Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.04.15 @ 18:24:34 // AFD2020/Player2 Player: Plarzay Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (124) 620 Value Destroyed (5469) 5469 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2736) 2736 TOTAL SCORE: 15265 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1774 Follower Combat Kills 2866 Met Imprinter 300 Was Imprinted 300 Friendly Fire -3004 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 63/325 System Corruption 2% Temperature Cool (730) Movement Walking (160) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Zionite Weapon Casing Hardened Heavy Armor Plating > --- WEAPON (5) ------- Wave Gun Dispersion Rifle Heavy Neutron Cannon Improved Heavy Machine Gun > --- INVENTORY (20) --- Cooled Deuterium Engine Neutrino Core Zionite Heavy DM Reactor Flexi-carbon Leg Improved Cooling System Advanced Energy Well (800) Zionite Biocell (1000) Improved Particle Charger Improved System Restoration Module Heavy Disruptor Cannon Matter Neutralizer Enhanced Gauss Cannon Hypervelocity Gauss Cannon Smartbomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Experimental Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Makeshift Sensor Array Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Zionite Phaser-M Zionite Phaser-M Hypervelocity Gauss Rifle Enhanced Gauss Cannon Tiamat Missile Launcher > --- INVENTORY -------- Cooled Deuterium Engine Neutrino Core Advanced Energy Well Zionite Biocell Improved Particle Charger Improved Core Shielding Hardened Heavy Armor Plating Improved System Restoration Module High-powered Shock Rifle Wave Gun Dispersion Rifle Heavy Disruptor Cannon Matter Neutralizer Heavy Neutron Cannon Improved Heavy Machine Gun Enhanced Gauss Cannon Smartbomb Launcher [Rating: 107] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Precision Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . Utility 6 | . . . 1 . 1 1 1 . . . . 1 . . 1 Weapon 3 | . . . . . 1 . 1 . . . . . . . 1 Parts Attached 115 | 6 2 2 7 . 6 18 6 . 1 . 2 23 1 1 40 Power 10 | 1 . . 1 . . 1 . . . . . 5 . . 2 Engine 6 | 1 . . 1 . . 1 . . . . . 3 . . . Core 2 | . . . . . . . . . . . . 2 . . . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 18 | 2 . . 3 . . 5 2 . . . . 2 . . 4 Treads . | . . . . . . . . . . . . . . . . Leg 12 | 2 . . 2 . . 4 . . . . . . . . 4 Wheel 2 | . . . . . . . . . . . . 2 . . . Hover 2 | . . . . . . . 2 . . . . . . . . Flight 2 | . . . 1 . . 1 . . . . . . . . . Utility 36 | 1 2 . 1 . 1 4 2 . 1 . 2 8 1 1 12 Device 8 | . . . . . . . 2 . . . 1 1 . 1 3 Storage 9 | 1 2 . . . . 1 . . . . . 3 . . 2 Processor 1 | . . . . . . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 18 | . . . 1 . 1 3 . . 1 . 1 3 1 . 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | 2 . 2 2 . 5 8 2 . . . . 8 . . 22 Energy Gun 18 | 1 . . 2 . 2 1 1 . . . . 3 . . 8 Energy Cannon 12 | . . 1 . . 2 2 . . . . . 4 . . 3 Ballistic Gun 7 | 1 . . . . . 1 1 . . . . . . . 4 Ballistic Cannon 7 | . . . . . 1 3 . . . . . 1 . . 2 Launcher 6 | . . . . . . 1 . . . . . . . . 5 Special Weapon 1 | . . 1 . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 3 . 2 6 1 . . . . 1 . . 8 Parts Lost 15 | . . . . . . . . . 1 . 1 1 1 1 10 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility 8 | . . . . . . . . . 