Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 22:19:31 Player: Plexion Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (23) 115 Value Destroyed (663) 663 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 4987 Bonus ------- Pacifist 200 Follower Combat Kills 81 Aligned with FarCom 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 2/300 Energy 99/100 System Corruption 3% Temperature Cool (10) Movement Flying (40) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array > --- UTILITY (5) ------ Lightpack 2.0 Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (24) --- Micro Nuclear Core Flying Fortress v7 Large Storage Unit Hardened Light Armor Plating Thief Drone Bay (3/3) EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Assault Cannon AWS/Autocannon Proton Missile Launcher Rocket Launcher Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Lightpack 2.0 Advanced Signal Interpreter Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Armored Treads Armored Treads Flying Fortress v7 Large Storage Unit Large Storage Unit Hardened Light Armor Plating Thief Drone Bay EM Pulse Cannon Heavy Assault Rifle Assault Cannon AWS/Autocannon Rocket Launcher Plasma Cutter [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . . . . . 2 1 Weapon 1 | . . . 1 . . . . . Parts Attached 49 | 6 2 . 1 . . . 27 13 Power 4 | 1 . . . . . . 2 1 Engine 3 | 1 . . . . . . 2 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 18 | 2 . . . . . . 11 5 Treads 11 | 2 . . . . . . 9 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . . . . . 2 5 Utility 18 | 1 2 . . . . . 9 6 Device 2 | . . . . . . . 1 1 Storage 8 | 1 2 . . . . . 4 1 Processor 2 | . . . . . . . 1 1 Hackware 1 | . . . . . . . . 1 Protection 5 | . . . . . . . 3 2 Artifact . | . . . . . . . . . Weapon 9 | 2 . . 1 . . . 5 1 Energy Gun 2 | . . . 1 . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . . . . . . 3 . Ballistic Cannon 2 | . . . . . . . 1 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 7 | . . . . . . . 3 4 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . . . . . 1 2 Weapon 2 | . . . . . . . 2 . Highest Loss Streak 2 | . . . . . . . 2 1 Average Slot Usage (%) 84 | . 94 100 88 88 88 88 95 49 Engine 8 | . 14 14 11 11 11 11 8 . Treads 20 | . 28 28 22 22 22 22 26 . Flight 3 | . . . . . . . . 15 Storage 19 | . 23 28 22 22 22 22 22 7 Processor 3 | . . . . . . . 4 5 Hackware 1 | . . . . . . . . 6 Protection 3 | . . . . . . . 5 3 Energy Gun 3 | . . . 11 11 11 11 1 . Ballistic Gun 17 | . 28 28 22 22 22 22 18 2 Ballistic Cannon 3 | . . . . . . . 7 . Naked Turns . | . . . . . . . . . Heaviest Build 65 | 9 37 37 39 39 39 39 65 65 Greatest Support 60 | 40 40 40 40 40 40 40 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 42 | 6 16 16 16 16 16 16 22 42 Average Capacity 17 | 4 12 16 16 16 16 16 18 23 Most Carried 24 | 2 5 4 6 7 16 16 21 24 Average Carried 14 | . 3 4 3 6 9 16 17 21 Final Capacity 24 | 6 16 16 16 16 16 16 22 24 Final Carried 21 | 2 4 4 6 7 16 16 21 20 Class Distribution -------------------- 20% | Gunner 19% | Skirmisher 16% | Hauler-Skirmisher 13% | Mutant 12% | Hauler-Sprinter 8% | Hauler-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 790 | 229 . 36 . 35 . . 490 . Remotely . | . . . . . . . . . Salvage Created 718 | . . . . 17 . . 701 . Parts 55 | . . . . 1 . . 54 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 21 | . . . . . . . 21 . Guns 13 | . . . . . . . 13 . Cannons 6 | . . . . . . . 6 . AOE 2 | . . . . . . . 2 . Classes Destroyed 5 | . . . . 1 . . 4 . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . . . . 1 . Swarmer 9 | . . . . . . . 9 . Grunt 7 | . . . . . . . 7 . Sentry 5 | . . . . . . . 5 . Best Kill Streak 3 | . . . . 1 . . 3 . Combat Bots Only 3 | . . . . . . . 3 . Max Kills in Single Turn 2 | . . . . 1 . . 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 2335 | . . . 8 . . . 932 1395 Core 822 | . . . . . . . 118 704 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 . 100 . . . 100 78 . Volleys Fired 58 | . . 4 . 1 . . 53 . Largest 3 | . . 2 . 3 . . 3 . Hottest 93 | . . 40 . 90 . . 93 . Shots Fired 164 | . . 8 . 3 . . 153 . Gun 123 | . . 8 . 3 . . 112 . Cannon 41 | . . . . . . . 41 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 154 | . . 8 . 2 . . 144 . Thermal 1 | . . . . 1 . . . . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . 9 . Robot Hit Streak 23 | . . 4 . 2 . . 23 . Robot Miss Streak 2 | . . 2 . . . . 2 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 113 | . . 5 . 1 . . 107 . Core Hits 41 | . . 1 . 1 . . 39 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1663 | . . 40 . 12 . . 1611 . Guns 1017 | . . 40 . 12 . . 965 . Cannons 434 | . . . . . . . 434 . Explosions 212 | . . . . . . . 