Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.20 @ 21:09:45 Player: Shadow Pussy wanter Result: System corrupted Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (244) 1220 Value Destroyed (13005) 13005 Prototype IDs (67) 1340 Alien Tech Used (2) 400 Bonus (5540) 5540 TOTAL SCORE: 29705 Bonus ------- High Alert Combat Kills 2175 Follower Combat Kills 2111 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -146 Cogmind --------- Core Integrity 0/1450 Matter 159/300 Energy 590/590 System Corruption 106% Temperature Cool (0) Movement Walking (530) Ox6 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Biometal Leg Wheel > --- UTILITY (11) ----- Huge Storage Unit Advanced Terrain Scanner Light Regenerative Plating SHELL Armor > --- WEAPON (4) ------- Gamma Rifle Gamma Rifle Improved Matter Neutralizer Molecular Scythe > --- INVENTORY (25) --- Micro Antimatter Reactor Advanced Heat Sink Advanced Kinecellerator Heavy Regenerative Plating Advanced Focal Shield Heavy Dispersion Rifle Heavy Dispersion Rifle Nova Cannon Improved Matter Neutralizer Improved Matter Neutralizer Improved Matter Neutralizer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Terrain Scan Processor Advanced Phase Shifter Light Regenerative Plating Heavy Regenerative Plating SHELL Armor > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced KE Penetrator Enhanced Gamma Bomb Array > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Advanced Heat Sink Experimental Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Advanced Kinecellerator Heavy Regenerative Plating Advanced Focal Shield Gamma Rifle Gamma Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Nova Cannon Nova Cannon Improved Matter Neutralizer Smartbomb Launcher Molecular Scythe [Rating: 188] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Smartbomb Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 . . . 4 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . Utility 9 | . . . . . . . 2 1 . . . 4 1 . . . . 1 . . . Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Parts Attached 471 | 7 9 1 7 . 2 . 32 25 2 7 . 37 47 10 2 12 16 59 65 85 46 Power 28 | 1 1 . 1 . 1 . 2 1 1 . . . 2 . . 1 . 5 5 3 4 Engine 7 | 1 1 . 1 . 1 . . 1 1 . . . . . . . . 1 . . . Core 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . 1 . 4 5 3 4 Propulsion 58 | 2 1 . 2 . . . 12 1 . 1 . 3 11 . . 2 . 5 5 5 8 Treads 46 | 2 1 . 2 . . . 6 1 . 1 . 3 11 . . 1 . 5 5 4 4 Leg 11 | . . . . . . . 6 . . . . . . . . 1 . . . 1 3 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 261 | 2 3 1 . . 1 . 8 13 1 4 . 22 25 6 2 3 11 46 34 66 13 Device 204 | 1 1 . . . . . 1 6 1 1 . 17 22 6 2 2 11 40 26 56 11 Storage 8 | 1 2 . . . 1 . . . . 1 . . 1 . . . . 1 1 . . Processor 14 | . . 1 . . . . 1 1 . . . 2 1 . . . . 2 3 3 . Hackware 3 | . . . . . . . . . . . . 1 1 . . . . . 1 . . Protection 32 | . . . . . . . 6 6 . 2 . 2 . . . 1 . 3 3 7 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 4 . 4 . . . 10 10 . 2 . 12 9 4 . 6 5 3 21 11 21 Energy Gun 38 | . . . 1 . . . 2 . . . . 1 3 . . 2 2 1 13 3 10 Energy Cannon 17 | . . . . . . . . 1 . 1 . . 3 1 . 2 1 1 1 2 4 Ballistic Gun 31 | 2 4 . 3 . . . 7 5 . 1 . 2 . 1 . 1 1 . 2 1 1 Ballistic Cannon 10 | . . . . . . . . 1 . . . 6 . . . . . 1 1 1 . Launcher 11 | . . . . . . . 1 . . . . . . 2 . . 1 . 1 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . 3 . . . 3 3 . . 1 . . 3 3 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 . . . 3 . . . . . 1 . . 4 . 2 8 6 1 Corrupted Parts 14 | . . . . . . . . . . . . 4 . . . . . . 6 . 4 System Corruption 91 | . . . . . . . . . . . . 25 . . . . . . 26 . 40 Parts Lost 73 | . . . . . . . 5 . . . . 5 4 1 . . 2 3 24 8 21 Power 7 | . . . . . . . 1 . . . . . . . . . . . 4 . 2 Propulsion 19 | . . . . . . . 3 . . . . 2 2 . . . . . 4 3 5 Utility 30 | . . . . . . . 1 . . . . 3 1 1 . . . 2 9 4 9 Weapon 17 | . . . . . . . . . . . . . 1 . . . 2 1 7 1 5 Highest Loss Streak 14 | . . . . . . . 2 . . . . 1 2 1 . . 1 2 9 2 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 100 99 99 100 100 100 98 99 99 100 100 98 99 96 99 82 92 91 90 84 73 Engine 3 | . 14 14 11 11 11 11 3 2 6 7 7 5 . . . . . . . . . Core 1 | . . . . . . . 5 4 . . . . 4 5 5 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 3 5 8 8 8 7 Treads 22 | . 28 28 43 44 44 44 13 30 30 30 30 21 20 21 21 20 21 14 13 16 11 Leg 2 | . . . . . . . 22 . . . . . . . . . . . . . 3 Device 12 | . 14 8 . . . . . 13 6 7 . 15 25 25 25 26 15 19 17 8 7 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 5 5 5 5 5 5 4 4 4 4 Processor 13 | . . 5 11 11 11 11 9 15 15 15 15 17 15 15 15 15 15 14 18 14 12 Hackware 2 | . . . . . . . . . . . . 3 5 5 5 5 5 4 6 6 . Protection 4 | . . . . . . . 17 . 7 6 15 7 . . . . 5 3 . 6 9 Energy Gun 3 | . . . . . . . 2 2 . . . . 5 5 5 . 4 9 9 3 5 Energy Cannon 2 | . . . . . . . . . . . . . 