Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 11:44:50 Player: Lazz Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (216) 1080 Value Destroyed (8956) 8956 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (6867) 6867 TOTAL SCORE: 25483 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 1838 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1600 Matter 148/300 Energy 53/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Phasing AFG Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Improved Thunder Leg Improved Thunder Leg Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Improved Cooling System Large Storage Unit Experimental Sensor Array Long-range Terrain Scanner Advanced Transmission Jammer Improved Reaction Control System Graphene Brace Advanced Remote Force Field Advanced System Shield Phasing AFG > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Compact Battery Improved Particle Charger Improved Hacking Suite Gamma Bomb Array Micro-nuke Launcher Advanced Remote Datajack Shock Maul [Rating: 175] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Programmer] Protection Makeshift Light Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 . 2 . . . . 2 . 2 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . . . Propulsion 6 | . . . . 1 . . 1 . . . . . . 2 . . . 2 Utility 9 | . . . 2 . 2 . 1 . . . . 1 . . 1 . 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Parts Attached 257 | 7 9 3 4 17 . 11 17 . 14 6 33 3 30 21 34 7 25 16 Power 34 | 1 1 . 1 3 . 2 2 . 1 1 3 1 6 1 6 2 1 2 Engine 14 | 1 1 . 1 2 . 2 1 . . 1 1 . 4 . . . . . Core 7 | . . . . 1 . . 1 . 1 . 1 1 1 . . 1 . . Reactor 13 | . . . . . . . . . . . 1 . 1 1 6 1 1 2 Propulsion 68 | 2 2 . . 4 . 3 2 . 6 . 12 . 8 9 6 . 6 8 Treads 19 | 2 2 . . 2 . 3 2 . 6 . . . . 1 . . . 1 Leg 39 | . . . . 1 . . . . . . 12 . 8 8 6 . 2 2 Wheel 1 | . . . . 1 . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . . . . . 2 5 Flight 2 | . . . . . . . . . . . . . . . . . 2 . Utility 88 | 2 2 2 3 3 . 1 7 . 6 4 12 . 11 7 15 1 12 . Device 46 | 1 . 1 . 2 . . 6 . 1 3 8 . 6 2 8 1 7 . Storage 6 | 1 1 1 . 1 . . . . . . . . . . 1 . 1 . Processor 8 | . . . 2 . . . 1 . 2 . 1 . . . . . 2 . Hackware 6 | . . . . . . . . . . . . . . 2 4 . . . Protection 22 | . 1 . 1 . . 1 . . 3 1 3 . 5 3 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 4 1 . 7 . 5 6 . 1 1 6 2 5 4 7 4 6 6 Energy Gun 36 | . 3 . . 4 . 4 4 . . 1 4 2 4 3 5 . 2 . Energy Cannon 11 | . . . . . . . 1 . 1 . 1 . 1 . . 1 2 4 Ballistic Gun 8 | 2 1 1 . 3 . . . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . . . . . . . . 2 2 1 Special Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 . . . . . 3 1 . . 1 1 3 1 . Corrupted Parts 3 | . . . . 1 . . . . 2 . . . . . . . . . System Corruption 18 | . . . . 5 . . . . 13 . . . . . . . . . Parts Lost 99 | . 3 . 3 7 . 3 1 1 9 . 5 1 3 2 7 5 36 13 Power 12 | . . . 1 2 . . . . . . 1 . . . 1 . 5 2 Propulsion 29 | . 1 . 1 2 . . . . 1 . . . . 2 2 3 10 7 Utility 29 | . . . 1 . . . 1 . 6 . . . 1 . 3 2 14 1 Weapon 29 | . 2 . . 3 . 3 . 1 2 . 4 1 2 . 1 . 7 3 Highest Loss Streak 27 | . 1 . 3 4 . 2 1 1 7 . 2 1 1 1 4 4 27 10 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Average Backups 12 | 1 6 10 9 12 15 14 14 14 11 13 13 13 14 14 14 14 10 4 Power 1 | . . . . . 1 1 1 1 1 1 . . 1 1 . 1 1 . Propulsion 1 | . 1 . . . . 1 2 2 2 2 1 1 1 . 