Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.10 @ 19:35:55 Player: elbjorno Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (6426) 6426 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 12384 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1150 Matter 182/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (550) Ox10 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Targeting Computer Improved Armor Integrity Analyzer Improved Weapon Cycler Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Medium Storage Unit Large Matter Pod Layered Light Armor Plating Field Recycling Unit Heavy Assault Rifle KE Penetrator Proton Missile Launcher [Rating: 84] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 7 | . . . . . 1 2 1 2 1 Weapon 3 | . . . 1 . . . 1 . 1 Parts Attached 142 | 6 7 . 7 9 16 5 31 30 31 Power 10 | 1 . . 1 . 2 1 2 . 3 Engine 8 | 1 . . . . 2 1 2 . 2 Core 1 | . . . 1 . . . . . . Reactor 1 | . . . . . . . . . 1 Propulsion 45 | 2 . . 2 4 8 . 10 10 9 Treads . | . . . . . . . . . . Leg 45 | 2 . . 2 4 8 . 10 10 9 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 44 | 1 4 . 1 1 5 3 9 9 11 Device 18 | . 3 . . . . . 4 5 6 Storage 6 | 1 1 . . . . 1 . . 3 Processor 2 | . . . . . . 1 . 1 . Hackware . | . . . . . . . . . . Protection 18 | . . . 1 1 5 1 5 3 2 Artifact . | . . . . . . . . . . Weapon 43 | 2 3 . 3 4 1 1 10 11 8 Energy Gun 4 | . . . . . . . 3 1 . Energy Cannon 4 | . 1 . . . . . 2 1 . Ballistic Gun 31 | 2 2 . 3 4 1 1 5 6 7 Ballistic Cannon 3 | . . . . . . . . 3 . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 49 | . . . 2 1 2 1 8 5 30 Power 4 | . . . . . 1 . . . 3 Propulsion 10 | . . . . 1 . . 1 1 7 Utility 13 | . . . . . 1 . 1 2 9 Weapon 22 | . . . 2 . . 1 6 2 11 Highest Loss Streak 14 | . . . 2 1 1 1 2 4 14 Average Slot Usage (%) 97 | . 97 100 100 99 98 100 98 99 90 Engine 5 | . 14 14 2 . 4 7 6 5 4 Core 1 | . . . 8 11 3 . . . . Leg 26 | . 28 28 33 32 36 30 25 22 19 Device 8 | . 11 14 6 . . . 5 12 14 Storage 12 | . 14 14 11 11 9 15 13 11 14 Processor 4 | . . . . . . 7 6 8 10 Protection 9 | . . . 4 11 17 15 13 11 3 Energy Cannon 1 | . 6 14 6 . . . . . . Ballistic Gun 20 | . 21 14 26 33 26 23 21 14 13 Ballistic Cannon 2 | . . . . . . . . 5 7 Naked Turns . | . . . . . . . . . . Heaviest Build 113 | 13 45 45 51 51 60 81 94 103 113 Greatest Support 90 | 20 20 20 35 35 80 80 80 76 90 Greatest Overweight (x) 3 | 3 2 2 1 1 1 1 1 1 2 Average Overweight (x) . | . . 2 1 1 . . 1 1 . Largest Inventory Capacity 20 | 6 12 12 12 12 12 18 18 18 20 Average Capacity 15 | 5 9 12 12 12 12 18 18 18 17 Most Carried 18 | 4 11 12 12 12 12 14 18 18 18 Average Carried 13 | 2 7 11 11 11 11 10 15 16 14 Final Capacity 18 | 6 12 12 12 12 12 18 18 18 12 Final Carried 17 | 4 11 12 12 12 12 14 17 16 11 Class Distribution -------------------- 32% | Tank 23% | Scavenger-Gunner 22% | Scavenger-Tank 15% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Matter Collected 4751 | 207 183 6 438 329 699 117 789 1042 941 Remotely . | . . . . . . . . . . Salvage Created 6773 | . 350 37 499 656 974 177 1270 1495 1315 Parts 356 | . 13 4 38 45 62 5 54 75 60 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled 33 | . . . . . . . 5 . 28 Retrieved Matter 272 | . . . . . . . 43 . 229 Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 137 | . 9 2 18 14 22 3 21 23 25 Guns 99 | . 3 1 12 14 22 3 20 14 10 Cannons 32 | . 6 1 6 . . . 1 9 9 AOE 5 | . . . . . . . . . 5 Classes Destroyed 15 | . 2 . 2 1 5 . 1 3 1 Worker 6 | . . . . . . . . 1 5 Builder 6 | . . . . . 1 . 1 2 2 Tunneler 3 | . . . . . 1 . 1 . 1 Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . . . . 1 1 Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . . . . . 2 Watcher 8 | . . . 1 1 3 . . 2 1 Swarmer 38 | . 3 2 12 . 10 . 3 . 8 Grunt 52 | . 6 . 4 8 9 2 13 6 4 Brawler 2 | . . . . . 1 . . . 1 Duelist 3 | . . . . 1 . . . 1 1 Sentry 16 | . . . 2 5 2 1 4 1 1 Hunter 16 | . . . . . . . . 10 6 Programmer 10 | . . . . . . . 1 5 4 Best Kill Streak 9 | . 