7 7 10 . 5 2 2 3 2 Ballistic Gun 10 | . 28 28 22 22 22 22 14 13 15 14 15 9 5 2 5 . 8 3 1 6 2 Ballistic Cannon 1 | . . . . . . . . 3 7 7 7 5 1 . . . . 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 216 | 13 54 54 53 53 53 53 65 74 74 74 74 87 104 110 109 123 123 189 179 194 216 Greatest Support 200 | 40 40 40 80 80 80 80 82 82 80 88 88 88 104 104 104 104 104 140 140 200 190 Greatest Overweight (x) 61 | 3 1 1 . . . . 5 . . . . 1 4 1 1 1 1 1 1 1 61 Average Overweight (x) . | . . 1 . . . . . . . . . . . . 1 . . . . . 1 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Capacity 20 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Most Carried 25 | 7 12 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Average Carried 19 | 4 9 15 19 20 19 19 19 19 17 19 20 19 19 17 19 19 19 19 23 24 22 Final Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 7 12 18 20 20 20 20 20 20 20 20 20 20 18 20 20 20 18 25 25 23 12 Class Distribution -------------------- 23% | Mutant 22% | Skirmisher 19% | Scavenger-Skirmisher 12% | Scavenger-Mutant 5% | Scavenger-Assassin 4% | Scavenger-Gunner 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Tank | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Assassin | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Skirmisher | -3/Research Scavenger-Assassin | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Skirmisher | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Matter Collected 9542 | 256 115 223 280 40 . . 947 495 31 104 94 887 661 216 21 239 224 1266 883 1600 960 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12231 | 80 115 206 249 168 . . 999 404 . . . 784 862 152 . 337 480 1118 1492 1888 2897 Parts 602 | 8 4 16 17 4 . . 61 20 . . . 43 45 6 . 4 30 69 78 58 139 Haulers Intercepted 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . . . . 3 . 4 22 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Combat Hostiles Destroyed 188 | . 2 8 9 2 . . 20 7 . . . 19 12 4 . . 13 15 17 28 32 Melee 16 | . . . . . . . . . . . . 5 . . . . . . 4 7 . Guns 87 | . 2 8 9 2 . . 13 4 . . . 12 5 . . . 1 10 1 10 10 Cannons 29 | . . . . . . . . 3 . . . 2 7 . . . 3 4 2 7 1 AOE 36 | . . . . . . . 7 . . . . . . 4 . . 9 . 3 3 10 Classes Destroyed 20 | 2 3 2 1 . . . 4 1 . . . 1 1 . . . . 1 2 2 . Worker 11 | . . . . . . . 3 1 . . . . 2 . . . . 1 . . 4 Builder 9 | . . . . . . . . . . . . . . . . . . 1 . . 8 Tunneler 4 | 2 . . . . . . 1 . . . . . 1 . . . . . . . . Hauler 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . Recycler 5 | 1 . . . 1 . . . 1 . . . 1 . . . . . . 1 . . Mechanic 4 | . . . . . . . 1 1 . . . . . . . . . . . 1 1 Operator 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . Watcher 11 | . 1 . 1 . . . 4 2 . . . . . . . . . 1 1 . 1 Swarmer 23 | . . 6 7 . . . 3 . . . . 3 . . . . 4 . . . . Grunt 49 | . 2 . . 2 . . 9 . . . . . 3 . . . 5 1 4 11 12 Brawler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Duelist 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Researcher 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 Sentry 14 | . . 2 2 . . . 4 2 . . . 1 1 . . . . 2 . . . Specialist 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . Hunter 29 | . . . . . . . 2 1 . . . 3 . 4 . . . . 7 4 8 Programmer 56 | . . . . . . . . 4 . . . 11 5 . . . 4 11 5 8 8 Heavy 2 | . . . . . . . . . . . . 1 1 . . . . . . . . Q-Series 5 | . . . . . . . . . . . . . . . . . . . 1 2 2 Best Kill Streak 17 | 2 2 3 7 3 . . 7 3 . . . 5 4 2 . . 5 3 3 5 17 Combat Bots Only 7 | . 2 3 7 2 . . 7 2 . . . 5 4 2 . . 5 3 3 5 5 Max Kills in Single Turn 3 | 1 1 1 1 1 . . 2 1 . . . 1 1 1 . . 3 2 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 2 . . . . . . 1 . . 3 . 2 2 2 Melee 1 | . . . . . . . . . . . . 1 . . . . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . AD-0RF (-3/Research) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Damage Taken 25594 | . 21 236 241 328 . . 1271 922 . . . 2053 1388 315 3 . 611 1646 4140 4630 7789 Core 1912 | . . 44 8 74 . . 145 60 . . . 117 77 64 . . 40 85 566 365 267 Absorbed by Shields 2756 | . . . . . . . . . . . . 488 210 48 4 . 50 1366 288 302 . Reduced by Siege Mode 699 | . . . . . . . . . . . . . . . . . . . 35 328 336 Redirected to Shielding 97 | . . . . . . . . . . . . . . . . . . 58 39 . . Regen/Repaired (Parts) 5267 | . . . . . . . 221 16 . 522 . . . . . . . . 21 1217 3270 Core Remaining (%) 80 | 100 . 82 . . . 79 73 . . . 91 88 . . . . 84 . 43 . . Volleys Fired 535 | 11 13 14 20 5 . . 74 28 3 . . 41 37 15 7 . 17 56 44 72 78 Largest 4 | 2 2 2 2 2 . . 2 3 3 . . 3 4 4 4 . 4 4 4 4 4 Hottest 380 | 40 46 46 50 50 . . 84 152 100 . . 111 310 310 310 . 255 367 367 326 380 Shots Fired 1248 | 22 26 28 40 10 . . 134 84 9 . . 107 94 24 15 . 36 209 68 198 144 Gun 916 | 22 26 28 40 10 . . 127 67 6 . . 75 61 6 5 . 19 156 41 131 96 Cannon 266 | . . . . . . . . 