Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.02 @ 13:14:58 Player: DaemonXI Result: Destroyed by as-25493 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4487) 4487 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1725) 1725 TOTAL SCORE: 10202 Bonus ------- High Alert Combat Kills 135 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (500) Ox9 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Experimental Heat Sink Large Storage Unit Enhanced Optical Array Surveybot 24 Chip > --- WEAPON (4) ------- Chainsword > --- INVENTORY (10) --- Zionite Light DM Reactor Carbon-fiber Leg Experimental Heat Sink Experimental Heat Sink Advanced Reaction Control System Phase Shifter Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Large Storage Unit Zionite Biocell Enhanced Optical Array Surveybot 24 Chip > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M Cooled Particle Cannon Bore Cannon > --- INVENTORY -------- Zionite Light DM Reactor Carbon-fiber Leg Experimental Heat Sink Experimental Heat Sink Advanced Reaction Control System Phase Shifter Battle Cannon Chainsword Self-destruct Interrupter Self-destruct Interrupter [Rating: 91] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Powered Armor Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 7 | . 1 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 1 1 . . . . Weapon 2 | . 1 . 1 . . . . . Parts Attached 136 | 7 15 11 40 24 5 2 2 30 Power 14 | 1 2 1 6 1 . . . 3 Engine 8 | 1 2 1 2 1 . . . 1 Core 4 | . . . 4 . . . . . Reactor 2 | . . . . . . . . 2 Propulsion 23 | 2 7 2 7 3 . . . 2 Treads 7 | . . . 7 . . . . . Leg 10 | 2 5 . . 3 . . . . Wheel 2 | . . 2 . . . . . . Hover 2 | . . . . . . . . 2 Flight 2 | . 2 . . . . . . . Utility 33 | 2 2 2 10 6 2 1 1 7 Device 10 | . . 1 4 3 . . . 2 Storage 2 | . . 1 . . . . . 1 Processor 7 | 1 . . 2 1 1 . . 2 Hackware . | . . . . . . . . . Protection 14 | 1 2 . 4 2 1 1 1 2 Artifact . | . . . . . . . . . Weapon 66 | 2 4 6 17 14 3 1 1 18 Energy Gun 27 | 1 2 4 10 4 . . 1 5 Energy Cannon 5 | . . . 1 1 . . . 3 Ballistic Gun 10 | 1 2 . 6 1 . . . . Ballistic Cannon 5 | . . 1 . . . . . 4 Launcher 10 | . . 1 . 4 1 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . . . 4 2 . . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . 1 7 Parts Lost 43 | . . 2 14 1 2 . . 24 Power 6 | . . . 2 . . . . 4 Propulsion 7 | . . 1 2 . . . . 4 Utility 10 | . . . 2 . 1 . . 7 Weapon 20 | . . 1 8 1 1 . . 9 Highest Loss Streak 11 | . . 1 5 1 1 . . 11 Average Slot Usage (%) 90 | . 97 93 87 90 96 100 92 77 Engine 6 | . 11 10 1 6 7 7 7 1 Core 5 | . . . 4 7 7 7 7 1 Treads 4 | . . . 12 10 . . . . Leg 9 | . 23 16 . 3 14 14 14 4 Device 8 | . . 4 8 11 7 7 7 12 Storage 7 | . . 9 8 7 7 7 7 9 Processor 11 | . 12 10 14 6 11 14 14 14 Protection 9 | . 11 10 5 8 13 14 13 2 Energy Gun 10 | . 21 15 12 11 11 7 7 9 Energy Cannon 3 | . . . . 2 7 7 4 2 Ballistic Gun 3 | . 14 8 8 4 . . . . Launcher 5 | . . 3 2 5 5 13 9 . Slashing Weapon 1 | . . . . 3 3 . . 2 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 9 14 34 49 80 80 77 77 73 Greatest Support 44 | 20 20 20 44 44 35 35 35 44 Greatest Overweight (x) 15 | . 3 3 12 2 2 2 2 15 Average Overweight (x) 1 | . . 1 . 1 1 1 1 2 Largest Inventory Capacity 10 | 4 4 10 10 10 10 10 10 10 Average Capacity 9 | 4 4 9 10 10 10 10 10 10 Most Carried 10 | 2 3 3 8 10 9 10 10 10 Average Carried 6 | . . . 2 8 8 9 9 8 Final Capacity 10 | 4 4 10 10 10 10 10 10 10 Final Carried 10 | . 1 . 