Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 11:28:03 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (47) 235 Value Destroyed (2899) 2899 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1629) 1629 TOTAL SCORE: 12723 Bonus ------- Triggered High Security 500 High Alert Combat Kills 383 Follower Combat Kills 546 Entered Garrisons 200 Cogmind --------- Core Integrity 1484/1600 Matter 180/300 Energy 260/260 System Corruption 3% Temperature Cool (0) Movement Flying (20) Location -1/Command Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Field Propulsion Array Field Propulsion Array Q-thruster Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY (10) ----- Experimental Cooling System Gravity Neutralizer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Centrium Light Armor Plating Centrium Medium Armor Plating Graphene Brace > --- WEAPON (4) ------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Nuclear Pulse Array Advanced Targeting Computer Long-range Tractor Beam Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Field Propulsion Array Field Propulsion Array Q-thruster Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Cooling System Gravity Neutralizer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Improved Weapon Cycler Centrium Light Armor Plating Centrium Medium Armor Plating Graphene Brace > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Long-range Tractor Beam Hypervelocity Gauss Rifle [Rating: 181] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Advanced Target Analyzer Device Gravity Neutralizer Storage Medium Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Centrium Light Armor Plating Weapon Hypervelocity Gauss Rifle Ballistic Gun Hypervelocity Gauss Rifle Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 2 . . . 4 . . 2 2 2 2 2 . Power 2 | . . . . . . . . 1 . . . . 1 . . . Propulsion 6 | . . . 2 1 . . . 1 . . . 2 . . . . Utility 8 | . . . . 1 . . . 1 . . 2 . 1 1 2 . Weapon 2 | . . . . . . . . 1 . . . . . 1 . . Parts Attached 78 | . 2 4 4 6 15 . . 4 9 2 7 2 13 6 4 . Power 16 | . . 1 . 1 4 . . 1 3 . . 1 1 3 1 . Engine 7 | . . 1 . . 4 . . 1 1 . . . . . . . Core 3 | . . . . 1 . . . . 1 . . 1 . . . . Reactor 6 | . . . . . . . . . 1 . . . 1 3 1 . Propulsion 24 | . 2 2 . 4 5 . . 1 1 1 1 1 4 2 . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 24 | . 2 2 . 4 5 . . 1 1 1 1 1 4 2 . . Utility 25 | . . . 2 1 3 . . 1 3 . 5 . 6 1 3 . Device 13 | . . . 1 . 2 . . . 2 . 3 . 3 . 2 . Storage 1 | . . . 1 . . . . . . . . . . . . . Processor 7 | . . . . . . . . . 1 . 2 . 2 1 1 . Hackware 1 | . . . . . . . . 1 . . . . . . . . Protection 3 | . . . . 1 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 13 | . . 1 2 . 3 . . 1 2 1 1 . 2 . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . . . . . 2 . . . 2 . 1 . 2 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . 1 . 1 . . . . . . Unidentified Prototypes 13 | . . . . 1 5 . . . . 1 1 . 3 1 1 . Parts Lost 3 | . . . . . . . . . . . . . 1 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . 1 . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . . . . . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 7 | . 1 3 3 6 9 10 10 10 9 9 5 4 4 4 3 4 Power . | . . . . . 2 2 1 . . . . . . . . . Propulsion 2 | . 1 3 2 3 3 3 3 3 3 2 2 2 1 1 1 1 Utility 2 | . . . . 1 2 4 4 6 4 3 . . . 1 1 2 Weapon 1 | . . . . 1 1 1 . . 2 3 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 20 | . . . . 1 6 . . . 6 2 . . . 2 . 3 Power . | . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . 1 2 . . . . 1 . . . . . 1 Utility 15 | . . . . . 4 . . . 6 1 . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 2 32 92 94 89 100 100 93 95 97 99 94 86 89 91 92 Engine 3 | . . 11 11 1 8 9 9 11 4 . . . . . . . Core 2 | . . . . 7 . . . . 3 6 5 5 4 . . . Reactor 4 | . . . . . . . . . 3 6 5 5 7 12 12 12 Flight 35 | . 2 13 43 44 45 45 45 38 40 40 35 36 27 24 24 24 Device 12 | . . . 9 9 9 9 9 6 11 13 19 15 14 13 15 16 Storage 4 | . . . 7 9 9 9 9 6 6 6 . . . . . . Processor 5 | . . . . . . . . . 4 6 8 10 12 13 16 16 Protection 4 | . . . . 7 9 9 9 6 1 . 4 5 3 7 8 8 Ballistic Gun 9 | . . . . . 2 . . . 10 13 16 14 14 17 16 16 Launcher 2 | . . 6 20 15 2 9 9 6 1 . . . . . . . Slashing Weapon 1 | . . . . . 3 9 9 6 1 . . . . . . . Peak Build Rating 181 | . 2 5 12 23 46 43 44 57 73 75 95 106 142 163 181 180 Average Rating 77 | . . 2 11 21 27 43 43 55 66 72 92 104 128 157 179 179 On Entrance 62 | . . . 5 12 22 43 43 44 57 70 75 92 106 142 163 180 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns 50 | . 35 15 . . . . . . . . . . . . . . Heaviest Build 75 | . . 7 20 22 25 25 25 31 44 43 47 49 66 75 73 72 Greatest Support 76 | 3 8 8 20 23 37 25 25 31 43 43 43 58 76 76 73 73 Greatest Overweight (x) 1 | . . . . . 1 . . . 1 . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Average Capacity 7 | 5 5 5 8 10 10 10 10 10 10 10 5 5 5 5 5 5 Most Carried 10 | . 4 5 6 9 10 10 10 10 10 10 10 5 5 5 5 5 Average Carried 7 | . 2 3 3 6 9 10 9 9 9 9 4 4 4 4 4 5 Final Capacity 10 | 5 5 5 10 10 10 10 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | . 4 2 6 9 10 10 10 10 10 10 5 5 5 5 5 5 Class Distribution -------------------- 50% | Sprinter 36% | Commander-Sprinter 7% | Scavenger-Sprinter 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Sprinter | -6/Factory Commander-Sprinter | -6/Garrison Commander-Sprinter | -6/Factory Commander-Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Scavenger-Sprinter | -1/Access Scavenger-Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Matter Collected 2453 | 199 . 70 . . 429 10 10 27 . 363 415 90 280 277 283 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2631 | . . 72 132 . 150 . . 27 18 292 557 157 308 277 506 135 Parts 167 | . . 1 17 . 12 . . 4 . 17 27 2 25 19 30 13 Haulers Intercepted 3 | . . . 2 . . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 25 | . . 2 2 . . . . . . 4 5 . 3 3 4 2 Guns 21 | . . . . . . . . . . 4 5 . 3 3 4 2 AOE 4 | . . 2 2 . . . . . . . . . . . . . Classes Destroyed 11 | . . 1 2 . 2 . . . . 2 3 . 1 . . . Worker 2 | . . . . . . . . . . . 1 . . . . 1 Builder 2 | . . . 1 . 1 . . . . . . . . . . . Hauler 3 | . . . 2 . . . . . . . 1 . . . . . Recycler 3 | . . . . . 2 . . . . . . 1 . . . . Operator 5 | . . . . . 1 . . 1 . 2 . . . . 1 . Watcher 7 | . . . . . . . . . . . 2 . 2 1 2 . Swarmer 2 | . . . . . . . . . . 1 . . . . . 1 Grunt 10 | . . 2 2 . . . . . . 2 1 . . 1 2 . Sentry 3 | . . . . . . . . . . 1 1 . . . 1 . Hunter 3 | . . . . . . . . . . . 3 . . . . . Programmer 7 | . . . . . . . . . . . . . 3 2 1 1 Best Kill Streak 3 | . . 2 3 . 2 . . 1 . 2 3 1 2 3 3 3 Combat Bots Only 3 | . . 2 2 . . . . . . 2 3 . 2 2 3 2 Max Kills in Single Turn 3 | . . 2 3 . 1 . . 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Hostile Shots Fired 206 | . 13 13 12 8 11 . . . . 3 11 . 48 4 34 49 Missed 107 | . 5 8 4 4 6 . . . . 2 2 . 31 3 20 22 Hits 99 | . 8 5 8 4 5 . . . . 1 9 . 17 1 14 27 Projectile 99 | . 8 5 8 4 5 . . . . 1 9 . 17 1 14 27 Critical Strikes 4 | . . . . . 1 . . . . . 1 . . . . 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . . . . . . . . . 1 . . . Damage Taken 1961 | . 64 75 104 56 75 . . . 42 10 208 . 384 24 415 504 Core 427 | . 64 75 43 . 15 . . . . . 23 . 