17 3 . . 32 33 11 10 . 9 53 24 62 12 Launcher 66 | . . . . . . . 7 . . . . . . 7 . . 8 . 3 5 36 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 679 | 22 26 28 40 10 . . 115 70 9 . . 107 38 3 3 . 10 81 2 93 22 Thermal 453 | . . . . . . . 12 14 . . . . 56 14 12 . 18 128 30 96 73 Explosive 45 | . . . . . . . 7 . . . . . . 7 . . 8 . 3 5 15 Electromagnetic 71 | . . . . . . . . . . . . . . . . . . . 33 4 34 Robot Hit Streak 56 | 5 6 10 13 8 . . 28 14 5 . . 26 26 7 2 . 14 19 17 56 35 Robot Miss Streak 8 | 2 2 3 4 1 . . 3 5 8 . . 6 3 3 4 . 1 4 1 3 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . . 1 1 1 . Secondary Targets 8 | . . 1 1 . . . . . . . . 2 . . . . . . . . 4 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . 1 . . . . . . . . 1 Shots Hit Robots 1015 | 16 16 18 30 8 . . 96 71 8 . . 107 70 12 4 6 26 154 71 193 109 Core Hits 627 | 6 4 10 15 7 . . 66 41 7 . . 111 33 9 1 4 24 52 33 74 130 Critical Kills 17 | . 1 1 . . . . 1 . . . . . . . . . . 4 4 4 2 Critical Parts Destroyed 25 | . . . 1 . . . 1 . . . . . 2 . . . . 10 1 5 5 Critical Strikes 58 | . 1 1 1 . . . 4 1 . . . 1 3 . . . . 17 9 13 7 Burn 4 | . . . . . . . 2 1 . . . . 1 . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . . . 1 4 1 . Destroy 39 | . 1 1 1 . . . 2 . . . . . 2 . . . . 16 1 8 7 Corrupt 2 | . . . . . . . . . . . . . . . . . . . 2 . . Sever 7 | . . . . . . . . . . . . 1 . . . . . . 2 4 . Melee Attacks 110 | . . . . . . . . 4 . . . 20 1 . . 6 . . 29 46 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 110 | . . . . . . . . 4 . . . 20 1 . . 6 . . 29 46 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 1 . . . 1 . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36513 | 128 260 277 454 191 . . 2448 1420 140 . . 2195 2040 884 116 449 2281 3708 3001 8178 8343 Guns 16461 | 128 256 275 454 157 . . 1654 998 82 . . 1288 1197 66 19 . 380 2737 934 3319 2517 Cannons 6033 | . . . . . . . . 364 58 . . 547 835 69 97 . 288 887 365 2224 299 Explosions 10132 | . . . . . . . 762 . . . . . . 749 . . 1613 . 626 1000 5382 Melee 3640 | . . . . . . . . 58 . . . 360 . . . 449 . . 1053 1595 125 Ramming 247 | . 4 2 . 34 . . 32 . . . . . 8 . . . . 84 23 40 20 Kinetic 10867 | 128 256 275 454 157 . . 1514 1034 140 . . 1835 730 19 19 . 108 1311 12 2359 516 Thermal 10737 | . . . . . . . 140 328 . . . . 1302 116 97 . 560 2313 437 3109 2335 Explosive 7073 | . . . . . . . 762 . . . . . . 749 . . 1613 . 626 1000 2323 Electromagnetic 3949 | . . . . . . . . . . . . . . . . . . . 850 75 3024 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 3640 | . . . . . . . . 58 . . . 360 . . . 449 . . 1053 1595 125 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 106 | . . . . . . . . 1 1 1 . 34 3 3 3 3 10 13 57 15 106 Average Corruption 10 | . . . . . . . . 1 1 1 . 13 1 3 3 3 8 6 20 5 35 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 65 | . . . . . . . . . . . . . . . . . . . 45 . 20 Effects 346 | . . . . . . . . 8 2 . . 63 10 18 16 7 23 41 49 31 78 Message Errors 82 | . . . . . . . . 3 1 . . 15 5 6 7 1 7 7 9 6 15 Matter Fused 73 | . . . . . . . . 1 1 . . 16 2 3 3 . 4 11 12 8 12 Heat Flow Errors 42 | . . . . . . . . 2 . . . 7 . 4 4 4 2 5 6 2 6 Energy Discharges 48 | . . . . . . . . 1 . . . 12 . 2 . 1 3 7 5 5 12 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . 1 . 2 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 43 | . . . . . . . . 1 . . . 6 1 3 1 . 3 5 7 4 12 Data Loss (major) 10 | . . . . . . . . . . . . 1 1 . 1 1 . 1 2 1 2 Misfires 12 | . . . . . . . . . . . . 1 1 . . . 2 2 2 1 3 Alerts 6 | . . . . . . . . . . . . 3 . . . . . . 1 1 1 Misdirections 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Weapon Failures 22 | . . . . . . . . . . . . 1 . . . . . 3 4 3 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 831 | . . . . . . . 31 45 . . . . 31 10 . 53 100 . 124 202 235 Projectiles 175 | . . . . . . . . 2 . . . . 31 10 . . . . . 132 . Explosions 400 | . . . . . . . 31 . . . . . . . . . 100 . 26 16 227 Melee 256 | . . . . . . . . 43 . . . . . . . 53 . . 98 54 8 Knockbacks 23 | . . . . . . . . 3 1 . . 13 . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . 3 1 . . 13 . . . . . 5 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 531 | . . . . . . . . . . . . . . . . . . . . . 531 Shots 39 | . . . . . . . . . . . . . . . . . . . . . 39 Rammed 17 | . 2 1 . 2 . . 1 . . . . . 1 . . . . 7 1 . 2 Targets Rammed 22 | . 2 1 . 2 . . 4 . . . . . 2 . . . . 7 1 1 2 Kicked 2 | . . . . . . . 2 . . . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . Highest Temperature 624 | . 2 5 9 3 . . 126 300 92 . . 258 356 263 505 161 382 483 442 624 344 Average Temperature 111 | . 2 2 6 3 . . 28 76 49 . . 64 52 95 197 76 116 130 145 169 117 Received Heat Transfer 3018 | . 12 36 45 33 . . 225 90 . . . 32 54 . . . 57 1367 131 441 495 Effects 43 | . . . . . . . . 