5 9 8 9 10 8 Class Distribution -------------------- 46% | Hacker-Tank 19% | Hacker-Mutant 18% | Hacker-Gunner 7% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Zion Scavenger-Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2316 | 251 204 207 891 426 95 39 10 193 Remotely . | . . . . . . . . . Salvage Created 5085 | 80 298 782 1584 1237 637 50 . 417 Parts 309 | 5 31 68 88 78 18 3 . 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 97 | 1 5 16 35 17 13 1 . 9 Melee 7 | . . . . 2 2 . . 3 Guns 59 | 1 4 12 25 7 4 . . 6 Cannons 13 | . . 3 5 2 3 . . . AOE 18 | . 1 1 5 6 4 1 . . Classes Destroyed 13 | 2 3 3 1 1 . 1 . 2 Worker 7 | 1 1 . 2 3 . . . . Builder 17 | . 2 5 4 6 . . . . Recycler 3 | . . . 1 2 . . . . Operator 8 | . . 4 3 1 . . . . Watcher 13 | . 3 2 4 4 . . . . Swarmer 18 | . 2 4 7 2 3 . . . Grunt 48 | 1 3 9 20 10 5 . . . Brawler 4 | . . 1 1 1 1 . . . Sentry 12 | . . 2 7 1 2 . . . Hunter 1 | . . . . . . 1 . . Programmer 5 | . . . . 3 2 . . . Z-Light 5 | . . . . . . . . 5 Assembled 3 | . . . . . . . . 3 Best Kill Streak 11 | 1 3 7 11 7 5 1 . 3 Combat Bots Only 6 | 1 2 4 6 4 5 1 . 3 Max Kills in Single Turn 4 | 1 1 2 2 4 3 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 1 1 1 1 1 . . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 6553 | 60 34 351 2021 495 379 19 . 3194 Core 1324 | 6 . 66 535 46 35 . . 636 Absorbed by Shields 117 | . . . . 117 . . . . Core Remaining (%) 69 | 97 97 83 2 . . . . . Volleys Fired 265 | 7 12 42 108 47 17 1 1 30 Largest 4 | 2 3 3 4 4 4 3 1 3 Hottest 250 | 60 100 109 207 179 190 108 250 250 Shots Fired 700 | 14 36 114 289 132 56 3 1 55 Gun 540 | 14 36 101 218 104 31 . 1 35 Cannon 115 | . . 11 54 16 17 1 . 16 Launcher 45 | . . 2 17 12 8 2 . 4 Special . | . . . . . . . . . Kinetic 240 | 7 19 42 128 36 . . . 8 Thermal 279 | . . . 131 55 48 1 1 43 Explosive 22 | . . 2 17 1 . 1 . 1 Electromagnetic 159 | 7 17 70 13 40 8 1 . 3 Robot Hit Streak 47 | 7 11 14 47 41 17 20 . 26 Robot Miss Streak 5 | 1 2 3 3 1 1 . . 5 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 2 1 . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 Shots Hit Robots 486 | 11 19 74 199 104 36 3 . 40 Core Hits 254 | 3 15 38 93 53 26 2 . 24 Critical Hits 3 | . . 1 1 . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Melee Attacks 12 | . . . . 4 5 . . 3 Impact . | . . . . . . . . . Slashing 12 | . . . . 4 5 . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10245 | 113 368 1195 3270 2266 1282 131 . 1620 Guns 5669 | 113 304 787 1886 1102 363 . . 1114 Cannons 1569 | . . 172 617 279 339 28 . 134 Explosions 2638 | . 64 236 767 772 436 103 . 260 Melee 369 | . . . . 113 144 . . 112 Ramming . | . . . . . . . . . Kinetic 1760 | 36 134 269 978 289 . . . 54 Thermal 4631 | . 64 177 1418 971 779 28 . 1194 Explosive 1295 | . . 59 767 243 . 66 . 160 Electromagnetic 2190 | 77 170 690 107 650 359 37 . 100 Impact . | . . . . . . . . . Slashing 369 | . . . . 113 144 . . 112 Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 . 1 1 1 1 1 . Average Corruption 1 | . 1 . 1 1 1 1 1 . Corruption Purged 1 | . . . 1 . . . . . Effects 5 | . 1 . . . 3 . 1 . Message Errors 1 | . 1 . . . . . . . Energy Discharges 3 | . . . . . 2 . 1 . Data Loss (minor) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 171 | . . 19 18 52 82 . . . Projectiles 8 | . . . 8 . . . . . Explosions 114 | . . 19 10 52 33 . . . Melee 49 | . . . . . 49 . . . Knockbacks 5 | . . 2 3 . . . . . Impact . | . . . . . . . . . Kinetic 5 | . . 2 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 288 | . . 116 54 118 . . . . Shots 11 | . . 4 4 3 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 614 | 92 117 150 614 229 150 . 84 349 Average Temperature 140 | 39 43 38 219 80 65 . 43 150 Received Heat Transfer 3215 | 54 27 126 1368 210 111 . . 