Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 14:17:43 Player: Mozco Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1417) 1417 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4367 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 290/290 System Corruption 4% Temperature Cool (9) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Propulsion Shielding > --- WEAPON (2) ------- Impact Mace Spear > --- INVENTORY (15) --- Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Trap Scanner Improved Sensor Array Transmission Jammer Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding System Shield Drone Bay (2/2) Mace Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Actuator Array Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Trap Scanner Improved Sensor Array Melee Analysis Suite Transmission Jammer Shield Generator Drone Bay Spear Spear [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Melee Analysis Suite Device Actuator Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spear Impact Weapon Impact Mace Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 45 | . . 5 1 16 23 Power 7 | . . 1 . 3 3 Engine 7 | . . 1 . 3 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | . . . . 3 9 Treads . | . . . . . . Leg 12 | . . . . 3 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . . 4 1 8 9 Device 8 | . . 1 . 3 4 Storage 2 | . . 1 . 1 . Processor 7 | . . 2 1 2 2 Hackware 1 | . . . . 1 . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 4 | . . . . 2 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon 3 | . . . . 2 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 1 2 Parts Lost 14 | . . 1 . . 13 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 7 | . . 1 . . 6 Weapon 1 | . . . . . 1 Highest Loss Streak 6 | . . 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 9 | 3 5 4 5 7 13 Power 1 | 1 2 1 2 1 . Propulsion 2 | 1 2 2 2 . 4 Utility 4 | . 1 1 1 3 6 Weapon 1 | . . . . 1 1 Tool/Special . | . . . . . . Unused Backups 16 | . . 1 . . 15 Power . | . . . . . . Propulsion 8 | . . 1 . . 7 Utility 7 | . . . . . 7 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . . 23 29 97 94 Engine 5 | . . . . 6 7 Leg 12 | . . . . 14 14 Device 14 | . . 6 9 19 12 Storage 6 | . . . 3 7 7 Processor 21 | . . 16 17 18 27 Hackware 3 | . . . . 6 2 Protection 4 | . . . . 5 4 Impact Weapon 1 | . . . . . 3 Piercing Weapon 10 | . . . . 14 11 Peak Build Rating 44 | . . 9 8 42 44 Average Rating 33 | . . 5 7 37 39 On Entrance 9 | . . . 4 8 42 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 70 | . 67 3 . . . Heaviest Build 53 | . . . 5 45 53 Greatest Support 30 | 3 3 3 9 30 30 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 5 8 8 15 15 Average Capacity 11 | 5 5 5 6 9 15 Most Carried 15 | 5 5 5 5 12 15 Average Carried 9 | 3 5 4 4 7 13 Final Capacity 15 | 5 5 5 8 15 15 Final Carried 15 | 5 5 5 5 12 15 Class Distribution -------------------- 83% | Gladiator 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 655 | 159 . . . 221 275 Remotely . | . . . . . . Salvage Created 1936 | . . 42 . 332 1562 Parts 96 | . . 3 . 21 72 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 27 | . . 1 . 3 23 Melee 24 | . . 1 . 3 20 Classes Destroyed 8 | . . 1 . 5 2 Worker 4 | . . . . 2 2 Hauler 2 | . . . . 1 1 Recycler 4 | . . . . 1 3 Operator 1 | . . . . . 1 Grunt 18 | . . 1 . . 17 Brawler 1 | . . . . . 1 Sentry 5 | . . . . 1 4 Programmer 3 | . . . . 2 1 Best Kill Streak 6 | . . 1 . 3 6 Combat Bots Only 4 | . . 1 . 1 4 Max Kills in Single Turn 1 | . . 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 409 | . 27 33 10 26 313 Missed 127 | . 5 16 7 6 93 Hits 282 | . 22 17 3 20 220 Melee 1 | . . . . . 1 Projectile 281 | . 22 17 3 20 219 Critical Strikes 6 | . . . . . 6 Damage Taken 3113 | . 249 182 66 299 2317 Core 1174 | . 249 158 66 60 641 Absorbed by Shields 49 | . . . . . 49 Redirected to Shielding 46 | . . . . . 46 Regen/Repaired (Parts) 71 | . . . . . 71 Core Remaining (%) 62 | 100 . 60 88 . . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 95 | . . . . 20 75 Core Hits 41 | . 1 2 . 7 31 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 14 | . . . . 2 12 Smash 5 | . . . . . 5 Impale 9 | . . . . 2 7 Melee Attacks 116 | . . . . 25 91 Impact 12 | . . . . . 12 Slashing . | . . . . . . Piercing 104 | . . . . 25 79 Sneak Attacks 16 | . . . . 5 11 Combat Hostiles . | . . . . . . Follow-up Attacks 17 | . . . . 4 13 Damage Inflicted 3722 | . 16 35 . 748 2923 Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 3671 | . . . . 748 2923 Ramming 51 | . 16 35 . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 556 | . . . . . 556 Slashing . | . . . . . . Piercing 3115 | . . . . 748 2367 Highest Corruption 5 | . 2 5 2 4 4 Average Corruption 3 | . 2 2 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . 6 19 Message Errors 10 | . . . . 2 8 Matter Fused 6 | . . . . 1 5 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 Overload Shots . | . . . . . . Overflow Damage 435 | . . . . 52 383 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 435 | . . . . 52 383 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . 6 17 . . . Shots . | . . . . . . Rammed 15 | . 11 4 . . . Targets Rammed 15 | . 11 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 243 | . . . . 243 123 Average Temperature 86 | . . . . 128 40 Received Heat Transfer 1267 | . 132 36 18 . 1081 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . . . 3 Combat Hostiles 3 | . . . . . 3 Parts Fried 3 | . . . . . 3 Impact Corruptions 8 | . . 1 . . 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 95 Level 1 1 | . . . . . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 211 | . . 26 15 37 211 Initial 7 | . . . 1 . 7 Average 32 | . . 3 4 4 73 Influence Increases 853 | . . 40 29 127 657 Destroy 0b10 Robot/C 540 | . . 20 . 60 460 Destroy 0b10 Robot/NC 60 | . . . . 20 40 Destroy Leader 144 | . . . . 32 112 Successful Hack 33 | . . 5 14 . 14 Disable Machine 45 | . . . . 15 30 Destroy Structure 1 | . . . . . 1 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 642 | . . 34 35 109 464 Entered New Map 16 | . . . 5 . 11 Time Decay 496 | . . 24 30 109 333 Lost Part 130 | . . 10 . . 120 Squads Dispatched 11 | . 2 . 1 1 7 Investigation 2 | . 1 . . . 1 Extermination 2 | . . . . 1 1 Reinforcement 4 | . 1 . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 5 10 9 8 25 Peak Tracking Total 9 | . 4 8 9 2 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 1 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Garrison Access 3 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 15 | . . 3 5 3 4 Terminals 10 | . . 2 5 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 3 | . . . . 2 1 Total Hacks 37 | . . 10 15 5 7 Successful 23 | . . 8 8 3 4 Failed 14 | . . 2 7 2 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 13 | . . 3 8 2 . Terminals 24 | . . 4 15 2 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access 5 | . . . . 3 2 Terminal Hacks 4 | . . 1 2 . 1 Robot Analysis 1 | . . 1 . . . Open Door 1 | . . . . . 1 Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks 3 | . . . . 2 1 Seal Access 3 | . . . . 2 1 Unauthorized Hacks 8 | . . 1 6 1 . Terminals 8 | . . 1 6 1 . Assimilate 3 | . . . 3 . . Botnet 4 | . . 1 2 1 . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . 3 5 2 2 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 19 | . . . . . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 10 | . . . 10 . . Highest-Rated Ally 10 | . . . 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 682 | . . 114 . 489 79 Sensors 79 | . . . . . 79 Traps 489 | . . . . 489 . Machine Analysis 114 | . . 114 . . . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 2140 | 25 67 120 139 902 887 Spaces Moved 1494 | 40 112 215 236 591 300 Core 621 | 40 112 215 236 18 . Treads . | . . . . . . Legs 873 | . . . . 573 300 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 190 Average Speed 114 | 50 50 50 50 134 202 Slowest Speed 260 | 50 50 50 50 195 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 32 26 30 14 46 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 1 | . . . . . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 1785 | 44 122 227 256 667 469 Wait 74 | . . . 16 21 37 Move 1489 | 39 111 214 235 590 300 Hop . | . . . . . . Pick Up 38 | 5 . 1 2 14 16 Fast Attach 19 | . . 3 1 8 7 Attach 18 | . . 2 1 5 10 Detach 5 | . . 2 . 1 2 Swap 17 | . . . . 5 12 Drop 19 | . . 1 1 5 12 Fire . | . . . . . . Melee 91 | . . . . 18 73 Ram 15 | . 11 4 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 28 | -10/Materials | Discovered new exit (range 15) 82 | -10/Materials | Core integrity fell below 50% 86 | -10/Materials | Core integrity fell below 20% 92 | -10/Materials | Discovered new exit (range 3) 93 | -10/Materials | Entered another Materials area 93 | -9/Materials | Evolved 2 slots: Utility x2 110 | -9/Materials | Discovered new exit (range 15) 202 | -9/Materials | Discovered new exit (range 3) 213 | -9/Materials | Entered another Materials area 213 | -8/Materials | Evolved 2 slots: Utility x2 324 | -8/Materials | Build established: Mutant 342 | -8/Materials | Discovered new exit (range 16) 352 | -8/Materials | Entered Factory 352 | -7/Factory | Evolved 2 slots: Utility x2 661 | -7/Factory | Build established: Gladiator 903 | -7/Factory | Discovered new exit (range 10) 1232 | -7/Factory | Identified exit to Storage 1254 | -7/Factory | Entered Storage 1481 | -7/Storage | Lost 6 parts (1p2n2u1w) 1566 | -7/Storage | Core integrity fell below 50% 1592 | -7/Storage | Garrison activated, responded to threat 1601 | -7/Storage | Lost 3 parts (1n2u) 1806 | -7/Storage | Core integrity fell below 20% 1850 | -7/Storage | Lost 3 parts (2n1u) 2136 | -7/Storage | Repaired Actuator Array 2141 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02103_ Acquired 10 matter. 02109_ 1V2YGHW2EFF/OG|1A#I& NNHJ YMJNCWXO4 02109_ Dropped Spear. 02110_ Acquired Mace. 02117_ R-06 Scavenger collects Spear. 02117_ Connecting with Repair Station... >>Scan(Actuator Array) Scanning Actuator Array... Ready to Repair: Actuator Array Rating: 3 Time: 19 >>Repair Repairing Actuator Array... ETC: 19 02120_ R-06 Scavenger collects Particle Gun. 02121_ Sneak attack on R-06 Scavenger. 02121_ Destroyed Com. Wheel. 02134_ G-47 Trooper destroyed. 02136_ Repair station completes Actuator Array repairs. 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Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Actuator Array | 29% | -7/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalFactoryDerivative Manual? 0 Play Time 00:18:32 Cumulative 275.7 hours Start 2025.11.16 @ 14:01:30 End 2025.11.16 @ 14:17:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 286 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e86af1ac-0e24-4f18-919e-82971668d227