1 . . . . . . 3 . . 11 2 24 2 Shutdowns 13 | . . . . . . . . . . . . . . . . . . 3 . 8 2 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 1 2 . Interference 15 | . . . . . . . . 1 . . . . . . . . . 6 1 7 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Damage (major) 6 | . . . . . . . . . . . . . . . 2 . . . . 4 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 23 | . . . . . . . . . . . . . . . . . . . 5 13 5 Total Turns 491 | . . . . . . . . . . . . . . . . . . . 32 311 148 Longest Duration 107 | . . . . . . . . . . . . . . . . . . . 11 107 72 Robots Corrupted 16 | . . . . . . . . . . . . . . . . . . . 4 . 12 Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . 3 . 11 Parts Fried 36 | . . . . . . . . . . . . . . . . . . . 8 3 25 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 6 | . . . . . . . . . . . . . . . . . . 1 4 1 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 1 4 1 . Parts Melted 45 | . . . . . . . . 1 . . . 1 11 . . . 7 13 8 4 . Heat Transferred 12652 | . . . . . . . 407 633 . . . . 1964 174 150 . 646 2680 407 3071 2520 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . . 3 . . . . 2 2 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . . . 5 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Peak Influence 1261 | 15 52 195 252 106 . . 263 134 . . . 213 208 . . . . 381 532 1261 1224 Initial 673 | . 9 . . 36 . . . 77 . . . . 98 . . . . 60 200 69 673 Average 204 | 6 27 126 71 69 . . 104 46 . . . 78 112 . . . . 247 348 469 683 Maximum Alert Level 4 | . . . 1 . . . 1 . . . . 1 1 . . . . 1 2 4 4 Low Security (%) 65 | 100 100 100 90 100 . 100 84 100 . . . 81 94 . . . . 23 1 45 . Level 1 19 | . . . 9 . . . 15 . . . . 18 5 . . . . 76 70 4 . Level 2 8 | . . . . . . . . . . . . . . . . . . . 28 17 67 Level 3 4 | . . . . . . . . . . . . . . . . . . . . 26 26 Level 4 1 | . . . . . . . . . . . . . . . . . . . . 6 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . . . . . 3 5 . . . 4 4 . . . . 8 10 10 11 Investigation 5 | . . . . . . . . . . . . . . . . . . 1 2 1 1 Extermination 28 | . . . . . . . . 4 . . . 4 3 . . . . 5 4 4 4 Reinforcement 18 | . 1 . . . . . 2 1 . . . . 1 . . . . 2 3 3 5 Assault 4 | . . . . . . . . . . . . . . . . . . . 1 2 1 Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Distress Signals 9 | . . 1 . . . . 1 . . . . 1 2 . . . . . 2 1 1 Communications Jammed 36 | . . . . . . . . . . . . 10 26 . . . . . . . . Distress Signals 26 | . . . . . . . . . . . . 2 24 . . . . . . . . Times Spotted 317 | . 5 8 13 18 . . 34 14 5 . . 25 20 7 4 . 12 29 26 52 45 Peak Tracking Total 20 | . 1 3 5 20 . . 5 2 3 . . 5 4 2 2 . 5 4 5 6 8 Tactical Retreats 5 | . . . . . . . . . . . . 2 2 . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Traps Triggered 10 | . 2 . . . . . . . . . . 1 4 . . . . 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Machines Disabled 10 | . . . . . . . . . . . . . 1 . . . . 1 4 2 2 Max in Single Turn 1 | . . . . . . . . . . . . . 1 . . . . 1 1 . 1 Garrison Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Machines Accessed 35 | . 3 . 2 . 1 . 7 7 . . . 1 2 1 . 5 . 2 1 2 1 Terminals 13 | . 3 . 2 . . . 4 3 . . . . . . . . . . 1 . . Fabricators 3 | . . . . . . . . 3 . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 2 1 . . . 1 . . . . . 2 . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . . 2 . . . . . . 1 . Total Hacks 98 | . 11 . 3 . 1 . 23 16 . . . 2 3 1 . 18 . 6 1 4 9 Successful 59 | . 4 . 3 . 1 . 13 5 . . . 1 1 1 . 18 . 2 1 2 7 Failed 39 | . 7 . . . . . 10 11 . . . 1 2 . . . . 4 . 2 2 Catastrophic 7 | . 2 . . . . . . 3 . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 10 . 4 . 1 . 11 10 . . . 5 14 . . . . 6 5 10 8 Terminals 32 | . 11 . 3 . . . 12 5 . . . . . . . . . . 1 . . Fabricators 7 | . . . . . . . . 7 . . . . . . . . . . . . . Repair Stations 32 | . . . . . . . 9 4 . . . 2 . . . . . 6 . 2 9 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 . . . . . 3 . . . . . . 2 . Terminal Hacks 27 | . 2 . 1 . 1 . 3 . . . . . . 1 . 18 . . 1 . . Record 6 | . . . . . . . . . . . . . . . . 6 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 7 | . 1 . 1 . . . 1 . . . . . . . . 4 . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 19 | . . . . . . . 5 3 . . . 1 . . . . . 2 . 1 7 Scan Component 13 | . . . . . . . 3 2 . . . 1 . . . . . 2 . 1 4 Repair 6 | . . . . . . . 2 1 . . . . . . . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . Seal Access 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . Unauthorized Hacks 9 | . 2 . 2 . . . 4 1 . . . . . . . . . . . . . Terminals 9 | . 2 . 2 . . . 4 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 . . . 3 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 2 . . . 7 7 . . . 1 1 . . . . 2 . 2 1 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . . . 13 . . 4 . . 