1 1 . . Utility 7 | . 1 4 3 6 6 4 6 8 6 8 11 10 9 9 7 7 3 1 Weapon 2 | 1 3 6 6 5 8 6 3 3 1 1 . . . 1 3 2 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 3 . . 4 . 1 4 . . 1 2 . 1 1 3 . 1 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 2 . . . 1 . . . Utility 7 | . . . . . . 1 1 . . 1 . . 1 . 2 . 1 . Weapon 12 | . 3 . . 4 . . 2 . . . . . . 1 . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 91 83 84 82 99 99 92 97 95 97 92 90 95 92 79 30 Engine 4 | . 14 14 10 7 7 7 6 6 3 5 2 4 4 1 4 . . . Reactor 3 | . . . . . . . . . . . 2 5 4 4 8 13 10 2 Treads 9 | . 28 28 15 9 7 18 26 26 25 26 6 . . . . . . 1 Leg 14 | . . . . 1 7 . . . . . 19 23 23 30 27 27 17 6 Device 17 | . 2 12 11 10 15 15 21 26 11 6 21 23 16 16 25 22 29 5 Storage 5 | . 14 14 11 9 7 7 6 6 6 6 6 5 5 5 4 4 3 . Processor 5 | . . . 15 9 7 7 11 6 15 20 11 5 . . . . . . Hackware 1 | . . . . . . . . . . . . . . 3 3 4 3 . Protection 8 | . 11 1 6 7 . 1 6 6 9 10 5 10 18 10 3 3 1 . Energy Gun 10 | . 12 4 . 10 23 20 17 19 9 6 10 14 13 6 12 10 6 . Energy Cannon 1 | . . . . . . . . . 1 6 2 . 1 2 . . 4 2 Ballistic Gun 2 | . 15 24 22 15 . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 2 6 2 . . . . 1 . . Peak Build Rating 175 | 7 10 18 22 27 27 42 66 64 63 68 82 100 101 131 158 158 175 121 Average Rating 84 | 6 7 17 20 22 27 35 55 63 54 61 71 93 94 119 146 152 136 63 On Entrance 58 | . 7 10 18 20 27 27 39 64 63 59 65 82 100 100 130 158 121 14 Avg Prop Armor Cover (%) 10 | . . . . 13 13 . . . 10 . 5 3 . 2 5 6 16 23 Naked Turns 63 | . . . . . . . . . . . . . . . . . 5 58 Heaviest Build 141 | 13 22 32 33 36 36 51 63 60 59 66 65 74 115 115 116 121 141 75 Greatest Support 164 | 40 40 40 40 40 10 84 114 114 114 104 104 75 75 162 162 162 164 76 Greatest Overweight (x) 11 | 1 . . 1 11 3 3 . . . . 1 1 1 1 1 1 3 2 Average Overweight (x) . | . . . . 1 3 . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 Most Carried 15 | 3 10 10 10 15 15 15 15 15 14 15 15 15 15 15 15 15 15 5 Average Carried 13 | 1 6 10 9 12 15 14 14 14 11 13 14 14 14 14 14 14 10 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 3 10 10 10 15 15 14 15 14 12 15 15 15 14 15 15 14 5 4 Class Distribution -------------------- 38% | Scavenger-Tank 18% | Mutant 17% | Gunner 11% | Tank 4% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Quarantine Scavenger-Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Matter Collected 5741 | 315 252 109 224 519 . 100 140 117 317 122 475 55 469 448 1357 262 353 107 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 9465 | 119 507 57 314 885 . 312 391 472 661 . 705 120 1342 877 1018 321 664 700 Parts 472 | 8 33 3 28 47 . 14 27 19 19 . 40 4 62 41 41 16 31 39 Haulers Intercepted 4 | . 1 . . 3 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . 15 1 . 57 . . . . . . . Prevented 49 | . . . . . . . . 1 2 . 46 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Combat Hostiles Destroyed 187 | . 13 2 10 18 . 4 14 9 15 . 19 2 27 16 12 8 10 8 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Guns 125 | . 13 2 10 16 . 4 5 9 3 . 12 2 25 13 6 2 3 . Cannons 11 | . . . . . . . 1 . . . 1 . . 3 . . 3 3 AOE 34 | . . . . 2 . . 7 . 10 . 5 . . . 1 5 3 1 Classes Destroyed 19 | 2 4 . 4 2 . 2 . . 2 . 2 . . . 1 . . . Worker 5 | . . . 1 . . . . . . . . . . 3 . . 1 . Builder 4 | . . . 1 2 . . . . . . . . . . . . . 1 Tunneler 4 | 2 1 . . . . . 