Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 23:34:59

Player: Cog on my mind

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (277)     1385
Value Destroyed (8572)     8572
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1369)               1369
              TOTAL SCORE: 17186

 Bonus
-------
High Alert Combat Kills    905
Follower Combat Kills      464

 Cogmind 
---------
Core Integrity             576/1300
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Centrium Wheel
    Medium Storage Unit
           Energy Well (350)
  Improved Matter Compressor (300)
   Compact HERF Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
       Advanced VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Actuator Array
       Improved Force Booster
       Improved Medium Armor Plating
                Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
                Ripper
                Phasing Sabre
                Phasing Sabre
                Phasing Sabre
                Phasing Sabre
>               --- INVENTORY --------
          Light Antimatter Reactor
                Flexi-carbon Leg
       Advanced Cryofiber Web
       Advanced Heat Sink
                Energy Well
       Improved Matter Compressor
       Advanced Sensor Array
       Advanced Terrain Scanner
       Improved Transmission Jammer
       Improved Thermal Shield
       Advanced EM Disruption Field
                Authchip [Device]
                Power Bank
                Coil Gun
                KE Penetrator
                KE Penetrator
                KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
                Katana
[Rating: 121]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Axe
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Slots Evolved              14   | .   .   .   4   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   2   1   .   .   .   1   .   
  Utility                  6    | .   .   .   2   1   .   1   .   1   1   
  Weapon                   3    | .   .   .   .   .   2   1   .   .   .   
Parts Attached             321  | 7   24  14  47  53  32  35  39  65  5   
  Power                    23   | 1   1   2   4   4   2   3   1   5   .   
    Engine                 10   | 1   1   2   3   1   1   .   .   1   .   
    Core                   9    | .   .   .   1   3   1   3   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   4   .   
  Propulsion               110  | 2   11  1   14  24  10  12  12  22  2   
    Treads                 29   | 2   9   1   4   6   1   2   .   4   .   
    Leg                    40   | .   .   .   2   2   4   5   12  14  1   
    Wheel                  33   | .   2   .   8   9   5   5   .   3   1   
    Hover                  7    | .   .   .   .   6   .   .   .   1   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  92   | 2   3   7   4   14  16  11  9   26  .   
    Device                 57   | 1   1   4   2   10  12  8   6   13  .   
    Storage                7    | 1   2   .   .   1   1   1   .   1   .   
    Processor              11   | .   .   .   .   2   2   1   .   6   .   
    Hackware               6    | .   .   .   1   1   1   1   .   2   .   
    Protection             11   | .   .   3   1   .   .   .   3   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   9   4   25  11  4   9   17  12  3   
    Energy Gun             8    | 1   3   .   2   1   1   .   .   .   .   
    Energy Cannon          16   | .   2   2   5   .   .   1   .   4   2   
    Ballistic Gun          17   | 1   1   .   5   .   .   7   1   1   1   
    Ballistic Cannon       9    | .   2   1   4   .   .   .   1   1   .   
    Launcher               10   | .   1   .   8   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   2   .   .   1   1   .   
    Slashing Weapon        32   | .   .   1   1   7   3   1   14  5   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   4   1   1   2   1   6   .   
Parts Lost                 123  | .   3   1   15  23  9   20  10  33  9   
  Power                    13   | .   .   1   3   2   1   2   .   3   1   
  Propulsion               56   | .   1   .   9   13  8   9   3   9   4   
  Utility                  25   | .   .   .   2   5   .   2   2   12  2   
  Weapon                   29   | .   2   .   1   3   .   7   5   9   2   
  Highest Loss Streak      12   | .   2   1   5   12  4   10  4   10  8   
  To Critical Strikes      3    | .   .   .   .   .   .   1   .   .   2   
Average Slot Usage (%)     86   | .   97  97  77  83  94  77  91  77  49  
  Engine                   4    | .   14  12  6   .   .   .   .   .   .   
  Core                     2    | .   .   .   1   5   4   4   5   1   .   
  Treads                   11   | .   24  28  11  11  3   3   .   2   9   
  Leg                      8    | .   .   .   2   2   11  3   28  20  3   
  Wheel                    5    | .   2   .   14  8   13  13  .   2   .   
  Hover                    1    | .   .   .   .   9   .   .   .   .   .   
