Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 14:35:23 Player: Vectis Result: Destroyed by as-27077 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (167) 835 Value Destroyed (5434) 5434 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 12824 Bonus ------- High Alert Combat Kills 731 Follower Combat Kills 20 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -916 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Treading (185) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Armored Treads Improved Medium Treads > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Melee Analysis Suite Core Analyzer Microactuators Microactuators Zionite Heavy Carapace > --- WEAPON (3) ------- Ripper Ripper Makeshift Axe > --- INVENTORY (20) --- Deuterium Engine Makeshift Power Source Light Fission Core Zionite Light DM Reactor Armored Treads Zionite Composite Leg I Wheel Wheel High-capacity Matter Pod (200) Zionite Light Carapace Zionite Light Carapace Makeshift System Shield Skeleton Box Autogun Gauss Rifle Gauss Rifle Coil Gun Enhanced Gauss Cannon Missile Launcher Enhanced Flamer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Melee Analysis Suite Core Analyzer Microactuators Microactuators Zionite Light Carapace Zionite Heavy Carapace > --- WEAPON ----------- Ripper Ripper Makeshift Axe > --- INVENTORY -------- Deuterium Engine Makeshift Power Source Light Fission Core Zionite Light DM Reactor Armored Treads Zionite Composite Leg I Wheel Wheel High-capacity Matter Pod Zionite Light Carapace Zionite Light Carapace Makeshift System Shield Skeleton Box Autogun Gauss Rifle Gauss Rifle Coil Gun Enhanced Gauss Cannon Missile Launcher Enhanced Flamer [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Microactuators Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Precision Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 7 | . . . . . 3 2 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 172 | 7 13 . 1 5 18 11 2 3 . 4 73 1 1 23 10 Power 12 | 1 . . . . 1 1 . . . . 4 . 1 2 2 Engine 11 | 1 . . . . 1 1 . . . . 4 . 1 2 1 Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 27 | 3 2 . . . 4 1 . . . . 12 . . 3 2 Treads 8 | 1 . . . . 2 . . . . . . . . 3 2 Leg 6 | 2 2 . . . 2 . . . . . . . . . . Wheel 13 | . . . . . . 1 . . . . 12 . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 72 | 1 2 . 1 1 10 6 . 1 . . 32 1 . 12 5 Device 21 | . . . . . 2 . . 1 . . 13 1 . 4 . Storage 10 | 1 1 . 1 . 4 . . . . . 3 . . . . Processor 15 | . . . . . 1 3 . . . . 7 . . 4 . Hackware 2 | . . . . . . 1 . . . . 1 . . . . Protection 24 | . 1 . . 1 3 2 . . . . 8 . . 4 5 Artifact . | . . . . . . . . . . . . . . . . Weapon 61 | 2 9 . . 4 3 3 2 2 . 4 25 . . 6 1 Energy Gun 4 | . 3 . . 1 . . . . . . . . . . . Energy Cannon 4 | . 2 . . 1 1 . . . . . . . . . . Ballistic Gun 19 | 2 1 . . . 2 2 1 1 . 2 8 . . . . Ballistic Cannon 13 | . . . . . . 1 . . . . 12 . . . . Launcher 13 | . 3 . . 2 . . 1 1 . 2 4 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . 1 . . 6 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 2 . . . . 2 . . . 4 Parts Lost 33 | . 1 . . . . 1 . . . . 17 . 3 6 5 Power 6 | . . . . . . . . . . . 2 . 