Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.23 @ 09:04:43 Player: Shimejimeji Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2918) 2918 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 8328 Bonus ------- Follower Combat Kills 100 Aligned with FarCom 300 Cogmind --------- Core Integrity 801/1000 Matter 37/300 Energy 310/310 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Layered Medium Armor Plating Layered Medium Armor Plating Hacking Suite System Shield > --- WEAPON (4) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Machine Gun > --- INVENTORY (15) --- Improved Deuterium Engine Improved Heat Sink Improved Signal Interpreter Hardened Medium Armor Plating Focal Shield Heavy Particle Cannon Heavy Particle Cannon Heavy Machine Gun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Layered Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Fission Core Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Signal Interpreter Hardened Medium Armor Plating Focal Shield Heavy Particle Cannon Heavy Particle Cannon Heavy Machine Gun AWS/Gauss Rocket Launcher Rocket Launcher [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 2 . 1 . Utility 5 | . . . . . 2 1 1 1 Weapon 2 | . . . . . . 1 . 1 Parts Attached 61 | 6 . . 4 1 9 21 10 10 Power 9 | 1 . . . . 1 5 1 1 Engine 3 | 1 . . . . . 1 1 . Core 6 | . . . . . 1 4 . 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 . . . . 3 3 5 3 Treads 8 | 2 . . . . 3 3 . . Leg 8 | . . . . . . . 5 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 . . 2 1 1 7 3 5 Device 7 | . . . . 1 . 2 2 2 Storage 3 | 1 . . 2 . . . . . Processor 2 | . . . . . 1 . . 1 Hackware 4 | . . . . . . 3 . 1 Protection 4 | . . . . . . 2 1 1 Artifact . | . . . . . . . . . Weapon 16 | 2 . . 2 . 4 6 1 1 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 11 | 1 . . 1 . 4 4 . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 7 | . . . . . . . 7 . Parts Lost 20 | . . . . . . 11 5 4 Power 3 | . . . . . . 2 . 1 Propulsion 9 | . . . . . . 3 4 2 Utility 6 | . . . . . . 4 1 1 Weapon 2 | . . . . . . 2 . . Highest Loss Streak 4 | . . . . . . 3 4 2 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 3 4 4 4 7 10 11 12 12 Power 1 | . 1 1 1 1 1 1 1 1 Propulsion 2 | 1 2 2 2 3 3 1 . 1 Utility 1 | . . . . 1 1 2 2 3 Weapon 3 | 1 1 1 1 1 3 6 7 5 Tool/Special . | . . . . . . . . . Unused Backups 17 | . . . . . 4 4 1 8 Power 2 | . . . . . 1 . . 1 Propulsion 3 | . . . . . 2 1 . . Utility 5 | . . . . . . 2 . 3 Weapon 7 | . . . . . 1 1 1 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 85 84 99 97 97 90 98 Engine 6 | . 14 14 14 14 2 . 2 3 Core 3 | . . . . . 6 6 3 1 Treads 24 | . 28 28 28 28 34 28 4 . Leg 4 | . . . . . . . 21 27 Device 6 | . . . . 11 8 5 14 7 Storage 14 | . 14 14 24 16 17 12 6 5 Processor 4 | . . . . . 8 7 6 5 Hackware 3 | . . . . . . 8 6 8 Protection 1 | . . . . . . 1 4 10 Energy Gun 4 | . 14 14 3 13 1 . . . Ballistic Gun 16 | . 14 14 13 14 16 21 11 22 Peak Build Rating 78 | 6 6 6 30 30 37 47 68 78 Average Rating 34 | 4 6 6 23 12 33 42 60 74 On Entrance 22 | . 6 6 6 30 11 36 39 64 Avg Prop Armor Cover (%) 3 | . . . . . . 5 3 . Naked Turns . | . . . . . . . . . Heaviest Build 67 | 11 11 11 37 37 37 49 54 67 Greatest Support 100 | 40 40 40 40 40 80 80 100 95 Greatest Overweight (x) 19 | . . . . . . . 15 19 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 11 15 15 15 15 15 Most Carried 15 | 5 4 4 8 10 15 15 15 15 Average Carried 10 | 3 4 4 4 8 11 12 13 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 Final Carried 15 | 4 4 4 5 10 11 12 15 10 Class Distribution -------------------- 56% | Mutant 27% | Scavenger-Tank 9% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2447 | 173 . . 