  Device                   12   | .   14  13  5   14  10  9   17  12  9   
  Storage                  7    | .   14  14  9   5   6   5   5   4   3   
  Processor                4    | .   .   .   .   6   11  9   5   5   6   
  Hackware                 1    | .   .   .   4   3   3   4   .   2   .   
  Protection               1    | .   .   .   3   .   .   .   2   2   .   
  Energy Gun               2    | .   13  7   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   9   10  1   .   .   .   .   1   5   
  Ballistic Gun            1    | .   1   .   4   .   .   7   1   1   3   
  Ballistic Cannon         1    | .   2   6   5   .   .   .   .   .   3   
  Slashing Weapon          11   | .   .   3   3   11  25  9   21  14  .   
Peak Build Rating          121  | 7   11  17  26  39  56  82  99  121 102 
  Average Rating           44   | 4   8   11  19  31  46  55  89  89  69  
  On Entrance              40   | .   7   10  17  24  35  53  77  96  82  
Naked Turns                91   | .   .   .   .   .   .   .   .   33  58  
Heaviest Build             106  | 14  31  40  43  96  106 84  95  94  64  
  Greatest Support         168  | 40  40  40  40  68  50  85  105 168 168 
  Greatest Overweight (x)  17   | .   4   .   3   4   6   17  1   2   .   
  Average Overweight (x)   .    | .   .   .   1   .   3   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  20  20  20  10  
  Average Capacity         16   | 6   11  15  15  14  22  20  20  15  8   
  Most Carried             20   | .   10  15  15  15  12  20  20  20  8   
  Average Carried          12   | .   7   12  13  9   8   14  19  15  6   
  Final Capacity           25   | 8   15  15  15  25  20  20  20  10  5   
  Final Carried            19   | .   10  15  15  8   12  19  19  8   5   

 Class Distribution 
--------------------
 39% | Mutant
 23% | Scavenger-Gladiator
 11% | Scavenger-Mutant
  8% | Scavenger-Assassin
  4% | Commander-Gladiator
  4% | Scavenger-Skirmisher
  3% | Gladiator

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
  Scavenger-Gladiator | -6/Factory
 Scavenger-Skirmisher | -5/Factory
  Commander-Gladiator | -5/Extension
  Scavenger-Gladiator | -4/Factory
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -10  -8   -7   -6   -5   -5   -4   -3   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Matter Collected           5873  | 252  450  132  1319 774  302  1289 611  636  108  
  Remotely                 102   | .    .    .    .    .    .    102  .    .    .    
Salvage Created            11702 | 13   681  272  1681 1816 801  2894 1239 2305 .    
  Parts                    578   | 1    46   18   88   98   42   133  55   97   .    
Haulers Intercepted        14    | .    1    .    5    3    .    2    .    3    .    
Recyclers Shooed           17    | .    2    .    1    2    1    9    .    1    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10    | .    .    10   .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Combat Hostiles Destroyed  158  | .   15  9   33  24  14  22  15  26  .   
  Melee                    71   | .   .   .   .   16  14  7   13  21  .   
  Guns                     24   | .   8   1   3   .   .   10  2   .   .   
  Cannons                  30   | .   7   8   7   .   .   5   .   3   .   
  AOE                      29   | .   .   .   22  6   .   .   .   1   .   
Classes Destroyed          18   | 1   8   2   2   4   .   .   .   1   .   
  Worker                   37   | .   3   .   3   8   4   15  .   4   .   
  Builder                  23   | .   2   .   5   8   .   7   1   .   .   
  Tunneler                 6    | 1   .   .   2   1   .   1   .   1   .   
  Hauler                   14   | .   1   .   5   3   .   2   .   3   .   
  Recycler                 22   | .   1   .   6   4   .   9   1   1   .   
  Mechanic                 3    | .   .   .   .   2   1   .   .   .   .   
  Operator                 9    | .   1   .   3   1   .   1   1   2   .   
  Drone                    1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   3   .   1   1   2   1   1   1   .   
  Swarmer                  33   | .   6   3   .   9   6   9   .   .   .   
  Grunt                    61   | .   9   .   27  5   4   6   4   6   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   2   1   .   .   .   .   .   
  Sentry                   22   | .   .   1   3   2   2   1   7   6   .   
  Hunter                   13   | .   .   .   1   3   1   3   3   2   .   
  Programmer               16   | .   .   .   .   2   1   3   .   10  .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   
  Guerrilla                1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | 1   5   3   9   12  3   12  3   5   .   