1 2 1 Propulsion 6 | . . . . . . . . . . . 5 . . . 1 Utility 14 | . . . . . . . . . . . 8 . 2 2 2 Weapon 7 | . 1 . . . . 1 . . . . 2 . . 2 1 Highest Loss Streak 6 | . 1 . . . . 1 . . . . 6 . 3 5 4 Average Slot Usage (%) 90 | . 96 100 100 100 87 86 84 83 84 84 90 93 84 92 94 Engine 7 | . 14 14 14 14 9 7 7 7 7 7 5 6 5 5 2 Treads 1 | . . . . . 9 . . . . . . . . 2 13 Leg 4 | . 28 28 28 28 8 7 . . . . . . . . . Wheel 6 | . . . . . . 3 7 7 7 7 10 13 13 10 . Device 6 | . . . . . 6 . . 6 7 7 8 13 8 8 15 Storage 10 | . 14 14 14 14 9 7 7 7 7 7 9 13 13 13 13 Processor 17 | . . . . . 4 17 23 23 23 23 26 13 13 14 17 Hackware 1 | . . . . . . 6 7 . . . 2 6 2 . . Protection 9 | . 10 14 14 14 12 11 7 7 7 7 5 6 6 16 8 Energy Gun 1 | . 7 14 14 13 7 . . . . . . . . . . Energy Cannon 1 | . 7 14 14 13 9 . . . . . . . . . . Ballistic Gun 10 | . 12 . . . 10 19 14 14 15 14 6 13 13 9 . Ballistic Cannon 5 | . . . . . . 2 7 7 7 7 11 6 6 4 . Slashing Weapon 1 | . . . . . . . . . . . . . . 4 18 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 20 20 44 48 143 143 126 128 128 130 142 112 110 118 97 Greatest Support 53 | 20 20 20 20 20 40 40 28 28 28 28 32 22 22 48 53 Greatest Overweight (x) 6 | . . . 2 2 3 5 4 4 4 4 6 5 4 5 2 Average Overweight (x) 3 | . . . . 2 2 3 4 4 4 4 3 4 4 4 1 Largest Inventory Capacity 40 | 6 10 8 12 12 40 24 24 24 24 24 32 20 20 20 20 Average Capacity 20 | 5 7 8 8 12 24 24 24 24 24 24 22 20 20 20 20 Most Carried 24 | 4 8 8 12 12 24 24 24 24 24 24 24 20 20 20 20 Average Carried 20 | 2 7 8 8 12 20 23 24 23 24 23 21 20 19 19 19 Final Capacity 24 | 6 8 8 12 12 24 24 24 24 24 24 20 20 20 20 20 Final Carried 24 | 4 8 8 12 12 23 24 24 24 24 24 20 20 19 20 20 Class Distribution -------------------- 54% | Hauler-Gunner 11% | Mutant 10% | Hauler-Tank 10% | Hauler-Mutant 3% | Scavenger-Gunner 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Data Miner Hauler-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Tank | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 6889 | 152 252 . 216 58 303 712 22 125 . 365 3700 344 304 279 57 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6862 | . 487 . . 17 103 600 28 7 . 218 3774 160 365 758 345 Parts 350 | . 23 . . 3 5 26 5 4 . 5 175 7 13 58 26 Haulers Intercepted 4 | . 1 . . . . . . . . . 3 . . . . Recyclers Shooed 15 | . 3 . . . 4 . . . . . 8 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 2 2 . 5 . 9 13 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 101 | . 8 . . 3 2 11 3 3 . 4 42 5 6 8 6 Melee 14 | . . . . . . . . . . . . . . 8 6 Guns 37 | . 1 . . . 2 8 . 1 . 2 16 3 4 . . Cannons 30 | . 2 . . . . 2 1 . . 2 20 1 2 . . AOE 20 | . 5 . . 3 . 1 2 2 . . 6 1 . . . Classes Destroyed 17 | . 4 . . 1 2 2 . . . . 4 . . 3 1 Worker 21 | . 1 . . 1 . . . . . . 19 . . . . Builder 6 | . . . . . . . . . . . 6 . . . . Hauler 4 | . 1 . . . . . . . . . 3 . . . . Recycler 16 | . 2 . . . . 1 . . . . 13 . . . . Operator 2 | . . . . . . . . . . . 2 . . . . Watcher 4 | . . . . . . . . . . . 4 . . . . Swarmer 19 | . . . . 3 . . 3 3 . . 7 3 . . . Grunt 35 | . 8 . . . . 4 . . . 3 12 2 6 . . Duelist 5 | . . . . . . 2 . . . . 3 . . . . Protector 1 | . . . . . . . . . . . 1 . . . . Sentry 10 | . . . . . 