Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.28 @ 02:18:56

Player: Ms Vella

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (62)      310
Value Destroyed (1363)     1363
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 2690

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     119/125
System Corruption          0%
Temperature                Cool (30)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Structural Scanner
                Tractor Beam
>               --- WEAPON (2) -------
       Advanced Beam Cannon
       Improved Light Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
  High-capacity Storage Unit
          Large Battery (200)
          Large Battery (200)
  High-capacity Matter Pod (200)
          Light Armor Plating
                Hacking Suite
                EM Pulse Gun
       Advanced Beam Cannon
       Advanced Beam Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
          Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
       Improved Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Storage Unit
          Large Battery
          Large Battery
  High-capacity Matter Pod
          Light Armor Plating
                Hacking Suite
                EM Pulse Gun
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
          Light Assault Rifle
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
       Improved Light Cannon
           Mini Grenade Launcher
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             54   | 2   10  42  
  Power                    5    | 1   .   4   
    Engine                 5    | 1   .   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | .   3   11  
    Treads                 .    | .   .   .   
    Leg                    14   | .   3   11  
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  12   | .   3   9   
    Device                 4    | .   1   3   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             6    | .   .   6   
    Artifact               .    | .   .   .   
  Weapon                   23   | 1   4   18  
    Energy Gun             3    | .   1   2   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          10   | 1   2   7   
    Ballistic Cannon       1    | .   .   1   
    Launcher               5    | .   1   4   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   .   3   
Parts Lost                 12   | .   .   12  
  Power                    1    | .   .   1   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  95  
  Engine                   11   | .   14  10  
  Leg                      30   | .   27  32  
  Device                   11   | .   8   13  
  Storage                  12   | .   14  11  
  Protection               4    | .   .   7   
  Energy Gun               1    | .   2   .   
  Energy Cannon            3    | .   .   5   
  Ballistic Gun            16   | .   25  11  
Naked Turns                .    | .   .   .   
Heaviest Build             60   | 14  50  60  
  Greatest Support         39   | 20  26  39  
  Greatest Overweight (x)  4    | .   1   4   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 8   16  20  
  Most Carried             20   | 5   11  20  
  Average Carried          12   | 1   7   15  
  Final Capacity           20   | 8   20  20  
  Final Carried            15   | .   10  15  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Jun  Mat  Mat  
Matter Collected           1464 | 220  513  731  
  Remotely                 88   | .    .    88   
Salvage Created            1855 | .    386  1469 
  Parts                    109  | .    21   88   
Haulers Intercepted        1    | .    .    1    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       6    | .    .    6    
  Retrieved Matter         16   | .    .    16   
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  44   | .   12  32  
  Guns                     15   | .   9   6   
  Cannons                  8    | .   .   8   
  AOE                      20   | .   3   17  
Classes Destroyed          11   | .   5   6   
  Worker                   3    | .   .   3   
  Tunneler                 2    | .   1   1   
  Hauler                   1    | .   .   1   
  Recycler                 7    | .   .   7   
  Mechanic                 2    | .   .   2   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  17   | .   6   11  
  Grunt                    21   | .   6   15  
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           14   | .   5   14  
  Combat Bots Only         7    | .   4   7   
Max Kills in Single Turn   4    | .   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               2209 | .    471  1738 
  Core                     506  | .    95   411  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   235  | .    90   145  
Core Remaining (%)         81   | 100  62   .    
Volleys Fired              153  | .    46   107  
  Largest                  2    | .    2    2    
  Hottest                  88   | .    50   88   
Shots Fired                259  | .    85   174  
  Gun                      190  | .    84   106  
  Cannon                   50   | .    .    50   
  Launcher                 19   | .    1    18   
  Special                  .    | .    .    .    
  Kinetic                  176  | .    75   101  
  Thermal                  51   | .    .    51   
  Explosive                19   | .    1    18   
  Electromagnetic          13   | .    9    4    
  Robot Hit Streak         10   | .    6    10   
  Robot Miss Streak        6    | .    5    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           140  | .    43   97   
  Core Hits                93   | .    23   70   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Meltdown               1    | .    .    1    
    Destroy                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           3814 | .    693  3121 
  Guns                     1236 | .    530  706  
  Cannons                  493  | .    .    493  
  Explosions               2049 | .    159  1890 
  Melee                    .    | .    .    .    
  Ramming                  36   | .    4    32   
  Kinetic                  1106 | .    464  642  
  Thermal                  838  | .    .    838  
  Explosive                1719 | .    159  1560 
  Electromagnetic          115  | .    66   49   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    .    
  Average Corruption       2    | .    2    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  8    | .    8    .    
    Message Errors         1    | .    1    .    
    Matter Fused           3    | .    3    .    
    Heat Flow Errors       2    | .    2    .    
    Data Loss (minor)      1    | .    1    .    
    Misfires               1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            181  | .    .    181  
  Projectiles              .    | .    .    .    
  Explosions               181  | .    .    181  
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      172  | .    .    172  
  Shots                    7    | .    .    7    
  Rammed                   .    | .    .    .    