  Combat Bots Only         7    | .   4   3   6   7   3   4   2   5   .   
Max Kills in Single Turn   4    | 1   2   1   3   4   1   3   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -6   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Hostile Shots Fired        1550  | .    84   25   181  277  96   225  132  371  159  
  Missed                   475   | .    12   9    52   79   24   63   48   120  68   
Damage Taken               18436 | .    703  199  2249 2328 994  2732 1716 5781 1734 
  Core                     3909  | .    106  35   483  551  263  649  135  963  724  
  Absorbed by Shields      190   | .    .    .    .    190  .    .    .    .    .    
  Ignored by Resistances   154   | .    .    .    .    .    .    .    30   124  .    
Core Remaining (%)         40    | 100  .    43   12   21   69   .    21   16   .    
Volleys Fired              416   | 1    91   21   144  9    .    76   21   43   10   
  Largest                  5     | 2    2    2    2    1    .    5    4    1    1    
  Hottest                  160   | 70   125  128  140  30   .    160  122  105  90   
Shots Fired                706   | 2    160  35   203  9    .    207  36   44   10   
  Gun                      383   | 2    88   8    72   .    .    182  20   11   .    
  Cannon                   280   | .    71   27   98   .    .    25   16   33   10   
  Launcher                 43    | .    1    .    33   9    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  429   | 1    52   12   134  .    .    182  36   12   .    
  Thermal                  225   | 1    107  23   36   .    .    25   .    25   8    
  Explosive                43    | .    1    .    33   9    .    .    .    .    .    
  Electromagnetic          9     | .    .    .    .    .    .    .    .    7    2    
  Robot Hit Streak         12    | 1    9    5    9    1    .    12   6    8    4    
  Robot Miss Streak        7     | .    6    4    5    1    .    7    2    4    2    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    
  Secondary Targets        4     | .    .    .    .    .    .    4    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    .    
  Capacitor                14    | .    .    .    .    .    .    .    .    4    10   
Shots Hit Robots           772   | 1    89   17   121  127  58   143  64   146  6    
  Core Hits                394   | 1    34   11   96   51   26   84   29   57   5    
  Critical Kills           10    | .    .    1    3    1    .    3    1    1    .    
  Critical Parts Destroyed 13    | .    .    .    2    1    .    9    1    .    .    
  Critical Strikes         74    | .    6    2    6    9    9    14   12   16   .    
    Burn                   7     | .    6    1    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    1    .    .    .    .    1    .    
    Destroy                19    | .    .    1    4    .    .    12   2    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    
    Smash                  2     | .    .    .    .    2    .    .    .    .    .    
    Sever                  43    | .    .    .    1    7    9    2    10   14   .    
Melee Attacks              595   | .    .    2    16   177  102  58   75   165  .    
  Impact                   24    | .    .    .    .    24   .    .    .    .    .    
  Slashing                 571   | .    .    2    16   153  102  58   75   165  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            90    | .    .    .    13   37   14   8    7    11   .    
    Combat Hostiles        11    | .    .    .    .    3    2    .    5    1    .    
  Follow-up Attacks        152   | .    .    .    .    20   26   12   29   65   .    
Damage Inflicted           33958 | 12   1418 350  6490 6737 2449 5080 2928 8169 325  
  Guns                     5408  | 12   726  79   871  .    .    3121 316  283  .    
  Cannons                  3760  | .    644  271  1451 .    .    403  .    696  295  
  Explosions               4631  | .    48   .    3261 865  .    .    .    432  25   
  Melee                    20154 | .    .    .    907  5872 2449 1556 2612 6758 .    
  Ramming                  5     | .    .    .    .    .    .    .    .    .    5    
  Kinetic                  6005  | .    354  95   1836 .    .    3121 316  283  .    
  Thermal                  3288  | 12   1016 255  704  .    .    403  .    608  290  
  Explosive                4388  | .    48   .    3043 865  .    .    .    432  .    
  Electromagnetic          118   | .    .    .    .    .    .    .    .    88   30   
  Impact                   821   | .    .    .    .    821  .    .    .    .    .    
  Slashing                 19333 | .    .    .    907  5051 2449 1556 2612 6758 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    3    10   1    4    4    11   2    
  Average Corruption       4     | .    .    .    3    7    1    2    4    3    2    
  Corruption Purged        5     | .    .    .    .    5    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    .    .    5    42   2    6    34   38   1    
    Message Errors         28    | .    .    .    3    11   .    1    7    6    .    
