Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 15:44:57

Player: Dusk

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (275)      275
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1425

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     450/450
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (600) Ox11
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Large Matter Pod
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
                Aluminum Leg
                Aluminum Leg
                Hacking Suite
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Large Matter Pod
>               --- WEAPON -----------
                EM Pulse Gun
                EM Pulse Gun
                EM Shotgun
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Large Matter Pod
  Storage                  Large Matter Pod
  Protection               Weapon Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             14   | 6   7   1   .   
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   3   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  2    | .   2   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   3   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   1   .   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      5    | .   .   .   5   
Average Slot Usage (%)     84   | .   99  86  71  
  Engine                   11   | .   14  11  9   
  Leg                      10   | .   23  .   .   
  Wheel                    9    | .   4   22  11  
  Hover                    2    | .   .   .   4   
  Storage                  24   | .   26  22  22  
  Energy Gun               26   | .   28  31  23  
Naked Turns                .    | .   .   .   .   
Heaviest Build             45   | 11  42  45  45  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  6    | 2   2   2   6   
  Average Overweight (x)   1    | .   .   2   3   
Largest Inventory Capacity 12   | 6   12  12  12  
  Average Capacity         9    | 5   7   12  12  
  Most Carried             4    | 2   3   3   4   
  Average Carried          2    | 1   2   2   3   
  Final Capacity           12   | 6   12  12  12  
  Final Carried            4    | 2   2   2   4   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           485  | 249 113 .   123 
  Remotely                 .    | .   .   .   .   
Salvage Created            371  | .   113 .   258 
  Parts                    26   | .   8   .   18  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  6    | .   2   .   4   
  Guns                     6    | .   2   .   4   
Classes Destroyed          6    | .   2   .   4   
  Builder                  1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  1    | .   .   .   1   
  Grunt                    3    | .   2   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           3    | .   2   .   3   
  Combat Bots Only         2    | .   2   .   2   
Max Kills in Single Turn   1    | .   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Damage Taken               828  | .   32  .   796 
  Core                     409  | .   .   .   409 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   
Volleys Fired              25   | .   7   .   18  
  Largest                  3    | .   2   .   3   
  Hottest                  125  | .   80  .   125 
Shots Fired                57   | .   14  .   43  
  Gun                      57   | .   14  .   43  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  6    | .   .   .   6   
  Explosive                .    | .   .   .   .   
  Electromagnetic          51   | .   14  .   37  
  Robot Hit Streak         8    | .   4   .   8   
  Robot Miss Streak        3    | .   3   .   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   .   2   
    Max Gunslinging Chain  1    | .   .   .   1   
Shots Hit Robots           30   | .   8   .   22  
  Core Hits                14   | .   4   .   10  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           397  | .   108 .   289 
  Guns                     397  | .   108 .   289 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          397  | .   108 .   289 
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        251  | .   66  .   251 
  Average Temperature      68   | .   30  .   83  
  Received Heat Transfer   177  | .   18  .   159 
  Effects                  1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             152  | .   147 61  152 
  Initial                  61   | .   .   61  25  
  Average                  76   | .   62  61  108 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              17   | .   6   .   11  
  Peak Tracking Total      5    | .   2   .   5   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   .   .   3   
  Successful               3    | .   .   .   3   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               774  | 69  314 63  328 
Spaces Moved               417  | 51  197 62  107 
  Core                     16   | 16  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     187  | 35  152 .   .   
  Wheels                   191  | .   45  62  84  
  Hover                    23   | .   .   .   23  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 100 
  Average Speed            136  | 109 117 100 206 
  Slowest Speed            565  | 150 180 100 565 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 3   28  7   20  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      568  | 64  264 63  177 
  Wait                     97   | .   47  .   50  
  Move                     414  | 50  196 61  107 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 8   3   1   2   
  Fast Attach              .    | .   .   .   .   
  Attach                   9    | 6   2   1   .   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   5   .   .   
  Drop                     4    | .   4   .   .   
  Fire                     25   | .   7   .   18  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 13)
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  384 | -9/Materials  | Discovered new exit (range 11)
  447 | -9/Materials  | Entered Storage
  618 | -9/Storage    | Repaired EM Shotgun?
  750 | -9/Storage    | Core integrity fell below 50%
  762 | -9/Storage    | Lost 5 parts (1p2n2w)
  764 | -9/Storage    | Core integrity fell below 20%
  775 | -9/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
    Backup Laser I x1
[Achievement: Part-time Mechanic]
00618_ >> REPAIR: Completed EM Shotgun?
00628_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00635_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  S009.
00654_ U-05 Engineer destroyed.
00723_ Wheel destroyed.
00724_ Backup Propulsion I destroyed.
00725_ S-10 Pest destroyed.
00725_ Switching to secondary target: G-34 Mercenary.
00728_ Lgt. Ion Engine destroyed.
00728_ Door malfunctions.
00731_ EM Pulse Gun destroyed.
00731_ Backup Laser I destroyed.
00733_ R-06 Scavenger collects Lgt. Assault Rifle.
00734_ U-05 Engineer repairs door.
00735_ S-10 Pest destroyed.
00736_ R-06 Scavenger collects Flight Unit.
00767_ K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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|           #   ??# # """ ###??????????????????????? |
|           # """ # #!"R" ""#??????????????????????? |
|           # """ + +%" " T"#??????????????????????? |
|           # """ # #!!!  ""#??????????????????????? |
|           #   ??# #* %! ###??????????????????????? |
|           #!????# #[ =  #????????????????????????? |
|           ####### #%#####????????????????????????? |
|           #     # ###????????????????????????????? |
|           #     + #??????????????????????????????? |
|           #     # #??????????????????????????????? |
|           #     # ###????????????????????????????? |
|           #     #   #????????????????????????????? |
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|           #     #   #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              GravmagChipCapacitor
  Manual?         0
Play Time         00:16:12
  Cumulative      0.9 hours
  Start           2021.10.24 @ 15:31:17
  End             2021.10.24 @ 15:44:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ad302079-d843-4a22-8d1c-a81554d4e318