1 . 1 1 1 1 3 Weapon 4 | . . . . . . . . . . . . . . . 4 Highest Loss Streak 7 | . . . . . . . . . 1 . 1 1 1 1 7 Average Slot Usage (%) 91 | . 98 100 100 100 100 99 93 86 86 86 85 87 87 87 87 Engine 5 | . 14 14 11 11 9 7 6 6 6 6 6 6 . . . Core 1 | . . . . . . . . . . . . 3 11 11 1 Reactor 1 | . . . . . . . . . . . . . . . 7 Leg 11 | . 28 28 33 33 27 30 14 . . . . . . . 2 Wheel 3 | . . . . . . . . . . . . 10 11 11 8 Hover 3 | . . . . . . . 5 13 13 13 13 . . . . Device 7 | . . . . . . . 6 6 6 6 12 11 11 16 19 Storage 14 | . 26 28 22 22 18 15 13 13 13 13 13 10 11 11 10 Processor 1 | . . . . . . . . . . . . 4 5 5 5 Protection 13 | . . . 11 11 18 23 20 20 20 20 13 10 10 5 4 Energy Gun 6 | . 14 . 4 22 16 3 6 6 6 6 6 4 5 5 6 Energy Cannon 5 | . . 3 8 . 6 5 6 6 6 6 6 5 11 11 5 Ballistic Gun 5 | . 14 14 8 . . 5 6 6 6 6 6 4 . . 7 Ballistic Cannon 4 | . . . . . 4 5 6 6 6 6 6 4 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 147 | 13 41 45 49 46 56 85 92 92 97 97 101 147 147 134 146 Greatest Support 96 | 20 20 20 30 30 30 45 56 56 56 56 56 56 56 56 96 Greatest Overweight (x) 36 | . 2 2 1 1 1 1 3 1 1 1 1 3 2 2 36 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 Largest Inventory Capacity 20 | 6 16 16 16 16 16 18 18 18 18 18 18 20 20 20 20 Average Capacity 17 | 5 15 16 16 16 16 16 18 18 18 18 18 18 20 20 20 Most Carried 20 | 6 12 16 16 16 16 18 18 18 18 18 18 20 20 20 20 Average Carried 16 | 4 7 14 15 15 15 15 17 17 17 17 17 16 19 19 19 Final Capacity 20 | 6 16 16 16 16 16 18 18 18 18 18 18 20 20 20 20 Final Carried 20 | 6 12 16 16 16 16 18 18 18 17 18 18 20 20 20 16 Class Distribution -------------------- 29% | Messiah-Tank 24% | Tank 16% | Mutant 15% | Messiah-Gunner 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Messiah-Tank | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 3398 | 158 185 22 93 . 72 508 226 110 125 . 200 395 98 33 1173 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6083 | . 419 . 233 29 123 555 544 119 330 . 260 698 267 192 2314 Parts 290 | . 30 . 16 4 12 32 33 4 7 . 5 29 11 5 102 Haulers Intercepted 5 | . . . 1 . 1 1 . . . . . 2 . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . 6 8 . 9 . 13 4 . Prevented 16 | . . . . . . . . 2 3 . 3 . 4 4 . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 88 | . 6 . 3 2 . 8 2 3 5 . 3 6 3 3 44 Melee 1 | . . . . . . . . . . . . . . . 1 Guns 35 | . 5 . 1 2 . 4 1 3 4 . 2 1 . . 12 Cannons 37 | . . . 2 . . 3 1 . 1 . . 5 3 3 19 AOE 14 | . 1 . . . . . . . . . 1 . . . 12 Classes Destroyed 19 | . 4 . 2 1 . 5 1 . . . . 1 . 1 4 Worker 2 | . 2 . . . . . . . . . . . . . . Builder 5 | . . . . . . 2 1 . . . . . . . 2 Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 5 | . . . 1 . 1 1 . . . . . 2 . . . Recycler 4 | . . . . . . 1 2 . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . 1 Watcher 12 | . 3 . 1 . 2 2 3 . . . . 1 . . . Swarmer 12 | . . . . 2 . . . . . . . . . . 10 Saboteur 2 | . . . . . . . . . . . . . . . 2 Grunt 41 | . 6 . 1 . . 2 . 2 3 . . 1 2 2 22 Brawler 4 | . . . . . . 1 . 1 1 . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . 1 1 Sentry 11 | . . . 2 . . 1 1 . . . 1 3 1 . 2 Hunter 5 | . . . . . . 1 . . 1 . 1 . . . 2 Programmer 8 | . . . . . . 3 . . . . . 1 . . 4 Behemoth 3 | . . . . . . . 1 . . . 1 1 . . . Z-Heavy 2 | . . . . . . . . . . . . . . . 