1 . . . . . . . . . . . Hauler 4 | . 1 . . 3 . . . . . . . . . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . Operator 2 | . 1 . . . . . . . . . . . 1 . . . . . Watcher 5 | . . . 2 1 . . . . . . . . . . 1 . 1 . Swarmer 70 | . 3 . 4 8 . . 11 9 3 . 9 . 11 8 . 3 1 . Saboteur 3 | . . . . . . . . . . . 2 . . 1 . . . . Grunt 52 | . 10 2 5 5 . . 1 . . . 5 . 9 2 5 2 3 3 Brawler 3 | . . . . . . . . . . . . . 1 1 . . . 1 Duelist 4 | . . . 1 . . . . . . . 1 . 1 . 1 . . . Sentry 12 | . . . . 3 . . . . 1 . 1 . 2 1 2 . 2 . Specialist 3 | . . . . . . 3 . . . . . . . . . . . . Hunter 12 | . . . . 2 . . 1 . . . 1 . 2 3 1 . . 2 Programmer 17 | . . . . . . 1 1 . . . . 2 1 1 2 3 4 2 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . Thug 4 | . . . . . . . . . 4 . . . . . . . . . Savage 2 | . . . . . . . . . 2 . . . . . . . . . Butcher 4 | . . . . . . . . . 4 . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | 2 3 2 4 5 . 2 4 3 4 . 9 2 5 4 2 3 4 7 Combat Bots Only 8 | . 3 2 4 5 . 2 4 3 4 . 8 2 5 4 2 3 4 6 Max Kills in Single Turn 3 | 1 1 1 2 3 . 1 3 2 2 . 3 1 2 1 1 3 2 2 Gunslinging 1 | . . . 1 1 . . . 1 . . 1 . 1 . . . . . Exploded 3 | . . . . 1 . . 3 . 2 . 3 . . . 1 3 2 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Hostile Shots Fired 1733 | . 92 13 33 100 . 55 67 27 81 . 125 10 164 122 196 91 286 271 Missed 563 | . 17 3 5 26 . 22 22 9 24 . 55 3 45 46 89 20 96 81 Hits 1170 | . 75 10 28 74 . 33 45 18 57 . 70 7 119 76 107 71 190 190 Melee 29 | . . . 4 . . . . . 17 . 1 . 1 1 . . . 5 Projectile 1141 | . 75 10 24 74 . 33 45 18 40 . 69 7 118 75 107 71 190 185 Critical Strikes 69 | . 2 . . . . . . . 6 . 6 . 8 4 9 7 13 14 Actively Blocked 20 | . . . . . . . . . . . . . . . 1 6 13 . Part Disruptions 9 | . . . . . . . . . 2 . . 1 . 1 . . 3 2 Damage Taken 22889 | . 911 130 352 945 . 495 666 199 1327 . 1121 368 2412 1277 1963 1839 4468 4416 Core 4412 | . 171 12 65 164 . 59 78 19 92 . 132 92 202 93 198 119 1295 1621 Absorbed by Shields 1294 | . . . . . . . . . . . . . 84 200 517 388 105 . Redirected to Shielding 58 | . 24 . 2 32 . . . . . . . . . . . . . . Ignored by Resistances 381 | . . . . . . . 27 59 34 . 178 . . . 83 . . . Regen/Repaired (Parts) 116 | . . . . . . . . . . . 116 . . . . . . . Core Remaining (%) 67 | 100 . 26 83 70 . 91 . . . . 62 . 70 91 . 75 10 . Volleys Fired 648 | 8 55 8 23 43 . 11 25 18 34 . 41 4 72 78 140 27 43 18 Largest 3 | 2 2 2 2 3 . 3 3 3 3 . 2 3 3 2 3 3 3 2 Hottest 308 | 40 115 46 46 150 . 188 213 190 200 . 176 190 199 198 270 263 308 240 Shots Fired 1268 | 16 107 16 46 117 . 28 49 52 67 1 62 13 195 121 225 53 75 25 Gun 1049 | 16 107 16 46 117 . 28 41 52 44 . 48 13 195 89 145 48 44 . Cannon 93 | . . . . . . . 4 . 12 . 10 . . 18 . . 28 21 Launcher 32 | . . . . . . . 4 . 11 1 4 . . . . 5 3 4 Special 94 | . . . . . . . . . . . . . . 14 80 . . . Kinetic 248 | 16 68 16 46 90 . . . . . . 12 . . . . . . . Thermal 640 | . 39 . . . . 11 16 . 16 . 32 8 176 89 132 46 55 20 Explosive 28 | . . . . . . . 4 . 11 1 4 . . . . 5 3 . Electromagnetic 258 | . . . . 27 . 17 29 52 40 . 14 5 19 18 13 2 17 5 Robot Hit Streak 24 | 11 13 7 13 19 . 9 10 9 15 . 10 16 24 18 20 8 8 8 Robot Miss Streak 9 | 1 2 4 9 4 . 3 2 2 2 . 2 . 3 5 3 2 3 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . Secondary Targets 24 | . 2 . 2 2 . 1 1 3 . . 3 . 6 2 2 . . . Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 2 . . 