Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.11 @ 06:30:26 Player: FriskO Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1784) 1784 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5201 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 564/850 Matter 290/300 Energy 88/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Reinforced Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Targeting Computer Recalibrator > --- WEAPON ----------- Improved Spread Laser Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Treads Visual Processing Unit Beam Rifle Particle Gun Heavy Particle Cannon [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Battery Processor Improved Targeting Computer Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 84 | 7 15 8 35 17 2 Power 16 | 1 2 1 8 3 1 Engine 13 | 1 2 1 7 1 1 Core 3 | . . . 1 2 . Reactor . | . . . . . . Propulsion 16 | 2 3 1 6 3 1 Treads 4 | . . . 2 1 1 Leg 12 | 2 3 1 4 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 4 3 6 5 . Device 13 | 1 2 1 5 4 . Storage 3 | 1 1 1 . . . Processor 4 | . 1 1 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 32 | 2 6 3 15 6 . Energy Gun 17 | 2 4 3 5 3 . Energy Cannon 10 | . . . 7 3 . Ballistic Gun 2 | . 2 . . . . Ballistic Cannon 1 | . . . 1 . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . 1 1 . Corrupted Parts 1 | . 1 . . . . System Corruption 5 | . 5 . . . . Parts Lost 47 | . 4 3 18 8 14 Power 13 | . 1 1 6 1 4 Propulsion 13 | . 1 1 4 3 4 Utility 10 | . . . 4 3 3 Weapon 11 | . 2 1 4 1 3 Highest Loss Streak 14 | . 2 3 12 5 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 93 88 81 89 43 Engine 12 | . 8 11 9 19 4 Core 2 | . . . 3 2 6 Treads 2 | . . . 4 3 3 Leg 17 | . 27 26 17 12 8 Device 14 | . 3 1 16 21 7 Storage 4 | . 14 3 3 . . Processor 6 | . 10 17 2 6 6 Energy Gun 11 | . 24 28 10 2 1 Energy Cannon 9 | . . . 7 19 4 Naked Turns 17 | . . . 17 . . Heaviest Build 47 | 13 14 15 36 47 38 Greatest Support 40 | 20 20 30 40 30 20 Greatest Overweight (x) 8 | . . . 8 8 1 Average Overweight (x) . | . . . . 2 . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 2 Average Carried 3 | 2 5 4 2 3 1 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 3 5 2 . Class Distribution -------------------- 34% | Scavenger-Gunner 27% | Mutant 19% | Scavenger-Mutant 9% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1184 | 211 195 48 437 293 . Remotely . | . . . . . . Salvage Created 2192 | 18 465 245 1008 456 . Parts 125 | 4 36 16 51 18 . Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 3 | . . 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 47 | . 13 7 19 8 . Guns 30 | . 10 7 10 3 . Cannons 12 | . . . 9 3 . AOE 3 | . 3 . . . . Classes Destroyed 13 | 1 5 1 5 1 . Worker 2 | . 1 . 1 . . Builder 4 | . 2 . 2 . . Tunneler 2 | 1 . . 1 . . Hauler 2 | . . . 2 . . Recycler 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 4 | . . . 4 . . Swarmer 16 | . 9 3 4 . . Grunt 22 | . 4 3 10 5 . Brawler 2 | . . . 1 1 . Sentry 4 | . . 1 3 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 7 | 1 7 4 7 4 . Combat Bots Only 5 | . 5 4 4 4 . Max Kills in Single Turn 3 | 1 3 2 2 1 . Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 5179 | . 525 379 2133 1312 830 Core 1318 | . 80 73 411 468 286 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 68 81 25 33 . Volleys Fired 148 | 2 34 9 75 26 2 Largest 3 | 2 2 3 3 3 1 Hottest 225 | 80 80 171 225 225 75 Shots Fired 325 | 4 62 27 173 57 2 Gun 208 | 4 62 27 101 14 . Cannon 114 | . . . 69 43 2 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 14 | . 6 . 8 . . Thermal 219 | . . 12 148 57 2 Explosive 3 | . . . 3 . . Electromagnetic 89 | 4 56 15 14 . . Robot Hit Streak 10 | 1 4 8 10 7 9 Robot Miss Streak 5 | 1 5 2 4 2 . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 188 | 2 27 21 100 36 2 Core Hits 90 | 1 20 12 45 12 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 4 1 . Burn 3 | . . . 2 1 . Blast 2 | . . . 2 . . Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4080 | 30 559 382 2203 906 . Guns 1990 | 30 397 318 1092 153 . Cannons 1728 | . . . 985 743 . Explosions 351 | . 161 64 126 . . Melee . | . . . . . . Ramming 11 | . 1 . . 10 . Kinetic 167 | . 8 . 159 . . Thermal 2981 | . 161 222 1702 896 . Explosive 126 | . . . 126 . . Electromagnetic 795 | 30 389 160 216 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 5 . . 12 6 Average Corruption 7 | . 5 . . 8 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . 2 . . 18 1 Message Errors 8 | . . . . 8 . Matter Fused 4 | . 1 . . 3 . Energy Discharges 6 | . 1 . . 4 1 Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 41 | . 13 . 14 14 . Projectiles 28 | . . . 14 14 . Explosions 13 | . 13 . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 110 | . 78 32 . . . Shots 3 | . 2 1 . . . Rammed . | . . . . . . Targets Rammed 3 | . 1 . . 2 . Kicked 3 | . 1 . . 2 . Crushed . | . . . . . . Highest Temperature 762 | 36 87 400 762 668 22 Average Temperature 184 | 20 35 166 198 308 17 Received Heat Transfer 1740 | . 120 171 1008 441 . Effects 61 | . . 2 22 37 . Shutdowns 21 | . . 1 6 14 . Energy Bleed 5 | . . 1 2 2 . Interference 10 | . . . 4 6 . Matter Decay 4 | . . . 1 3 . Short Circuit 4 | . . . 2 2 . Damage (minor) 3 | . . . . 3 . Damage (major) 10 | . . . 6 4 . Damage (core) 4 | . . . 1 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 9 | . 1 . 6 2 . Heat Transferred 5382 | . 250 433 3256 1443 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 448 | 5 279 296 448 152 30 Initial 152 | . 3 85 116 152 30 Average 136 | 1 139 150 231 65 8 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 74 | 100 78 63 43 100 100 Level 1 23 | . 21 36 51 . . Level 2 1 | . . . 4 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 2 5 4 . Investigation 4 | . . 1 1 2 . Extermination 2 | . . . . 2 . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 6 | . 3 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 20 8 34 8 3 Peak Tracking Total 7 | . 7 6 7 4 4 Tactical Retreats 4 | . 2 . 2 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 8 | . . . 7 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 11 | . 3 3 3 2 . Terminals 9 | . 3 3 3 . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 5 7 10 6 . Successful 15 | . 5 4 5 1 . Failed 13 | . . 3 5 5 . Catastrophic 3 | . . 1 1 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 5 7 10 . . Fabricators 4 | . . . . 4 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 4 5 . . Record 2 | . . 1 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 2 | . . 2 . . . Dispatch Records 2 | . . 1 1 . . Reinforcement Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Zone Layout 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 2 1 2 . Full Trace Events 5 | . 1 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3893 | 75 706 315 1254 1422 121 Spaces Moved 1848 | 48 365 191 683 471 90 Core 125 | 9 . . 66 6 44 Treads 59 | . . . 52 . 7 Legs 1664 | 39 365 191 565 465 39 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 190 50 Average Speed 165 | 106 120 120 136 277 106 Slowest Speed 450 | 120 120 120 450 450 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 52 22 41 9 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . 4 6 28 . . Melee . | . . . . . . Projectile 21 | . . . 21 . . AOE 17 | . 4 6 7 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2399 | 67 572 255 860 533 112 Wait 220 | . 