2 Thug 1 | . . . . . . . . . . . . . 1 . . Mutant 2 | . . . . . . . . . . . . 1 . . 1 Best Kill Streak 11 | . 5 . 1 2 2 5 3 2 2 . 1 2 2 3 11 Combat Bots Only 9 | . 2 . 1 2 . 2 1 2 2 . 1 1 2 3 9 Max Kills in Single Turn 3 | . 2 . 1 1 1 2 1 1 1 . 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . . . . . 1 . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 5401 | . 18 35 125 37 44 378 85 146 131 . 377 484 448 171 2922 Core 574 | . . 7 14 12 . 35 . . 16 . 17 28 30 16 399 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 80 . 73 100 91 . . . . 88 . . 88 . Volleys Fired 258 | . 21 3 13 7 4 43 17 5 12 . 18 21 8 4 82 Largest 5 | . 2 2 2 2 3 3 4 4 4 . 4 4 4 4 5 Hottest 351 | . 60 80 101 101 161 147 199 201 201 . 201 301 301 301 351 Shots Fired 900 | . 42 6 24 13 12 109 68 20 48 . 72 84 32 16 354 Gun 475 | . 42 3 17 13 7 49 34 10 24 . 36 41 8 4 187 Cannon 415 | . . 3 7 . 5 60 34 10 24 . 36 43 24 12 157 Launcher 10 | . . . . . . . . . . . . . . . 10 Special . | . . . . . . . . . . . . . . . . Kinetic 431 | . 21 3 7 . 3 79 34 10 24 . 36 41 8 4 161 Thermal 253 | . . 3 13 7 5 28 17 5 12 . 18 21 8 4 112 Explosive 10 | . . . . . . . . . . . . . . . 10 Electromagnetic 177 | . 21 . 4 6 4 2 17 5 12 . 18 22 16 8 42 Phasic 29 | . . . . . . . . . . . . . . . 29 Robot Hit Streak 30 | . 10 12 17 3 6 27 19 10 17 . 19 25 17 29 30 Robot Miss Streak 7 | . 4 . 2 3 1 3 7 1 5 . 3 3 2 . 4 Penetration Max 1 | . . . . . . 1 . . 1 . . . 1 . 1 Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 639 | . 29 6 16 7 8 79 42 12 26 . 56 65 28 12 253 Core Hits 259 | . 17 . 7 4 5 20 15 4 10 . 16 23 10 6 122 Critical Hits 48 | . 1 . . . . 8 5 1 1 . 7 4 2 . 19 Critical Kills 15 | . . . . . . 3 2 . 1 . . . 1 . 8 Critical Parts Destroyed 25 | . 1 . . . . 4 1 1 . . 5 2 1 . 10 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18046 | . 649 111 315 127 236 1686 1012 416 473 . 1205 1718 758 258 9082 Guns 6750 | . 459 41 156 98 115 589 547 174 287 . 593 645 109 56 2881 Cannons 8022 | . . 69 159 . 44 1091 465 113 186 . 612 958 649 202 3474 Explosions 3238 | . 190 . . . 77 . . 129 . . . 115 . . 2727 Melee . | . . . . . . . . . . . . . . . . Ramming 36 | . . 1 . 29 . 6 . . . . . . . . . Kinetic 6454 | . 182 41 42 . 19 1245 406 127 184 . 605 736 251 67 2549 Thermal 6574 | . 190 69 194 49 118 411 277 189 103 . 314 634 279 70 3677 Explosive 1578 | . . . . . . . . . . . . . . . 1578 Electromagnetic 2682 | . 277 . 79 49 99 24 329 100 186 . 286 348 228 121 556 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 722 | . . . . . . . . . . . . . . . 722 Highest Corruption 2 | . . . . . . 1 . . . . . . . . 2 Average Corruption 1 | . . . . . . 1 . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 18 | . . . . . . 7 . . . . . . . . 11 Message Errors 7 | . . . . . . 6 . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . . . 3 Targeting Errors 4 | . . . . . . . . . . . . . . . 4 Weapon Failures 2 | . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 444 | . 14 20 . . . 43 6 . 8 . 32 17 . 1 303 Projectiles 160 | . . 20 . . . 43 6 . 8 . 32 . . 1 50 Explosions 284 | . 14 . . . . . . . . . . 17 . . 253 Melee . | . . . . . . . . . . . . . . . . Knockbacks 29 | . . . . 1 . 6 1 . 1 . 2 1 . 2 15 Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 24 | . . . . . . 5 1 . 1 . 2 1 . 