7 . 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . . . 2 1 . . . . . . . . . . . . 3 Time 309 | . . . . . . . 64 38 . . . . . . . . . . . . 207 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Total Allies 14 | . . . . 2 . . 1 . . 6 . . 1 . . . . 1 . 3 . Largest Group 6 | . . . . 2 2 . 1 1 . 6 6 6 1 1 . . . 1 . 2 . Highest-Rated Group 538 | . . . . 43 43 . 10 10 . 215 215 215 30 30 . . . 135 . 538 . Highest-Rated Ally 269 | . . . . 31 31 . 10 10 . 51 51 51 30 30 . . . 135 . 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . 1 . . . . 2 . 3 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . 3 . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . 1 . . . . . . . . PICKUP 1 | . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 113 | . . . . . . . . . . . . 20 . . . . . 28 . 65 . Total Damage 7625 | . . . . . . . . . . . . 487 . . . . . 1284 . 5854 . Kills 45 | . . . . . . . . . . . . 2 . . . . . 17 . 26 . Allies Corrupted 5 | . . . . . . . . . . . . 2 . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Robot Analysis Total 7 | . 1 . 1 . . . 1 . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . . 1 . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 6 | . . . . . . . . . . . . 1 3 . . . . . 1 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Turns Passed 24875 | 160 825 453 663 517 452 282 2574 2273 211 2073 327 2383 1601 1005 837 452 817 2280 1222 2051 1417 Spaces Moved 10938 | 76 362 166 344 309 280 170 1022 1133 115 1210 192 1088 589 548 331 244 310 867 415 858 309 Core 13 | 11 . . . . . . . . . . . . . . . . . . . . 2 Treads 10377 | 65 362 166 344 309 280 170 530 1133 115 1210 192 1088 589 548 331 244 310 867 415 858 251 Legs 548 | . . . . . . . 492 . . . . . . . . . . . . . 56 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 160 163 170 167 167 167 163 163 243 161 163 150 150 152 155 Average Speed 185 | 146 200 240 160 160 160 160 211 169 170 168 167 185 220 163 243 165 227 181 194 161 234 Slowest Speed 3100 | 200 240 240 160 160 160 160 470 170 170 170 167 250 490 243 243 241 243 243 232 238 3100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 40 | 4 45 35 35 82 69 49 70 26 18 87 33 14 16 47 54 60 50 22 34 21 26 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 13 | . . 1 . 1 . . . . . 1 . 6 . . 1 3 . . . . . Known Exits Taken 13 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . 1 4 2 . . . 1 . 1 . . . . Spaces Dug 22 | . . . . . . . . 3 . . . 6 1 2 1 . 2 . 4 3 . Terrain Destroyed 505 | . . . . . . . 27 3 . . . 6 10 108 8 . 94 6 50 58 135 Melee 17 | . . . . . . . . 3 . . . 6 1 . . . . . 4 3 . Projectile 64 | . . . . . . . . . . . . . 9 11 8 . 5 6 3 17 5 AOE 424 | . . . . . . . 27 . . . . . . 97 . . 89 . 43 38 130 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Total 14314 | 104 438 192 422 321 286 181 1305 1420 123 1252 200 1328 805 643 353 287 390 1424 690 1287 863 Wait 1870 | 4 37 4 31 6 . 8 142 201 1 26 7 116 113 53 12 . 43 398 79 181 408 Move 10917 | 75 361 165 343 308 279 169 1021 1132 114 1209 191 1087 588 547 330 243 309 866 414 857 309 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 173 | 7 8 6 10 . 2 2 11 12 3 4 1 15 5 9 2 8 2 15 30 15 6 Fast Attach 116 | 7 4 1 2 . . . 16 2 . 1 . 6 12 . . 10 . 8 19 17 11 Attach 95 | . . . 2 . 1 . 5 4 1 . . 7 5 7 1 2 6 6 22 11 15 Detach 16 | . . . . . . . . 2 . 1 . . . 5 . . 1 2 3 2 . Swap 262 | . 5 . 3 . 1 . 11 19 1 6 . 24 30 3 1 1 10 45 25 57 20 Drop 197 | . 8 1 11 . 3 2 21 16 . 5 1 12 12 4 . 17 2 21 24 27 10 Fire 535 | 11 13 14 20 5 . . 74 28 3 . . 41 37 15 7 . 17 56 44 72 78 Melee 110 | . . . . . . . . 4 . . . 20 1 . . 6 . . 29 46 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . 2 . . . . . . . . . . . . . . Crush 20 | . 2 1 . 2 . . 2 . . . . . 2 . . . . 7 1 1 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 161 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 784 | -10/Materials | Discovered new exit (range 15) 967 | -10/Materials | Discovered new exit (range 9) 986 | -10/Materials | Entered Mines 993 | -10/Mines | Met a Derelict bent on vengeance 1032 | -10/Mines | Learned location of Mines (-9) 1424 | -10/Mines | Discovered new exit (range 7) 1439 | -10/Mines | Entered Materials 1439 | -9/Materials | Evolved 2 slots: Propulsion x2 1796 | -9/Materials | Destroyed 7 combat bots 1826 | -9/Materials | Discovered new exit (range 6) 1896 | -9/Materials | Discovered new exit (range 10) 2102 | -9/Materials | Entered Mines 2103 | -9/Mines | Learned location of Storage (-8) 2107 | -9/Mines | Assembled infested the area 2112 | -9/Mines | Learned Materials terminal intel 2115 | -9/Mines | Discovered new exit (range 12) 2125 | -9/Mines | Learned Materials emergency access door positions 2610 | -9/Mines | Discovered new exit (range 5) 2619 | -9/Mines | Entered Exiles 2619 | -9/Exiles | Accompanied by 2 allies 