1 2 . . . 1 6 . . . . Hunter 7 | . . . . . 1 . . . . . 6 . . . . Programmer 10 | . . . . . . 3 . . . . 7 . . . . Zionite 11 | . . . . . . . . . . . . . . 11 . Z-Light 6 | . . . . . . . . . . . . . . . 6 Tinkerer 1 | . . . . . . . . . . . . . . 1 . Butcher 2 | . . . . . . . . . . . . . . 2 . Mutant 6 | . . . . . . . . . . . . . . 6 . Best Kill Streak 15 | . 5 . . 3 1 3 3 3 . 2 15 3 6 7 6 Combat Bots Only 8 | . 4 . . 3 1 3 3 3 . 2 8 3 6 4 6 Max Kills in Single Turn 3 | . 3 . . 1 1 1 2 2 . 1 3 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . 1 1 1 . . 2 1 . . . Melee 2 | . . . . . . . . . . . . . . 2 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 8518 | . 330 . . 101 446 424 29 103 . 155 3768 143 522 1304 1193 Core 1116 | . 138 . . 7 39 45 . . . . 570 16 90 114 97 Absorbed by Shields 708 | . . . . . . . . . . . 310 82 137 179 . Core Remaining (%) 81 | 100 . . . 42 92 . . . . 93 . . . . . Volleys Fired 356 | 6 29 . . 6 31 30 2 6 . 19 207 8 12 . . Largest 3 | 2 2 . . 1 3 3 3 3 . 3 3 3 3 . . Hottest 165 | 40 125 . . 30 165 104 112 112 . 104 154 115 115 . . Shots Fired 779 | 12 50 . . 6 42 90 6 16 . 38 459 24 35 1 . Gun 361 | 12 27 . . . 35 75 2 8 . 19 145 14 23 1 . Cannon 376 | . 17 . . . 7 15 2 5 . 10 298 10 12 . . Launcher 42 | . 6 . . 6 . . 2 3 . 9 16 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 693 | 12 12 . . . 30 90 4 13 . 29 443 24 35 1 . Thermal 44 | . 32 . . . 12 . . . . . . . . . . Explosive 42 | . 6 . . 6 . . 2 3 . 9 16 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 38 | 5 7 . . . 9 17 16 3 . 10 38 13 10 . . Robot Miss Streak 5 | 3 5 . . . 5 3 . 1 . 1 4 1 2 . . Penetration Max 1 | . . . . . . 1 . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 556 | 7 23 . . . 28 68 2 8 . 22 293 15 25 49 16 Core Hits 281 | 1 26 . . 5 6 23 5 6 . 9 144 6 12 26 12 Critical Hits 42 | . . . . . . 5 . . . 2 29 2 2 2 . Critical Kills 19 | . . . . . . 2 . . . 1 12 1 2 1 . Critical Parts Destroyed 23 | . . . . . . 3 . . . 1 17 1 . 1 . Melee Attacks 84 | . . . . . . . . . . . 3 . . 56 25 Impact . | . . . . . . . . . . . . . . . . Slashing 84 | . . . . . . . . . . . 3 . . 56 25 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . . 6 6 Damage Inflicted 17437 | 50 810 . . 234 354 1727 215 419 . 494 9582 316 613 2009 614 Guns 5866 | 50 186 . . . 279 1314 17 73 . 297 3046 220 384 . . Cannons 6238 | . 137 . . . 75 273 23 24 . 197 5184 96 229 . . Explosions 2651 | . 487 . . 234 . 140 175 322 . . 1293 . . . . Melee 2656 | . . . . . . . . . . . 33 . . 2009 614 Ramming 26 | . . . . . . . . . . . 26 . . . . Kinetic 11698 | 50 58 . . . 213 1587 40 97 . 494 8230 316 613 . . Thermal 802 | . 265 . . . 141 140 . . . . 256 . . . . Explosive 2173 | . 487 . . 234 . . 175 322 . . 955 . . . . Electromagnetic 82 | . . . . . . . . . . . 82 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2656 | . . . . . . . . . . . 33 . . 2009 614 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . 2 2 2 2 2 11 11 15 15 8 Average Corruption 4 | . . . . . . 1 2 2 2 2 3 11 13 8 8 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 187 | . . . . . . 4 . 4 3 7 78 30 20 18 23 Message Errors 38 | . . . . . . 1 . 