1319 Effects 46 | . . . 41 3 . . . 2 Shutdowns 11 | . . . 11 . . . . . Energy Bleed 6 | . . . 6 . . . . . Interference 9 | . . . 4 3 . . . 2 Matter Decay 3 | . . . 3 . . . . . Short Circuit 3 | . . . 3 . . . . . Damage (minor) 5 | . . . 5 . . . . . Damage (major) 7 | . . . 7 . . . . . Damage (core) 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | . . 1 . 2 2 . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 18 | . . . 3 5 5 . . 5 Heat Transferred 7792 | . 100 150 3330 1656 1395 37 . 1124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 13 | . 2 4 . 6 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 546 | 25 168 422 546 541 . . . . Initial 84 | . 12 . 84 80 . . . . Average 236 | 3 50 218 324 230 . . . . Maximum Alert Level 2 | . . 2 2 2 . . . . Low Security (%) 43 | 100 100 53 6 51 . . . . Level 1 36 | . . 31 70 22 . . . . Level 2 20 | . . 15 22 25 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . 6 8 5 . . . . Investigation 3 | . . . 1 2 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 14 | . . 6 7 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . 2 2 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . . . 4 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | 1 7 28 54 23 14 1 . 10 Peak Tracking Total 6 | 1 3 4 6 4 5 1 . 3 Tactical Retreats 5 | . . 4 . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 7 | . 5 . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 25 | . . 2 6 17 . . . . Max in Single Turn 5 | . . 2 1 5 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 13 | . 4 2 2 3 2 . . . Terminals 4 | . 3 1 . . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 . 2 1 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 10 3 19 8 3 . . . Successful 37 | . 8 3 19 4 3 . . . Failed 6 | . 2 . . 4 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . . . 6 . Terminals 5 | . 4 1 . . . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 28 | . 6 . 19 3 . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 3 1 . . 3 . . . Record 2 | . . . . . 2 . . . Open Door 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Recall Assault 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 24 | . 5 . 19 . . . . . Scan Component 12 | . 2 . 10 . . . . . Repair 11 | . 2 . 9 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 1 2 3 . . . . Full Trace Events 3 | . . . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 1 | . . . . 1 . . . . Matter 212 | . . . . 212 . . . . Time 106 | . . . . 106 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 10 | . 1 . 9 . . . . . Time 322 | . 52 . 270 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 1 Highest-Rated Group 151 | . . . . . . . 151 40 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 8361 | 91 405 541 1352 1864 844 452 2017 795 Spaces Moved 4216 | 59 273 286 528 959 470 240 1055 346 Core 45 | 18 3 . 2 . . . . 22 Treads 1107 | . . . 403 704 . . . . Legs 2696 | 41 263 217 . 255 470 240 1055 155 Wheels 192 | . . 69 123 . . . . . Hover 169 | . . . . . . . . 169 Flight 7 | . 7 . . . . . . . Fastest Speed 50 | 50 117 90 90 165 155 155 155 56 Average Speed 165 | 98 120 136 144 170 163 184 184 181 Slowest Speed 800 | 120 280 210 650 185 185 185 185 800 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 6 51 33 58 22 72 58 90 67 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 6 | . . . . . . 4 2 . Spaces Dug 3 | . . . . . . . . 3 Terrain Destroyed 250 | . 5 35 72 112 2 9 . 15 Melee . | . . . . . . . . . Projectile 13 | . . . 2 1 1 . . 9 AOE 237 | . 5 35 70 111 1 9 . 6 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 5090 | 79 325 354 912 1097 498 249 1122 454 Wait 263 | . 