1 . 2 1 1 . . . Shots Hit Robots 867 | 14 69 12 36 86 . 20 33 30 50 . 44 10 118 83 162 36 46 18 Core Hits 408 | 4 27 5 23 47 . 7 20 20 34 . 32 4 51 35 32 18 26 23 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . 2 . 1 . . . . . . . 2 . . . . . 1 . Critical Strikes 33 | . 3 . 1 . . 2 1 2 2 . 4 . 1 5 11 . 1 . Burn 22 | . 1 . . . . 1 1 . 2 . 1 . 1 5 10 . . . Destroy 5 | . 2 . 1 . . . . . . . 2 . . . . . . . Corrupt 5 | . . . . . . 1 . 2 . . 1 . . . 1 . . . Smash 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 18 | . . . . . . 2 . . . . . . . . 2 2 5 7 Impact 7 | . . . . . . . . . . . . . . . . 2 5 . Slashing 2 | . . . . . . 2 . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . . . . . . 2 . . 7 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 23232 | 171 910 190 593 1710 . 362 1149 536 1913 . 1744 241 3267 2033 3202 1745 2283 1183 Guns 16343 | 171 910 190 593 1434 . 362 591 483 724 . 878 241 3186 1677 3002 1069 832 . Cannons 1857 | . . . . . . . 52 . 181 . 246 . . 310 . . 564 504 Explosions 4771 | . . . . 276 . . 506 53 1008 . 620 . 81 46 200 676 707 598 Melee 251 | . . . . . . . . . . . . . . . . . 180 71 Ramming 10 | . . . . . . . . . . . . . . . . . . 10 Kinetic 2710 | 171 552 190 593 1047 . . . . . . 157 . . . . . . . Thermal 13089 | . 358 . . 276 . 147 364 53 524 . 662 225 3002 1723 3059 1046 1153 497 Explosive 3152 | . . . . . . . 397 . 752 . 620 . . . . 676 707 . Electromagnetic 4020 | . . . . 387 . 215 388 483 637 . 305 16 265 310 143 23 243 605 Impact 180 | . . . . . . . . . . . . . . . . . 180 . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 71 | . . . . . . . . . . . . . . . . . . 71 Highest Corruption 23 | . . . . 5 . 3 . . 23 15 . 1 3 3 6 11 17 16 Average Corruption 4 | . . . . 5 . 2 . . 14 15 . 1 2 2 3 8 6 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 153 | . . . . 4 . . . . 24 7 . 5 34 19 18 19 12 11 Message Errors 39 | . . . . . . . . . 8 2 . 2 7 4 4 8 2 2 Matter Fused 38 | . . . . 3 . . . . 5 1 . . 14 4 5 . 4 2 Heat Flow Errors 14 | . . . . . . . . . 2 . . . 4 3 2 . 1 2 Energy Discharges 16 | . . . . 1 . . . . 2 1 . . 2 3 3 1 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . 1 . 1 Parts Fused 2 | . . . . . . . . . . . . . 1 . . . 1 . Data Loss (minor) 19 | . . . . . . . . . 4 1 . . 1 3 2 5 1 2 Data Loss (major) 4 | . . . . . . . . . 1 1 . 2 . . . . . . Misfires 12 | . . . . . . . . . 2 1 . 1 2 2 2 2 . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . . 3 . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 419 | . . . . 33 . . 7 28 90 . . . 31 31 31 9 152 7 Projectiles 39 | . . . . . . . 2 . . . . . . 25 . . 12 . Explosions 270 | . . . . 33 . . 5 28 90 . . . 31 6 31 9 30 7 Melee 110 | . . . . . . . . . . . . . . . . . 110 . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 542 | . . . . 96 . . . . 211 . . . . . . 19 176 40 Shots 13 | . . . . 2 . . . . 4 . . . . . . 1 3 3 Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 513 | 6 262 9 . 78 . 18 260 204 254 . 247 . 227 300 330 513 509 295 Average Temperature 120 | 6 79 3 . 27 . 11 96 72 90 . 89 . 32 108 110 222 198 133 Received Heat Transfer 3008 | . 498 69 66 180 . 36 72 . 385 . 437 . 405 153 283 12 304 108 Effects 22 | . 3 . . . . . 4 . . . . . . . 8 5 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . Energy Bleed 5 | . . . . . . . 1 . . . . . . . 