1 | . . . . . 1 Guns 53 | . 9 24 7 6 7 Cannons 9 | . . . . . 9 Classes Destroyed 15 | . 2 5 1 3 4 Worker 7 | . . 3 1 . 3 Builder 3 | . . . . . 3 Tunneler 1 | . . . . . 1 Hauler 1 | . 1 . . . . Recycler 2 | . . . . . 2 Mechanic 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 7 | . . 2 3 1 1 Swarmer 15 | . . 8 . . 7 Grunt 27 | . 9 9 3 4 2 Brawler 2 | . . 1 . . 1 Duelist 2 | . . . . 1 1 Sentry 12 | . . 6 4 . 2 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 1 2 Best Kill Streak 7 | . 4 4 7 5 6 Combat Bots Only 5 | . 2 4 5 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 522 | . 53 119 24 35 291 Missed 137 | . 13 39 6 8 71 Damage Taken 5438 | . 505 940 280 506 3207 Core 1214 | . 88 114 43 112 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 64 71 92 84 . Volleys Fired 258 | . 42 83 40 28 65 Largest 2 | . 2 2 2 2 2 Hottest 105 | . 70 84 84 84 105 Shots Fired 502 | . 76 164 78 56 128 Gun 431 | . 76 164 78 56 57 Cannon 71 | . . . . . 71 Launcher . | . . . . . . Special . | . . . . . . Kinetic 303 | . 42 83 38 28 112 Thermal 199 | . 34 81 40 28 16 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 10 11 16 11 11 Robot Miss Streak 9 | . 2 6 6 4 9 Penetration Max . | . . . . . . Secondary Targets 5 | . . 5 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 317 | . 54 92 42 38 91 Core Hits 195 | . 25 44 21 17 88 Critical Kills 4 | . . . 1 1 2 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 20 | . 1 6 5 5 3 Burn 15 | . 1 6 4 3 1 Destroy 5 | . . . 1 2 2 Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5539 | . 628 1315 797 705 2094 Guns 4224 | . 628 1297 793 705 801 Cannons 1033 | . . . . . 1033 Explosions . | . . . . . . Melee 236 | . . . . . 236 Ramming 46 | . . 18 4 . 24 Kinetic 2929 | . 292 395 293 315 1634 Thermal 2328 | . 336 902 500 390 200 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 236 | . . . . . 236 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 1 7 Average Corruption 3 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . . . 3 16 Message Errors 8 | . . . . 1 7 Matter Fused 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 103 | . . . . . 103 Projectiles 5 | . . . . . 5 Explosions . | . . . . . . Melee 98 | . . . . . 98 Knockbacks 25 | . . . . . 25 Impact 1 | . . . . . 1 Kinetic 23 | . . . . . 23 Secondary 1 | . . . . . 1 Self-Inflicted Damage 6 | . . . . . 6 Shots . | . . . . . . Rammed 6 | . . 2 1 . 3 Targets Rammed 8 | . . 4 1 . 3 Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 250 | . 140 250 162 27 42 Average Temperature 47 | . 48 66 52 12 14 Received Heat Transfer 975 | . 285 357 108 63 162 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 5 | . . . . . 5 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . 1 7 2 . . Heat Transferred 5971 | . 1061 2357 1221 888 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 514 | . 182 514 370 173 382 Initial 217 | . . 24 217 72 7 Average 148 | . 67 275 266 73 116 Maximum Alert Level 2 | . . 2 1 . 1 Low Security (%) 64 | 100 100 33 7 100 64 Level 1 31 | . . 45 92 . 35 Level 2 3 | . . 20 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 3 3 3 7 Investigation 2 | . . . 1 . 1 Extermination 4 | . . . . 2 2 Reinforcement 6 | . 1 3 1 1 . Assault . | . . . . . . Garrison 5 | . . . 1 . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 3 1 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 15 38 16 16 35 Peak Tracking Total 7 | . 5 7 3 4 7 Tactical Retreats 9 | . 1 3 . 3 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . . . 6 Max in Single Turn 5 | . . . . . 5 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 12 | . . 5 3 1 3 Terminals 8 | . . 4 2 1 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 24 | . . 13 4 2 5 Successful 15 | . . 8 3 . 4 Failed 9 | . . 5 1 2 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 13 | . . 9 3 1 . Terminals 16 | . . 10 3 2 1 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . 1 . 1 Terminal Hacks 2 | . . 1 . . 