1 13 Secondary 4 | . . . . . . 1 . . . . . . . 1 2 Self-Inflicted Damage 244 | . . . . 11 32 . . . . . . . . . 201 Shots 6 | . . . . . 1 . . . . . . . . . 5 Rammed 3 | . . 2 . 1 . . . . . . . . . . . Targets Rammed 6 | . . 2 . 2 . 2 . . . . . . . . . Kicked 3 | . . . . 1 . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 807 | . 15 60 75 146 366 395 285 162 99 . 111 293 697 542 807 Average Temperature 97 | . 12 31 20 60 105 102 82 63 41 . 47 111 282 297 87 Received Heat Transfer 1131 | . 15 6 42 . 9 153 6 63 9 . 72 48 117 66 525 Effects 29 | . . . . . 1 1 3 . . . . 5 7 4 8 Shutdowns 7 | . . . . . . 1 . . . . . . 4 1 1 Energy Bleed 6 | . . . . . . . . . . . . 2 1 2 1 Interference 8 | . . . . . . . 3 . . . . 3 1 . 1 Matter Decay 3 | . . . . . 1 . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 1 1 Damage (core) 2 | . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 2 . . . 2 . 1 . 1 2 . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . 1 1 . 2 Heat Transferred 7321 | . 162 111 333 55 86 666 453 223 185 . 527 767 296 74 3383 Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 2 . . . 1 2 . 1 1 . . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 2483 | . 171 55 209 212 107 266 159 . . . . 247 . . 2483 Average Influence 345 | . 94 10 116 167 37 112 42 . . . . 100 . . 1193 Maximum Alert Level 5 | . . . 1 1 . 1 . . . . . 1 . . 5 Low Security (%) 66 | 100 100 100 89 27 100 80 100 . . . . 88 . . 8 Level 1 13 | . . . 10 72 . 19 . . . . . 11 . . 1 Level 2 3 | . . . . . . . . . . . . . . . 16 Level 3 2 | . . . . . . . . . . . . . . . 12 Level 4 9 | . . . . . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . . . . . 4 High Security 3 | . . . . . . . . . . . . . . . 14 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . 1 . 1 5 1 . . . . 6 . . 30 Investigation 8 | . . . 1 . . . . . . . . 3 . . 4 Extermination 7 | . . . . . . 2 1 . . . . 1 . . 3 Reinforcement 8 | . . . . . 1 3 . . . . . 2 . . 2 Assault 12 | . . . . . . . . . . . . . . . 12 Garrison 9 | . . . . . . . . . . . . . . . 9 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 10 | . 2 . 2 . . 2 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 200 | . 14 2 9 13 3 21 12 8 7 . 9 14 8 4 76 Peak Tracking Total 10 | . 4 2 5 6 1 6 4 4 4 . 6 2 5 4 10 Tactical Retreats 8 | . . . . 1 . 1 . . . . 1 . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 11 | . . 1 1 . . 2 1 . . . . 5 . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . . 1 . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 33 | . 1 . . 5 1 2 . . . . . 3 . . 21 Max in Single Turn 6 | . 1 . . 1 1 1 . . . . . 1 . . 6 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 18 | . 1 1 3 . 2 3 2 . . . 1 2 . . 3 Terminals 5 | . . . 2 . 1 . 1 . . . 1 . . . . Fabricators 4 | . . . . . . 1 1 . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . . . . 1 . . 1 Recycling Units 4 | . 1 . 1 . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 Total Hacks 34 | . 1 1 7 . 3 4 5 . . . 2 4 . . 7 Successful 19 | . 1 1 2 . 2 3 2 . . . 2 3 . . 3 Failed 15 | . . . 5 . 1 1 3 . . . . 1 . . 4 Catastrophic 1 | . . . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 23 | . . . 4 . 2 . 2 . . 1 . 2 . . 12 Terminals 13 | . . . 6 . 2 . 3 . . . 2 . . . . Fabricators 5 | . . . . . . 1 2 . . . . 1 . . 1 Repair Stations 6 | . . . . . . . . . . . . 