212 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1311 | . . 40 . . . . 1271 . Thermal 224 | . . . . 12 . . 212 . Explosive . | . . . . . . . . . Electromagnetic 128 | . . . . . . . 128 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 2 Corruption Purged . | . . . . . . . . . Effects 20 | . . . . . . . 17 3 Message Errors 6 | . . . . . . . 4 2 Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . 3 . Targeting Errors 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . . . . . . 32 . Projectiles 5 | . . . . . . . 5 . Explosions 27 | . . . . . . . 27 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . 4 . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . 4 . Secondary . | . . . . . . . . . Self-Inflicted Damage 121 | . . . . . . . 121 . Shots 3 | . . . . . . . 3 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | . . . . 44 . . 248 236 Average Temperature 72 | . . . . 29 . . 71 99 Received Heat Transfer 567 | . . . . . . . 252 315 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 287 | . . . . 37 . . 250 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 363 | . 30 67 100 44 . . 251 363 Initial 114 | . . 11 26 39 . . . 114 Average 90 | . 13 30 39 40 . . 108 138 Maximum Alert Level 1 | . . . . . . . 1 1 Low Security (%) 89 | 100 100 100 100 100 . 100 83 88 Level 1 10 | . . . . . . . 16 11 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . . . . 2 5 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . 1 . . . . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . . . . 4 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 3 2 2 . . . 38 35 Peak Tracking Total 10 | . 2 2 3 . . . 6 10 Tactical Retreats 16 | . . . . . . . 2 14 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 7 | . . . . . . . 5 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 15 | . 1 . . 1 2 . 2 9 Terminals 7 | . 1 . . . . . 2 4 Fabricators 4 | . . . . . . . . 4 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 37 | . 1 . . 1 2 . 5 28 Successful 20 | . . . . 1 2 . 3 14 Failed 17 | . 1 . . . . . 2 14 Catastrophic 3 | . 1 . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 21 | . 1 . . . 1 . 3 16 Terminals 18 | . 1 . . . . . 5 12 Fabricators 13 | . . . . . . . . 13 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 10 | . . . . 1 2 . 3 4 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks 5 | . . . . . . . . 5 Load Schematic 2 | . . . . . . . . 2 Build 3 | . . . . . . . . 3 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 4 | . . . . . . . . 4 Terminals 1 | . . . . . . . . 1 Track 1 | . . . . . . . . 1 Fabricators 3 | . . . . . . . . 3 Prioritize 2 | . . . . . . . . 2 Siphon 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . . . . . 2 7 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 4 | . . . . . . . . 4 Matter 548 | . . . . . . . . 548 Time 232 | . . . . . . . . 232 Total Part Build Rating 20 | . . . . . . . . 20 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 1 1 1 . . . Highest-Rated Group 42 | . . 42 31 31 31 . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . 6 8 . . . . . Total Damage 272 | . . 105 167 . . . . . Kills 5 | . . 2 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 3350 | 89 179 176 65 94 523 180 1387 657 Spaces Moved 2691 | 52 109 102 39 57 326 113 606 1287 Core 38 | 4 . . . . . . . 34 Treads 1408 | 48 109 102 39 57 326 113 606 8 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1245 | . . . . . . . . 1245 Fastest Speed 29 | 50 160 160 160 160 160 160 160 29 Average Speed 101 | 151 160 160 160 160 160 160 166 35 Slowest Speed 190 | 160 160 160 160 160 160 160 190 186 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 24 | . . . . . . . . 24 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 18 25 5 13 70 45 60 45 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 21 | . . . . . . . 21 . Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 9 . AOE 12 | . . . . . . . 12 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 3171 | 59 113 109 42 58 328 112 880 1470 Wait 336 | . . 4 . . . . 169 163 Move 2638 | 51 108 101 38 56 325 112 605 1242 Hop 21 | . . . . . . . . 21 Pick Up 28 | 2 2 . 3 1 3 . 10 7 Fast Attach 19 | 6 1 . . . . . 10 2 Attach 16 | . . . 1 . . . 5 10 Detach 14 | . . . . . . . 2 12 Swap 14 | . 1 . . . . . 12 1 Drop 27 | . 1 . . . . . 14 12 Fire 58 | . . 4 . 1 . . 