2 1 1 . Interference 15 | . 3 . . . . . 3 . . . . . . . 6 2 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . Robots Corrupted 7 | . . . . . . . 1 . 1 . . . . . 1 . 1 3 Combat Hostiles 7 | . . . . . . . 1 . 1 . . . . . 1 . 1 3 Parts Fried 25 | . . . . 2 . 3 3 . 6 . 2 . 1 1 3 . . 4 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . 3 . Robots Melted 9 | . . . . . . . . . 1 . . . 2 . 4 1 . 1 Combat Hostiles 9 | . . . . . . . . . 1 . . . 2 . 4 1 . 1 Parts Melted 33 | . . . . . . . 2 . 2 . . . 10 5 9 . 5 . Heat Transferred 19358 | . 1036 . . 300 . 333 622 50 998 . 1073 222 4157 2788 5078 1221 1073 407 Parts Sabotaged 4 | . . . . . . . . . . . 4 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . 3 . . 1 1 3 . . . 1 . 1 . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Maximum Alert Level 3 | . . . . 1 . . 1 . . . . . 3 3 1 2 1 . Low Security (%) 53 | 100 100 100 100 73 100 100 95 . . . . 100 35 . 31 16 69 100 Level 1 24 | . . . . 26 . . 4 . . . . . 14 39 68 17 30 . Level 2 15 | . . . . . . . . . . . . . 24 54 . 65 . . Level 3 5 | . . . . . . . . . . . . . 25 6 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1087 | 5 153 42 122 245 96 170 217 . . . . 144 1087 722 369 610 288 166 Initial 570 | . . 42 . 35 96 70 88 . . . . 144 21 570 369 156 288 16 Average 245 | . 77 9 61 114 96 106 71 . . . . 45 430 471 228 430 164 47 Influence Increases 7581 | 15 373 50 299 585 5 130 397 230 90 . 700 54 1136 912 712 738 668 487 Destroy 0b10 Robot/C 4400 | . 260 40 200 360 . 80 280 180 80 . 580 40 540 580 400 300 260 220 Destroy 0b10 Robot/NC 175 | 15 15 . 20 40 . . 5 5 . . 5 . 5 25 15 10 10 5 Destroy Leader 724 | . 62 10 44 98 . 20 60 30 10 . 10 10 20 90 116 32 82 30 Allied During Kill 479 | . . . . . . . . . . . 90 . . 102 77 115 70 25 Successful Hack 119 | . 5 . 5 4 5 . 18 . . . . . . . 28 12 18 24 Select Force Hacks 60 | . 30 . 30 . . . . . . . . . . . . . . . Disable Machine 315 | . . . . 15 . 15 15 . . . . . 30 45 . 165 15 15 Anti-Garrison Action 500 | . . . . . . . . . . . . . 500 . . . . . Destroy Structure 404 | . 1 . . 8 . . 19 . . . . 4 26 70 16 104 108 48 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 390 | . . . . 60 . 15 . 15 . . 15 . 15 . 60 . 90 120 Influence Decreases 7495 | 15 264 159 215 456 117 61 426 333 124 4 470 254 79 1295 1137 503 1154 429 Entered New Map 1719 | . . 67 . 49 117 31 82 53 8 4 . 86 9 517 335 123 226 12 Time Decay 4106 | 15 234 92 185 356 . . 334 270 116 . 300 158 . 598 612 270 398 168 Lost Part 869 | . 30 . 30 51 . 30 10 10 . . 50 10 30 20 70 50 348 130 Lost Ally 801 | . . . . . . . . . . . 120 . 40 160 120 60 182 119 Squads Dispatched 45 | . 4 . 2 4 . 1 6 . . . . 1 . 7 8 2 5 5 Investigation 5 | . 2 . 2 . . . . . . . . . . . 1 . . . Extermination 16 | . . . . . . . 2 . . . . 1 . 3 4 1 3 2 Reinforcement 17 | . 2 . . 1 . 1 1 . . . . . . 3 3 1 2 3 Assault 1 | . . . . . . . . . . . . . . 1 . . . . Garrison 6 | . . . . 3 . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . 1 . . . . . . 2 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Distress Signals 12 | . 2 . . 3 . . . . . . . . . . 5 1 . 1 Communications Jammed 89 | . . . . . . . . . . . . . . 3 83 3 . . Distress Signals 77 | . . . . . . . . . . . . . . 2 74 1 . . Times Spotted 353 | . 24 2 13 26 . 5 15 10 15 . 49 2 31 40 42 14 28 37 Peak Tracking Total 16 | . 7 2 5 6 . 2 4 3 4 . 