3 . . 3 Recycling Units 5 | . 1 . 1 . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . 3 Terminal Hacks 5 | . . 1 1 . . . 1 . . . 2 . . . . Record 2 | . . . . . . . . . . . 2 . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 1 . . . . 1 . . 1 Network Status 2 | . . . . . . . 1 . . . . . . . 1 Build 2 | . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 3 | . . . . . . . . . . . . 2 . . 1 Scan Component 2 | . . . . . . . . . . . . 1 . . 1 Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 4 | . 1 . 1 . . 2 . . . . . . . . . Retrieve Components 4 | . 1 . 1 . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . . . 1 Terminals 1 | . . . . . 1 . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Watchers 1 | . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 2 . 1 1 2 . . . 1 1 . . 3 Full Trace Events 4 | . . . 1 . . . . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . 2 . . . Matter 285 | . . . . . . . . . . . . 285 . . . Time 152 | . . . . . . . . . . . . 152 . . . Total Robot Build Rating 10 | . . . . . . . . . . . . 10 . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . . 12 Parts Built 1 | . . . . . . 1 . . . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 25 | . . . . . . . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . 1 . 6 . . 2 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 26 | . 1 . . 2 . 3 . . . 7 . 8 1 . 4 Largest Group 9 | . 1 1 1 3 2 5 1 1 1 8 8 9 6 5 5 Highest-Rated Group 562 | . 59 60 68 113 111 211 103 104 103 321 321 342 279 248 562 Highest-Rated Ally 161 | . 59 60 68 71 80 91 103 104 103 103 105 134 136 136 161 Zionite Dispatches 4 | . . . . . . . . . . . . 1 . . 3 Heavy 2 | . . . . . . . . . . . . . . . 2 Recon 2 | . . . . . . . . . . . . 1 . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 441 | . 26 7 7 22 2 76 8 3 8 . 31 42 22 11 176 Total Damage 16651 | . 158 61 141 269 44 1578 402 647 596 . 953 1443 630 382 9347 Kills 113 | . 1 2 3 9 1 16 3 5 3 . 5 6 6 1 52 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 10478 | 65 455 240 369 521 272 1713 473 390 581 1093 586 1357 643 127 1593 Spaces Moved 6822 | 50 217 139 198 321 164 924 273 343 500 929 423 925 494 80 842 Core 15 | 14 . . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . Legs 2183 | 36 217 139 198 321 164 924 134 . . . . . . . 50 Wheels 2232 | . . . . . . . . . . . . 867 494 80 791 Hover 2392 | . . . . . . . 139 343 500 929 423 58 . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 106 106 106 106 106 106 120 120 120 Average Speed 125 | 100 173 156 150 150 150 150 130 106 106 106 106 117 120 120 125 Slowest Speed 1850 | 120 180 180 150 150 150 150 230 106 106 106 106 130 120 120 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 46 42 21 65 17 27 9 57 81 91 63 25 75 15 21 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 1 . 2 1 . . 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 422 | . 6 . . . 4 6 4 9 19 . 2 2 3 4 363 Melee . | . . . . . . . . . . . . . . . . Projectile 99 | . . . . . . 6 4 5 8 . 2 2 3 4 65 AOE 323 | . 6 . . . 4 . . 4 11 . . . . . 298 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Total 8151 | 63 254 154 246 347 181 1161 350 357 522 1037 517 1152 524 101 1185 Wait 774 | . . 