Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.08 @ 02:18:59 Player: tcfire Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (934) 934 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3314 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 204/300 Energy 290/290 System Corruption 2% Temperature Hot (207) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Structural Scanner Targeting Computer > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (5) ---- Xenon Bombardment Thruster High-capacity Matter Pod (188) Signal Interpreter ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Wheel Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Structural Scanner Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Wheel Wheel Heat Sink High-capacity Matter Pod Visual Processing Unit Signal Interpreter ECM Suite Improved Assault Rifle Coil Gun [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . 1 1 . . . Weapon . | . . . . . . Parts Attached 55 | 7 18 15 4 . 11 Power 9 | 2 3 3 . . 1 Engine 9 | 2 3 3 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 3 3 . . 3 Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 2 3 3 . . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 17 | 1 5 4 4 . 3 Device 12 | 1 2 3 3 . 3 Storage 3 | . 1 1 1 . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 7 5 . . 4 Energy Gun 5 | 1 3 1 . . . Energy Cannon 3 | . 3 . . . . Ballistic Gun 10 | 1 1 4 . . 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 Parts Lost 11 | . 1 1 . . 9 Power 3 | . 1 . . . 2 Propulsion 4 | . . 1 . . 3 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 9 | . 1 1 . . 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 87 96 100 100 97 Engine 16 | . 8 20 20 20 19 Wheel 19 | . 21 18 20 20 19 Device 18 | . 17 16 17 20 19 Storage 8 | . 4 13 12 10 9 Processor 10 | . 11 10 10 10 10 Energy Gun 1 | . 6 . . . . Energy Cannon 2 | . 6 4 . . . Ballistic Gun 16 | . 9 14 20 20 19 Naked Turns . | . . . . . . Heaviest Build 37 | 11 14 30 29 26 37 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 10 | . 3 2 1 1 10 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 5 8 10 10 10 10 Average Capacity 8 | 5 6 8 10 10 9 Most Carried 10 | 5 8 9 10 10 10 Average Carried 7 | 1 4 6 8 9 8 Final Capacity 10 | 5 8 10 10 10 5 Final Carried 10 | 5 8 8 8 10 4 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1021 | 73 381 312 109 35 111 Remotely 226 | . . 226 . . . Salvage Created 1330 | 69 477 440 39 . 305 Parts 100 | 9 33 34 7 . 17 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 25 | 1 9 8 2 . 5 Guns 21 | 1 9 4 2 . 5 Cannons 4 | . . 4 . . . Classes Destroyed 12 | 3 2 3 1 . 3 Worker 5 | 1 3 1 . . . Builder 1 | . . . 1 . . Tunneler 2 | 1 1 . . . . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 5 | . 3 2 . . . Swarmer 6 | . 2 2 2 . . Grunt 14 | 1 7 5 . . 1 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 9 | 2 7 9 2 . 3 Combat Bots Only 5 | 1 5 3 2 . 3 Max Kills in Single Turn 2 | 1 2 1 1 . 2 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 203 | 4 42 46 5 . 106 Missed 52 | 1 14 14 3 . 20 Damage Taken 1732 | 19 288 209 10 . 1206 Core 439 | . 31 29 5 . 374 Absorbed by Shields . | . . . . . . Ignored by Resistances 1044 | 13 179 137 7 . 708 Regen/Repaired (Parts) 16 | . 16 . . . . Core Remaining (%) 93 | 100 87 . . . . Volleys Fired 109 | 5 39 32 8 5 20 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 70 100 80 46 46 53 Shots Fired 208 | 10 76 63 16 10 33 Gun 174 | 10 60 45 16 10 33 Cannon 34 | . 16 18 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 141 | 5 32 45 16 10 33 Thermal 56 | 5 33 18 . . . Explosive . | . . . . . . Electromagnetic 11 | . 11 . . . . Robot Hit Streak 30 | 8 25 20 4 . 30 Robot Miss Streak 2 | . 1 2 1 . . Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 138 | 8 58 38 7 . 27 Core Hits 58 | 4 25 17 3 . 9 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . . . 3 Burn 1 | . 1 . . . . Destroy 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2134 | 99 800 615 109 . 511 Guns 1710 | 99 604 387 109 . 511 Cannons 421 | . 193 228 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 1362 | 49 306 387 109 . 511 Thermal 635 | 50 357 228 . . . Explosive . | . . . . . . Electromagnetic 134 | . 134 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . . 2 Average Corruption 1 | . 1 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 5 . . . 1 Message Errors 1 | . 1 . . . . Heat Flow Errors 2 | . 2 . . . . Data Loss (minor) 1 | . 1 . . . . Alerts 1 | . 1 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . 1 . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 526 | 33 293 526 . . 198 Average Temperature 89 | 16 93 101 . . 71 Received Heat Transfer 969 | 18 264 117 . . 570 Effects 4 | . . 4 . . . Shutdowns 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1591 | 148 962 481 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 290 | 30 290 226 117 . . Initial 62 | . 14 . 62 . . Average 82 | 6 67 131 108 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 88 | 100 83 84 100 . . Level 1 11 | . 16 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | 1 13 11 2 . 11 Peak Tracking Total 7 | 1 3 3 2 . 7 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 . . 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 14 . . 5 . Successful 16 | . 11 . . 5 . Failed 3 | . 3 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 . . 5 . Part Schematic 5 | . . . . 5 . Security Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 6 | . 6 . . . . Recycle Component 2 | . 2 . . . . Process 3 | . 