Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.22 @ 18:12:18 Player: SHODAN Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2366) 2366 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4826 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (10) --- Improved Heat Sink Large Storage Unit Compact Matter Pod (150) Structural Scanner Terrain Scan Processor Advanced Targeting Computer Weapon Shielding System Shield Welding Torch Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Compact Matter Pod Structural Scanner Terrain Scan Processor Advanced Targeting Computer Weapon Shielding System Shield Particle Cannon Welding Torch [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 5 | . 1 2 2 . Power 2 | . 1 . 1 . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 62 | 9 13 26 10 4 Power 12 | 1 2 6 3 . Engine 9 | 1 2 5 1 . Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 12 | 2 2 8 . . Treads . | . . . . . Leg 12 | 2 2 8 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 4 1 4 1 . Device 2 | . . 2 . . Storage 2 | 1 1 . . . Processor 4 | 1 . 2 1 . Hackware . | . . . . . Protection 2 | 2 . . . . Artifact . | . . . . . Weapon 28 | 2 8 8 6 4 Energy Gun 7 | 1 3 1 1 1 Energy Cannon 5 | . 1 3 1 . Ballistic Gun 10 | 1 2 2 3 2 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 5 | . 1 2 1 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 15 | . 1 2 2 10 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 2 | . . 1 . 1 Weapon 8 | . 1 1 2 4 Highest Loss Streak 10 | . 1 1 1 10 Average Slot Usage (%) 96 | . 96 97 96 80 Engine 18 | . 22 18 16 12 Core 2 | . . 1 7 6 Leg 20 | . 25 20 16 11 Device 6 | . . 10 8 7 Storage 9 | . 12 10 8 8 Processor 12 | . 12 10 16 16 Energy Gun 4 | . 10 3 1 2 Energy Cannon 4 | . . 7 6 . Ballistic Gun 10 | . 10 9 12 13 Launcher 1 | . 1 2 . . Special Weapon 2 | . . 4 1 . Naked Turns . | . . . . . Heaviest Build 46 | 13 32 41 46 46 Greatest Support 34 | 3 20 34 34 34 Greatest Overweight (x) 12 | 4 4 12 1 10 Average Overweight (x) 1 | 3 1 2 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 8 8 10 10 10 Average Carried 7 | 6 7 5 8 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 7 7 10 9 9 Class Distribution -------------------- 80% | Hacker-Mutant 10% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1706 | 248 239 499 469 251 Remotely . | . . . . . Salvage Created 2696 | . 428 1313 527 428 Parts 169 | . 28 81 34 26 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 62 | . 10 28 13 11 Guns 53 | . 10 19 13 11 Cannons 8 | . . 8 . . AOE 1 | . . 1 . . Classes Destroyed 7 | . 4 2 . 1 Worker 1 | . 1 . . . Builder 3 | . . 3 . . Watcher 10 | . 3 5 2 . Swarmer 13 | . 3 2 4 4 Grunt 36 | . 7 17 6 6 Duelist 1 | . . . . 1 Sentry 12 | . . 9 3 . Best Kill Streak 5 | . 5 4 4 5 Combat Bots Only 5 | . 4 4 4 5 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 2917 | . 397 829 376 1315 Core 776 | . 95 128 46 507 Absorbed by Shields . | . . . . . Core Remaining (%) 76 | 100 62 68 . . Volleys Fired 206 | . 39 75 54 38 Largest 3 | . 2 3 2 3 Hottest 147 | . 70 147 91 115 Shots Fired 377 | . 60 150 98 69 Gun 325 | . 60 101 95 69 Cannon 42 | . . 41 1 . Launcher 5 | . . 5 . . Special 5 | . . 3 2 . Kinetic 244 | . 39 71 83 51 Thermal 128 | . 21 74 15 18 Explosive 5 | . . 5 . . Electromagnetic . | . . . . . Robot Hit Streak 42 | . 17 35 42 25 Robot Miss Streak 2 | . 1 1 1 2 Penetration Max . | . . . . . Secondary Targets 9 | . 2 1 2 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 315 | . 51 123 82 59 Core Hits 128 | . 22 55 29 22 Critical Hits 2 | . . 1 . 1 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4470 | . 666 1861 1194 749 Guns 3672 | . 666 1084 1173 749 Cannons 582 | . . 561 21 . Explosions 144 | . . 144 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2598 | . 438 634 985 541 Thermal 1728 | . 228 1083 209 208 Explosive 144 | . . 144 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . 1 1 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Effects 18 | . 15 . 2 1 Message Errors 5 | . 5 . . . Heat Flow Errors 3 | . 3 . . . Energy Discharges 4 | . 