1 1 1 12 6 5 3 8 Matter Fused 26 | . . . . . . . . . . . 14 2 4 3 3 Heat Flow Errors 16 | . . . . . . . . 1 . . 7 1 . 4 3 Energy Discharges 22 | . . . . . . 2 . 1 1 2 9 4 . . 3 Data Loss (minor) 19 | . . . . . . 1 . 1 1 3 5 2 1 2 3 Data Loss (major) 3 | . . . . . . . . . . . . . 2 . 1 Misfires 4 | . . . . . . . . . . . 1 2 . 1 . Misdirections 12 | . . . . . . . . . . . 2 7 1 2 . Targeting Errors 39 | . . . . . . . . . . 1 23 4 6 3 2 Weapon Failures 8 | . . . . . . . . . . . 5 2 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 388 | . . . . . . 14 . 68 . 26 225 1 7 44 3 Projectiles 163 | . . . . . . . . . . 26 129 1 7 . . Explosions 178 | . . . . . . 14 . 68 . . 96 . . . . Melee 47 | . . . . . . . . . . . . . . 44 3 Knockbacks 59 | . . . . . . 3 . . . 1 51 2 2 . . Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic 53 | . . . . . . 2 . . . 1 46 2 2 . . Secondary 5 | . . . . . . 1 . . . . 4 . . . . Self-Inflicted Damage 93 | . . . . 56 . . . . . . 37 . . . . Shots 3 | . . . . 2 . . . . . . 1 . . . . Rammed 4 | . . . . . . . . . . . 4 . . . . Targets Rammed 4 | . . . . . . . . . . . 4 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 421 | . 229 . . . 373 155 90 184 . 212 421 81 9 273 154 Average Temperature 95 | . 110 . . . 217 55 45 70 . 86 73 59 6 107 70 Received Heat Transfer 1533 | . 192 . . . 18 72 . . . 72 555 12 104 211 297 Effects 4 | . . . . . 1 . . . . 1 2 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . 3 . . . . . . . . . . Heat Transferred 1264 | . 666 . . . 298 150 . . . . 150 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1138 | . 222 . . 90 86 509 . . . . 1138 . . . . Average Influence 282 | . 94 . . 84 41 77 . . . . 472 . . . . Maximum Alert Level 4 | . 1 . . . . 2 . . . . 4 . . . . Low Security (%) 60 | 100 75 100 . 100 100 88 . . . . 33 . . . . Level 1 6 | . 24 . . . . 4 . . . . 6 . . . . Level 2 22 | . . . . . . 6 . . . . 39 . . . . Level 3 9 | . . . . . . . . . . . 18 . . . . Level 4 1 | . . . . . . . . . . . 2 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . . . . 4 . . . . 22 . . . . Investigation 3 | . . . . . . 1 . . . . 2 . . . . Extermination 8 | . . . . . . 2 . . . . 6 . . . . Reinforcement 7 | . . . . . . 1 . . . . 6 . . . . Assault 2 | . . . . . . . . . . . 2 . . . . Garrison 6 | . . . . . . . . . . . 6 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 152 | . 12 . . 4 5 16 3 4 . 6 61 6 8 20 7 Peak Tracking Total 6 | . 5 . . 4 2 3 3 4 . 4 6 3 5 6 6 Tactical Retreats 12 | . . . . . . . . . . 1 8 1 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 9 | . . . . . . . . . . . 9 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 5 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 16 | . . . . . . 5 . . . . 11 . . . . Max in Single Turn 4 | . . . . . . 4 . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 32 | . 4 . 2 . 4 5 . . 4 . 12 . . 1 . Terminals 15 | . 4 . . . 2 2 . . . . 7 . . . . Fabricators 4 | . . . . . . 1 . . . . 3 . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . Total Hacks 128 | . 12 . 6 . 22 27 . . 26 . 30 . . 5 . Successful 83 | . 7 . 6 . 12 21 . . 26 . 6 . . 5 . Failed 45 | . 5 . . . 10 6 . . . . 24 . . . . Catastrophic 6 | . . . . . 1 . . . . . 