10 1 5 5 5 7 11 16 Tactical Retreats 15 | . . . . 1 . 1 . 1 . . 1 . 1 . 3 . 3 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Traps Triggered 20 | . . . 1 . . . . . . . . 2 12 1 4 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Machines Disabled 22 | . . . . 1 . 1 1 . . . . . 3 3 . 11 1 1 Max in Single Turn 2 | . . . . 1 . 1 1 . . . . . 1 2 . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Machines Accessed 39 | . 3 . 4 2 1 . 5 . . . 1 2 . 2 10 6 1 2 Terminals 20 | . 2 . 3 1 1 . 1 . . . 1 . . . 5 5 . 1 Fabricators 8 | . . . . . . . 4 . . . . 1 . 1 1 . 1 . Repair Stations 3 | . . . . . . . . . . . . . . 1 1 . . 1 Recycling Units 3 | . 1 . 1 . . . . . . . . . . . 1 . . . Scanalyzers 4 | . . . . 1 . . . . . . . . . . 2 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Total Hacks 77 | . 7 . 10 6 1 . 10 . . . 1 2 . 4 17 14 3 2 Successful 29 | . 3 . 3 4 1 . 5 . . . 1 2 . 1 4 2 2 1 Failed 48 | . 4 . 7 2 . . 5 . . . . . . 3 13 12 1 1 Catastrophic 14 | . 1 . 2 . . . 1 . . . . . . . 4 5 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 25 | . 5 . 6 2 . . 5 . . . . . . 2 . 3 2 . Terminals 43 | . 5 . 9 3 1 . 2 . . . 1 . . . 8 13 . 1 Fabricators 15 | . . . . . . . 8 . . . . 1 . 2 1 . 3 . Repair Stations 5 | . . . . . . . . . . . . . . 2 2 . . 1 Recycling Units 4 | . 2 . 1 . . . . . . . . . . . 1 . . . Scanalyzers 9 | . . . . 3 . . . . . . . . . . 5 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 11 | . 2 . 2 1 1 . 1 . . . 1 . . . 1 1 . 1 Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . 1 . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 Zone Layout 5 | . 1 . 2 1 . . . . . . . . . . . 1 . . Fabricator Hacks 6 | . . . . . . . 3 . . . . 1 . . 1 . 1 . Network Status 4 | . . . . . . . 2 . . . . . . . 1 . 1 . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 1 1 . . . Scan Component 2 | . . . . . . . . . . . . . . 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . 3 . . . . . . . . . . 1 1 . . Retrieve Study 5 | . . . . 3 . . . . . . . . . . 1 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 4 | . 1 . 1 . . . 1 . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . 1 . Fabnet 2 | . . . . . . . 1 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 3 1 1 . 4 . . . . 1 . 2 9 4 1 1 Full Trace Events 2 | . 1 . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . 2 . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . . 106 . . . . 139 . . . . . . Total Part Build Rating 30 | . . . . . . . 12 . . . . 18 . . . . . . Part Studies Acquired 5 | . . . . 3 . . . . . . . . . . 1 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hacked 24 | . . . . . . . . . . . 2 . 3 8 10 . . 1 Non-combat 1 | . . . . . . . . . . . . . . . 1 . . . Combat 23 | . . . . . . . . . . . 2 . 3 8 9 . . 1 Robot Hacks Applied 18 | . . . . . . . . . . . . . . 6 12 . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . mark_system 1 | . . . . . . . . . . . . . . . 1 . . . formatsys_high 15 | . . . . . . . . . . . . . . 6 9 . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . Attached 4 | . . . . . . . . . . . . . . 2 2 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 1 . . . 3 Autooverrided 8 | . . . . . . . . . . . 2 . 3 2 . . . 1 Robots Rewired 8 | . . . . . . . . . . . 8 . . . . . . . Allies Hacked 6 | . . . . . . . . . . . 1 . . 3 1 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Total Allies 57 | . . . . . . . . . . . 