    Matter Fused           33    | .    .    .    1    11   1    2    8    10   .    
    Heat Flow Errors       19    | .    .    .    .    6    .    1    3    8    1    
    Energy Discharges      17    | .    .    .    .    4    .    1    7    5    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    
    Parts Fused            3     | .    .    .    1    .    .    .    2    .    .    
    Data Loss (minor)      16    | .    .    .    .    7    1    .    5    3    .    
    Data Loss (major)      7     | .    .    .    .    2    .    1    2    2    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2527  | .    21   11   383  1039 131  131  105  699  7    
  Projectiles              57    | .    3    11   28   .    .    1    .    7    7    
  Explosions               263   | .    18   .    123  122  .    .    .    .    .    
  Melee                    2207  | .    .    .    232  917  131  130  105  692  .    
Knockbacks                 16    | .    5    1    9    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  14    | .    4    1    9    .    .    .    .    .    .    
  Secondary                1     | .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      444   | .    .    .    204  80   .    .    .    158  2    
  Shots                    10    | .    .    .    6    2    .    .    .    2    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        402   | 30   402  36   362  249  1    310  267  252  205  
  Average Temperature      98    | 18   100  16   108  105  1    92   96   105  82   
  Received Heat Transfer   2944  | .    225  30   1044 355  192  171  252  540  135  
  Effects                  9     | .    2    .    6    .    .    1    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           3     | .    1    .    2    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    1    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    2    .    .    .    1    .    
  Combat Hostiles          3     | .    .    .    .    2    .    .    .    1    .    
  Parts Fried              4     | .    .    .    .    4    .    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    6    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    .    .    1    .    1    .    
  Heat Transferred         5836  | 37   3034 592  805  .    .    800  .    518  50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Peak Influence             849  | 5   311 .   849 802 488 602 489 560 352 
  Initial                  385  | .   3   .   26  385 385 181 294 44  256 
  Average                  356  | .   185 .   451 640 341 372 230 300 288 
Maximum Alert Level        3    | .   1   .   3   3   2   2   2   2   1   
  Low Security (%)         21   | 100 66  .   18  .   .   9   46  12  .   
  Level 1                  45   | .   33  .   22  2   82  54  35  73  100 
  Level 2                  24   | .   .   .   41  56  17  35  17  13  .   
  Level 3                  8    | .   .   .   17  41  .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          52   | .   4   .   7   15  3   6   4   10  3   
  Investigation            12   | .   4   .   .   2   1   1   3   1   .   
  Extermination            9    | .   .   .   .   4   1   1   .   3   .   
  Reinforcement            22   | .   .   .   6   6   1   4   1   2   2   
  Assault                  2    | .   .   .   1   .   .   .   .   1   .   
  Garrison                 7    | .   .   .   .   3   .   .   .   3   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   2   1   .   .   .   .   1   
Haulers Reinforced         5    | .   .   .   .   2   1   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Distress Signals           16   | .   2   .   4   6   1   1   1   .   1   
Communications Jammed      43   | .   .   .   .   .   .   21  22  .   .   
  Distress Signals         43   | .   .   .   .   .   .   21  22  .   .   
Times Spotted              314  | .   24  10  56  50  24  37  28  52  33  
  Peak Tracking Total      14   | .   3   3   9   5   5   7   5   8   14  
  Tactical Retreats        37   | .   1   1   2   12  4   5   4   3   5   

 Traps                          | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Traps Triggered            17   | .   8   .   .   .   .   .   1   6   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Machines Disabled          24   | .   3   1   9   4   .   .   .   7   .   
  Max in Single Turn       4    | .   1   1   2   3   .   .   .   4   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Machines Accessed          43   | .   4   2   2   11  5   5   7   5   2   
  Terminals                26   | .   2   .   2   5   1   5   7   4   .   
  Fabricators              7    | .   .   .   .   4   2   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   2   .   .   1   1   
Total Hacks                98   | .   8   5   7   25  11  12  15  11  4   
  Successful               50   | .   5   5   4   13  5   6   6   5   1   
  Failed                   48   | .   3   .   3   12  6   6   9   6   3   
    Catastrophic           12   | .   .   .   .   2   .   2   4   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   8   .   6   9   7   6   4   7   2   
  Terminals                68   | .   6   .   7   13  5   12  15  10  .   