5 19 16 2 138 43 8 8 106 73 137 17 16 186 Move 6807 | 49 216 138 197 320 163 923 272 342 499 928 422 924 493 79 842 Hop . | . . . . . . . . . . . . . . . . Pick Up 113 | 8 11 4 6 1 4 20 4 1 1 2 1 27 2 1 20 Fast Attach 16 | 4 . . . . . 1 2 . . . . 5 . . 4 Attach 44 | 2 1 . 3 . 3 5 2 . 1 . 1 9 1 1 15 Detach . | . . . . . . . . . . . . . . . . Swap 55 | . 1 2 4 . 3 12 2 . . . 1 9 . . 21 Drop 76 | . 4 . 4 1 2 17 8 1 1 1 1 20 1 . 15 Fire 258 | . 21 3 13 7 4 43 17 5 12 . 18 21 8 4 82 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 6 | . . 2 . 2 . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 285 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 521 | -10/Materials | Entered Mines 521 | -10/Mines | Accompanied by 1 ally 620 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 659 | -10/Mines | Discovered new exit (range 5) 692 | -10/Mines | Identified exit to Materials 761 | -10/Mines | Entered Materials 761 | -9/Materials | Accompanied by 1 ally 761 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Discovered new exit (range 15) 1130 | -9/Materials | Entered Mines 1130 | -9/Mines | Accompanied by 1 ally 1542 | -9/Mines | Assembled infested the area 1547 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1618 | -9/Mines | Discovered new exit (range 14) 1651 | -9/Mines | Entered Materials 1651 | -8/Materials | Accompanied by 2 allies 1651 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1656 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1907 | -8/Materials | Discovered new exit (range 9) 1923 | -8/Materials | Entered Factory 1923 | -7/Factory | Accompanied by 2 allies 1923 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1945 | -7/Factory | Build established: Tank 2487 | -7/Factory | Found Prototype Launcher 2498 | -7/Factory | Found Prototype Launcher 2499 | -7/Factory | Identified Rocket Array (x2) 2699 | -7/Factory | Fabricated Imp. System Restoration Module (x1) 3044 | -7/Factory | Build established: Scavenger-Tank 3576 | -7/Factory | Discovered new exit (range 5) 3636 | -7/Factory | Entered another Factory area 3636 | -6/Factory | Accompanied by 1 ally 3636 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3808 | -6/Factory | Spotted B-75 Beast 3835 | -6/Factory | Destroyed B-75 Beast 4091 | -6/Factory | Discovered new exit (range 6) 4109 | -6/Factory | Entered Lower Caves 4109 | -6/Lower Caves | Accompanied by 1 ally 4199 | -6/Lower Caves | Build established: Tank 4356 | -6/Lower Caves | Encountered a Warlord checkpoint 4486 | -6/Lower Caves | Discovered new exit (range 11) 4499 | -6/Lower Caves | Entered another Lower Caves area 4499 | -6/Lower Caves | Accompanied by 1 ally 5065 | -6/Lower Caves | Discovered new exit (range 8) 5080 | -6/Lower Caves | Entered Zion 5080 | -6/Zion | Accompanied by 1 ally 5290 | -6/Zion | Gained Derelict followers 5427 | -6/Zion | Identified exit to Deep Caves 5717 | -6/Zion | Imprinted 5719 | -6/Zion | Declared Zion's savior 6026 | -6/Zion | Build established: Messiah-Tank 6073 | -6/Zion | Discovered new exit (range 14) 6173 | -6/Zion | Entered Proximity Caves 6173 | -5/Proximity Caves | Accompanied by 8 allies 6205 | -5/Proximity Caves | Spotted B-75 Beast 6223 | -5/Proximity Caves | Destroyed B-75 Beast 6593 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6600 | -5/Proximity Caves | Learned location of Armory (-3) 6707 | -5/Proximity Caves | Discovered