100 80 220 895 418 561 Remotely . | . . . . . . . . . Salvage Created 3174 | . . . . 348 340 991 945 550 Parts 156 | . . . . 10 19 49 48 30 Haulers Intercepted 4 | . . . . . 3 1 . . Recyclers Shooed 12 | . . . . 1 . 3 8 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . . . . 4 4 23 11 12 Guns 51 | . . . . 4 4 23 8 12 Cannons 2 | . . . . . . . 2 . AOE 1 | . . . . . . . 1 . Classes Destroyed 12 | . . . . 3 3 4 2 . Worker 3 | . . . . . . . 2 1 Builder 2 | . . . . 1 . . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 4 | . . . . . 3 1 . . Recycler 5 | . . . . 2 . 1 2 . Operator 1 | . . . . . . 1 . . Watcher 4 | . . . . . 1 1 2 . Swarmer 8 | . . . . . . 2 2 4 Grunt 26 | . . . . 4 3 9 5 5 Sentry 9 | . . . . . 1 7 1 . Hunter 4 | . . . . . . 1 3 . Programmer 7 | . . . . . . 4 . 3 Best Kill Streak 9 | . . . . 3 2 4 9 4 Combat Bots Only 6 | . . . . 3 2 4 6 4 Max Kills in Single Turn 3 | . . . . 1 1 1 3 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 460 | . . . . 18 13 221 60 148 Missed 133 | . . . . 5 5 62 22 39 Hits 327 | . . . . 13 8 159 38 109 Projectile 327 | . . . . 13 8 159 38 109 AOE 1 | . . . . . . . 1 . Critical Strikes 4 | . . . . . . 2 . 2 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 4802 | . . . . 111 95 1993 826 1777 Core 454 | . . . . 9 12 179 55 199 Absorbed by Shields 241 | . . . . 33 36 172 . . Ignored by Resistances 96 | . . . . . . . 54 42 Core Remaining (%) 92 | 100 . . . 96 97 74 93 . Volleys Fired 186 | . 1 . . 17 26 58 36 48 Largest 4 | . 2 . . 2 2 3 3 4 Hottest 131 | . 60 . . 60 60 131 80 105 Shots Fired 541 | . 2 . . 39 52 167 89 192 Gun 485 | . 2 . . 39 52 154 46 192 Cannon 50 | . . . . . . 13 37 . Launcher . | . . . . . . . . . Special 6 | . . . . . . . 6 . Kinetic 460 | . 1 . . 22 45 154 46 192 Thermal 56 | . . . . . . 13 43 . Explosive . | . . . . . . . . . Electromagnetic 25 | . 1 . . 17 7 . . . Robot Hit Streak 20 | . 1 . . 6 8 11 20 12 Robot Miss Streak 12 | . 1 . . 3 3 12 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . . . 2 . 3 Max Gunslinging Chain 1 | . . . . . . 1 . 1 Autonomous 29 | . . . . 5 . . 24 . Shots Hit Robots 367 | . 1 . . 25 40 130 64 107 Core Hits 232 | . . . . 9 18 137 34 34 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 1 1 Critical Strikes 3 | . . . . . . 1 1 1 Destroy 3 | . . . . . . 1 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7997 | . 20 . . 412 658 2541 2144 2222 Guns 6152 | . 20 . . 354 580 2271 783 2144 Cannons 901 | . . . . . . 143 758 . Explosions 660 | . . . . 32 53 114 461 . Melee . | . . . . . . . . . Ramming 230 | . . . . 26 25 13 88 78 Kinetic 5931 | . . . . 220 513 2271 783 2144 Thermal 1512 | . . . . 32 53 257 1170 . Explosive . | . . . . . . . . . Electromagnetic 324 | . 20 . . 134 67 . 103 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 5 9 4 Average Corruption 3 | . . . . . . 2 8 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . . . . . . 25 17 6 Message Errors 9 | . . . . . . 5 3 1 Matter Fused 15 | . . . . . . 10 5 . Heat Flow Errors 7 | . . . . . . 5 1 1 Energy Discharges 3 | . . . . . . 1 2 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 8 | . . . . . . 2 3 3 Data Loss (major) 4 | . . . . . . 1 2 1 Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 272 | . . . . . . 129 136 7 Projectiles 18 | . . . . . . 11 7 . Explosions 247 | . . . . . . 118 129 . Melee 7 | . . . . . . . . 7 Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . . . . . . 162 . . Shots 2 | . . . . . . 2 . . Rammed 11 | . . . . 7 2 2 . . Targets Rammed 42 | . . . . 8 3 3 10 18 Kicked 28 | . . . . . . . 10 18 Crushed 3 | . . . . 