Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.02 @ 00:00:19

Player: ilja

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (24)      120
Value Destroyed (597)      597
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2357

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Signal Interpreter
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit
        Core Shielding
  Small Laser
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Matter Pod
           Signal Interpreter
  Hardened Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
     Small Storage Unit
           Core Shielding
     Small Laser
           Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Signal Interpreter
  Storage                  Large Matter Pod
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             25   | 6   8   10  1   
  Power                    4    | 2   1   1   .   
    Engine                 4    | 2   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   1   3   .   
    Treads                 5    | 2   1   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  3    | .   2   1   .   
    Device                 .    | .   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   4   5   1   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          4    | .   .   3   1   
    Ballistic Gun          5    | 2   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 11   | .   2   3   6   
  Power                    2    | .   .   1   1   
  Propulsion               5    | .   1   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      6    | .   2   3   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     80   | .   78  87  45  
  Engine                   15   | .   14  19  4   
  Treads                   22   | .   27  19  10  
  Storage                  7    | .   4   11  5   
  Processor                7    | .   3   11  9   
  Protection               2    | .   .   4   5   
  Energy Cannon            5    | .   .   9   6   
  Ballistic Gun            16   | .   22  12  6   
  Launcher                 2    | .   4   .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 7   12  23  19  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   .   5   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 2   5   5   5   
  Average Carried          3    | .   3   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 2   5   5   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Jun Mat Mat Mat 
Matter Collected           654  | 237 145 272 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            652  | .   301 333 18  
  Parts                    49   | .   15  31  3   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Combat Hostiles Destroyed  16   | .   6   9   1   
  Guns                     7    | .   2   5   .   
  Cannons                  5    | .   .   4   1   
  AOE                      4    | .   4   .   .   
Classes Destroyed          7    | .   5   2   .   
  Worker                   3    | .   3   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  3    | .   1   2   .   
  Swarmer                  6    | .   .   5   1   
  Grunt                    6    | .   6   .   .   
  Sentry                   4    | .   .   4   .   
Best Kill Streak           8    | .   8   3   1   
  Combat Bots Only         3    | .   2   3   1   
Max Kills in Single Turn   4    | .   4   2   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Jun  Mat  Mat  Mat  
Damage Taken               2193 | .    438  420  1335 
  Core                     741  | .    87   93   561  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  65   76   .    
Volleys Fired              44   | 1    16   22   5    
  Largest                  3    | 2    2    2    3    
  Hottest                  159  | 40   50   136  159  
Shots Fired                82   | 2    28   39   13   
  Gun                      52   | 2    25   20   5    
  Cannon                   27   | .    .    19   8    
  Launcher                 3    | .    3    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  52   | 2    25   20   5    
  Thermal                  27   | .    .    19   8    
  Explosive                3    | .    3    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    3    7    4    
  Robot Miss Streak        5    | 2    5    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           41   | .    11   23   7    
  Core Hits                29   | .    14   12   3    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1429 | .    918  359  152  
  Guns                     269  | .    95   111  63   
  Cannons                  329  | .    .    248  81   
  Explosions               823  | .    823  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  8    | .    .    .    8    
  Kinetic                  269  | .    95   111  63   
  Thermal                  903  | .    574  248  81   
  Explosive                249  | .    249  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    2    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            245  | .    245  .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               245  | .    245  .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      197  | .    194  .    3    
  Shots                    2    | .    2    .    .    
  Rammed                   8    | .    .    4    4    
Targets Rammed             8    | .    .    4    4    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        473  | .    12   275  473  
  Average Temperature      136  | .    6    101  253  