new exit (range 14) 6759 | -5/Proximity Caves | Entered Factory 6759 | -5/Factory | Accompanied by 5 allies 6759 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6836 | -5/Factory | Spotted B-75 Beast 6849 | -5/Factory | Destroyed B-75 Beast 6937 | -5/Factory | Repaired Adv. Beam Cannon 7049 | -5/Factory | Zion Recon squad teleported in 7074 | -5/Factory | Allied Derelicts emerged from ambush trap array 7370 | -5/Factory | Fabricated E-15 Imp? 7511 | -5/Factory | Allied Derelicts emerged from ambush trap array 8018 | -5/Factory | Discovered new exit (range 14) 8116 | -5/Factory | Entered Upper Caves 8116 | -5/Upper Caves | Accompanied by 5 allies 8260 | -5/Upper Caves | Learned Factory emergency access door positions 8308 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8361 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8737 | -5/Upper Caves | Discovered new exit (range 10) 8759 | -5/Upper Caves | Entered another Upper Caves area 8759 | -5/Upper Caves | Accompanied by 5 allies 8840 | -5/Upper Caves | Discovered new exit (range 9) 8886 | -5/Upper Caves | Entered Factory 8886 | -4/Factory | Accompanied by 3 allies 8886 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9069 | -4/Factory | Build established: Messiah-Gunner 9174 | -4/Factory | First assault squad dispatched 9360 | -4/Factory | Zion Heavy squad teleported in 9509 | -4/Factory | Zion Heavy squad teleported in 9608 | -4/Factory | Zion Recon squad teleported in 9655 | -4/Factory | Garrison activated, responded to threat 9679 | -4/Factory | Found Prototype Protection 9684 | -4/Factory | Identified Zio. Weapon Casing 9811 | -4/Factory | Retrieved Zion intel report: Component Schematics 10030 | -4/Factory | Garrison activated, responded to threat 10170 | -4/Factory | Core integrity fell below 50% 10250 | -4/Factory | High security lockdown imminent 10297 | -4/Factory | Destroyed 9 combat bots 10313 | -4/Factory | Lost 7 parts (1p2n1u3w) 10319 | -4/Factory | Found Zio. Weapon Casing 10330 | -4/Factory | High security lockdown engaged 10378 | -4/Factory | Garrison activated, responded to threat 10389 | -4/Factory | Garrison activated, responded to threat 10478 | -4/Factory | Core integrity fell below 20% 10480 | -4/Factory | Core destroyed Last Messages --------------- 10468_ The unstable cave ceiling collapses. 10468_ Player 2 attaches Flight Unit. 10469_ Overheating: Hvy. Neutron Cannon damaged (-21). 10471_ System corrupted: Hvy. Neutron Cannon targeting data glitched. 10471_ B-60 Warrior suffers critical hit. 10471_ B-60 Warrior destroyed. 10473_ Overheating: Energy bleed (-21). 10474_ Power failure, Antimatter Reactor shutdown. 10474_ Overheating: Matter decay (-1). Player 2: "I could really use a weapon." 10475_ Overheating: System interference. 10475_ Exp. Heat Sink temporarily disabled. 10476_ The unstable cave ceiling collapses. 10477_ Tiamat Missile Launcher severed. 10478_ Overheating: Core damaged (-207). 10478_ The unstable cave ceiling collapses. 10479_ Adv. Targeting Computer permanently disabled. 10479_ Overheating: Short circuit. 10480_ Overheating: Core damaged (-207). 10480_ Imp. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ???????????????????####"""" * "###??????? | | ???????????????????# " " ##????????? | | ???????????????????