67 24 76 40 Absorbed by Shields 49 | . . . . . . . . . 39 10 . . . . . . Regen/Repaired (Parts) 164 | . . . . . . . . . . 154 10 . . . . . Core Remaining (%) 91 | 100 . 44 89 . . . 97 . . 100 97 100 94 98 . . Volleys Fired 93 | . . 1 3 . 2 . . . 11 15 21 2 16 5 12 5 Largest 4 | . . 1 2 . 1 . . . 1 2 3 3 3 4 4 4 Hottest 132 | . . 33 63 . 23 . . . 33 66 99 99 99 132 132 132 Shots Fired 245 | . . 1 5 . 2 . . . 11 30 63 6 39 20 48 20 Gun 234 | . . . . . 2 . . . 6 30 63 6 39 20 48 20 Cannon . | . . . . . . . . . . . . . . . . . Launcher 11 | . . 1 5 . . . . . 5 . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 234 | . . . . . 2 . . . 6 30 63 6 39 20 48 20 Thermal . | . . . . . . . . . . . . . . . . . Explosive 11 | . . 1 5 . . . . . 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | . . 1 . . 1 . . . . 7 15 3 8 5 8 5 Robot Miss Streak 5 | . . . 4 . 1 . . . . 2 3 1 4 2 3 5 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 150 | . . 1 . . 9 1 . 1 11 21 37 3 19 12 27 8 Core Hits 79 | . . 2 10 . 3 . . 1 . 15 16 1 7 6 12 6 Critical Kills 34 | . . . . . . . . . . 6 8 1 5 4 7 3 Critical Parts Destroyed 26 | . . . . . . . . . . 1 9 1 5 1 6 3 Critical Strikes 62 | . . . . . 1 . . . . 7 17 2 10 5 14 6 Destroy 61 | . . . . . . . . . . 7 17 2 10 5 14 6 Sever 1 | . . . . . 1 . . . . . . . . . . . Melee Attacks 28 | . . . . . 12 2 . 1 12 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 17 | . . . . . 12 2 . 1 2 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 4 1 . . 9 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1968 | . 1 66 272 . 455 69 . 51 118 136 263 19 140 87 200 91 Guns 950 | . . . . . 14 . . . . 136 263 19 140 87 200 91 Cannons . | . . . . . . . . . . . . . . . . . Explosions 369 | . . 66 272 . . . . . 31 . . . . . . . Melee 648 | . . . . . 441 69 . 51 87 . . . . . . . Ramming 1 | . 1 . . . . . . . . . . . . . . . Kinetic 950 | . . . . . 14 . . . . 136 263 19 140 87 200 91 Thermal . | . . . . . . . . . . . . . . . . . Explosive 369 | . . 66 272 . . . . . 31 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 648 | . . . . . 441 69 . 51 87 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . . . . 2 1 2 3 Average Corruption 1 | . . . . . . . . . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 164 | . . . . . 73 44 . . 47 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 164 | . . . . . 73 44 . . 47 . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . . . . . . . . 74 . Shots 1 | . . . . . . . . . . . . . . . 1 . Rammed 1 | . 1 . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 112 | . . . 18 15 51 . . . 21 13 66 112 102 81 100 78 Average Temperature 29 | . . . 7 7 6 . . . 11 7 22 47 35 41 38 41 Received Heat Transfer 208 | . . 42 36 9 63 . . . . 4 27 . . . 27 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Maximum Alert Level 5 | . . . . . . . . . 2 4 5 4 2 1 2 1 Low Security (%) 33 | 100 100 100 100 100 100 100 . 100 16 . . . . . 50 . Level 1 26 | . . . . . . . . . 66 15 . . . 100 38 100 Level 2 16 | . . . . . . . . . 17 36 8 . 100 . 10 . Level 3 12 | . . . . . . . . . . 38 33 80 . . . . Level 4 8 | . . . . . . . . . . 10 44 20 . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security 1 | . . . . . . . . . . . 13 . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1726 | . . 53 159 66 69 26 . 5 464 1161 1726 1100 585 328 519 395 Initial 1100 | . . . . 66 10 26 . . . 243 556 1100 543 328 156 325 Average 444 | . . 18 55 47 17 8 . 2 305 673 1205 1080 528 278 245 343 Influence Increases 4436 | . . 83 199 . 201 . . 9 464 1172 1496 5 162 92 473 80 Destroy 0b10 Robot/C 1180 | . . 40 40 . . . . . . 360 500 . 