53 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 8) 269 | -10/Materials | Entered Mines 279 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Learned location of 1 exit from Materials 306 | -10/Mines | Discovered new exit (range 5) 315 | -10/Mines | Build established: Mutant 445 | -10/Mines | Entered Materials 445 | -9/Materials | Accompanied by 1 ally 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 446 | -9/Materials | Identified exit to Mines 446 | -9/Materials | Discovered exit to Mines (range 15) 450 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 510 | -9/Materials | Entered Mines 510 | -9/Mines | Accompanied by 1 ally 522 | -9/Mines | Learned location of Recycling (-7) 537 | -9/Mines | Found the Drone Emporium 546 | -9/Mines | Found Prototype Device 596 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 598 | -9/Mines | Discovered new exit (range 5) 604 | -9/Mines | Entered Exiles 604 | -9/Exiles | Accompanied by 1 ally 634 | -9/Exiles | Led the pair of lost Derelicts to a safe place 643 | -9/Exiles | Met 8R-AWN 668 | -9/Exiles | Met EX-HEX 732 | -9/Exiles | Build established: Gunner 752 | -9/Exiles | Met EX-DEC 782 | -9/Exiles | Learned location of Zion (-6) 896 | -9/Exiles | Met EX-BIN 913 | -9/Exiles | Aligned with FarCom system 915 | -9/Exiles | Given EX-Vault access code 953 | -9/Exiles | Opened EX-Vault 964 | -9/Exiles | Found AWS/Autocannon 972 | -9/Exiles | Found Flying Fortress v7 976 | -9/Exiles | Found Lightpack 2.0 1007 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1110 | -9/Exiles | Discovered new exit (range 14) 1127 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Lightpack 2.0, AWS/Autocannon 1127 | -9/Exiles | Entered Mines 1291 | -8/Mines | Discovered new exit (range 10) 1307 | -8/Mines | Entered Materials 1307 | -8/Materials | Evolved 2 slots: Utility x2 1311 | -8/Materials | Identified Thief Drone Bay 2566 | -8/Materials | Build established: Hauler-Skirmisher 2667 | -8/Materials | Discovered new exit (range 8) 2694 | -8/Materials | Entered Factory 2694 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2696 | -7/Factory | FarCom data flow suspended 2889 | -7/Factory | Discovered new exit (range 16) 3006 | -7/Factory | Fabricated Nuclear Pulse Array? 3028 | -7/Factory | Discovered new exit (range 8) 3030 | -7/Factory | Identified exit to Factory 3202 | -7/Factory | Fabricated Lrn. Sensor Array? 3207 | -7/Factory | Core integrity fell below 50% 3226 | -7/Factory | Discovered new exit (range 12) 3230 | -7/Factory | Identified exit to Storage 3256 | -7/Factory | Core integrity fell below 20% 3349 | -7/Factory | Fabricated Lrn. Sensor Array? 3351 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- >>Load(Lrn. Sensor Array) Uploading Lrn. Sensor Array schematic... Loaded successfully: Lrn. Sensor Array Rating: 4 Time: 84 Matter: 168 Initiate build sequence. >>Build Building Lrn. Sensor Array... ETC: 84 >>Trojan(Prioritize) Trojan loaded successfully. Testing... Prioritization routine active. 03327_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03334_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 03344_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Z. 03349_ >> FABRICATOR: Completed Lrn. Sensor Array? Map ----- +----------------------------------------------------+ | # ! # "" + #?? != #?????????????????? | | # [ = # # #?! #?????????????????? | | # # !!!# #? #?????????????????? | | # """"""" # !!?# # +?????????????????? | | + """"""" # !!?# # #?????????????????? | | # """"""" # # + ! #? ?????????????? | | # """"""" # + ########## ?????????????? | | # # # ????????????? | | ###+############?## "????????????? | | #?# #????????????# "????????????? | | #?# #????????????# "????????????? | | #?# #????????????# ???????????? | | #?# #????????????# ???????????? | | #?# #????????????# ???????????? | | ### ###??????????# ####### ????????????? | | #?????????## ##?????? ????????????? | | ! #?????????# #????##########??????????? | | #?????????# ##### ?????????? | | #?????????# ?????????? | | "F"" #?????????# ! ?????????? | | """" #?????????# ?????????? | | #?????????# # """ ?????????? | | ## #???# # """ == " "???????????? | | #???######### """ == "Y"???????????? | | g = """???????????? | | " """ """ #???#/#####g@ #????????? | | " """ """? ????????????# #????????? | | " """ """??????????????# ### #????????? | | ???????????u #???????????????? | | " """ ""?????????????? # #???????????????? | | " """ ??????????????? # ########???????????????? | | " """???????????????? ?# #??????????????????????? | | ???????????????##?# #??????????????????????? | | """?????????????????? +??????????????????????? | | """??????????????????###???????????????????????? | | """????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ######??????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Array | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipExperimentalSink Manual? 0 Play Time 00:26:45 Cumulative 185.8 hours Start 2021.06.05 @ 21:55:38 End 2021.06.05 @ 22:19:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 145 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0d4b8e0-a4d2-4a80-b722-288693c14a06