  Fabricators              15   | .   .   .   .   8   4   .   .   .   3   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   3   2   .   .   1   1   
Terminal Hacks             25   | .   1   5   2   4   1   4   5   3   .   
  Record                   4    | .   .   4   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           2    | .   1   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   .   .   1   2   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          4    | .   .   .   1   1   .   .   2   .   .   
  Reprogram Traps          1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   3   .   .   .   .   1   
  Network Status           2    | .   .   .   .   1   .   .   .   .   1   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   .   
Unauthorized Hacks         19   | .   4   .   2   6   2   2   1   2   .   
  Terminals                13   | .   2   .   2   3   1   2   1   2   .   
    Botnet                 13   | .   2   .   2   3   1   2   1   2   .   
  Fabricators              3    | .   .   .   .   2   1   .   .   .   .   
    Report                 1    | .   .   .   .   1   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   1   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   2   .   1   11  3   5   6   5   2   
  Full Trace Events        5    | .   .   .   .   2   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   
  Parts Built              4    | .   .   .   .   4   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   153  | .   .   .   .   153 .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   24  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
------------               Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   .   .   23  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -7   -6   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Total Allies               26   | .    .    .    .    .    .    .    26   .    .    
  Largest Group            12   | .    .    .    .    .    .    .    12   4    .    
  Highest-Rated Group      323  | .    .    .    .    .    .    .    323  90   .    
  Highest-Rated Ally       39   | .    .    .    .    .    .    .    39   25   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               117  | .    .    .    .    .    .    .    115  2    .    
  Total Damage             2298 | .    .    .    .    .    .    .    2235 63   .    
  Kills                    11   | .    .    .    .    .    .    .    11   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -6  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Ext Fac Res 
Robot Analysis Total       2    | .   1   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -6   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Turns Passed               13354 | 85   1699 1926 1169 1879 1574 1175 1502 2061 284  
Spaces Moved               7668  | 45   553  1135 562  1600 921  547  691  1367 247  
  Core                     294   | 1    1    .    .    .    .    3    .    152  137  
  Treads                   2042  | 44   415  1135 41   134  .    .    .    163  110  
  Legs                     1547  | .    .    .    .    7    3    53   691  793  .    
  Wheels                   2995  | .    137  .    521  669  918  491  .    259  .    
  Hover                    790   | .    .    .    .    790  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   95   160  90   44   110  95   120  50   50   
  Average Speed            118   | 157  149  160  112  81   131  120  120  111  98   
  Slowest Speed            900   | 160  250  160  240  240  190  900  190  186  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    96   61   51   36   24   15   69   42   12   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     3     | .    2    1    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    .    .    1    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    .    .    
Spaces Dug                 71    | .    .    .    5    38   9    5    8    6    .    
Terrain Destroyed          488   | .    3    4    267  98   9    36   14   54   3    
  Melee                    27    | .    .    .    .    10   9    5    .    3    .    
  Projectile               106   | .    .    4    45   .    .    30   14   12   1    
  AOE                      354   | .    3    .    222  88   .    .    .    39   2    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -6   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Ext  Fac  Res  
Total                      10656 | 54   1267 1202 879  1934 1172 848  1283 1731 286  
  Wait                     1320  | 2    574  23   72   67   147  124  194  100  17   
  Move                     7659  | 44   552  1134 561  1599 920  546  690  1366 247  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  115   | .    14   5    14   25   5    14   14   20   4    
  Fast Attach              175   | 7    14   3    21   35   12   20   23   39   1    
  Attach                   72    | .    2    .    10   15   6    9    10   16   4    
  Detach                   36    | .    2    1    5    3    5    5    6    8    1    
  Swap                     74    | .    8    11   16   3    14   6    6    10   .    
  Drop                     123   | .    10   2    20   28   2    8    28   24   1    
  Fire                     416   | 1    91   21   144  9    .    76   21   43   10   
  Melee                    386   | .    .    2    16   150  61   40   36   81   .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    24   .    