3 . 1 . Data Loss (minor) 4 | . 4 . . . Targeting Errors 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage 12 | . . 12 . . Projectiles 12 | . . 12 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . 48 . . Shots 2 | . . 2 . . Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 535 | . 228 419 327 535 Average Temperature 122 | . 71 123 104 210 Received Heat Transfer 1665 | . 300 501 261 603 Effects 19 | . . 13 4 2 Shutdowns 5 | . . 4 . 1 Interference 10 | . . 7 3 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . . 1 Damage (major) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 4 . 1 Heat Transferred 3790 | . 643 2296 444 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 274 | . 124 258 160 274 Initial 74 | . . . . 74 Average 64 | . 48 84 67 167 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 93 | 100 100 87 100 69 Level 1 6 | . . 12 . 30 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 6 6 . Investigation 7 | . 3 3 1 . Extermination . | . . . . . Reinforcement 5 | . . 3 2 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 14 37 19 16 Peak Tracking Total 7 | . 5 5 4 7 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 12 | . 5 3 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . 3 . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 25 | . 11 8 6 . Terminals 14 | . 8 4 2 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 4 | . 2 1 1 . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . 1 . Total Hacks 74 | . 33 25 16 . Successful 60 | . 28 19 13 . Failed 14 | . 5 6 3 . Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 41 | . 23 12 6 . Fabricators . | . . . . . Repair Stations 11 | . 4 5 2 . Recycling Units 12 | . 6 2 4 . Scanalyzers 9 | . . 6 3 . Garrison Access 1 | . . . 1 . Terminal Hacks 30 | . 19 8 3 . Record 17 | . 12 3 2 . Prototype ID Bank 1 | . 1 . . . Machine Index 1 | . 1 . . . Terminal Index 1 | . . 1 . . Recycling Unit Index 1 | . 1 . . . Alert Level 1 | . . 1 . . Unreport Threat 3 | . 1 2 . . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . 1 . . . Recall Reinforcements 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 4 5 2 . Scan Component 5 | . 2 2 1 . Repair 4 | . 1 2 1 . Refit 2 | . 1 1 . . Recycling Unit Hacks 10 | . 5 1 4 . Recycle Component 1 | . . . 1 . Process 5 | . 2 . 3 . Report Inventory 3 | . 2 1 . . Retrieve Components 1 | . 1 . . . Scanalyzer 8 | . . 5 3 . Insert Component 4 | . . 3 1 . Analyze 4 | . . 2 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 11 6 2 . Full Trace Events 11 | . 6 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 2 1 . Time 110 | . 26 52 32 . Parts Recycled 1 | . . . 1 . Recycled Matter 477 | . 224 . 253 . Retrieved Matter . | . . . . . Retrieved Components 7 | . 7 . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 3 | . . 2 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 5959 | 908 1309 2413 1054 275 Spaces Moved 2909 | 380 779 1106 550 94 Core 450 | 380 28 36 . 6 Treads . | . . . . . Legs 2459 | . 751 1070 550 88 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 160 160 Average Speed 179 | 231 150 191 160 171 Slowest Speed 650 | 250 250 650 160 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 26 96 89 40 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 41 | . . 41 . . Melee . | . . . . . Projectile . | . . . . . AOE 41 | . . 41 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 3288 | 407 858 1253 625 145 Wait 6 | 5 . 1 . . Move 2906 | 379 778 1105 550 94 Hop . | . . . . . Pick Up 64 | 12 14 28 7 3 Fast Attach 3 | 2 1 . . . Attach 24 | 5 3 6 6 4 Detach 2 | . . . 1 1 Swap 35 | 2 9 20 4 . Drop 36 | 1 14 18 3 . Fire 206 | . 39 75 54 38 Melee . | . . . . . Ram 1 | 1 . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Identified exit to Materials 12 | -11/Scrapyard | Discovered exit to Materials (range 14) 909 | -11/Scrapyard | Entered Materials 909 | -10/Materials | Evolved 1 slot: Power x1 910 | -10/Materials | Build established: Hacker-Mutant 1182 | -10/Materials | Repaired Med. Laser? 