60 60 80 40 Destroy 0b10 Robot/NC 220 | . . . 15 . 20 . . 5 15 50 75 5 10 5 15 5 Destroy Leader 288 | . . 10 4 . . . . . . 82 102 . 34 12 24 20 Allied During Kill 404 | . . . . . . . . . 3 246 155 . . . . . Successful Hack 222 | . . . 18 . 16 . . 4 19 66 3 . 24 . 72 . Disable Machine 480 | . . . 15 . 30 . . . . 105 315 . . . 15 . Anti-Garrison Action 350 | . . . . . . . . . 350 . . . . . . . Destroy Structure 467 | . . 3 32 . . . . . 77 53 256 . 4 . 42 . Partial Spotted 195 | . . . 15 . 45 . . . . 30 15 . 15 15 60 . Lose Combat Pursuer 630 | . . 30 60 . 90 . . . . 180 75 . 15 . 165 15 Influence Decreases 4326 | . . 80 43 133 158 69 . 9 . 499 927 941 612 417 224 214 Entered New Map 2865 | . . . 3 93 16 43 . . . 221 581 871 492 257 104 184 Time Decay 1311 | . . 80 40 40 142 26 . 9 . 278 246 50 110 160 120 10 Lost Part 30 | . . . . . . . . . . . . . 10 . . 20 Lost Ally 120 | . . . . . . . . . . . 100 20 . . . . Squads Dispatched 17 | . . . . . 4 . . . . 4 2 . 1 3 3 . Investigation 5 | . . . . . 2 . . . . 2 . . . . 1 . Extermination 7 | . . . . . . . . . . 1 1 . 1 2 2 . Reinforcement 3 | . . . . . 1 . . . . 1 1 . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Distress Signals 9 | . 2 . . . 2 . . . . . 3 . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 144 | . 11 4 8 3 29 . . 1 . 23 17 . 9 5 25 9 Peak Tracking Total 13 | . 11 2 5 4 6 . . . . 6 6 . 5 2 13 10 Tactical Retreats 19 | . . 1 2 . 4 . . . . 6 2 . 1 . 2 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Traps Triggered 1 | . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Machines Disabled 35 | . . . 1 . 2 . . . 3 7 21 . . . 1 . Max in Single Turn 2 | . . . 1 . 1 . . . 1 2 1 . . . 1 . Garrison Relay 2 | . . . . . . . . . 2 . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Machines Accessed 53 | . 1 . 3 1 6 6 . 3 2 8 6 2 2 10 3 . Terminals 32 | . 1 . 2 1 5 5 . 2 2 4 1 . . 6 3 . Fabricators 3 | . . . . . . . . . . . . 2 1 . . . Repair Stations 5 | . . . . . . . . . . 2 2 . . 1 . . Recycling Units 6 | . . . . . 1 1 . . . 2 1 . . 1 . . Scanalyzers 4 | . . . 1 . . . . . . . 1 . 1 1 . . Garrison Access 3 | . . . . . . . . 1 . . 1 . . 1 . . Total Hacks 96 | . 1 . 6 3 12 9 . 6 3 20 10 6 2 13 5 . Successful 39 | . . . 4 1 5 5 . 2 2 9 4 2 1 1 3 . Failed 56 | . 1 . 1 2 7 4 . 4 1 11 6 4 1 12 2 . Catastrophic 10 | . 1 . . 1 . 1 . . . 1 . . 1 5 . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 32 | . 1 . 2 . 5 5 . 5 . 6 . . . 6 2 . Terminals 59 | . 1 . 3 3 10 8 . 5 3 11 2 . . 8 5 . Fabricators 7 | . . . . . . . . . . . . 6 1 . . . Repair Stations 11 | . . . . . . . . . . 7 3 . . 1 . . Recycling Units 8 | . . . . . 2 1 . . . 2 1 . . 2 . . Scanalyzers 7 | . . . 3 . . . . . . . 2 . 1 1 . . Garrison Access 4 | . . . . . . . . 1 . . 2 . . 1 . . Terminal Hacks 7 | . . . 1 1 1 . . . 2 1 . . . . 1 . Open Door 2 | . . . . . 1 . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Network Status 2 | . . . . . . . . . . . . 2 . . . . Repair Station Hacks 6 | . . . . . . . . . . 4 2 . . . . . Scan Component 3 | . . . . . . . . . . 2 1 . . . . . Repair 3 | . . . . . . . . . . 2 1 . . . . . Recycling Unit Hacks 6 | . . . . . 1 1 . . . 2 1 . . 1 . . Retrieve Components 6 | . . . . . 1 1 . . . 2 1 . . 1 . . Scanalyzer 4 | . . . 2 . . . . . . . 1 . 1 . . . Retrieve Study 4 | . . . 2 . . . . . . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 13 | . . . 1 . 3 4 . 1 . 2 . . . . 2 . Terminals 13 | . . . 1 . 3 4 . 1 . 2 . . . . 2 . Assimilate 1 | . . . . . . . . . . 1 . . . . . . Botnet 12 | . . . 1 . 3 4 . 1 . 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . 1 . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 1 1 4 1 . 3 1 5 4 2 2 10 2 . Full Trace Events 4 | . . . . . . 1 . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . . . . 1 . 1 . . . Parts Repaired 3 | . . . . . . . . . . 2 1 . . . . . Time 122 | . . . . . . . . . . 84 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . 1 1 . . . 9 2 . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . find_station 1 | . . . . . . . . . . 1 . . . . . . Relay Couplers Released 6 | . . . . . . . . . 6 . . . . . . . Machine Destruction 6 | . . . . . . . . . 6 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 1 6 . 2 . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Total Allies 11 | . . . . . . . . 1 8 . 2 . . . . . Largest Group 9 | . . . . . . . . 1 9 9 6 1 . . . . Highest-Rated Group 635 | . . . . . . . . 40 635 635 444 36 . . . . Highest-Rated Ally 148 | . . . . . . . . 40 148 148 148 36 . . . . Initial Warlord ECA Mod 5 | . . . . . . . . . . 5 4 3 2 1 . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . GUARD 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 142 | . . . . . . . . . . 79 63 . . . . . Total Damage 5606 | . . . . . . . . . . 1679 3927 . . . . . Kills 53 | . . . . . . . . . . 22 31 . . . . . Allies Corrupted 3 | . . . . . . . . . . 2 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Active Infowar (turns) 99 | . . . 2 80 15 . . . . . 2 . . . . . Jamming 2 | . . . . . . . . . . . 2 . . . . . ECM 97 | . . . 2 80 15 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Turns Passed 4177 | 13 42 180 118 90 498 105 151 72 762 600 613 100 227 324 246 36 Spaces Moved 8252 | 26 70 262 295 75 719 433 637 203 1164 1019 798 310 660 560 914 107 Core 220 | 26 67 127 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 8032 | . 3 135 295 75 719 433 637 203 1164 1019 798 310 660 560 914 107 Fastest Speed 11 | 50 37 37 31 27 23 23 23 20 20 20 19 13 11 20 20 20 Average Speed 22 | 50 49 43 31 27 27 23 23 20 20 20 20 16 20 23 20 20 Slowest Speed 95 | 50 50 50 31 31 95 23 23 23 91 20 91 17 85 26 20 20 Overloaded Moves 1 | . . . . . . . . . . . . . 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 101 | . . 2 4 1 15 2 . . 17 14 20 . 6 8 12 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 24 52 29 9 58 79 54 6 99 19 19 6 18 21 28 8 Regions Visited 16 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . 1 . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 . . . 1 1 1 1 . . Scrap Searched 10 | . . 2 . . . . 8 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 127 | . . 3 30 . . . . . 79 . 1 . 2 . 12 . Melee . | . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 124 | . . 3 30 . . . . . 79 . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Gar Fac Fac Fac Res Res Acc Com Total 10265 | 25 76 324 310 137 993 432 641 230 1657 1373 1198 355 721 739 942 112 Wait 1705 | . . 59 5 46 232 . . 20 415 343 364 32 10 160 19 . Move 8052 | 25 69 257 287 72 690 428 636 202 1131 995 764 309 647 543 890 107 Hop 81 | . . 2 3 1 13 2 . . 13 9 13 . 6 8 11 . Pick Up 54 | . 2 1 5 3 8 . 2 2 8 5 2 2 5 7 2 . Fast Attach 36 | . 2 1 4 2 3 . . 2 3 1 3 1 12 . 2 . Attach 22 | . . 3 2 . 1 . 1 2 . . 2 3 2 4 2 . Detach 5 | . 2 . 1 . 1 . . . . . . 1 . . . . Swap 53 | . . . . 11 15 . . . 9 1 3 2 6 5 1 . Drop 76 | . . . . 2 16 . 2 . 15 3 8 3 17 7 3 . Fire 93 | . . 1 3 . 2 . . . 11 15 21 2 16 5 12 5 Melee 28 | . . . . . 12 2 . 1 12 1 . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 59 | . . . . . . . . 1 40 . 