1 Record 1 | . . . . . 1 Dispatch Records 1 | . . 1 . . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 6 | . . 4 2 . . Terminals 6 | . . 4 2 . . Botnet 6 | . . 4 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 7 | . . 2 1 1 3 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built 3 | . . . . . 3 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 3 | . . . . . 3 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5694 | 67 511 989 854 1688 1585 Spaces Moved 2908 | 62 327 556 402 861 700 Core 11 | 7 . . . . 4 Treads 1761 | . . 119 402 745 495 Legs . | . . . . . . Wheels 1136 | 55 327 437 . 116 201 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 95 160 125 101 Average Speed 137 | 84 95 111 160 155 147 Slowest Speed 450 | 90 115 160 160 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 44 54 28 24 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . . . 36 Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . . . . 36 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4119 | 73 450 778 540 1159 1119 Wait 761 | . 68 90 76 244 283 Move 2903 | 61 326 555 401 860 700 Hop . | . . . . . . Pick Up 52 | 6 5 13 6 6 16 Fast Attach 24 | 6 3 2 1 5 7 Attach 30 | . 1 11 3 1 14 Detach 13 | . . 4 . 2 7 Swap 27 | . 3 8 5 4 7 Drop 36 | . 2 8 7 9 10 Fire 258 | . 42 83 40 28 65 Melee 7 | . . . . . 7 Ram 2 | . . . . . 2 Kick . | . . . . . . Crush 6 | . . 4 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x2 1043 | -9/Materials | Discovered new exit (range 9) 1509 | -9/Materials | Discovered new exit (range 18) 1568 | -9/Materials | Entered another Materials area 1568 | -8/Materials | Evolved 2 slots: Utility x2 1914 | -8/Materials | Discovered new exit (range 18) 1963 | -8/Materials | Garrison activated, responded to threat 2287 | -8/Materials | Build established: Scavenger-Mutant 2422 | -8/Materials | Entered Factory 2422 | -7/Factory | Evolved 2 slots: Utility x2 3624 | -7/Factory | Discovered new exit (range 17) 4110 | -7/Factory | Entered another Factory area 4110 | -6/Factory | Evolved 2 slots: Utility x2 4318 | -6/Factory | Fabricated Lgt. Assault Rifle (x3) 4461 | -6/Factory | Lost 5 parts (3n1u1w) 5001 | -6/Factory | Garrison activated, responded to threat 5250 | -6/Factory | Lost 4 parts (2n2u) 5307 | -6/Factory | Garrison activated, responded to threat 5661 | -6/Factory | Build established: Mutant 5676 | -6/Factory | Core integrity fell below 50% 5691 | -6/Factory | Core integrity fell below 20% 5695 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05681_ U-05 Engineer lays Concrete. 05683_ U-05 Engineer builds a Wall. 05683_ Acquired 5 matter. 05683_ U-05 Engineer lays Concrete. 05684_ System corrupted: Energy discharge (-36). 05684_ C-30 ARC bursts open, deploying its payload. 05684_ S-27 Virus unfolds itself. 05684_ U-05 Engineer lays Concrete. 05686_ Hvy. Mace destroyed. 05686_ R-10 Processor collects Wheel. 05686_ U-05 Engineer lays Concrete. 05689_ R-10 Processor collects Terrain Scan Processor. 05689_ U-05 Engineer lays Concrete. 05693_ U-05 Engineer builds a Wall. 05693_ U-05 Engineer lays Concrete. 05693_ K-01 Serf collects debris. 05694_ U-05 Engineer builds a Wall. 05694_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????# #???????????? "" | | ?????????????????# """ #???????????? | | ?????????????????# "R #???????????? "" | | ?????????????????# """ #???????????? 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""""" ?????? | | ?????????????????# #?????????? ?? ?????? | | ?????????????????# #??????????? ??" ?????? | | ?????????????????+ #???????????"???? ?????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Assault Rifle | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Just What I Needed Challenges ------------ None Game ------ Seed MediumAssembledWell Manual? 0 Play Time 00:54:59 Cumulative 19.4 hours Start 2024.11.08 @ 21:32:07 End 2024.11.08 @ 22:26:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba8db2eb-b009-4834-9723-5684f8cb41d3