135 41 19 7 18 Move 1843 | 47 364 190 682 470 90 Hop . | . . . . . . Pick Up 72 | 11 13 3 37 8 . Fast Attach 9 | . 3 4 . 2 . Attach 53 | 7 5 1 27 11 2 Detach . | . . . . . . Swap 22 | . 7 3 8 4 . Drop 28 | . 10 4 11 3 . Fire 148 | 2 34 9 75 26 2 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick 3 | . 1 . . 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 76 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 9) 782 | -10/Materials | Entered another Materials area 782 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1039 | -9/Materials | Discovered new exit (range 16) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1122 | -8/Materials | Lost 3 parts (1p1n1w) 1698 | -8/Materials | Lost 12 parts (3p2n3u4w) 2079 | -8/Materials | Discovered new exit (range 16) 2219 | -8/Materials | Garrison activated, responded to threat 2230 | -8/Materials | Core integrity fell below 50% 2351 | -8/Materials | Entered Factory 2351 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2372 | -7/Factory | Build established: Scavenger-Gunner 2495 | -7/Factory | Discovered new exit (range 5) 2681 | -7/Factory | Lost 3 parts (2n1u) 3366 | -7/Factory | System corruption reached 10% 3367 | -7/Factory | Core integrity fell below 50% 3396 | -7/Factory | Lost 5 parts (1p1n2u1w) 3773 | -7/Factory | Entered another Factory area 3773 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3894 | -6/Factory | Self-destructed Last Messages --------------- 03849_ K-01 Serf collects debris. 03851_ Slug penetrates Wall. 03851_ Aluminum Leg destroyed. 03851_ Slug penetrates Wall. 03851_ Rnf. Ion Engine destroyed. 03853_ K-01 Serf collects debris. 03854_ Lgt. Nuclear Core destroyed. 03867_ Penetrated by Slug. 03871_ Slug penetrates Wall. 03871_ Penetrated by Slug. 03871_ Deuterium Engine destroyed. 03874_ Slug penetrates Wall. 03878_ Lgt. Treads destroyed. 03891_ System corrupted: Energy discharge (-23). 03891_ Slug penetrates Wall. 03891_ Penetrated by Slug. 03893_ Slug penetrates Terminal. 03893_ Terminal disabled. 03893_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######??????###########????? | | ??????????????????????# #??????# #????? | | ??????????????????????# #??????# #????? | | ??????????????????????# " #??????# " "" #????? | | ??????????????????????#phT #??????# "" "" #????? | | ??????????????????????# #??????# """ """ #????? | | ??????????????????????# ######## """ """ #????? | | ??????????????????????###@## """ # "" """ #????? | | ????????????????????????#h + """ # #????? | | ????????????????????????# ## """ #####/######+### | | ????????????????????????# ## ## | | ????????????????????????# ## = ## | | ????????????????????????# ## ## | | ????????????????????????# #####+#### | | ????????????????????????# | | ????????????????????????# #####+### | | ???????????????????????## #???????? | | ??????????????? % #???????? | | ??????????????? ########/##+####### #???????? | | ???????????????????????????? ?? ????# #???????? | | ????????????????????????????" "?? " ??+ #???????? | | ????????????????????????????? " ??? "??###???????? | | ????????????????????????????? " "???"????????????? | | ??????????????????????????????" " ???????????????? | | ??????????????????????????????" " ???????????????? | | ????????????????????????????????"????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 50 Energy Generation 30 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Novice Programmer System Compromised Troublemaker Challenges ------------ None Game ------ Seed CargoHoverCloak Manual? 0 Play Time 01:23:56 Cumulative 11.4 hours Start 2023.11.11 @ 05:06:16 End 2023.11.11 @ 06:30:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 433ec6ee-35fb-4373-a223-41bdbf6f5be4