3 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 19 | . . . . 19 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 23 | . 23 . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 1 Highest-Rated Group 211 | . . . . 211 14 Highest-Rated Ally 39 | . . . . 39 14 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage 10 | . . . . . 10 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3225 | 85 848 226 315 986 765 Spaces Moved 3045 | 72 826 112 293 1021 721 Core 47 | 19 27 . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2998 | 53 799 112 293 1021 720 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 80 95 95 95 Average Speed 91 | 72 83 89 95 95 95 Slowest Speed 550 | 80 200 110 95 95 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 6 80 18 66 85 62 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3284 | 94 909 175 315 1026 765 Wait . | . . . . . . Move 3040 | 71 825 111 292 1020 721 Hop . | . . . . . . Pick Up 55 | 11 23 10 5 1 5 Fast Attach . | . . . . . . Attach 41 | 6 15 9 2 . 9 Detach 7 | . 1 2 1 . 3 Swap 14 | 1 3 6 2 . 2 Drop 17 | . 2 5 5 . 5 Fire 109 | 5 39 32 8 5 20 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Identified exit to Materials 57 | -11/Scrapyard | Discovered exit to Materials (range 8) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 170 | -10/Materials | Repaired Wheel? 306 | -10/Materials | Build established: Hacker-Mutant 616 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Discovered exit to Mines (range 9) 642 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Discovered exit to Materials (range 10) 934 | -10/Materials | Entered another Materials area 934 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1032 | -9/Materials | Identified exit to Mines 1032 | -9/Materials | Discovered exit to Mines (range 7) 1160 | -9/Materials | Entered Mines 1265 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1272 | -9/Mines | Found Prototype Device 1273 | -9/Mines | Identified Exp. Sensor Array 1333 | -9/Mines | Build established: Scavenger-Mutant 1471 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1475 | -9/Mines | Entered Zion 1496 | -7/Zion | Found Prototype Device 1759 | -7/Zion | Imprinted 1761 | -7/Zion | Declared Zion's savior 1997 | -7/Zion | Gained Derelict followers 2077 | -7/Zion | Given the Hacking Drone Bay 2240 | -7/Zion | Identified exit to Proximity Caves 2240 | -7/Zion | Discovered exit to Proximity Caves (range 11) 2461 | -7/Zion | Entered Proximity Caves 2461 | -6/Proximity Caves | Accompanied by 1 ally 2472 | -6/Proximity Caves | Identified Bomb Factory No. 2 2703 | -6/Proximity Caves | Learned location of Extension (-6) 3161 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3198 | -6/Proximity Caves | Core integrity fell below 50% 3223 | -6/Proximity Caves | Core integrity fell below 20% 3226 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. Penetrated by Slug. Critical hit (Burn: +37). Wheel destroyed. Hvy. Assault Rifle destroyed. Penetrated by Slug. Dropped Med. Storage Unit. Penetrated by Slug. Imp. Assault Rifle destroyed. Penetrated by Slug. Slug penetrates G-67 Veteran. G-67 Veteran suffers critical hit (Destroy). G-67 Veteran destroyed. Slug penetrates I-36 Angel. I-36 Angel suffers critical hit (Destroy). I-36 Angel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ####?????????????????? | | ??????????????????????????? ####?????????????????? | | ??????????????????????????? ##?????????????????? | | ???????????????????????????? ##?????????????????? | | ???????????????????????????? ##?????????????????? | | ??????????????????????????## # ?????????????????? | | ??????????????????????????## ???????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ######## ????????????? | | ??? ???????????????????? ## #""""""# ????????????? | | ??? ????? ??????????? ## # "# ????????????? | | ??? ???? ????????##### ## ???????????????? | | ??? ???? ?????########=!% # "# ????????????? | | ### ??? ????###### =%# "# ????????????? | | ### ???? ###?### / !# "# ????????????? | | ## ????? ###### =%Y g ### ### ????????????? | | # ????? ##### !g%g! % ?????????? | | ?????? # ; =[%g#### ?????????? | | ????? ## # !=@#### ## ?????????? | | ###????## #### !! ##??? ###??? ?????????? | | #####??## #### ##??? ##?????????????? | | #####?## #### ##???? ##?????????????? | | ###### #### ###???? ##?????????????? | | ##### ### ####????????????????????? | | ### ## ####?????????????????????? | | ####??????????????????????? | | ###?######????????????????? | | # ### ###?#########??????????????? | | ## ## ####### #####?????????????? | | ## ## ###### ###?????????????? | | ## ### ## ##?????????????? | | ## #### ### ##?????????????? | | #### ### ### #### ## #####?????????????? | | #### ?? #### #### ## #####?????????????? | | ### ##### #### ## #############????? | | ##### #### ## ############????? | | ## ## ###### ##????? | | ### #### ? ##### " ##????? | | ??#######? #### ## " " ##????? | | #?#######???## ### """" " " ##????? | | ##?#######??## #### " " """ ##????? | | ###### ###??## ##### " "" ##????? | | ##### ##??## ###### " ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 315 Matter Stores 490 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Wave Gun | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Chainsword | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed VariableEtherialScrap Manual? 0 Play Time 00:33:12 Cumulative 2.7 hours Start 2024.05.08 @ 01:46:57 End 2024.05.08 @ 02:18:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4dcbd01c-2292-4905-9d73-cfb73596ce6c