1189 | -10/Materials | Identified exit to Mines 1189 | -10/Materials | Discovered exit to Mines (range 13) 1471 | -10/Materials | Identified exit to Materials 1471 | -10/Materials | Discovered exit to Materials (range 12) 1610 | -10/Materials | Discovered exit to Materials (range 12) 1948 | -10/Materials | Discovered exit to Mines (range 12) 2141 | -10/Materials | Discovered exit to Materials (range 13) 2218 | -10/Materials | Entered another Materials area 2218 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2405 | -9/Materials | Identified exit to Mines 2405 | -9/Materials | Discovered exit to Mines (range 9) 2729 | -9/Materials | Repaired Ion Engine 2755 | -9/Materials | Repaired Beam Cannon 3564 | -9/Materials | Identified exit to Materials 3564 | -9/Materials | Discovered exit to Materials (range 14) 4066 | -9/Materials | Build established: Scavenger-Gunner 4485 | -9/Materials | Discovered exit to Materials (range 5) 4511 | -9/Materials | Build established: Scavenger-Mutant 4631 | -9/Materials | Entered another Materials area 4631 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4899 | -8/Materials | Build established: Hacker-Mutant 5021 | -8/Materials | Identified exit to Factory 5021 | -8/Materials | Discovered exit to Factory (range 16) 5097 | -8/Materials | Repaired Hvy. Assault Rifle 5287 | -8/Materials | Garrison activated, responded to threat 5685 | -8/Materials | Identified exit to Garrison 5685 | -8/Materials | Entered Garrison 5724 | -8/Garrison | Triggered checkpoint 5876 | -8/Garrison | Triggered checkpoint 5876 | -8/Garrison | Triggered checkpoint 5935 | -8/Garrison | Core integrity fell below 50% 5947 | -8/Garrison | Core integrity fell below 20% 5960 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05926_ System corrupted: Hvy. Laser targeting data glitched. 05928_ Particle Gun melted. 05928_ G-47 Trooper destroyed. 05931_ Adv. Targeting Computer permanently disabled. 05931_ Overheating: Short circuit. 05932_ Slug penetrates Wall. 05932_ Hvy. Laser destroyed. 05935_ Penetrated by Slug. 05937_ Adv. Sensor Array destroyed. 05938_ Penetrated by Slug. 05941_ Acquired Lgt. Assault Rifle. 05941_ Penetrated by Slug. 05944_ Slug penetrates Wall. 05947_ Penetrated by Slug. 05949_ Lgt. Assault Rifle destroyed. 05950_ Penetrated by Slug. 05953_ Slug penetrates Wall. 05955_ Acquired Lgt. Assault Rifle. 05956_ Slug penetrates Wall. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????? #????????????? | | ??????????????????????## #???""## #????????????? | | ?????????????????????## ?? ?????????????? | | ??????????????????????^ ?? ??????????????? | | ??????????????????????^ =*? ? ???????????? | | ??????????????????????# =%#? #? #???????????? | | ????????????????????### =!## ## #???????????? | | ??????????????????### !%[ "???????????? | | ??????????????????? ; gY "???????????? | | ????????????????????# ????????????? | | ????????????????????# =%=%/ ? ??????????????? | | ??????????????????????#*%@#? #????#???????????? | | ????????????????#######%%*## ## #???????????? | | ????????? ;= #???????????? | | ????????????????####### #???????????? | | ##############????????# h #???????????? | | # != != #????????## ## ## ##???????????? | | # #### *### #?????????# #? #????????????????? | | # #??#[=*#?# #?????????# #??####????????????????? | | #??#####?# #?????????# #??????????????????????? | | #????????# #?????????# #??????????????????????? | | #????????# #?????????# #??????????????????????? | | # #????????# #?????????# #??????????????????????? | | # #?????#### ########### #??????????????????????? | | ###?????# = = #??????????????????????? | | ????????# * !%! #??????????????????????? | | ????????# ################??????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ??????### #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness I Spy Librarian Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed GhostControlSheargun Manual? 0 Play Time 01:32:00 Cumulative 2.9 hours Start 2021.10.22 @ 16:27:59 End 2021.10.22 @ 18:12:18 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97c76748-dbe3-49e8-9623-a9edca8c93c9