Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.07.28 @ 01:49:56 Player: Mr.Manatee Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2193) 2193 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (240) 240 TOTAL SCORE: 4208 Bonus ------- High Alert Combat Kills 40 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 264/265 System Corruption 2% Temperature Cool (9) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Small Storage Unit Medium Storage Unit Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Light Treads Light Treads Titanium Leg Titanium Leg Disposable Heat Sink Hacking Suite Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Light Treads Improved EM Shotgun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Disposable Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 57 | 7 3 20 25 2 Power 7 | 1 2 2 2 . Engine 7 | 1 2 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 1 5 15 . Treads 16 | . . 3 13 . Leg 6 | 2 1 2 1 . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 10 | 2 . 4 4 . Device 2 | . . 2 . . Storage 4 | 2 . 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 3 . Artifact . | . . . . . Weapon 17 | 2 . 9 4 2 Energy Gun 8 | 2 . 6 . . Energy Cannon . | . . . . . Ballistic Gun 9 | . . 3 4 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 8 | . . 3 5 . Power 2 | . . . 2 . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 4 | . . 2 2 . Highest Loss Streak 2 | . . 2 1 . Average Slot Usage (%) 97 | . 99 96 97 100 Engine 11 | . 13 11 10 11 Treads 7 | . . 2 15 22 Leg 14 | . 28 19 5 . Device 8 | . . 10 11 11 Storage 23 | . 28 22 22 22 Protection 7 | . . 8 9 11 Energy Gun 13 | . 28 19 2 . Ballistic Gun 9 | . . 2 19 22 Naked Turns . | . . . . . Heaviest Build 31 | 17 19 31 31 29 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 10 | 1 . 10 10 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 8 8 12 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | 4 8 10 10 10 Average Carried 9 | 2 7 9 9 10 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 10 10 10 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 1405 | 260 40 315 726 64 Remotely . | . . . . . Salvage Created 3392 | 100 107 1561 1524 100 Parts 221 | 1 6 106 103 5 Haulers Intercepted 7 | . . 4 3 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 57 | . 2 26 27 2 Guns 56 | . 2 25 27 2 AOE 1 | . . 1 . . Classes Destroyed 10 | 1 1 8 . . Worker 1 | . . 1 . . Builder 2 | . . 1 1 . Hauler 7 | . . 4 3 . Recycler 3 | 1 . 1 1 . Operator 3 | . . 3 . . Watcher 6 | . . 3 2 1 Swarmer 9 | . . 4 5 . Grunt 26 | . 2 14 8 2 Brawler 3 | . . 2 1 . Sentry 19 | . . 6 13 . Best Kill Streak 6 | 1 1 6 6 2 Combat Bots Only 5 | . 1 4 5 2 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 2694 | . 86 968 1470 170 Core 432 | . 25 189 181 37 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 90 . . . Volleys Fired 199 | 5 7 82 96 9 Largest 2 | 2 2 2 2 2 Hottest 90 | 90 90 90 90 46 Shots Fired 389 | 10 14 164 184 17 Gun 389 | 10 14 164 184 17 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 219 | . . 29 173 17 Thermal 37 | 5 7 25 . . Explosive . | . . . . . Electromagnetic 133 | 5 7 110 11 . Robot Hit Streak 17 | 5 5 10 17 8 Robot Miss Streak 6 | 1 2 6 4 3 Penetration Max . | . . . . . Secondary Targets 7 | . . 4 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 284 | 9 9 119 136 11 Core Hits 136 | 2 5 68 55 6 Critical Hits 4 | . . 1 3 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4580 | 130 118 2009 2117 206 Guns 4235 | 130 118 1664 2117 206 Cannons . | . . . . . Explosions 345 | . . 345 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2468 | . . 281 1981 206 Thermal 648 | 65 50 533 . . Explosive . | . . . . . Electromagnetic 1464 | 65 68 1195 136 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 2 Average Corruption 2 | . . 2 2 2 Corruption Purged . | . . . . . Effects 18 | . . 2 14 2 Message Errors 3 | . . 1 2 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 6 | . . . 5 1 Data Loss (minor) 1 | . . . 1 . Targeting Errors 4 | . . 1 3 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 13 | . . 13 . . Projectiles . | . . . . . Explosions 13 | . . 13 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 32 | . . 32 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 286 | 120 207 198 286 18 Average Temperature 57 | 54 88 70 44 6 Received Heat Transfer 843 | . 48 303 411 81 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 9 | . . 8 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 1388 | 185 148 1055 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 5 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 467 | 5 45 386 467 443 Average Influence 196 | 1 15 224 239 340 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 51 | 100 100 41 46 . Level 1 46 | . . 