1 1 1 . . Highest Temperature 475 | . 20 . . 104 16 341 288 475 Average Temperature 88 | . 15 . . 48 5 78 91 126 Received Heat Transfer 876 | . . . . 56 42 457 195 126 Effects 3 | . . . . . . 1 . 2 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1856 | . . . . 50 50 235 1521 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 90 | 100 100 100 . 100 100 97 15 100 Level 1 9 | . . . . . . 2 84 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 334 | . . . . 83 40 247 334 195 Initial 119 | . . . . . 31 . 117 119 Average 65 | . . . . 6 5 67 260 134 Influence Increases 1915 | . . . . 210 148 679 472 406 Destroy 0b10 Robot/C 1160 | . . . . 160 80 460 220 240 Destroy 0b10 Robot/NC 105 | . . . . 15 25 20 40 5 Destroy Leader 256 | . . . . 10 18 134 44 50 Allied During Kill 7 | . . . . 7 . . . . Successful Hack 2 | . . . . . 2 . . . Disable Machine 165 | . . . . . . 45 120 . Destroy Structure 85 | . . . . 3 8 20 48 6 Lose Combat Pursuer 135 | . . . . 15 15 . . 105 Influence Decreases 1734 | . . . . 127 231 438 468 470 Entered New Map 302 | . . . . . 52 . 124 126 Time Decay 1203 | . . . . 108 179 328 294 294 Lost Part 200 | . . . . . . 110 50 40 Lost Ally 29 | . . . . 19 . . . 10 Squads Dispatched 16 | . . . . . 1 10 3 2 Investigation 3 | . . . . . . 3 . . Extermination 5 | . . . . . . 3 1 1 Reinforcement 5 | . . . . . 1 1 2 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Distress Signals 6 | . 1 . . . 4 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 1 1 . 8 15 28 17 30 Peak Tracking Total 8 | . 1 2 . 3 5 5 4 8 Tactical Retreats 6 | . . . . 1 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 6 | . . . . . 1 1 4 . Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 11 | . . . . . . 3 8 . Max in Single Turn 7 | . . . . . . 2 7 . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 19 | . . . 5 . 4 6 2 2 Terminals 4 | . . . . . 2 1 1 . Fabricators 4 | . . . . . . 3 . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 1 2 . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 82 | . . . 50 . 8 15 5 4 Successful 72 | . . . 50 . 8 8 4 2 Failed 9 | . . . . . . 7 . 2 Catastrophic 3 | . . . . . . 3 . . Database Lockouts 1 | . . . . . . . 1 . Manual 6 | . . . 2 . . 4 . . Terminals 7 | . . . . . 2 4 1 . Fabricators 10 | . . . . . . 7 . 3 Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . 1 4 . . Scanalyzers 9 | . . . . . 5 . 4 . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 55 | . . . 50 . 2 2 1 . Record 53 | . . . 49 . 1 2 1 . Prototype ID Bank 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . 4 . 1 Network Status 2 | . . . . . . 1 . 1 Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 1 2 . . Report Inventory 3 | . . . . . 1 2 . . Scanalyzer 8 | . . . . . 5 . 3 . Insert Component 3 | . . . . . 2 . 1 . Analyze 4 | . . . . . 3 . 1 . Retrieve Study 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . . 1 4 2 1 Full Trace Events 3 | . . . . . . 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 73 | . . . . . . 73 . . Total Part Build Rating 3 | . . . . . . 3 . . Part Studies Acquired 1 | . . . . . . . 1 . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . Part Schematics Acquired 2 | . . . . . 1 . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total Allies 5 | . . . . 5 . . . . Largest Group 5 | . . . . 5 1 . . . Highest-Rated Group 85 | . . . . 85 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders 1 | . . . . . . . 1 . RETURN 1 | . . . . . . . 1 . Ally Attacks 18 | . . . . 15 3 . . . Total Damage 323 | . . . . 259 64 . . . Kills 7 | . . . . 6 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Active Infowar (turns) 4284 | . . . . . 