5 . 173 16 . . 50 19 Move 4208 | 58 272 285 527 958 469 239 1054 346 Hop . | . . . . . . . . . Pick Up 126 | 7 15 9 46 22 2 4 4 17 Fast Attach 9 | . . . . 1 . . 2 6 Attach 107 | 7 13 8 37 19 3 . . 20 Detach 18 | . . 1 1 10 . . 3 3 Swap 20 | . 2 3 3 4 2 2 . 4 Drop 63 | . 6 6 17 17 . 3 8 6 Fire 265 | 7 12 42 108 47 17 1 1 30 Melee 11 | . . . . 3 5 . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Identified exit to Materials 59 | -11/Scrapyard | Discovered exit to Materials (range 8) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Weapon x1 197 | -10/Materials | Identified exit to Mines 197 | -10/Materials | Discovered exit to Mines (range 15) 311 | -10/Materials | Build established: Hacker-Gunner 484 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Discovered exit to Materials (range 9) 487 | -10/Materials | Repaired Lgt. Armor Plating 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered exit to Mines (range 11) 1028 | -9/Materials | Identified exit to Materials 1028 | -9/Materials | Discovered exit to Materials (range 9) 1038 | -9/Materials | Entered another Materials area 1038 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1092 | -8/Materials | Repaired EM Pulse Gun? 1172 | -8/Materials | Lost 5 parts (1p1n1u2w) 1474 | -8/Materials | Lost 5 parts (1p4w) 1500 | -8/Materials | Identified exit to Factory 1500 | -8/Materials | Discovered exit to Factory (range 6) 1756 | -8/Materials | Core integrity fell below 50% 1763 | -8/Materials | Core integrity fell below 20% 1799 | -8/Materials | Lost 3 parts (1n1u1w) 1860 | -8/Materials | Repaired Lgt. Armor Plating 1860 | -8/Materials | Repaired Hvy. Assault Rifle 1860 | -8/Materials | Repaired Particle Gun 1886 | -8/Materials | Repaired Lgt. Treads 1914 | -8/Materials | Repaired Lgt. Armor Plating 1996 | -8/Materials | Repaired Hvy. Assault Rifle 2029 | -8/Materials | Repaired Beam Rifle 2068 | -8/Materials | Repaired Nuclear Core 2230 | -8/Materials | Build established: Scavenger-Gunner 2365 | -8/Materials | Discovered exit to Factory (range 9) 2390 | -8/Materials | Entered Factory 2390 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3125 | -7/Factory | Fabricated Adv. Cooling System? 3374 | -7/Factory | Local fabrication network quarantined 3801 | -7/Factory | Identified exit to Lower Caves 3801 | -7/Factory | Discovered exit to Lower Caves (range 6) 3836 | -7/Factory | Build established: Hacker-Tank 3980 | -7/Factory | Found Powered Armor 4254 | -7/Factory | Entered Lower Caves 4829 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5076 | -7/Lower Caves | Identified exit to Lower Caves 5076 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 5092 | -7/Lower Caves | Learned location of 1 exit from Factory 5098 | -7/Lower Caves | Entered another Lower Caves area 5532 | -7/Lower Caves | Identified exit to Zion 5532 | -7/Lower Caves | Discovered exit to Zion (range 8) 5550 | -7/Lower Caves | Entered Zion 5623 | -7/Zion | Found CR-A16's Pointy Stick 5661 | -7/Zion | Given A8's code to call for help 5696 | -7/Zion | Identified exit to Proximity Caves 5696 | -7/Zion | Discovered exit to Proximity Caves (range 15) 5755 | -7/Zion | System corruption cleaned by Quarantine Array 5831 | -7/Zion | Learned location of 1 exit from Factory 5849 | -7/Zion | Identified exit to Deep Caves 6289 | -7/Zion | Imprinted 6292 | -7/Zion | Declared Zion's savior 6714 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6907 | -7/Zion | Found Prototype Energy Gun 6907 | -7/Zion | Identified Storm Laser 7518 | -7/Zion | Opened final containment