4 2 9 2 7 2 7 5 6 Combat Bots Only 9 | . 4 2 9 2 6 2 6 4 4 Max Kills in Single Turn 3 | . 1 1 1 2 2 1 1 3 3 Gunslinging 1 | . . . . 1 1 . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Damage Taken 9885 | . 143 12 495 300 994 32 1822 1418 4669 Core 1541 | . . . 53 58 35 . 110 129 1156 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 . 100 . 72 93 100 87 87 . Volleys Fired 319 | . 15 2 30 27 63 6 60 54 62 Largest 5 | . 2 2 3 3 3 3 4 4 5 Hottest 249 | . 79 79 102 69 69 69 166 249 198 Shots Fired 1102 | . 30 4 90 81 189 18 224 211 255 Gun 935 | . 20 2 78 81 189 18 222 151 174 Cannon 163 | . 10 2 12 . . . 2 60 77 Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 1029 | . 20 2 78 81 189 18 205 185 251 Thermal 45 | . . . . . . . 19 26 . Explosive . | . . . . . . . . . . Electromagnetic 28 | . 10 2 12 . . . . . 4 Robot Hit Streak 41 | . 17 2 29 25 41 17 27 22 31 Robot Miss Streak 4 | . 1 1 1 1 3 . 2 4 4 Penetration Max 2 | . . . . . . . 2 1 1 Secondary Targets 7 | . . . . 1 3 1 2 . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . . Shots Hit Robots 794 | . 22 2 57 64 142 17 176 146 168 Core Hits 330 | . 13 2 24 26 55 8 64 65 73 Critical Hits 29 | . 2 . 1 . . . 3 15 8 Critical Kills 12 | . . . . . . . . 9 3 Critical Parts Destroyed 17 | . 2 . 1 . . . 3 6 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16310 | . 521 58 863 920 2135 244 2976 3883 4710 Guns 11980 | . 162 18 623 916 2135 244 2945 2693 2244 Cannons 2867 | . 217 40 238 . . . 31 1179 1162 Explosions 1446 | . 142 . . . . . . . 1304 Melee . | . . . . . . . . . . Ramming 17 | . . . 2 4 . . . 11 . Kinetic 13466 | . 162 18 623 916 2135 244 2617 3345 3406 Thermal 2052 | . 142 . . . . . 359 527 1024 Explosive . | . . . . . . . . . . Electromagnetic 775 | . 217 40 238 . . . . . 280 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . . . . . 1 4 12 Average Corruption 1 | . . . . . . . 1 2 1 Corruption Purged . | . . . . . . . . . . Effects 40 | . . . . . . . 5 19 16 Message Errors 12 | . . . . . . . . 4 8 Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 5 | . . . . . . . . 3 2 Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 6 | . . . . . . . 2 4 . Targeting Errors 12 | . . . . . . . 3 4 5 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 152 | . . . . . . . . 92 60 Projectiles 104 | . . . . . . . . 92 12 Explosions 48 | . . . . . . . . . 48 Melee . | . . . . . . . . . . Knockbacks 21 | . . . . . . . . 7 14 Impact . | . . . . . . . . . . Kinetic 21 | . . . . . . . . 7 14 Secondary . | . . . . . . . . . . Self-Inflicted Damage 84 | . 40 . 1 2 . . . . 41 Shots 4 | . 1 . . . . . . . 3 Rammed 2 | . . . 1 1 . . . . . Targets Rammed 3 | . . . 1 1 . . . 1 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 457 | . 18 . 48 54 186 27 457 381 180 Average Temperature 70 | . 8 . 20 18 41 14 154 66 37 Received Heat Transfer 2130 | . 60 . 135 159 531 . 726 198 321 Effects 2 | . . . . . . . 2 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 2725 | . 150 . . . . . 787 888 900 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Peak Influence 619 | . 230 115 397 418 466 281 287 313 619 Average Influence 194 | . 61 114 172 260 281 214 151 128 345 Maximum Alert Level 2 | . 1 . 1 2 2 1 1 1 2 Low Security (%) 55 | 100 93 100 51 17 33 36 80 75 3 Level 1 37 | . 6 . 48 68 53 63 19 24 67 Level 2 7 | . . . . 14 12 . . . 28 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . . 1 7 2 1 5 6 3 Investigation 7 | . . . . 2 . . 3 2 . Extermination 5 | . . . . . . . 1 2 2 Reinforcement 11 | . . . 1 3 2 1 1 2 1 Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Distress Signals 12 | . 3 . . 4 3 . . 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 173 | . 14 2 23 20 28 4 24 24 34 Peak Tracking Total 7 | . 4 1 6 4 4 2 4 4 7 Tactical Retreats 11 | . 3 . . 1 2 . 1 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Traps Triggered 8 | . . . . 1 1 . 2 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Disabled 21 | . . . . 