5 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 45 | . 6 . 1 . 10 7 . . . . 17 . . 4 . Terminals 51 | . 12 . . . 12 6 . . . . 21 . . . . Fabricators 14 | . . . . . . 10 . . . . 4 . . . . Repair Stations 6 | . . . . . . 2 . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . . . 9 9 . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . . Terminal Hacks 46 | . 4 . 6 . 2 1 . . 26 . 2 . . 5 . Record 16 | . . . 5 . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . . . . 6 . . . . 5 . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 6 . . . . 1 . . . . Load Schematic 3 | . . . . . . 3 . . . . . . . . . Build 4 | . . . . . . 3 . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 2 . . . . 2 . . . . Scan Component 2 | . . . . . . 1 . . . . 1 . . . . Repair 2 | . . . . . . 1 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 17 | . . . . . 8 9 . . . . . . . . . Insert Component 8 | . . . . . 4 4 . . . . . . . . . Analyze 9 | . . . . . 4 5 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 2 3 . . . . 1 . . . . Terminals 8 | . 3 . . . 2 2 . . . . 1 . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . Botnet 5 | . 2 . . . 1 1 . . . . 1 . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 . . . 4 3 . . . . 11 . . . . Full Trace Events 3 | . . . . . . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 4 3 . . 6 . . . . 5 . Parts Built 7 | . . . . . . 5 . . . . 2 . . . . Matter 694 | . . . . . . 482 . . . . 212 . . . . Time 252 | . . . . . . 199 . . . . 53 . . . . Total Part Build Rating 30 | . . . . . . 18 . . . . 12 . . . . Parts Repaired 2 | . . . . . . 1 . . . . 1 . . . . Time 72 | . . . . . . 44 . . . . 28 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 4 3 . . . . . . . . . Part Schematics Acquired 7 | . . . . . 4 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 94 | . . . . . . . . . . 94 . . . . . Highest-Rated Ally 94 | . . . . . . . . . . 94 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . 5 . . . . . Total Damage 185 | . . . . . . . . . . 185 . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 1 . . . . 1 1 1 . Drone Launches 2 | . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 12135 | 85 383 36 559 328 666 1793 227 478 108 794 3660 485 330 1579 624 Spaces Moved 6661 | 51 211 31 433 172 254 824 156 322 78 378 1890 345 217 1003 296 Core 9 | 9 . . . . . . . . . . . . . . . Treads 587 | . . . . . 153 . . . . . . . . 138 296 Legs 1367 | 42 211 31 433 172 101 377 . . . . . . . . . Wheels 4698 | . . . . . . 447 156 322 78 378 1890 345 217 865 . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 180 190 140 140 140 140 140 110 125 125 125 180 Average Speed 145 | 107 120 120 127 180 206 178 140 140 140 140 131 131 125 141 192 Slowest Speed 220 | 120 120 120 180 180 220 220 140 140 140 140 160 135 125 205 205 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . 1 . . Exploration Rate (%) 46 | 5 38 12 88 52 29 16 37 60 68 49 46 64 41 85 51 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 6 | . . . 1 . . . . . 1 . . . . 4 . Known Exits Taken 3 | . . . . 1 . 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . . 1 . . . 3 . 1 . 2 . 3 . Spaces Dug 46 | . . . . 