1039 1934 659 652 Optics 4284 | . . . . . 1039 1934 659 652 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 4 | . . . . . . . 2 2 Drone Recoveries 3 | . . . . . . . 2 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Turns Passed 7383 | 109 98 216 1217 1434 1064 1934 659 652 Spaces Moved 3673 | 72 60 136 752 473 548 923 388 321 Core 23 | 19 . . . . . . 3 1 Treads 3006 | 53 60 136 752 473 548 923 61 . Legs 644 | . . . . . . . 324 320 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 120 120 Average Speed 154 | 130 160 160 160 160 161 162 133 127 Slowest Speed 1000 | 160 160 160 160 160 162 165 800 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 6 12 28 94 97 37 24 15 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . . . . 3 6 20 53 . Melee . | . . . . . . . . . Projectile 13 | . . . . 2 . . 11 . AOE 69 | . . . . 1 6 20 42 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Total 5075 | 87 60 135 766 1115 684 1252 478 498 Wait 964 | . . . . 609 69 197 3 86 Move 3665 | 71 59 135 751 472 547 922 387 321 Hop . | . . . . . . . . . Pick Up 89 | 10 . . 4 5 17 29 18 6 Fast Attach . | . . . . . . . . . Attach 54 | 6 . . 2 2 6 17 12 9 Detach 8 | . . . 1 1 . 1 3 2 Swap 29 | . . . 4 1 6 11 3 4 Drop 37 | . . . 3 . 10 14 6 4 Fire 186 | . 1 . . 17 26 58 36 48 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 28 | . . . . . . . 10 18 Crush 14 | . . . . 8 3 3 . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . 1 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 13) 110 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 188 | -10/Materials | Met 8R-AWN 208 | -10/Materials | Entered Mines 210 | -10/Mines | Followed 8R-AWN into the Mines 221 | -10/Mines | Discovered new exit (range 11) 222 | -10/Mines | Assembled infested the area 227 | -10/Mines | Assisted by a Guerilla fighting off Assembled 301 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 5) 375 | -10/Mines | Learned Materials security intel 424 | -10/Mines | Entered Exiles 448 | -10/Exiles | Discovered new exit (range 15) 468 | -10/Exiles | Welcomed by 8R-AWN 498 | -10/Exiles | Met EX-HEX 562 | -10/Exiles | Met EX-BIN 618 | -10/Exiles | Aligned with FarCom system 620 | -10/Exiles | Given EX-Vault access code 716 | -10/Exiles | Opened EX-Vault 728 | -10/Exiles | Found Prototype Storage 729 | -10/Exiles | Identified Superbattery 736 | -10/Exiles | Found Prototype Ballistic Gun 741 | -10/Exiles | Identified AWS/Gauss 797 | -10/Exiles | Warned to stay clear of 0b10 Research branches 843 | -10/Exiles | Met EX-DEC 938 | -10/Exiles | Learned location of Zion (-6) 1101 | -10/Exiles | Discovered new exit (range 11) 1222 | -10/Exiles | Visited The Gauntlet 1518 | -10/Exiles | Learned about 8R-AWN's background 1641 | -10/Exiles | Stole two prototypes: AWS/Gauss, Superbattery 1641 | -10/Exiles | Entered Mines 1731 | -9/Mines | Learned Materials security intel 1738 | -9/Mines | Discovered new exit (range 10) 2169 | -9/Mines | Discovered new exit (range 16) 2182 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2443 | -9/Mines | Excavation squad dispatched 2443 | -9/Mines | A large section of the Mines collapsed 2476 | -9/Mines | Lost 3 allies 2693 | -9/Mines | Excavation squad dispatched 2943 | -9/Mines | Excavation squad dispatched 3075 | -9/Mines | Entered Materials 3075 | -8/Materials | Accompanied by 1 ally 3075 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3080 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3941 | -8/Materials | Discovered new exit (range 17) 4139 | -8/Materials | Entered Factory 4139 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4141 | -7/Factory | FarCom data flow suspended 4446 | -7/Factory | Build established: Tank 4934 | -7/Factory | Fabricated Hacking Suite? 