  Rewire                   255   | .    .    .    .    .    .    .    255  .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Factory
-5/Factory (discovered 6 exits: *Fac x2 / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 15)
    86 | -11/Scrapyard | Entered Materials
   214 | -10/Materials | Discovered new exit (range 16)
   320 | -10/Materials | Build established: Mutant
   663 | -10/Materials | Discovered new exit (range 6)
   962 | -10/Materials | Discovered new exit (range 10)
  1193 | -10/Materials | Discovered new exit (range 16)
  1771 | -10/Materials | Discovered new exit (range 7)
  1785 | -10/Materials | Entered Subcaves
  1787 | -10/Subcaves  | Learned Materials security intel
  2206 | -10/Subcaves  | Core integrity fell below 50%
  2341 | -10/Subcaves  | Visited 4L-MR0's lab
  2360 | -10/Subcaves  | Found Power Bank
  2468 | -10/Subcaves  | Discovered new exit (range 14)
  2495 | -10/Subcaves  | Learned location of Zion (-6)
  2495 | -10/Subcaves  | Met a Zionite searching for "candidates"
  3146 | -10/Subcaves  | Visited Clippyterm
  3151 | -10/Subcaves  | Learned Research security intel
  3151 | -10/Subcaves  | Learned 40 Factory zone layouts
  3317 | -10/Subcaves  | Shifting Twisted Machinery released Hvy. Battle Rifle
  3319 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  3375 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3397 | -10/Subcaves  | Learned Materials trap positions
  3652 | -10/Subcaves  | Discovered new exit (range 5)
  3711 | -10/Subcaves  | Entered Materials
  3711 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  3712 | -8/Materials  | Loaded intel: 21 trap records
  3715 | -8/Materials  | Discovered new exit (range 7)
  4249 | -8/Materials  | Lost 5 parts (4n1u)
  4308 | -8/Materials  | Core integrity fell below 50%
  4506 | -8/Materials  | Core integrity fell below 20%
  4511 | -8/Materials  | First assault squad dispatched
  4534 | -8/Materials  | Lost 4 parts (1p3n)
  4809 | -8/Materials  | Discovered new exit (range 15)
  4880 | -8/Materials  | Entered Factory
  4880 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4881 | -7/Factory    | Identified exit to Lower Caves
  4881 | -7/Factory    | Identified exit to Factory
  5303 | -7/Factory    | Fabricated Adv. Actuator Array (x2)
  5371 | -7/Factory    | Garrison activated, responded to threat
  5373 | -7/Factory    | Destroyed 7 combat bots
  5415 | -7/Factory    | Fabricated Adv. Sensor Array (x2)
  5456 | -7/Factory    | Lost 12 parts (1p5n4u2w)
  5648 | -7/Factory    | Discovered exit to Factory (range 10)
  5764 | -7/Factory    | Build established: Scavenger-Mutant
  5828 | -7/Factory    | Core integrity fell below 50%
  5854 | -7/Factory    | Lost 4 parts (1p3n)
  5985 | -7/Factory    | System corruption reached 10%
  6289 | -7/Factory    | Build established: Scavenger-Assassin
  6645 | -7/Factory    | Build established: Scavenger-Gladiator
  6759 | -7/Factory    | Entered another Factory area
  6759 | -6/Factory    | Evolved 2 slots: Weapon x2
  6950 | -6/Factory    | Lost 4 parts (1p3n)
  7263 | -6/Factory    | Build established: Scavenger-Assassin
  7274 | -6/Factory    | Spotted B-75 Beast
  8176 | -6/Factory    | Discovered new exit (range 22)
  8207 | -6/Factory    | Identified exit to Factory
  8247 | -6/Factory    | Build established: Scavenger-Gladiator
  8333 | -6/Factory    | Entered another Factory area
  8333 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8539 | -5/Factory    | Lost 10 parts (1p5n1u3w)
  8725 | -5/Factory    | Identified exit to Upper Caves
  8725 | -5/Factory    | Identified exit to Extension
  8731 | -5/Factory    | Core integrity fell below 50%
  8984 | -5/Factory    | Discovered new exit (range 5)
  8990 | -5/Factory    | Identified exit to Factory
  9269 | -5/Factory    | Discovered exit to Factory (range 12)
  9427 | -5/Factory    | Lost 8 parts (1p4n1u2w)
  9508 | -5/Factory    | Entered Extension
  9865 | -5/Extension  | Rescued a captive Derelict
  9885 | -5/Extension  | Rescued a captive Derelict
  9885 | -5/Extension  | Rescued a captive Derelict
  9965 | -5/Extension  | Build established: Commander-Gladiator
 10121 | -5/Extension  | Spotted B-75 Beast
 10153 | -5/Extension  | Spotted B-75 Beast
 10172 | -5/Extension  | Lost 13 allies
 10191 | -5/Extension  | Lost 4 parts (1n3w)
