Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.03 @ 19:24:30 Player: Ordo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (859) 859 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2664 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 4/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (3) ------- Assault Rifle Shotgun > --- INVENTORY (6) ---- Armor Integrity Analyzer Improved ECM Suite Reflective Plating High-powered Tractor Beam Shotgun Shotgun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Reflective Plating > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Ion Engine Armor Integrity Analyzer Assault Rifle Light Assault Rifle Grenade Launcher Grenade Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 48 | 7 11 28 2 Power 5 | 2 1 2 . Engine 5 | 2 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 6 . Treads . | . . . . Leg 8 | 2 . 6 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 2 . Device . | . . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 4 | . 2 2 . Artifact . | . . . . Weapon 28 | 2 6 18 2 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 17 | 2 3 10 2 Ballistic Cannon . | . . . . Launcher 10 | . 2 8 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 7 | . . 7 . Average Slot Usage (%) 94 | . 97 94 45 Engine 12 | . 14 10 9 Leg 31 | . 28 40 9 Storage 12 | . 14 11 9 Protection 10 | . 12 10 . Energy Gun 5 | . 8 . . Ballistic Gun 18 | . 18 18 18 Launcher 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 22 | 12 21 22 14 Greatest Support 68 | 20 20 68 17 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 4 6 6 6 Average Carried 5 | 2 5 5 4 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 4 6 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 879 | 237 345 297 . Remotely . | . . . . Salvage Created 760 | . 412 348 . Parts 55 | . 33 22 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 9 13 . Guns 6 | . 2 4 . AOE 16 | . 7 9 . Classes Destroyed 7 | . 4 3 . Builder 4 | . 3 1 . Hauler 2 | . 2 . . Recycler 1 | . . 1 . Watcher 4 | . 2 2 . Swarmer 6 | . . 6 . Grunt 14 | . 9 5 . Sentry 2 | . . 2 . Best Kill Streak 7 | . 7 7 . Combat Bots Only 5 | . 4 5 . Max Kills in Single Turn 7 | . 3 7 . Gunslinging . | . . . . Exploded 5 | . 3 5 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1581 | . 155 1385 41 Core 179 | . 41 138 . Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 83 65 . Volleys Fired 78 | . 46 32 . Largest 2 | . 2 2 . Hottest 80 | . 80 60 . Shots Fired 145 | . 82 63 . Gun 117 | . 69 48 . Cannon . | . . . . Launcher 28 | . 13 15 . Special . | . . . . Kinetic 90 | . 42 48 . Thermal 27 | . 27 . . Explosive 28 | . 13 15 . Electromagnetic . | . . . . Robot Hit Streak 5 | . 4 5 . Robot Miss Streak 6 | . 6 3 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 69 | . 34 35 . Core Hits 72 | . 36 36 . Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2335 | . 1141 1194 . Guns 762 | . 417 345 . Cannons . | . . . . Explosions 1573 | . 724 849 . Melee . | . . . . Ramming . | . . . . Kinetic 538 | . 193 345 . Thermal 224 | . 224 . . Explosive 1540 | . 724 816 . Electromagnetic 33 | . . 33 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 37 | . 33 4 . Projectiles . | . . . . Explosions 37 | . 33 4 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . 7 61 . Shots 5 | . 1 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 142 | . 142 18 . Average Temperature 23 | . 27 5 . Received Heat Transfer 507 | . 81 426 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 666 | . 666 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 393 | . 311 393 177 Initial 147 | . . 31 147 Average 140 | . 99 230 151 Maximum Alert Level 1 | . 1 1 . Low Security (%) 71 | 100 92 29 100 Level 1 28 | . 7 70 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 3 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 56 | . 19 31 6 Peak Tracking Total 15 | . 6 15 6 Tactical Retreats 5 | . 4 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 11 | . 2 9 . Max in Single Turn 7 | . 1 7 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 5 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 14 5 2 Successful 16 | . 11 3 2 Failed 5 | . 3 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 8 | . 6 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 3 . Record 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . 1 . . Transport Status 1 | . 1 . . Reinforcement Status 1 | . 1 . . Assault Status 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 7 | . 5 . 2 Process 1 | . 1 . . Report Inventory 3 | . 2 . 1 Retrieve Matter 2 | . 1 . 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter 7 | . 7 . . Retrieved Matter 7 | . 7 . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1714 | 89 974 581 70 Spaces Moved 1061 | 54 645 312 50 Core 3 | 3 . . . Treads . | . . . . Legs 1058 | 51 645 312 50 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 130 Average Speed 122 | 116 120 126 130 Slowest Speed 150 | 120 150 130 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 6 80 26 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 148 | . 57 91 . Melee . | . . . . Projectile . | . . . . AOE 148 | . 57 91 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1331 | 80 766 430 55 Wait 85 | 10 34 41 . Move 1058 | 53 644 311 50 Hop . | . . . . Pick Up 35 | 10 17 5 3 Fast Attach 10 | . 1 9 . Attach 12 | 6 1 3 2 Detach 1 | . . 1 . Swap 26 | 1 9 16 . Drop 26 | . 14 12 . Fire 78 | . 46 32 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 667 | -10/Materials | Repaired Med. Armor Plating? 974 | -10/Materials | Discovered new exit (range 4) 1064 | -10/Materials | Entered another Materials area 1064 | -9/Materials | Evolved 2 slots: Propulsion x2 1626 | -9/Materials | Discovered new exit (range 16) 1645 | -9/Materials | Entered another Materials area 1645 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1662 | -8/Materials | Lost 7 parts (1p3n1u2w) 1715 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. G-34 Mercenary destroyed. PARAMETERS=POWER_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE Acquired Imp. ECM Suite. Acquired Hpw. Tractor Beam. Acquired Shotgun. Connecting with Recycling Unit... Current location identified: Materials >>Recycling(Report) Matter reserves: 0 Inventory: Imp. Grenade Launcher (38%) Com. Matter Pod (26%) O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." T-07 Excavator is excavating. U-05 Engineer lays Concrete. 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"""s #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# ###+######+#######????? | | ?????????????# ########+#### # #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# #! #?????? | | ????????????????????????????# #![[ #?????? | | ????????????????????????????# #![ #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# # #?????? | | ????????????????????????????# ###/#######?????? | | ????????????????????????????######?# #???????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed DisruptionSignalWheel Manual? 0 Play Time 01:00:58 Cumulative 3.6 hours Start 2021.01.03 @ 18:20:15 End 2021.01.03 @ 19:24:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a8fb41d-a245-4843-b991-f39e7073a7bd