2643 | -9/Exiles | Discovered new exit (range 15) 2649 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2659 | -9/Exiles | Met 8R-AWN 2685 | -9/Exiles | Met EX-HEX 2730 | -9/Exiles | Met EX-BIN 2747 | -9/Exiles | Aligned with FarCom system 2749 | -9/Exiles | Given EX-Vault access code 2786 | -9/Exiles | Opened EX-Vault 2811 | -9/Exiles | Found Field Lobotomy Kit 2816 | -9/Exiles | Found Skeleton Box 2849 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2953 | -9/Exiles | Met EX-DEC 3055 | -9/Exiles | Discovered new exit (range 12) 3071 | -9/Exiles | Stole two prototypes: Field Lobotomy Kit, Skeleton Box 3071 | -9/Exiles | Entered Mines 3321 | -8/Mines | Discovered new exit (range 6) 3353 | -8/Mines | Entered Materials 3353 | -8/Materials | Evolved 2 slots: Utility x2 3355 | -8/Materials | Loaded intel: 8 terminal locations 3491 | -8/Materials | Repaired Lgt. Treads 3531 | -8/Materials | Repaired Hpw. Shotgun 3647 | -8/Materials | Destroyed 7 combat bots 4705 | -8/Materials | Build established: Scavenger-Mutant 4893 | -8/Materials | Garrison activated, responded to threat 5003 | -8/Materials | Discovered new exit (range 14) 5312 | -8/Materials | Build established: Mutant 5621 | -8/Materials | Discovered new exit (range 15) 5927 | -8/Materials | Entered Factory 5927 | -7/Factory | Accompanied by 1 ally 5927 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5929 | -7/Factory | FarCom data flow suspended 6231 | -7/Factory | Build established: Skirmisher 6890 | -7/Factory | Repaired Imp. Sensor Array 7810 | -7/Factory | Discovered new exit (range 11) 7846 | -7/Factory | Identified exit to Lower Caves 8106 | -7/Factory | Build established: Scavenger-Assassin 8200 | -7/Factory | Entered Lower Caves 8200 | -7/Lower Caves | Spotted 03-SQF(f) 8200 | -7/Lower Caves | Spotted 65-HI3(f) 8201 | -7/Lower Caves | Encountered a Master Thief 8201 | -7/Lower Caves | Encountered a Master Thief 8201 | -7/Lower Caves | Field Lobotomy Kit stolen by Master Thief 8201 | -7/Lower Caves | Spotted 6K-LXT(f) 8202 | -7/Lower Caves | Encountered a Master Thief 8205 | -7/Lower Caves | Skeleton Box stolen by Master Thief 8205 | -7/Lower Caves | Imp. Deuterium Engine stolen by Master Thief 8354 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8357 | -7/Lower Caves | Identified exit to Zion 8411 | -7/Lower Caves | Entered Zion 8464 | -6/Zion | System corruption cleaned by Quarantine Array 8508 | -6/Zion | Build established: Skirmisher 8554 | -6/Zion | Discovered new exit (range 16) 8570 | -6/Zion | Received a hallucinogenic algorithm 8874 | -6/Zion | Visited the Megawrench Repair Shop 9310 | -6/Zion | Learned location of Quarantine (-2) 9531 | -6/Zion | Gained Derelict followers 9713 | -6/Zion | Found GAL Module 9978 | -6/Zion | Imprinted 9980 | -6/Zion | Declared Zion's savior 10255 | -6/Zion | Megawrench repaired 10 parts 10483 | -6/Zion | Identified exit to Proximity Caves 10484 | -6/Zion | Entered Proximity Caves 10484 | -5/Proximity Caves | Accompanied by 6 allies 10775 | -5/Proximity Caves | Build established: Tank 10789 | -5/Proximity Caves | Discovered new exit (range 7) 10797 | -5/Proximity Caves | Identified exit to Factory 10811 | -5/Proximity Caves | Entered Factory 10811 | -5/Factory | Accompanied by 6 allies 10811 | -5/Factory | Evolved 4 slots: Utility x4 11394 | -5/Factory | Build established: Assassin 11656 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11682 | -5/Factory | Cargo convoy interrupted 11718 | -5/Factory | Discovered new exit (range 16) 11776 | -5/Factory | Identified exit to Upper Caves 11857 | -5/Factory | System corruption reached 10% 12082 | -5/Factory | Terminal network hard line cut 12812 | -5/Factory | Discovered new exit (range 8) 12908 | -5/Factory | Identified exit to Factory 13165 | -5/Factory | Build established: Skirmisher 13193 | -5/Factory | System corruption reached 30% 13194 | -5/Factory | Entered another Factory area 13194 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13323 | -4/Factory | Found Prototype Slashing Weapon 13323 | -4/Factory | Identified Molecular Scythe 13728 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 14114 | -4/Factory | Retrieved Zion intel report: Active Terminals 14380 | -4/Factory | Retrieved Zion intel report: Component Schematics 14381 | -4/Factory | Zion Infowar Resupply teleported in 14422 | -4/Factory | Discovered new exit (range 15) 14464 | -4/Factory | Identified exit to Upper Caves 14493 | -4/Factory | Build established: Scavenger-Mutant 14582 | -4/Factory | Discovered new exit (range 14) 14768 | -4/Factory | Terminal network hard line cut 14795 | -4/Factory | Entered Upper Caves 14795 | -4/Upper Caves | Accompanied by 1 ally 14795 | -4/Upper Caves | Spotted 9B-PLP(f) 14796 | -4/Upper Caves | Encountered a Master Thief 14796 | -4/Upper Caves | Hyp. Gauss Cannon stolen by Master Thief 14800 | -4/Upper Caves | Spotted KJ-V38(f) 14801 | -4/Upper Caves | Encountered a Master Thief 14804 | -4/Upper Caves | Gamma Rifle stolen by Master Thief 15112 | -4/Upper Caves | Build established: Scavenger-Skirmisher 15225 | -4/Upper Caves | Identified exit to Upper Caves 15800 | -4/Upper Caves | Entered another Upper Caves area 15800 | -4/Upper Caves | Spotted GA-NHK(f) 15800 | -4/Upper Caves | Spotted PW-TTZ(f) 15801 | -4/Upper Caves | Encountered a Master Thief 15801 | -4/Upper Caves | Encountered a Master Thief 15801 | -4/Upper Caves | GAL Module stolen by Master Thief 15805 | -4/Upper Caves | Adv. Force Field stolen by Master Thief 16004 | -4/Upper Caves | Discovered new exit (range 9) 16089 | -4/Upper Caves | Learned location of Testing (-3) 16270 | -4/Upper Caves | Spotted B-86 Titan 16547 | -4/Upper Caves | Discovered new exit (range 14) 16634 | -4/Upper Caves | Identified exit to Zhirov 16637 | -4/Upper Caves | Entered Zhirov 16639 | -4/Zhirov | Discovered new exit (range 3) 16705 | -4/Zhirov | Learned location of Command (-1) 16746 | -4/Zhirov | Found Alien Artifact 16746 | -4/Zhirov | Identified Integrated Reactor 16746 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16772 | -4/Zhirov | Found Alien Artifact 17078 | -4/Zhirov | Identified exit to Proximity Caves 17089 | -4/Zhirov | Entered Proximity Caves 17704 | -3/Proximity Caves | System corruption reached 10% 17872 | -3/Proximity Caves | Discovered new exit (range 15) 17898 | -3/Proximity Caves | Identified exit to Research 17906 | -3/Proximity Caves | Entered Research 17906 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18169 | -3/Research | Zion hero teleported in (AD-0RF) 18431 | -3/Research | Discovered new exit (range 9) 18450 | -3/Research | Identified exit to Research 18687 | -3/Research | Zion Recon squad teleported in 18864 | -3/Research | Build established: Skirmisher 18961 | -3/Research | P-80 Master assimilated allied AD-0RF 19077 | -3/Research | Destroyed AD-0RF 19089 | -3/Research | Found Prototype Device 19133 | -3/Research | Identified Exp. Thermal Shield 19329 | -3/Research | Terminal network hard line cut 20010 | -3/Research | System corruption reached 10% 20112 | -3/Research | Discovered new exit (range 15) 20144 | -3/Research | Identified exit to Testing 20186 | -3/Research | Entered Testing 20197 | -3/Testing | Protovariant out of control (PP-B0JVD5ZUC1) 20224 | -3/Testing | Scanned by Researcher 20273 | -3/Testing | Found Prototype Energy Cannon 20273 | -3/Testing | Identified Disintegrator 20336 | -3/Testing | Identified Transdimensional Reconstructor 20336 | -3/Testing | Warped through subspace 20548 | -3/Testing | Lost 9 parts (2n5u2w) 20672 | -3/Testing | Found Molecular Scythe 20822 | -3/Testing | Build established: Scavenger-Assassin 20915 | -3/Testing | Lost 5 parts (1p1u3w) 20943 | -3/Testing | Retrieved Zion intel report: Main Access 21073 | -3/Testing | Crushed by falling debris 21073 | -3/Testing | System corruption reached 30% 21104 | -3/Testing | Lost 4 parts (1p1n2u) 21129 | -3/Testing | Found Prototype Protection 21136 | -3/Testing | Found Prototype Protection 21139 | -3/Testing | Found Prototype Protection 21143 | -3/Testing | Found Prototype Protection 21155 | -3/Testing | Identified Lgt. Regenerative Plating 21200 | -3/Testing | Core integrity fell below 50% 21250 | -3/Testing | Found Corrupted Prototype Device 21264 | -3/Testing | Lost 4 parts (1n1u2w) 21276 | -3/Testing | Found Unknown Protection 21276 | -3/Testing | Identified Hvy. Reflective Plating 21331 | -3/Testing | Identified Adv. Kinecellerator 21408 | -3/Testing | Entered Research 21408 | -2/Research | Evolved 2 slots: Propulsion x2 21497 | -2/Research | Identified Hvy. Regenerative Plating (x2) 21867 | -2/Research | Zion Experimental squad teleported in 21970 | -2/Research | Zion Experimental squad teleported in 21992 | -2/Research | Found Prototype Protection 21992 | -2/Research | Identified Zio. Shade Armor 22191 | -2/Research | Build established: Scavenger-Mutant 22297 | -2/Research | Found Prototype Processor 22297 | -2/Research | Identified Spectral Analyzer 22554 | -2/Research | Zion Experimental squad teleported in 22625 | -2/Research | Terminal network hard line cut 22982 | -2/Research | System corruption reached 10% 23009 | -2/Research | Found Zio. Shade Armor 23034 | -2/Research | Identified SHELL Armor 23158 | -2/Research | First assault squad dispatched 23420 | -2/Research | Discovered new exit (range 16) 23454 | -2/Research | Identified exit to Quarantine 23459 | -2/Research | Entered Quarantine 23560 | -2/Quarantine | Repaired Hvy. Treads 23618 | -2/Quarantine | Repaired Smartbomb Launcher 23714 | -2/Quarantine | Repaired Broken Arm. Heavy Treads 23754 | -2/Quarantine | Build established: Scavenger-Skirmisher 23907 | -2/Quarantine | Found Prototype Launcher 23907 | -2/Quarantine | Identified Enh. Gamma Bomb Array 24363 | -2/Quarantine | Build established: Scavenger-Gunner 24436 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 24491 | -2/Quarantine | First assault squad dispatched 24532 | -2/Quarantine | System corruption reached 30% 24598 | -2/Quarantine | Lost 14 parts (1p3n7u3w) 24775 | -2/Quarantine | Lost 3 parts (1p1n1u) 24877 | -2/Quarantine | System corrupted Last Messages --------------- 24858_ Adv. Targeting Computer fried. 