Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 23:50:36 Player: GR4C3 Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (70) 350 Value Destroyed (2079) 2079 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (950) 950 TOTAL SCORE: 7539 Bonus ------- Follower Combat Kills 350 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 207/300 Energy 95/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Improved Titanium Leg Advanced Heat Sink Coolant Injector Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Improved Armor Integrity Analyzer > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Flak Gun Precision Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Coolant Injector Hacking Drone Bay High-powered Shotgun [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Combat Airjet Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Medium Armor Plating Weapon Precision Grenade Launcher Energy Gun Field Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 3 | . . . 1 . 1 . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 117 | 8 13 12 5 41 7 9 3 5 1 13 Power 20 | 1 1 4 1 7 1 2 . . . 3 Engine 14 | 1 1 3 1 4 . 1 . . . 3 Core 6 | . . 1 . 3 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 3 2 . 14 . 1 1 . 1 2 Treads 1 | . . . . 1 . . . . . . Leg 19 | 2 . . . 12 . 1 1 . 1 2 Wheel . | . . . . . . . . . . . Hover 2 | . . 1 . 1 . . . . . . Flight 4 | . 3 1 . . . . . . . . Utility 32 | 3 5 1 1 8 4 3 1 3 . 3 Device 19 | 2 4 1 1 5 2 2 1 1 . . Storage 2 | 1 . . . 1 . . . . . . Processor 9 | . 1 . . 1 2 . . 2 . 3 Hackware . | . . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 4 5 3 12 2 3 1 2 . 5 Energy Gun 16 | 1 4 2 1 3 2 1 . 1 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | 1 . 3 1 6 . 2 1 . . 3 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 4 | . . . 1 2 . . . 1 . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . . 3 . 1 Parts Lost 36 | . . . . 18 . 5 . . . 13 Power 7 | . . . . 4 . 1 . . . 2 Propulsion 8 | . . . . 3 . 1 . . . 4 Utility 6 | . . . . 3 . 1 . . . 2 Weapon 15 | . . . . 8 . 2 . . . 5 Highest Loss Streak 10 | . . . . 9 . 1 . . . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 97 77 77 100 93 79 91 96 97 Engine 7 | . 14 13 11 3 . 5 7 7 7 12 Core 6 | . . . . 7 15 8 7 7 7 . Leg 21 | . 10 . . 17 30 25 15 23 26 25 Flight 1 | . 17 22 . . . . . . . . Device 11 | . 22 14 22 10 13 9 15 12 7 5 Processor 17 | . 5 14 11 10 16 15 15 17 23 25 Energy Gun 8 | . 14 14 6 1 15 7 7 7 7 10 Ballistic Gun 9 | . 14 14 15 14 7 12 10 8 7 6 Launcher 2 | . . . . . . . . 5 7 5 Peak Build Rating 67 | 9 12 16 18 39 47 49 41 52 53 67 Average Rating 42 | 5 10 12 17 22 45 44 34 49 50 63 On Entrance 28 | . 9 12 14 16 39 47 36 41 48 53 Naked Turns . | . . . . . . . . . . . Heaviest Build 40 | 13 10 10 12 19 22 33 28 30 29 40 Greatest Support 80 | 20 20 12 12 80 80 80 60 60 76 76 Greatest Overweight (x) 4 | . 1 1 . 4 . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 6 5 5 5 5 5 5 Most Carried 8 | 3 5 5 5 8 5 5 4 5 5 5 Average Carried 4 | 1 4 4 4 4 4 3 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 4 5 5 5 2 4 5 5 3 Class Distribution -------------------- 39% | Skirmisher 38% | Derelict-Skirmisher 7% | Mutant 7% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2410 | 261 107 248 74 785 . 450 34 50 10 391 Remotely . | . . . . . . . . . . . Salvage Created 2085 | 29 121 186 110 728 . 432 . . . 479 Parts 113 | 5 11 13 14 33 . 18 . . . 19 Haulers Intercepted 1 | . . . . 1 . . . . . . Recyclers Shooed 5 | . . . . . . . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 15 . 5 5 . Prevented 1 | . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 58 | . 4 10 6 16 . 12 . . . 10 Guns 49 | . 4 10 2 14 . 12 . . . 7 Cannons 1 | . . . . . . . . . . 1 AOE 8 | . . . 4 2 . . . . . 2 Classes Destroyed 16 | 1 4 1 2 5 . 1 . . . 2 Worker 1 | . . . . . . . . . . 1 Builder 6 | . . . 1 1 . . . . . 4 Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 2 | . 1 . . . . . . . . 1 Swarmer 24 | . 3 6 4 3 . 8 . . . . Grunt 24 | . 1 2 1 10 . 2 . . . 8 Duelist 2 | . . . . 1 . . . . . 1 Sentry 3 | . . . 1 1 . 1 . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 1 | . . . . . . . . . . 1 Thief 1 | . . . . . . 1 . . . . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 7 | 1 4 6 6 3 . 4 . . . 7 Combat Bots Only 6 | . 3 6 5 3 . 4 . . . 5 Max Kills in Single Turn 3 | 1 1 2 3 2 . 2 . . . 3 Gunslinging 1 | . . . . 1 . 1 . . . . Exploded 3 | . . . 3 1 . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 569 | . 19 44 26 140 . 127 5 . 4 204 Missed 197 | . 7 22 10 46 . 42 2 . 2 66 Damage Taken 6006 | . 101 283 277 1589 . 1203 45 . 31 2477 Core 1702 | . 69 114 125 384 . 124 18 . . 868 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 116 | . . . . . . . . 116 . . Core Remaining (%) 60 | 100 . 26 68 30 . . . . 79 . Volleys Fired 214 | 1 18 27 8 65 . 48 1 . . 46 Largest 4 | 2 2 2 2 2 . 3 2 . . 4 Hottest 204 | 60 65 65 60 90 . 154 91 . . 204 Shots Fired 441 | 2 36 54 16 121 . 114 2 . . 96 Gun 402 | 2 36 54 15 113 . 114 2 . . 66 Cannon 19 | . . . . . . . . . . 19 Launcher 20 | . . . 1 8 . . . . . 11 Special . | . . . . . . . . . . . Kinetic 291 | 1 18 27 12 102 . 76 1 . . 54 Thermal 103 | 1 14 18 3 11 . 37 1 . . 18 Explosive 20 | . . . 1 8 . . . . . 11 Electromagnetic 27 | . 4 9 . . . 1 . . . 13 Robot Hit Streak 12 | 1 4 10 8 12 . 10 1 . . 8 Robot Miss Streak 12 | . 5 12 6 3 . 10 1 . . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . . 2 . 3 . . . 1 Max Gunslinging Chain 2 | . . . . 1 . 2 . . . 1 Shots Hit Robots 247 | 1 17 29 8 82 . 52 1 . . 57 Core Hits 166 | 1 9 18 10 44 . 19 . . . 65 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 4 | . . . . . . 1 . . . 3 Burn 1 | . . . . . . 1 . . . . Blast 3 | . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6114 | 11 161 373 343 1579 . 1029 18 . . 2600 Guns 3738 | 11 161 348 125 1179 . 1029 18 . . 867 Cannons 388 | . . . . . . . . . . 388 Explosions 1978 | . . 25 218 390 . . . . . 1345 Melee . | . . . . . . . . . . . Ramming 10 | . . . . 10 . . . . . . Kinetic 2975 | . 60 148 104 1125 . 704 . . . 834 Thermal 1017 | 11 77 102 108 54 . 325 18 . . 322 Explosive 1866 | . . . 131 390 . . . . . 1345 Electromagnetic 246 | . 24 123 . . . . . . . 99 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . . 18 34 . . . . . 46 Projectiles . | . . . . . . . . . . . Explosions 98 | . . . 18 34 . . . . . 46 Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 236 | . . 25 74 137 . . . . . . Shots 7 | . . 1 1 5 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 8 | . . . . 6 . 1 . . . 1 Kicked 8 | . . . . 6 . 1 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 444 | 20 76 93 28 252 . 319 66 444 . 305 Average Temperature 92 | 15 29 36 12 56 . 132 40 213 . 105 Received Heat Transfer 1455 | . 6 96 54 702 . 210 45 . 9 333 Effects 6 | . . . . . . 4 . 2 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 3 | . . . . . . 3 . . . . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . . . 3 Heat Transferred 2125 | 25 175 225 100 136 . 777 37 . . 650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Peak Influence 357 | 5 230 312 357 323 109 . . . . 304 Initial 150 | . 3 89 121 150 109 . . . . 17 Average 131 | 2 76 222 251 214 87 . . . . 84 Maximum Alert Level 1 | . 1 1 1 1 . . . . . 1 Low Security (%) 72 | 100 91 46 38 39 100 . . . . 85 Level 1 27 | . 8 53 61 60 . . . . . 14 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 1 . . 2 . . . . . 7 Investigation 1 | . . . . 1 . . . . . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 6 | . 1 . . 1 . . . . . 4 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 13 22 6 18 . 16 7 . 5 40 Peak Tracking Total 17 | . 3 17 5 4 . 5 4 . 4 17 Tactical Retreats 10 | . 2 1 . 1 . 1 3 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . . 1 3 . . . . . . 6 Max in Single Turn 3 | . . 1 3 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 7 | . 2 . . 1 1 . . 1 1 1 Terminals 4 | . 2 . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 11 | . 3 . . 1 1 . . 4 1 1 Successful 9 | . 3 . . 1 . . . 4 1 . Failed 2 | . . . . . 1 . . . . 1 Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . . . . . 5 Terminals 5 | . 3 . . . 1 . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 3 . . . . . . 4 1 . Record 2 | . 1 . . . . . . . 1 . Part Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . 1 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . 6 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . . 4 . 3 Largest Group 4 | . . . . . . . . 4 4 4 Highest-Rated Group 153 | . . . . . . . . 151 151 153 Highest-Rated Ally 51 | . . . . . . . . 39 39 51 Zionite Dispatches 1 | . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . 18 29 Total Damage 1739 | . . . . . . . . . 512 1227 Kills 12 | . . . . . . . . . 5 7 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 68 | . . . . . . . . . . 68 Items 68 | . . . . . . . . . . 68 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Turns Passed 7341 | 81 301 310 206 619 495 1359 523 1579 681 1187 Spaces Moved 5578 | 56 402 486 211 310 367 939 380 1153 485 789 Core 10 | 9 . . . 1 . . . . . . Treads 63 | . . . . 63 . . . . . . Legs 4414 | 47 80 . . 174 367 939 380 1153 485 789 Wheels . | . . . . . . . . . . . Hover 353 | . . 70 211 72 . . . . . . Flight 738 | . 322 416 . . . . . . . . Fastest Speed 32 | 50 32 32 80 66 130 126 130 130 127 125 Average Speed 112 | 108 49 40 80 117 130 129 130 130 128 126 Slowest Speed 250 | 120 120 112 80 250 130 130 130 130 130 127 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . 2 . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 62 68 21 19 10 86 56 91 63 23 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . 1 . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 3 2 2 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 178 | . . 3 46 64 . 1 . . . 64 Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . 1 . . . 2 AOE 175 | . . 3 46 64 . . . . . 62 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Total 6260 | 74 465 548 232 482 385 1002 406 1235 543 888 Wait 206 | . 16 13 3 9 3 . 19 63 54 26 Move 5562 | 55 397 485 210 309 366 938 379 1150 484 789 Hop 3 | . 2 . . . . . . 1 . . Pick Up 87 | 10 10 2 4 33 4 4 4 7 2 7 Fast Attach 12 | . 1 2 . 3 2 . . 1 1 2 Attach 48 | 7 . . 2 24 2 5 2 3 . 3 Detach 3 | . . . . 1 . . . 2 . . Swap 58 | 1 12 10 3 15 3 4 1 1 . 8 Drop 58 | . 9 9 2 17 5 1 . 7 2 6 Fire 214 | 1 18 27 8 65 . 48 1 . . 46 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 8 | . . . . 6 . 1 . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Discovered new exit (range 14) 383 | -10/Materials | Entered Mines 399 | -10/Mines | Core integrity fell below 50% 442 | -10/Mines | Learned location of 1 exit from Materials 444 | -10/Mines | Learned location of Storage (-9) 462 | -10/Mines | Assembled infested the area 483 | -10/Mines | Build established: Sprinter 502 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 511 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 641 | -10/Mines | Discovered new exit (range 5) 693 | -10/Mines | Entered Materials 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 694 | -9/Materials | Identified exit to Storage 851 | -9/Materials | Discovered new exit (range 5) 899 | -9/Materials | Entered another Materials area 899 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1045 | -8/Materials | Lost 9 parts (2p1n1u5w) 1170 | -8/Materials | Core integrity fell below 50% 1240 | -8/Materials | Lost 5 parts (1p1n1u2w) 1436 | -8/Materials | Discovered new exit (range 4) 1518 | -8/Materials | Entered Factory 1518 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1830 | -7/Factory | Build established: Skirmisher 1906 | -7/Factory | Discovered new exit (range 6) 2013 | -7/Factory | Entered Lower Caves 2117 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2395 | -7/Lower Caves | Learned location of Extension (-6) 3198 | -7/Lower Caves | Discovered new exit (range 12) 3372 | -7/Lower Caves | Entered another Lower Caves area 3385 | -7/Lower Caves | Discovered new exit (range 9) 3832 | -7/Lower Caves | Discovered new exit (range 16) 3895 | -7/Lower Caves | Entered Zion 3936 | -7/Zion | Given the Hacking Drone Bay 3936 | -7/Zion | Found Prototype Device 3937 | -7/Zion | Identified Hacking Drone Bay 3968 | -7/Zion | Discovered new exit (range 16) 4403 | -7/Zion | Given A8's code to call for help 4453 | -7/Zion | Met Imprinter 4480 | -7/Zion | Imprinted 4482 | -7/Zion | Declared Zion's savior 4628 | -7/Zion | Received a hallucinogenic algorithm 4701 | -7/Zion | Build established: Derelict-Skirmisher 4787 | -7/Zion | Discovered new exit (range 14) 4898 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4956 | -7/Zion | Found Prototype Processor 4958 | -7/Zion | Identified Exp. Core Analyzer 5474 | -7/Zion | Entered Proximity Caves 5474 | -6/Proximity Caves | Accompanied by 4 allies 6052 | -6/Proximity Caves | Discovered new exit (range 9) 6155 | -6/Proximity Caves | Entered Factory 6155 | -6/Factory | Accompanied by 4 allies 6155 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6156 | -6/Factory | Identified exit to Extension 6522 | -6/Factory | P-60 Hacker assimilated allied K2-XUU(M) 7036 | -6/Factory | Zion Hacker squad teleported in 7243 | -6/Factory | Garrison activated, responded to threat 7295 | -6/Factory | Cargo convoy interrupted 7337 | -6/Factory | Core integrity fell below 50% 7340 | -6/Factory | Core integrity fell below 20% 7342 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 07333_ Penetrated by Slug. 07333_ Imp. Titanium Leg destroyed. 07334_ M-28 Smith repairs X-67 Chaingunner. 07335_ Arm. Leg destroyed. 07335_ U-05 Engineer lays Concrete. 07335_ Slug penetrates Manufacturing Mainframe. 07336_ Penetrated by Slug. 07336_ Imp. Titanium Leg destroyed. 07338_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 07338_ Slug penetrates Manufacturing Mainframe. 07339_ Penetrated by Slug. 07340_ X-72 Disruptor Mic. Fission Core blasted off. 07340_ X-72 Disruptor knocked back. 07340_ Slug penetrates P-60 Hacker. 07342_ >> DECODED: Imp. Medium Treads location. 07342_ G-50 Soldier Carbon-fiber Leg blasted off. 07342_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ????????????#??? ??"????#?? ""???????????????????? | | ????????#???#?#? ""? ?? #?? ???????????????????? | | ????????#?#???#? ?????? ?? "???????????!????????? | | ?????????#??##?? ??? ? ? ???????????=??=??????? | | ????????##?????#+####?+## ??????????????????????? | | ?????????##?#??# ##### ?? ???????????????!????? | | ???????#?##?##?# ??? ????????????????????? | | ???????? ? #### " ? ???????????????????????? | | ????#??"??"?# "%###???????????????????????? | | ???????"?""?+ "####?????????????????????*? | | ???#????""" # * ##?###?#??????????????????? | | ???#???"??" # %= #?###?????????????????????? | | ?????# ?? # % #???##????????????????????? | | ??????####?## #######???????????????????? | | ???????#?#?## " #?##?##?# ????????????????? | | ?????#?#????# ##+########?!=???????????????? | | #??##??##??## # % ??! ???????????????? | | ???########## # " #?????????????????? | | #??#?#??#???# # u"""" "" # ????????????????? | | ?#####?###### # """" G # ????????????????? | | ###??######## # u"""" "" # ????????????????? | | ##?##??#???## # """" " # ????????????????? | | #?#######?#?# + i h # ????????????????? | | ?############ # u""g"x"""" #?? ????????????? | | ############# *%!# "" =%"""" # #???????????? | | ???########## ^ #% "" @ """A/ #???????????? | | ############# ^ # hmhxxx %"" # #???????????? | | ############# # pgmp % p #?????????????????? | | ?############ ##+###########?H???????????????? | | ############# %%%###?####? ? ???????????????? | | ############# # ?# ????????????????? | | ############# # #??? ???????????????? | | ############# # ? ??? ??????????????? | | ?############ % # # ????????????????? | | ##### % + + ? ? ??????????????? | | ##### ###### #?? # ? ?????????????? | | + ###### # #? ?? ??????????????? | | # "##### # # ? ??????????????? | | # ######+##/########## ? ???????????? | | # # # ???????????? | | # %# """"""" """"""" # #??????????? | | # """"""" """"""" # #??????????? | | # """""" """"""" + #??????????? | | # """""" """"""" # #?#????????? | | # # ####???????? | | " # # ###?#??????? | | " # ########?#?? | | # ##############+##### ##?#####?### | | ########+################ ##### ####?#???### | | #####?##?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Corruption Containment 8 Armor Coverage 225 Evasion (%) 63 Armor Integrity Analysis 40 Recoil Reduction 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Slippery One Challenges ------------ None Game ------ Seed DisassembledCloakFlakker Manual? 0 Play Time 01:39:49 Cumulative 69.7 hours Start 2024.11.26 @ 16:34:38 End 2024.11.30 @ 23:50:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 38 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06f4bef6-c65b-47d4-ae5b-9e84bcfe9af4