 10736 | -5/Extension  | Lost 3 parts (1n1u1w)
 10957 | -5/Extension  | Discovered exit to Factory (range 10)
 10959 | -5/Extension  | Discovered new exit (range 6)
 10983 | -5/Extension  | Identified exit to Cetus
 11010 | -5/Extension  | Entered Factory
 11010 | -4/Factory    | Accompanied by 4 allies
 11010 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11022 | -4/Factory    | Found Prototype Device
 11022 | -4/Factory    | Identified Adv. EM Disruption Field
 11064 | -4/Factory    | Build established: Scavenger-Gladiator
 11119 | -4/Factory    | P-70 Sage assimilated allied KZ-MT8(l)
 11179 | -4/Factory    | Lost 3 allies
 11705 | -4/Factory    | Lost 8 parts (1p1n5u1w)
 11857 | -4/Factory    | Identified exit to Upper Caves
 11857 | -4/Factory    | Identified exit to Armory
 12195 | -4/Factory    | Spotted B-86 Titan
 12244 | -4/Factory    | Destroyed B-86 Titan
 12274 | -4/Factory    | Lost 10 parts (4n2u4w)
 12324 | -4/Factory    | Spotted B-86 Titan
 12338 | -4/Factory    | Released all parts (3)
 12344 | -4/Factory    | Core integrity fell below 50%
 12367 | -4/Factory    | Lost 8 parts (1p3n3u1w)
 12533 | -4/Factory    | Discovered new exit (range 15)
 12565 | -4/Factory    | Found Quantum Capacitor
 12723 | -4/Factory    | System corruption reached 10%
 12728 | -4/Factory    | Garrison activated, responded to threat
 12742 | -4/Factory    | Build established: Scavenger-Mutant
 13046 | -4/Factory    | Lost 4 parts (1p1u2w)
 13068 | -4/Factory    | Core integrity fell below 20%
 13071 | -4/Factory    | Entered Research
 13071 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 13217 | -3/Research   | Garrison activated, responded to threat
 13233 | -3/Research   | Assembled infested ambush trap array
 13281 | -3/Research   | Released all parts (7)
 13311 | -3/Research   | Lost 8 parts (1p3n2u2w)
 13354 | -3/Research   | Core integrity fell below 50%
 13355 | -3/Research   | Self-destructed

 Last Messages 
---------------
13314_ H-77 Assassin destroyed.
13314_ Acquired 20 matter.
13314_ Slug penetrates Wall.
13314_ Penetrated by Slug.
13314_ Slug penetrates Wall.
13316_ Penetrated by Slug.
13316_ Slug penetrates Wall. <x5>
13319_ Slug penetrates Y-72 Warden.
13319_ Slug penetrates Wall.
13319_ Slug penetrates Y-72 Warden.
13319_ Critical hit (Destroy).
13319_ Enh. Armored Leg destroyed.
13322_ Slammed into R-10 Processor.
13325_ W-44 Eye sends out distress signal.
13335_ System corrupted: Heat flow error (+140).
13342_ Triggered Ambush Trap.
13342_ S-43 Plague emerges from a hatch in the
  floor. <x2>
13342_ G-67 Veteran emerges from a hatch in the
  floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????######??????????????????????? |
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| ?????????????????????#     ?? #??????????????????? |
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| ?????????????????????#        ???????????????????? |
| ???????????????????????     ?????????????????????? |
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| ???????????????"Y                          #?????? |
| ???????????????"""                         #?????? |
| ????????????????##           ###           #?????? |
| ?????????????????#   """""   #???  [[      #?????? |
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| * #?????###    #?#    #  """   #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          21
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             25
Resistance: EM             50
Melee Speed Boost          20
Evasion (%)                65
Melee Accuracy             12
Recoil Reduction           5
Matter Filtering           30
Force Boost                30
Offensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
 Adv. Heavy Siege Treads | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Actuator Array | x2 | -7/Factory | Preloaded
   Adv. Sensor Array | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MomentumUltimateDatajack
  Manual?         0
Play Time         02:08:50
  Cumulative      277.8 hours
  Start           2025.02.16 @ 20:46:18
  End             2025.02.16 @ 23:34:59
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           11/0/3/1/0/0/0/1/1
Lore%             70
Gallery%          78
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8098b49b-aac8-4e23-99ef-b2eb77021733