18 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 14 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 15) 56 | -10/Materials | Entered Mines 85 | -10/Mines | Assembled infested the area 91 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 144 | -10/Mines | Core integrity fell below 50% 224 | -10/Mines | Learned Materials garrison access intel 233 | -10/Mines | Discovered new exit (range 8) 236 | -10/Mines | Entered Materials 236 | -9/Materials | Evolved 2 slots: Propulsion x2 249 | -9/Materials | Central database locked down 349 | -9/Materials | Discovered new exit (range 6) 354 | -9/Materials | Entered another Materials area 354 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 355 | -8/Materials | Loaded intel: 1 garrison access location 418 | -8/Materials | Identified exit to Storage 444 | -8/Materials | Entered Storage 449 | -8/Storage | Met 01-MTF 537 | -8/Storage | Build established: Sprinter 570 | -8/Storage | Used back door to open Recycling access 570 | -8/Storage | Discovered new exit (range 4) 787 | -8/Storage | Discovered new exit (range 11) 873 | -8/Storage | Garrison activated, responded to threat 942 | -8/Storage | Entered Recycling 1004 | -8/Recycling | Discovered new exit (range 15) 1041 | -8/Recycling | Scanned before Scraplab entrance 1044 | -8/Recycling | Entered Scraplab 1046 | -8/Recycling | Discovered new exit (range 3) 1047 | -8/Recycling | Entered Scraptown 1062 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1115 | -8/Scraptown | Visited SPCMW 1119 | -8/Scraptown | Visited Bundlers 1137 | -8/Scraptown | Visited Spacefarers 1155 | -8/Scraptown | Visited The Evicted 1159 | -8/Scraptown | Visited Assassins FH 1167 | -8/Scraptown | Visited TADAMA 1171 | -8/Scraptown | Visited Symbiants 1179 | -8/Scraptown | Discovered new exit (range 11) 1198 | -8/Scraptown | Entered Factory 1198 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1248 | -6/Factory | Identified exit to Garrison 1270 | -6/Factory | Entered Garrison 1270 | -6/Garrison | Discovered recently destroyed garrison 1270 | -6/Garrison | Accompanied by 1 ally 1280 | -6/Garrison | Garrison Relay disabled 1393 | -6/Garrison | Phase Generator disabled 1456 | -6/Garrison | Found embedded Infiltrators 1483 | -6/Garrison | Garrison Relay disabled 1491 | -6/Garrison | Discovered new exit (range 13) 1523 | -6/Garrison | Discovered new exit (range 11) 1596 | -6/Garrison | Discovered new exit (range 11) 1632 | -6/Garrison | Rewired B-86 Titan 1639 | -6/Garrison | Rewired B-90 Cyclops 1682 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1814 | -6/Garrison | Build established: Commander-Sprinter 1847 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2032 | -6/Garrison | Entered Factory 2032 | -6/Factory | Accompanied by 9 allies 2121 | -6/Factory | Identified exit to Factory 2204 | -6/Factory | Repaired Centrium Light Armor Plating 2428 | -6/Factory | Repaired Imp. VTOL Module 2632 | -6/Factory | Entered another Factory area 2632 | -5/Factory | Accompanied by 6 allies 2632 | -5/Factory | Evolved 2 slots: Utility x2 2887 | -5/Factory | Repaired Surge Thruster 2910 | -5/Factory | Found Prototype Processor 2910 | -5/Factory | Identified Exp. Targeting Computer 3073 | -5/Factory | Discovered new exit (range 13) 3165 | -5/Factory | High security lockdown imminent 3245 | -5/Factory | High security lockdown engaged 3245 | -5/Factory | Entered another Factory area 3245 | -4/Factory | Accompanied by 1 ally 3245 | -4/Factory | Evolved 2 slots: Propulsion x2 3269 | -4/Factory | Discovered new exit (range 12) 3291 | -4/Factory | Discovered new exit (range 6) 3345 | -4/Factory | Entered Research 3345 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3391 | -3/Research | Build established: Sprinter 3443 | -3/Research | Spotted