5168 | -7/Factory | Build established: Scavenger-Tank 5325 | -7/Factory | Garrison activated, responded to threat 5704 | -7/Factory | Discovered new exit (range 9) 5782 | -7/Factory | Lost 3 parts (1p1u1w) 6073 | -7/Factory | Entered another Factory area 6073 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6098 | -6/Factory | Central database locked down 6217 | -6/Factory | Lost 4 parts (4n) 6261 | -6/Factory | AWS/Gauss suddenly broke down 6630 | -6/Factory | Discovered new exit (range 19) 6732 | -6/Factory | Entered another Factory area 6732 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7384 | -5/Factory | Self-destructed Last Messages --------------- Acquired 29 matter. Destroyed Imp. Hover Unit. K-01 Serf collects debris. Acquired 56 matter. System corrupted: Component data lost. K-01 Serf collects debris. R-10 Processor collects Autogun. System corrupted: Substantial component data lost. R-10 Processor collects Antigrav System. Flexi-carbon Leg destroyed. Destroyed VTOL Module. R-10 Processor collects Autogun. Kicked S-27 Virus out of the way. Flexi-carbon Leg destroyed. Kicked S-27 Virus out of the way. Kicked S-27 Virus. Kicked S-27 Virus out of the way. Kicked S-27 Virus. Kicked S-27 Virus out of the way. System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ##################?????????????????????? | | # #????????????????????????????? | | #[ ! #????????????????????????????? | | +! #????????????????????????????? | | *#[ "" #????????????????????????????? | | #==! """ #????????????????????????????? | | #=!! R" #????????????????????????????? | | ##=! """ #????????????????????????????? | | ?# #????????????????????????????? | | ############????????????????????????????? | | ! #???????????????????????????????? | | """ #???????????????????????????????? | | """ #???????????????????????????????? | | """ #?????????????#######???????????? | | #?????????????# #???????????? | | """ #?????????????# #???????????? | | """ ]#?????????????#! #???????????? | | """ #?????????????# #???????????? | | #?????????????# ! #???????????? | | ####/####?????????????# #???????????? | | #### ##################s #???????????? | | /s #???????????? | | #######################ss #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# @ #???????????? | | ??????????????????????###/###???????????? | | ??????????????????????? ????????????? | | ????????????????????? #??????????? | | ??????????????????? +??????????? | | ????????????????? #??????????? | | ??????????????? #??????????? | | ????????????? ###### #??????????? | | ????????????# ?????? #??????????? | | ????????????### #???????+#??????????? | | ??????????????# ????????????????????? | | ??????????????# ?????????????????????? | | ??????????????# ??????????????????????? | | ??????????????# ??????????????????????? | | ??????????????# ???????????????????????? | | ??????????????# ????????????????????????? | | ??????????????# ????????????????????????? | | ?????????????? ?????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 1660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 25 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Hvy. Particle Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Follow The Leader Librarian Morally Flexible More Dakka Please Oops Sixth Sense Well-fed Force Field You Again Challenges ------------ None Game ------ Seed AngularHeartCompanion Manual? 0 Play Time 01:44:20 Cumulative 8.4 hours Start 2025.11.23 @ 05:57:05 End 2025.11.23 @ 09:04:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed8c5a08-f6f2-4491-a84e-c53c860ec2d4