# """ # ## %%"" "#????????? | | ???????????????????# """ "## "%"" ##????????? | | ???????????????????# """ + """" #?????????? | | ???????????????????# ### ^ #?????????? | | ???????????????????# """ #?# """" #?????????? | | ???????????????????# """ ### ^ """" #?????????? | | ???????????????????# """ ## """" #?????????? | | ???????????????????# ## ^ #?????????? | | ???????????????????# """ + """" #?????????? | | ???????????????????# """ ## """" #?????????? | | ???????????????????# """ ## """" #?????????? | | ??????????#####+#### ?# % #?????????? | | ?????????? ##+##### @ %%""" #?????????? | | ????????? %%%"" #?????????? | | ????????? %""" #?????????? | | ????????? g #?????????? | | ????????? #?????????? | | ????????? % #?????????? | | ?????????? = = #?????????? | | ?????????? " ## # !%###### #?????????? | | ?????????? % # # #/####??+##+#?????????? | | ?????????? ig = ]] #????????????????? | | ?????????? *%bb] ! #????????????????? | | ?????????? ! l@ ] #????????????????? | | ?????????? * #????????????????? | | ?????????? #% % #????????????????? | | ??????????? % #????????????????? | | ????????????? # % ###????????????????? | | ???????????? # ## ###?????????????????? | | ???????????? ##### ##?????????????????? | | ???????????? ?????# # % ??????????????????? | | ????????????? ???????# # # ##?????????????????? | | ????????????????????? ######?????????????????? | | ?????????????????????#### ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????+?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- System Shield | -4/Factory | Z-intel Cloaking Device | -4/Factory | Z-intel Energy Filter | -4/Factory | Z-intel Imp. Antigrav System | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Neutrino Core | -4/Factory | Z-intel Maneuvering Thrusters | -4/Factory | Z-intel Point Defense System | -4/Factory | Z-intel Imp. Heavy Treads | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Adv. Sensor Array | -4/Factory | Z-intel Recoil Stabilizer | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. System Restoration Module | x1 | -7/Factory | Preloaded E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo I Survived The Infestation I'm Back, Baby! Ooh, Shiny! The One Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . 1 2 . . . . 1 . . 1 . Utility 4 | . . 1 . 2 1 . . . . . . . . . . Weapon 2 | . . 1 . . . . . . . . . . . 1 . Parts Attached 209 | . 18 1 13 1 8 25 15 6 5 . 6 21 2 . 88 Parts Lost 63 | . 5 . . . . 4 1 . 1 . 3 5 . . 44 Damage Taken 9627 | . 325 49 95 228 13 653 342 118 176 . 217 735 57 13 6606 Core 1011 | . 24 17 30 49 . 28 . . 19 . 50 42 . . 752 Player 2/Cogmind (%) 63 | . 100 70 68 80 . 44 . . 54 . 74 60 . . 65 Absorbed by Shields 63 | . . . . . . 63 . . . . . . . . . Damage Inflicted 10957 | . 158 61 141 104 . 904 402 647 596 . 357 926 354 266 6041 Player 2/Cogmind (%) 37 | . 19 35 30 45 . 34 28 60 55 . 22 35 31 50 39 Combat Hostiles Destroyed 67 | . . 2 2 5 . 6 2 5 3 . 1 2 4 . 35 Player 2/Cogmind (%) 43 | . . 100 40 71 . 42 50 62 37 . 25 25 57 . 44 Game ------ Seed SpikedDynamicShockpuncher Manual? 0 Play Time 02:43:35 Cumulative 28.6 hours Start 2020.04.14 @ 16:11:27 End 2020.04.15 @ 18:24:34 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 18 Rogue 10 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f34281-dd44-4fc1-83cd-ed0c87a3d5e8