11 . 3 10 10 1 14 8 Largest Group 8 | . . . . . . . . . . . 8 . 1 4 4 5 8 7 Highest-Rated Group 342 | . . . . . . . . . . . 214 . 83 216 328 342 112 112 Highest-Rated Ally 83 | . . . . . . . . . . . 41 . 83 56 82 82 15 69 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 304 | . . . . . . . . . . . 31 . 12 80 85 37 40 19 Total Damage 7718 | . . . . . . . . . . . 1205 . 140 1966 1713 1380 885 429 Kills 57 | . . . . . . . . . . . 13 . . 15 10 11 4 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Active Infowar (turns) 10303 | 92 94 368 497 336 15 140 1135 593 175 . 799 494 2 1726 2002 577 873 385 Sensors 5471 | . . 368 497 205 . . . . . . 708 494 2 . 1718 348 746 385 IFF 2 | . . . . . . . . . . . . . . . . . 2 . Terrain 1342 | . . . . . . . 812 . . . . . . . 223 . 306 1 Seismic 2375 | 92 94 . . 131 15 140 1135 593 175 . . . . . . . . . Spoofing 91 | . . . . . . . . . . . 91 . . . . . . . Jamming 4345 | . . . . . . . . . . . . . . 1726 1223 577 819 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . . 1 1 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Turns Passed 17272 | 131 554 404 497 812 15 140 1198 593 738 1735 1456 494 2401 1902 2018 597 987 600 Spaces Moved 8821 | 65 205 224 200 333 13 49 578 330 369 1052 963 169 1034 744 1145 395 464 489 Core 409 | 13 . . . 3 . . . . . . . . . . . . 107 286 Treads 3446 | 52 205 224 200 219 . 43 578 330 369 1052 174 . . . . . . . Legs 4647 | . . . . . . . . . . . 789 169 1034 744 1145 395 312 59 Wheels 130 | . . . . 111 13 6 . . . . . . . . . . . . Hover 164 | . . . . . . . . . . . . . . . . . 20 144 Flight 25 | . . . . . . . . . . . . . . . . . 25 . Fastest Speed 37 | 50 160 160 160 125 125 125 160 160 160 162 112 120 120 120 105 106 37 50 Average Speed 143 | 142 160 160 202 176 125 157 160 160 161 162 127 145 188 132 118 114 102 72 Slowest Speed 600 | 160 160 160 240 600 125 240 160 160 163 162 190 190 190 190 170 187 200 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 48 78 25 34 1 43 19 54 49 81 72 5 72 22 30 43 12 16 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 3 | . 1 . 1 . . . . . . 1 . . . . . . . . Known Exits Taken 5 | . 1 . 1 . 1 . . . . . 1 1 . . . . . . Unknown Exits Taken 11 | 1 . 1 . 1 . . 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 1 1 3 1 . . . . . . . Spaces Dug 10 | . . . . . . . . . . . . . . . . 2 7 1 Terrain Destroyed 332 | . . . . 6 . . 17 4 90 6 40 1 8 24 9 62 49 16 Melee 3 | . . . . . . . . . . . . . . . . 2 1 . Projectile 26 | . . . . . . . . . . . 1 1 . . . . 19 5 AOE 303 | . . . . 6 . . 17 4 90 6 39 . 8 24 9 60 29 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Zio Pro Fac Gar Fac Res Qua Res Acc Total 12362 | 84 327 254 245 461 12 91 810 355 448 1087 1134 406 1344 1561 1671 484 894 694 Wait 2131 | 2 36 18 17 46 . 3 163 7 26 1 13 225 139 654 288 31 321 141 Move 8800 | 64 204 223 199 332 12 48 577 329 368 1051 962 168 1032 743 1144 394 461 489 Hop 1 | . . . . . . . . . . . . . . . . . 1 . Pick Up 111 | 3 14 . 2 12 . 6 11 . 1 10 7 1 6 13 14 2 4 5 Fast Attach 147 | 7 1 1 2 11 . 3 5 . 7 6 21 1 14 8 15 9 23 13 Attach 79 | . 3 . 2 4 . 3 5 1 5 1 3 2 3 8 14 3 15 7 Detach 15 | . 1 . . 1 . . . . . 1 . . . . 1 1 6 4 Swap 128 | . 5 2 . 2 . 5 10 . 5 3 16 3 21 16 30 5 3 2 Drop 202 | . 8 2 . 10 . 10 14 . 2 14 31 1 37 23 22 10 12 6 Fire 648 | 8 55 8 23 43 . 11 25 18 34 . 