1 . . . 2 18 Max in Single Turn 14 | . . . . 1 . . . 1 14 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Accessed 27 | . 3 . 1 8 3 . 4 5 3 Terminals 18 | . 2 . 1 7 3 . 1 2 2 Fabricators 2 | . . . . . . . 1 1 . Repair Stations 2 | . . . . 1 . . 1 . . Recycling Units 3 | . 1 . . . . . . 2 . Scanalyzers 2 | . . . . . . . 1 . 1 Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 8 . 1 25 5 . 10 12 8 Successful 48 | . 6 . 1 17 4 . 5 7 8 Failed 21 | . 2 . . 8 1 . 5 5 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 48 | . 6 . 1 24 5 . 3 4 5 Fabricators 4 | . . . . . . . 1 3 . Repair Stations 4 | . . . . 1 . . 3 . . Recycling Units 7 | . 2 . . . . . . 5 . Scanalyzers 6 | . . . . . . . 3 . 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 34 | . 4 . 1 16 4 . 1 3 5 Record 10 | . 1 . . 6 1 . . 1 1 Prototype ID Bank 3 | . 1 . . 1 1 . . . . Open Door 3 | . . . . 3 . . . . . Level Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Alert Level 3 | . . . 1 1 . . . . 1 Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . . . . 1 . . . . 1 Dispatch Records 2 | . . . . . 1 . . . 1 Security Status 2 | . . . . . 1 . . 1 . Reinforcement Status 3 | . 1 . . 1 . . . 1 . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . 1 3 . Network Status 4 | . . . . . . . 1 3 . Repair Station Hacks 3 | . . . . 1 . . 2 . . Scan Component 2 | . . . . 1 . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 4 | . . . . . . . 1 . 3 Insert Component 2 | . . . . . . . 1 . 1 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 3 . 1 4 1 . 3 4 1 Full Trace Events 7 | . 1 . . 2 . . 2 2 . Feedback Events 2 | . . . . . . . 1 1 . Corruption 2 | . . . . . . . 1 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 22 | . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Total Allies 3 | . . 1 . 2 . . . . . Largest Group 2 | . . 1 1 2 . . . . . Highest-Rated Group 62 | . . 31 31 62 . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . 5 10 . . . . . Total Damage 251 | . . . 83 168 . . . . . Kills 2 | . . . 1 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Turns Passed 7116 | 60 579 357 535 706 628 174 1429 1452 1196 Spaces Moved 3521 | 41 311 187 269 351 259 112 698 770 523 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3514 | 34 311 187 269 351 259 112 698 770 523 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 122 130 152 150 120 Average Speed 150 | 114 146 180 150 150 137 131 156 150 149 Slowest Speed 200 | 200 180 180 150 150 152 160 160 152 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 28 | 3 54 49 29 57 30 4 24 21 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 138 | . 5 . . . . . 1 34 98 Melee . | . . . . . . . . . . Projectile 80 | . . . . . . . 1 34 45 AOE 58 | . 5 . . . . . . . 53 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Fac Total 4627 | 51 408 204 334 477 393 125 888 945 802 Wait 492 | . 55 15 13 71 43 . 64 50 181 Move 3512 | 40 310 186 268 350 258 111 697 769 523 Hop . | . . . . . . . . . . Pick Up 75 | 5 12 1 9 7 4 3 16 17 1 Fast Attach 20 | 5 3 . . 1 3 . 2 . 6 Attach 47 | 1 1 . 4 1 4 3 9 8 16 Detach 5 | . 1 . . . . . . . 4 Swap 75 | . 3 . 3 7 9 2 20 22 9 Drop 74 | . 8 . 6 12 9 . 15 24 . Fire 319 | . 15 2 30 27 63 6 60 54 62 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . 1 1 . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 15) 640 | -10/Materials | Entered Mines 644 | -10/Mines | Escorted by a lone wolf Derelict 664 | -10/Mines | Learned location of Storage (-9) 796 | -10/Mines | Discovered new exit (range 14) 997 | -10/Mines | Entered Materials 997 | -9/Materials | Accompanied by 1 ally 997 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1313 | -9/Materials | Build established: Gunner 1317 | -9/Materials | Destroyed 9 combat bots 1489 | -9/Materials | Discovered new exit (range 16) 1532 | -9/Materials | Entered Storage 1559 | -9/Storage | Met a pair of Derelict thieves 1621 | -9/Storage | Build established: Tank 1677 | -9/Storage | Identified exit