10 . . . 6 . . 28 . . . 2 Terrain Destroyed 597 | . 16 . . 40 1 49 19 14 . 138 293 9 16 . 2 Melee 2 | . . . . . . . . . . . . . . . 2 Projectile 143 | . . . . . 1 2 1 4 . 4 106 9 16 . . AOE 452 | . 16 . . 40 . 47 18 10 . 134 187 . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 8416 | 67 291 30 443 183 363 1094 159 337 77 608 2681 359 249 1134 341 Wait 893 | . 24 . 2 . 14 179 . 1 . 206 395 5 20 42 5 Move 6645 | 50 210 30 432 171 253 823 155 321 77 377 1889 344 215 1002 296 Hop . | . . . . . . . . . . . . . . . . Pick Up 126 | 3 7 . 5 . 25 23 . 3 . 1 44 . . 10 5 Fast Attach 86 | 7 4 . . 1 8 9 . . . . 42 1 . 9 5 Attach 42 | . 1 . . . 5 3 . 1 . . 19 . 1 7 5 Detach 10 | 1 1 . . . 3 . . . . . 4 . . 1 . Swap 45 | . 8 . 1 4 5 . 2 2 . 4 12 . . 7 . Drop 131 | . 7 . 3 1 19 27 . 3 . 1 54 1 . 8 7 Fire 356 | 6 29 . . 6 31 30 2 6 . 19 207 8 12 . . Melee 68 | . . . . . . . . . . . 3 . . 47 18 Ram 4 | . . . . . . . . . . . 4 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 8 . 1 . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Discovered new exit (range 15) 331 | -10/Materials | Build established: Mutant 356 | -10/Materials | Core integrity fell below 50% 399 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Entered Mines 499 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 501 | -10/Mines | Discovered new exit (range 5) 505 | -10/Mines | Entered Exiles 534 | -10/Exiles | Met 8R-AWN 556 | -10/Exiles | Met EX-HEX 595 | -10/Exiles | Met EX-BIN 609 | -10/Exiles | Aligned with FarCom system 610 | -10/Exiles | Given EX-Vault access code 637 | -10/Exiles | Opened EX-Vault 650 | -10/Exiles | Found Skeleton Box 675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 753 | -10/Exiles | Met EX-DEC 777 | -10/Exiles | Visited The Gauntlet 934 | -10/Exiles | Learned location of Zion (-6) 1046 | -10/Exiles | Discovered new exit (range 12) 1064 | -10/Exiles | Left Exiles lab with Skeleton Box 1064 | -10/Exiles | Entered Mines 1212 | -9/Mines | Identified exit to Materials 1392 | -9/Mines | Entered Materials 1392 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1696 | -8/Materials | Build established: Hauler-Skirmisher 2029 | -8/Materials | Discovered new exit (range 13) 2058 | -8/Materials | Entered Factory 2058 | -7/Factory | Evolved 2 slots: Utility x2 2227 | -7/Factory | Discovered new exit (range 11) 2411 | -7/Factory | Build established: Hauler-Gunner 2543 | -7/Factory | Repaired Med. Reactive Plating 2591 | -7/Factory | Identified exit to Storage 2591 | -7/Factory | Identified exit to Lower Caves 3152 | -7/Factory | Fabricated Axe (x2) 3197 | -7/Factory | Fabricated Microactuators (x2) 3251 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x1) 3651 | -7/Factory | Local fabrication network quarantined 3851 | -7/Factory | Entered Lower Caves 4004 | -7/Lower Caves | Learned Factory stockpile data 4069 | -7/Lower Caves | Discovered new exit (range 8) 4078 | -7/Lower Caves | Entered another Lower Caves area 4084 | -7/Lower Caves | Encountered a Warlord checkpoint 4520 | -7/Lower Caves | Discovered new exit (range 2) 4556 | -7/Lower Caves | Entered Data Miner 4556 | -7/Data Miner | Discovered new exit (range 6) 4583 | -7/Data Miner | Met Data Miner 4612 | -7/Data Miner | Learned location of Section 7 (-2) 4612 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4632 | -7/Data Miner | Received God Mode back door access code from Data Miner 4664 | -7/Data Miner | Entered Proximity Caves 4803 | -6/Proximity Caves | Spotted B-75 Beast 4805 | -6/Proximity Caves | Escorted by Enhanced Grunt 4866 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5243 | -6/Proximity Caves | Discovered new exit (range 5) 5433 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5458 | -6/Proximity Caves | Entered Factory 5458 | -6/Factory | Evolved 2 slots: Utility x2 6316 | -6/Factory | Garrison activated, responded to threat 6627 | -6/Factory | Garrison activated, responded to threat 6741 | -6/Factory | Destroyed 8 combat bots 7506 | -6/Factory | Found Exp. Targeting Computer 7579 | -6/Factory | Discovered new exit (range 15) 7643 | -6/Factory | Fabricated Enh. Gauss Cannon (x2) 7869 | -6/Factory | Identified exit to Lower Caves 8157 | -6/Factory | Crushed by falling debris 8188 | -6/Factory | Lost 3 parts (3u) 8258 | -6/Factory | First assault squad dispatched 8389 | -6/Factory | Lost 3 parts (1n2u) 8399 | -6/Factory | System corruption reached 10% 8403 | -6/Factory | Incoming assault squad redirected 8449 | -6/Factory | Lost 6 parts (1p2n2u1w) 8490 | -6/Factory | Core integrity fell below 50% 8536 | -6/Factory | Lost 4 parts (1p2n1w) 8720 | -6/Factory | Build established: Scavenger-Gunner 8907 | -6/Factory | Found Hvy. Insulated Plating 8983 | -6/Factory | Incoming assault squad redirected 9096 | -6/Factory | Repaired Enh. Gauss Cannon 9118 | -6/Factory | Entered Lower Caves 9188 | -6/Lower Caves | Encountered a Warlord checkpoint 9197 | -6/Lower Caves | Learned Factory security intel 9402 | -6/Lower Caves | Build established: Hauler-Gunner 9582 | -6/Lower Caves | Discovered new exit (range 8) 9603 | -6/Lower Caves | Entered another Lower Caves area 9620 | -6/Lower Caves | Discovered new exit (range 14) 9725 | -6/Lower Caves | Crushed by falling debris 9756 | -6/Lower Caves | Lost 3 parts (1p2u) 9812 | -6/Lower Caves | Spotted B-75 Beast 9872 | -6/Lower Caves | Learned Factory garrison access intel 9926 | -6/Lower Caves | Discovered new exit (range 5) 9933 | -6/Lower Caves | Entered Zion 9972 | -6/Zion | Visited the Megawrench Repair Shop 9990 | -6/Zion | Megawrench repaired 9 parts 10078 | -6/Zion | System corruption cleaned by Quarantine Array 10126 | -6/Zion | Learned location of Quarantine (-3) 10376 | -6/Zion | Rebuked by Imprinter 10428 | -6/Zion | Learned 8 Factory zone layouts 10467 | -6/Zion | Build established: Hauler-Tank 11142 | -6/Zion | Destroyed Imprinter 11143 | -6/Zion | Extracted access codes from Imprinter's data core 11143 | -6/Zion | Attacked by Zionites 11161 | -6/Zion | Core integrity fell below 20% 11323 | -6/Zion | Lost 5 parts (1p2u2w) 11442 | -6/Zion | Opened final containment barrier to the Deep Caves 11508 | -6/Zion | Discovered new exit (range 3) 11508 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11512 | -6/Zion | Entered Deep Caves 11692 | -6/Deep Caves | Build established: Derelict-Mutant 11752 | -6/Deep