58 47 89 Level 2 2 | . . . 6 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 3 4 . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 2 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 8 | . . 5 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 4 39 34 3 Peak Tracking Total 5 | . 2 5 5 3 Tactical Retreats 5 | . 1 1 3 . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 3 | . . 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 13 | . 3 4 6 . Terminals 9 | . 2 3 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 9 14 16 . Successful 29 | . 7 11 11 . Failed 10 | . 2 3 5 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 22 | . 7 6 9 . Terminals 26 | . 7 8 11 . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units . | . . . . . Scanalyzers 6 | . . 6 . . Garrison Access 3 | . . . 3 . Terminal Hacks 11 | . 2 4 5 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 2 | . . 1 1 . Garrison Index 1 | . . . 1 . Unreport Threat 3 | . . 2 1 . Recall Investigation 1 | . . 1 . . Registered Components 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 7 | . 3 1 3 . Terminals 7 | . 3 1 3 . Track 1 | . 1 . . . Assimilate 1 | . . 1 . . Botnet 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 4 6 . Full Trace Events 4 | . 1 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 70 | . 32 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 3028 | 92 532 1187 930 287 Spaces Moved 1493 | 55 289 637 351 161 Core 10 | 6 . 2 2 . Treads 448 | . . 36 251 161 Legs 1035 | 49 289 599 98 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 130 160 Average Speed 138 | 115 120 133 153 160 Slowest Speed 550 | 120 120 550 550 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 28 42 48 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . . 18 . . Melee . | . . . . . Projectile . | . . . . . AOE 18 | . . 18 . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 2086 | 70 462 815 565 174 Wait 269 | . 152 48 67 2 Move 1490 | 54 288 636 351 161 Hop . | . . . . . Pick Up 26 | 4 7 11 4 . Fast Attach 24 | 7 1 10 6 . Attach 9 | . . 4 5 . Detach 5 | . . 1 4 . Swap 25 | . 2 7 14 2 Drop 39 | . 5 16 18 . Fire 199 | 5 7 82 96 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 552 | -10/Materials | Repaired Imp. Ion Engine 609 | -10/Materials | Discovered new exit (range 3) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Utility x2 1215 | -9/Materials | Discovered new exit (range 7) 1480 | -9/Materials | Discovered new exit (range 4) 1760 | -9/Materials | Discovered new exit (range 16) 1812 | -9/Materials | Entered Storage 1816 | -9/Storage | Core integrity fell below 50% 1928 | -9/Storage | Repaired Titanium Leg 2375 | -9/Storage | Build established: Scavenger-Mutant 2514 | -9/Storage | Garrison activated, responded to threat 2570 | -9/Storage | Core integrity fell below 20% 2742 | -9/Storage | Identified exit to Garrison 2742 | -9/Storage | Entered Garrison 2790 | -9/Garrison | Triggered checkpoint 2865 | -9/Garrison | Discovered new exit (range 13) 3029 | -9/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 02742_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02742_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02783_ System corrupted: Energy discharge (-63). 02794_ C-30 ARC bursts open, deploying its payload. 02794_ G-47 Trooper unfolds itself. 02794_ G-34 Mercenary unfolds itself. 02797_ G-47 Trooper destroyed. 02806_ G-34 Mercenary destroyed. 02812_ Acquired 58 matter. 02865_ EXIT=FOUND 02919_ W-16 Scout destroyed. 02929_ Acquired 6 matter. 03000_ ALERT: Garrison interior compromised. 03021_ Triggered Alarm Trap. 03021_ An alarm sounds. 03029_ System corrupted: Imp. Assault Rifle jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#####????????????????????????????????????? | | ????????# #???????####### ######???????????????? | | ????????# ######### @ Y #?????????????? | | ????????# ###### ####???????????????? | | ????????# #?????????????????????????? | | ????????############# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #????????######""""######?? | | ????????????????????# ########## #?? | | ????????????????????# %* ?? | | ????????????????????# "%%= ?? | | ????????????????????#############*= ## #?? ??? | | ??????????????????????????????### ## ## #?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????### ## ## #?? | | ????????????????????????????????# ##^ ^ ## ##? | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Titanium Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedFlyingActivator Manual? 0 Play Time 00:21:54 Cumulative 79.5 hours Start 2020.07.27 @ 22:06:14 End 2020.07.28 @ 01:49:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f6a23d9-2d0c-4075-bb72-bf4fe26ceec8