to Materials 2238 | -9/Storage | Entered Materials 2238 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2816 | -8/Materials | Discovered new exit (range 11) 2866 | -8/Materials | Entered Factory 2866 | -7/Factory | Evolved 2 slots: Utility x2 2920 | -7/Factory | Discovered new exit (range 15) 3040 | -7/Factory | Entered another Factory area 3040 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3231 | -6/Factory | Repaired Imp. Titanium Leg 4050 | -6/Factory | Spotted B-75 Beast 4273 | -6/Factory | Build established: Scavenger-Tank 4414 | -6/Factory | Discovered new exit (range 12) 4469 | -6/Factory | Entered another Factory area 4469 | -5/Factory | Evolved 2 slots: Utility x2 5219 | -5/Factory | Lost 4 parts (1n2u1w) 5712 | -5/Factory | Build established: Scavenger-Gunner 5887 | -5/Factory | Discovered new exit (range 16) 5921 | -5/Factory | Entered another Factory area 5921 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6707 | -4/Factory | Lost 3 parts (2u1w) 6961 | -4/Factory | Lost 7 parts (3n2u2w) 7020 | -4/Factory | Crushed by falling debris 7020 | -4/Factory | System corruption reached 10% 7067 | -4/Factory | Core integrity fell below 50% 7088 | -4/Factory | Lost 14 parts (1p4n4u5w) 7097 | -4/Factory | Core integrity fell below 20% 7117 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07102_ Penetrated by Slug. 07102_ Slug penetrates Wall. 07103_ R-10 Processor collects Tesla Rifle. 07106_ Penetrated by Slug. 07106_ Slug penetrates Wall. 07108_ Penetrated by Slug. 07108_ Slug penetrates Wall. 07108_ Penetrated by Slug. 07108_ Slug penetrates Wall. 07108_ R-10 Processor collects Imp. Heat Sink. 07112_ Penetrated by Slug. 07112_ K-01 Serf destroyed. 07112_ Imp. Armor Integrity Analyzer destroyed. 07112_ R-10 Processor collects Wheel. 07113_ Extracted 100 matter. 07113_ Slug penetrates Wall. 07117_ R-10 Processor collects Lgt. Ion Engine. 07117_ Penetrated by Slug. 07117_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????# """""" # #?## ######+# | | ???????????????????# """""" #^ #?# % | | ???????????????????# + #?# """ "" | | ???????????????????############### #?# """ "" | | ????????????????????????????????## #?# """ "" | | ??????????????????????????? ????# #?# | | ?????????????????????? ??? ????# #?# """ | | ?????????????????????? ? ????# #?# """ | | ????????????????????? !*? ????# #?# """ " | | ????????????????????#?!*? ????# #?# " | | ????????????????????# **? #???# #?# ?? | | ????????????????????# ? #???# #?# ?? | | ???????????????????## % #???# = #?# ??? | | ?????????????? ### ####+## #???# #?########??? | | ?????????????# %" ####### %#???????????? | | ????????????? % ######??????? | | ?????????????# !%R ^ | | ???????????????###### #% | | ???????????????# # = ^ !% | | ???????????????# # %* % ^ ####? | | ???????????????# # ! ^ #???? | | ???????????????# !+[ #???? | | ???????????????# !! %#! ^ ####???? | | ???????????????# !! =#!h R #??????? | | ???????????????########%h ############# #??????? | | ?????????????????????##=!@# #?? #??????? | | ?????????????????????## %%%! #?? #??????? | | ?????????????????????## %!#*% #??? #??????? | | ????????????????????# # [ #*= #???? #??????? | | ?????????????????? % =# #????????????? | | ???????????????? # #????????????? | | ?????????????? # #????????????? | | ????????????? / #????????????? | | ????????????? #### ############;#####????????????? | | ???????????????? ???????????? #????????????????? | | ??????????????? ??????????????#????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 21 Energy Capacity 300 Matter Stores 369 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control GoHome() Shopping List Challenges ------------ None Game ------ Seed PotentialInsulationSource Manual? 0 Play Time 01:49:14 Cumulative 26.2 hours Start 2020.08.09 @ 23:45:31 End 2020.08.10 @ 19:35:55 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 28 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 501b8c70-3c23-4633-9bd3-179d73691709