barrier to the Deep Caves 7555 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7567 | -7/Zion | Entered Deep Caves 7567 | -7/Deep Caves | Accompanied by 4 allies 7587 | -7/Deep Caves | Found Surveybot 24 Chip 7590 | -7/Deep Caves | Found Surveybot 24 Scanner 7680 | -7/Deep Caves | Attacked by Z-Imprinter 7754 | -7/Deep Caves | Core integrity fell below 50% 7769 | -7/Deep Caves | Destroyed Z-Imprinter 7794 | -7/Deep Caves | Lost 11 parts (3p1n4u3w) 7823 | -7/Deep Caves | Found Prototype Protection 7823 | -7/Deep Caves | Identified Zio. Weapon Casing 7932 | -7/Deep Caves | Z-Facility disabled 7986 | -7/Deep Caves | Lost 3 parts (1n1u1w) 8302 | -7/Deep Caves | Spotted as-25493 8320 | -7/Deep Caves | Core integrity fell below 20% 8347 | -7/Deep Caves | Lost 10 parts (1p2n2u5w) 8362 | -7/Deep Caves | Destroyed by as-25493 with Assembled Focal Cannon Last Messages --------------- 08141_ as-30019 destroyed. 08148_ Acquired 17 matter. 08157_ Destroyed Asb. F-torch. 08157_ as-79931 destroyed. 08164_ Acquired 10 matter. 08233_ Acquired Bore Cannon. 08236_ Acquired Battle Cannon. 08242_ HV Slug penetrates Wall. 08303_ Cld. Particle Cannon destroyed. 08304_ as-25493: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 08310_ Battle Cannon destroyed. 08310_ Zio. Laser-M destroyed. 08313_ Zio. Glidesys I destroyed. 08313_ Bore Cannon destroyed. 08316_ Zio. Biocell destroyed. 08316_ Zio. Laser-M destroyed. 08316_ Zio. Light DM Reactor destroyed. 08316_ Adv. Cooling System destroyed. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????## ###?????????????? | | ??????????????????????????### ###???????????? | | ????????????????????????### ## #???????????? | | ???????????????????????## #???????????? | | ???????????????????????# ### #???????????? | | ???????????????????????# ##???????????? | | ???????????????????????## ##????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????## ##????????????? | | ????????????????????????## ##?????????? | | ????????????????????????# ###### | | ?????????????? # ???????# #? | | ???????????? ??????# #?? | | ????????? ??????#### ### ## ## #?? | | ??????? ?????????## ##??###??#????### | | ?????? ?????????## #######??????## | | ????? = ????##### #?????## | | ????? ! ! ???## #??#### | | ???? ???# ##### #??? | | ???? ???# # #???# #?????# | | ????!! ! ??## # # #???# #????## | | ??? !! = ???#### # #???# #???## | | ??? ????##; # #???# ##### | | ?? ! ??### #???# " | | ?? [ [ #?#; @ #???# " | | ?? [ ## #???####### | | ? # ##????##### # | | ? # G ####?????# ### | | " = # ##????????# | | " ##????????## | | ??" #####?????#### ## | | " ##???????## #? | | ?" ; #????????## ##? | | " ## ## ##?????????#####?? | | ?" #?## ##?###????????????????? | | ? # # ???# ##?????????????????????? | | ?? #### ?# ## #???## #??????????????????????? | | ??" ?????#??#??##?????###??????????????????????? | | ??? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 49 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1000 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Hvy. EM Pulse Gun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Adventurer Are We The Baddies? Close Call Just What I Needed Made in Tau Ceti IV Novice Programmer Omniscient Cartographer Oops Part-time Mechanic Remodeling Risk Taker Robot Respite Serviceable Loadout Signs Are For Wimps Storm Trooper The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed LegCoolantReconfigurator Manual? 0 Play Time 01:24:37 Cumulative 2.9 hours Start 2021.07.02 @ 11:51:37 End 2021.07.02 @ 13:14:58 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e309f65-be93-40ac-aaa3-e412871a45a6