Caves | Found Prototype Protection 11752 | -6/Deep Caves | Identified Zio. Heavy Carapace 11824 | -6/Deep Caves | Found Prototype Protection 11824 | -6/Deep Caves | Identified Zio. Weapon Casing 11837 | -6/Deep Caves | Lost 4 parts (1p1n1u1w) 11888 | -6/Deep Caves | Found Zio. Heavy Carapace 12099 | -6/Deep Caves | Build established: Scavenger-Mutant 12120 | -6/Deep Caves | Spotted as-27077 12136 | -6/Deep Caves | Destroyed by as-27077 with Assembled Focal Cannon Last Messages --------------- 11879_ Dropped Zio. Weapon Casing. 11888_ Acquired Zio. Heavy Carapace. 11894_ Acquired Zio. Light Carapace. 11896_ Discarded Imp. Melee Analysis Suite. 11902_ Acquired Zio. Light Carapace. 11905_ S15AAYCOIBO6YW=WYB4ET 11905_ Acquired Zio. Light Carapace. 11906_ Dropped Imp. Treads. 11911_ Acquired Prototype Leg. 11933_ System corrupted: Energy discharge (-37). 11949_ System corrupted: Energy discharge (-39). 11970_ |MGJYHWD<3J1S6 WNTAP%#BUQXB||F 12098_ System corrupted: Heat flow error (+168). 12121_ as-27077: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 12136_ System corrupted: Matter fused (-7). 12136_ Zio. Light Carapace destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ###?????????????????? | | ??????????????? ????? ???????????????? | | ????????????? [ #???? ??????????????? | | ?????????? ##???# ????????????? | | ???????? #??## ????????????? | | ?????? ! #?## ????????????? | | ?????? * [[ #?# ?????????????? | | ????? * #?# #??????????????? | | ????? ! [ #?# #???????????????? | | ???? #?# #????????????????? | | ???? * [ #?# #?????????????????? | | ???? [ [ ##?# #?????????????????? | | ??? ! ! #?# ##????????????????? | | ??? ! ! #?# ###########??????? | | ?? ! #?# ##?????? | | ?? ! #### #?????? | | ?? ! @ ##### #?????? | | ???" ##???### ##?????? | | ?? #??????## #??????? | | ??? ########???????### #??????? | | ??? #????????????????# #??????? | | ???? ##????????????????# #??????? | | ???? # # #?????????????????# ######## | | ???? #### ## ## ##?????????????????# | | ????? #????# ?# ?###??????????????????# | | ????? ??????#??# ??????????????????????########### | | ????????????????#????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Heat Shielding 200 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 30 Weapon Shielding 100 Melee Speed Boost 40 Evasion (%) 40 Targeting Accuracy 36 Melee Accuracy 14 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -8/Materials | Scanalyzed Humpback | -8/Materials | Scanalyzed Med. Reactive Plating | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Axe | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Microactuators | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Axe | x2 | -7/Factory Microactuators | x2 | -7/Factory Imp. Melee Analysis Suite | x1 | -7/Factory Enh. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Monster Challenges ------------ None Game ------ Seed SkeletonLightBlade Manual? 0 Play Time 02:11:44 Cumulative 49.4 hours Start 2020.05.21 @ 11:51:39 End 2020.05.21 @ 14:35:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 52 Gallery% 51 Achievement% 46 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 397bc27c-af22-4585-be30-c6213f108ae8