Targets Rammed             5    | .    2    3    
  Kicked                   5    | .    2    3    
  Crushed                  .    | .    .    .    
Highest Temperature        387  | .    270  387  
  Average Temperature      107  | .    110  106  
  Received Heat Transfer   804  | .    159  645  
  Effects                  2    | .    1    1    
    Energy Bleed           1    | .    1    .    
    Short Circuit          1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Melted             4    | .    .    4    
  Heat Transferred         1175 | .    .    1175 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             576  | .   391 576 
  Initial                  1    | .   .   1   
  Average                  202  | .   119 255 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         49   | 100 88  24  
  Level 1                  41   | .   11  60  
  Level 2                  9    | .   .   15  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           8    | .   3   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              72   | .   24  48  
  Peak Tracking Total      8    | .   6   8   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            6    | .   2   4   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          10   | .   2   8   
  Terminals                5    | .   1   4   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   1   2   
  Recycling Units          1    | .   .   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   6   28  
  Successful               24   | .   5   19  
  Failed                   10   | .   1   9   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   4   10  
  Terminals                18   | .   4   14  
  Fabricators              .    | .   .   .   
  Repair Stations          10   | .   2   8   
  Recycling Units          1    | .   .   1   
  Scanalyzers              5    | .   .   5   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Robot Analysis           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       8    | .   2   6   
  Scan Component           5    | .   1   4   
  Repair                   3    | .   1   2   
Recycling Unit Hacks       1    | .   .   1   
  Retrieve Components      1    | .   .   1   
Scanalyzer                 5    | .   .   5   
  Insert Component         3    | .   .   3   
  Analyze                  2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   3   6   
  Terminals                8    | .   3   5   
    Track                  2    | .   1   1   
    Botnet                 4    | .   1   3   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
    Mechanics              1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   2   7   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   .   2   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   1   2   
  Time                     108  | .   32  76  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   .   10  
Parts Scanalyzed           2    | .   .   2   
  Part Schematics Acquired 2    | .   .   2   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               3775 | 16   1446 2313 
Spaces Moved               1467 | 9    685  773  
  Core                     .    | .    .    .    
  Treads                   .    | .    .    .    
  Legs                     1467 | 9    685  773  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  190  
  Average Speed            185  | 120  178  191  
  Slowest Speed            400  | 120  190  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 2    95   58   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          95   | .    6    89   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      95   | .    6    89   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Jun  Mat  Mat  
Total                      2265 | 16   819  1430 
  Wait                     535  | .    64   471  
  Move                     1465 | 8    684  773  
  Hop                      .    | .    .    .    
  Pick Up                  32   | .    9    23   
  Fast Attach              18   | .    3    15   
  Attach                   11   | .    1    10   
  Detach                   1    | .    1    .    
  Swap                     25   | 2    6    17   
  Drop                     20   | 6    3    11   
  Fire                     153  | .    46   107  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     5    | .    2    3    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 3)
   17 | -11/Junkyard  | Entered Materials
  323 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Repaired Imp. Aluminum Leg
  422 | -10/Materials | Discovered new exit (range 14)
  742 | -10/Materials | Discovered new exit (range 16)
  924 | -10/Materials | Discovered new exit (range 5)
 1366 | -10/Materials | Discovered new exit (range 6)
 1438 | -10/Materials | Discovered new exit (range 9)
 1463 | -10/Materials | Entered another Materials area
 1463 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2011 | -9/Materials  | Discovered new exit (range 16)
 2013 | -9/Materials  | Destroyed 7 combat bots
 2283 | -9/Materials  | Repaired Imp. Aluminum Leg
 2851 | -9/Materials  | Discovered new exit (range 4)
 3377 | -9/Materials  | Repaired Broken Imp. Aluminum Leg
 3418 | -9/Materials  | Core integrity fell below 50%
 3463 | -9/Materials  | First assault squad dispatched
 3562 | -9/Materials  | Core integrity fell below 20%
 3602 | -9/Materials  | Lost 7 parts (1p3n1u2w)
 3776 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
>>Scanalyze
Scanning: Lgt. Armor Plating...
  Schematic downloaded.
03737_ Connecting with Scanalyzer...
>>Insert(Hacking Suite)
Scanning Hacking Suite...
  Ready to analyze.
>>Scanalyze
Scanning: Hacking Suite...
  Schematic downloaded.
>>Insert(Imp. Light Cannon)
Scanning Imp. Light Cannon...
  Ready to analyze.
03748_ The unstable cave ceiling collapses.
03753_ Acquired 10 matter.
03753_ The unstable cave ceiling collapses.
03758_ U-05 Engineer builds a Door.
03762_ U-05 Engineer lays Concrete. <x4>
03767_ U-05 Engineer builds a Wall.
03776_ Critical hit (Burn: +37).

 Map 
-----
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|            ??##==        @           ##??????????? |
|            ??##==                 Y  ##??????????? |
|            ??##]]                    ##??????????? |
|            ??##]]     ###+######     ##??????????? |
|            ??##!!     #        ###+####??????????? |
|            ??##!!    ???????????       ??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
      Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LauncherConcussiveScythe
  Manual?         0
Play Time         00:30:09
  Cumulative      58.1 hours
  Start           2023.04.28 @ 01:38:37
  End             2023.04.28 @ 02:18:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           7
  Adventurer      19
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          41
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(13,24,33)|SHIFT_HUE(130)
Steam             1


RUN: 4210afab-e0ef-495a-8e02-369e18ee044c