24858_ The unstable cave ceiling collapses. 24858_ K-01 Serf collects debris. 24858_ U-05 Engineer lays Concrete. 24860_ K-01 Serf collects debris. 24860_ Acquired 52 matter. 24861_ U-05 Engineer lays Concrete. 24862_ K-01 Serf collects debris. 24863_ U-05 Engineer lays Concrete. 24864_ K-01 Serf collects debris. 24865_ U-05 Engineer lays Concrete. 24867_ K-01 Serf collects debris. 24867_ U-05 Engineer lays Concrete. 24873_ System corrupted: Matter fused (-6). 24873_ The unstable cave ceiling collapses. 24873_ Corrupted Biometal Leg crushed. 24873_ U-05 Engineer lays Concrete. 24876_ Acquired Corrupted Wheel. 24876_ Integrated Corrupted Wheel (+10). 24877_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#???????? ???????????????????????? | | ??????????????#?#?????? ???"?????????????????????? | | ?????????????#??????????#????????????????????????? | | ???????#???????#? ????? ??????????????????????? | | ?#??????????????# ??? ???? ? ?????????????????? | | ????????????????# ? ?????????""?????????????? | | ?????????#? ? ?# # ??????????????????????? | | ????????????????# # #????????"????????????? | | ?#?????##?? ?? ?# # #????????? ???????????? | | ?????????? ?????# # #?? ??"????????????? | | ????????#???????# # #"? ???????????????? | | #?????????? ???# # #?" ""?????????????? | | ??#???????? ????+ # # ???#?????????? | | ??#??#???????? ?# # # ?????????????? | | ???##???## ?????# # ? ???????????? | | #####??#??????" # # # ??????????? | | "" #????????????#^ ^]####### ## # ?????????? | | "" #??###? ???" #^ ^^*]] @%! ????????? | | "" #????????????# %] ! u #???????? | | ?#??#????????# k| [== ???????? | | ?????###????#??#k ]! | [%[%[ ?????????? | | ???????#???##???#R # #=# # #%[!=#?????????? | | ?????????#??#??##R # [%!%=?? ???????? | | ?????#????##????#k # """ #=%|[??????????? | | ################# ##### "/" # % ??????????? | | #?##? """ ???????????? | | #???# " "" # ????????????? | | #???? """""???? ? +?????????? | | #???? ?????????????????? | | #############+#########??#? ??? ?????????????? | | ??????????? ???????#?#??? ? ?? ???????????????? | | ?"?????#?? ?????????##???#??????#? ????????????? | | ???? ???# "?"??????????? ??? ? #??????????????? | | ?"? ?????#!! ?"?????#?#??????? "??#??????????????? | | ? ? ???#/? ??? ???#?????????"??????????????????? | | ?""? ?#?# ??"?"?????????????"??? ???????????????? | | ???? ?#?#??????????????????? ???????????????????? | | ??" ? #?# ??""? ?##?????????????????????????????? | | ?###?? ? ?? ??##??? ? ???????????????????? | | ######??#?+##?#??????##??#???????????????????????? | | ########## ? ?????????????????????????????????? | | ########## ? ? ? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Energy Generation 55 Energy Capacity 590 Matter Stores 497 Matter Capacity 800 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 3 Corruption Containment 8 Armor Coverage 3300 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 18 Target Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Remote Datajack | -4/Factory | Z-intel Imp. Cloaking Device | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Adv. VSS Leg | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Com. Wheel | -4/Factory | Z-intel Adv. Terrain Scan Processor | -4/Factory | Z-intel Imp. Armor Integrity Analyzer | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Imp. Actuator Array | -4/Factory | Z-intel Adv. ECM Suite | -4/Factory | Z-intel Angular Momentum Engine | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Tactical Quantum Warhead | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Diametric Drive | -3/Testing | Archive Exp. Myomer Leg | -3/Testing | Archive Adv. Myomer Leg | -3/Testing | Archive Cld. Impulse Thruster | -3/Testing | Archive Vibroblade | -3/Testing | Archive Adv. KE Penetrator | -2/Quarantine | Archive Exp. Biometal Medium Treads | -2/Quarantine | Archive Hvy. Dispersion Rifle | -2/Quarantine | Archive Robot Schematics ------------------ A-02 Transporter | -3/Testing | Archive A-15 Conveyor | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronChipCasing Manual? 0 Play Time 03:32:05 Cumulative 140.3 hours Start 2023.06.15 @ 21:27:36 End 2023.06.20 @ 21:09:45 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a7b6419-7039-44bf-bd91-904e783b0a8b