  Received Heat Transfer   798  | .    132  45   621  
  Effects                  3    | .    .    3    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1042 | .    450  444  148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Peak Influence             247  | .   208 247 144 
  Initial                  104  | .   .   87  104 
  Average                  101  | .   93  128 111 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         85   | 100 83  82  100 
  Level 1                  14   | .   16  17  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Distress Signals           4    | .   2   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   14  17  14  
  Peak Tracking Total      12   | .   4   4   12  
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Jun Mat Mat Mat 
Machines Disabled          8    | .   7   .   1   
  Max in Single Turn       6    | .   6   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   3   .   .   
  Successful               .    | .   .   .   .   
  Failed                   3    | .   3   .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Jun Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Jun Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Jun Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Jun Mat Mat Mat 
Turns Passed               1565 | 153 603 714 95  
Spaces Moved               898  | 93  344 370 91  
  Core                     96   | 7   .   21  68  
  Treads                   801  | 86  344 348 23  
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1    | .   .   1   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            154  | 151 160 168 81  
  Slowest Speed            300  | 160 160 300 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 4   41  31  13  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          38   | .   38  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      38   | .   38  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Jun Mat Mat Mat 
Total                      987  | 101 370 413 103 
  Wait                     .    | .   .   .   .   
  Move                     895  | 92  343 369 91  
  Hop                      .    | .   .   .   .   
  Pick Up                  7    | 2   3   2   .   
  Fast Attach              16   | 4   4   8   .   
  Attach                   3    | 1   .   1   1   
  Detach                   .    | .   .   .   .   
  Swap                     6    | 1   4   1   .   
  Drop                     8    | .   .   6   2   
  Fire                     44   | 1   16  22  5   
  Melee                    .    | .   .   .   .   
  Ram                      8    | .   .   4   4   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   34 | -11/Junkyard  | Discovered new exit (range 15)
  154 | -11/Junkyard  | Entered Materials
  307 | -10/Materials | Build established: Mutant
  647 | -10/Materials | Discovered new exit (range 8)
  732 | -10/Materials | Discovered new exit (range 15)
  754 | -10/Materials | Identified exit to Materials
  757 | -10/Materials | Entered another Materials area
  757 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1313 | -9/Materials  | Lost 3 parts (1p2n)
 1447 | -9/Materials  | Discovered new exit (range 15)
 1469 | -9/Materials  | Identified exit to Materials
 1471 | -9/Materials  | Entered another Materials area
 1471 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1536 | -8/Materials  | Core integrity fell below 50%
 1542 | -8/Materials  | Core integrity fell below 20%
 1559 | -8/Materials  | Lost 6 parts (1p2n1u2w)
 1566 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris. <x5>
S-10 Pest destroyed.
Lgt. Ion Engine destroyed.
K-01 Serf cleans the Garrison Access.
Processing Tank disabled.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
Adv. Beam Cannon destroyed.
Lgt. Treads destroyed.
Hrd. Light Armor Plating destroyed.
Critical hit (Burn: +37). <x2>
Lgt. Treads destroyed.
Adv. Beam Cannon destroyed.
Dropped Lrg. Matter Pod.
Dropped Hvy. Assault Rifle.
M-28 Smith repairs G-47 Trooper.
K-01 Serf cleans the Terminal. <x2>
K-01 Serf collects debris. <x2>
Slammed into K-01 Serf.
Slammed into S-10 Pest. <x3>

 Map 
-----
+----------------------------------------------------+
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| ????????????# """""  "" #  #????????               |
| ????????????# """""  T" #  #????????               |
| ????????????# """""  "" gg #????????               |
| ????????????#           #  #########               |
| ????????????#############gg#       #               |
| ???????????????#        #g #       #               |
| ???????????????#        # g#       #               |
| ???????????????#        #gg#       #               |
| ???????????????#       s#  #       #               |
| ???????????????#       %/@ + !!!   #               |
| ???????????????#       %#s # !!!   #               |
| ???????????????#        #  # !!    #               |
| ???????????????#        ####       #               |
| ???????????????#        #??#    !  #               |
| ???????????????##########??#       #               |
| ???????????????????????????# #######               |
| ???????????????????????????###??????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata

 Challenges 
------------
None

 Game 
------
Seed              DimensionalCargoHumpback
  Manual?         0
Play Time         00:18:23
  Cumulative      1.7 hours
  Start           2023.12.01 @ 23:42:46
  End             2023.12.02 @ 00:00:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b59191c-75b0-44c8-913b-82ddbca83302