B-86 Titan 3479 | -3/Research | Found Prototype Device 3479 | -3/Research | Identified Adv. EM Shield 3509 | -3/Research | Spotted B-86 Titan 3570 | -3/Research | Discovered new exit (range 5) 3572 | -3/Research | Entered another Research area 3572 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3808 | -2/Research | Garrison activated, responded to threat 3889 | -2/Research | Discovered new exit (range 14) 3896 | -2/Research | Entered Access 3896 | -1/Access | Evolved 2 slots: Utility x2 4070 | -1/Access | Energy Cycler disabled 4099 | -1/Access | Identified exit to Command 4142 | -1/Access | Entered Command 4146 | -1/Command | Spotted B-99 Colossus 4178 | -1/Command | Self-destructed Last Messages --------------- 04168_ Slug penetrates Wall. 04169_ HV Slug penetrates Wall. 04170_ K-01 Serf collects debris. 04172_ HV Slug penetrates P-80 Master. 04172_ K-01 Serf suffers critical hit (Destroy). 04172_ K-01 Serf destroyed. 04172_ HV Slug penetrates Wall. 04172_ HV Slug penetrates P-80 Master. 04172_ Destroyed Sml. Battery. 04175_ HV Slug penetrates P-80 Master. 04175_ HV Slug penetrates Wall. 04175_ HV Slug penetrates P-80 Master. 04175_ P-80 Master suffers critical hit (Destroy). 04175_ Destroyed Adv. Remote Datajack. 04175_ HV Slug penetrates S-43 Plague. 04175_ HV Slug penetrates Wall. 04175_ Slug penetrates Wall. 04176_ Hyp. Gauss Rifle destroyed. 04177_ Mic. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | ????????# """" +??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????# #??????????????????????? | | ????????######+####### #??????????????????????? | | ????????????? ?????# #??????????????????????? | | ????????????? ?????# #??????????????????????? | | ???????????? """????# #??????????????????????? | | ???????????? "T"????# #??????????????????????? | | ???????????# " " ???# #########??????????????? | | ???????????# ???# s ???????????? | | ???????????# ??# =%#########??????????????? | | ???????????# ? ??# =!#??????????????????????? | | ???????????# ? ????# ![#??????????????????????? | | ???????????###?#?????# |%#??????????????????????? | | ?????????????????????# ! /??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????####p#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#s#??????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ??????????????????? ?????????????????? | | ????????????????? ???????????????? | | ??????????????? h ?????????????? | | ??????????????## ##/###### #????????????? | | ???????????????# ? ?????? #????????????? | | ???????????????# ?? ??????? #????????????? | | ???????????????# ??? h???????? #????????????? | | ???????????????# ???# ????????? #????????????? | | ???????????????###???# *????????? #????????????? | | ?????????????????????# ??????????? ??????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 100 Energy Generation 55 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 375 Resistance: EM 50 Weapon Cycling 20 Evasion (%) 66 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 40 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Centrium Light Armor Plating | 68% | -6/Factory Imp. VTOL Module | 72% | -6/Factory Surge Thruster | 85% | -5/Factory Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Imp. Surge Thruster | -5/Factory | Hacked Field Propulsion Array | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedConstructTerminator Manual? 0 Play Time 01:34:13 Cumulative 47.9 hours Start 2026.10.02 @ 13:48:32 End 2026.10.03 @ 11:28:03 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 38 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: eecae7c4-570c-46d0-b2a4-0c77c6185734