41 4 72 78 140 27 43 18 Melee 18 | . . . . . . 2 . . . . . . . . 2 2 5 7 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . 1 20 . . . . . Rewire 59 | . . . . . . . . . . . 40 . . 18 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Sto) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 358 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Core integrity fell below 50% 686 | -10/Materials | Entered Mines 718 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 722 | -10/Mines | Found Prototype Device 722 | -10/Mines | Identified Exp. Sensor Array 910 | -10/Mines | Learned location of 1 exit from Materials 1062 | -10/Mines | Discovered new exit (range 6) 1090 | -10/Mines | Entered Materials 1090 | -9/Materials | Evolved 2 slots: Utility x2 1091 | -9/Materials | Identified exit to Storage 1092 | -9/Materials | Identified exit to Materials 1322 | -9/Materials | Lost 3 parts (1p1n1u) 1336 | -9/Materials | Discovered exit to Materials (range 4) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1657 | -8/Materials | Garrison activated, responded to threat 1874 | -8/Materials | Lost 4 parts (2p2w) 2037 | -8/Materials | Lost 3 parts (2n1w) 2191 | -8/Materials | Build established: Gunner 2388 | -8/Materials | Discovered new exit (range 9) 2399 | -8/Materials | Entered Factory 2399 | -7/Factory | Evolved 2 slots: Utility x2 2414 | -7/Factory | Identified exit to DSF 2414 | -7/Factory | Entered DSF 2478 | -7/DSF | Additional patrols routed to DSF 2521 | -7/DSF | Discovered new exit (range 12) 2554 | -7/DSF | Entered Factory 2554 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2938 | -6/Factory | Build established: Skirmisher 3238 | -6/Factory | Garrison activated, responded to threat 3303 | -6/Factory | Fabricated Imp. Arc Projector? 3719 | -6/Factory | Discovered new exit (range 6) 3752 | -6/Factory | Entered Lower Caves 3919 | -6/Lower Caves | Build established: Tank 4011 | -6/Lower Caves | Learned location of 1 exit from Factory 4332 | -6/Lower Caves | Discovered new exit (range 4) 4345 | -6/Lower Caves | Entered another Lower Caves area 4488 | -6/Lower Caves | Discovered new exit (range 10) 4523 | -6/Lower Caves | Attacked by a faux Warlord 4558 | -6/Lower Caves | System corruption reached 10% 4590 | -6/Lower Caves | Lost 7 parts (1n4u2w) 4784 | -6/Lower Caves | Build established: Mutant 4926 | -6/Lower Caves | Ambushed by wild Derelicts 5022 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5054 | -6/Lower Caves | Learned Factory non-interactive machine intel 5072 | -6/Lower Caves | Discovered new exit (range 5) 5083 | -6/Lower Caves | Entered Zion 5142 | -6/Zion | Build established: Gunner 5154 | -6/Zion | Found Prototype Device 5154 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5248 | -6/Zion | System corruption cleaned by Quarantine Array 5294 | -6/Zion | Found Prototype Device 5294 | -6/Zion | Identified Phasing AFG 5430 | -6/Zion | Learned Factory security intel 5940 | -6/Zion | Received a visual enhancement algorithm 6130 | -6/Zion | Learned location of Warlord (-4) 6201 | -6/Zion | Found Prototype Device 6201 | -6/Zion | Identified Bomb Factory No. 2 6281 | -6/Zion | Given the Hacking Drone Bay 6543 | -6/Zion | Found Relay Coupler [Programmer] 6545 | -6/Zion | Found Relay Coupler [Programmer] 6548 | -6/Zion | Found Relay Coupler [Programmer] 6555 | -6/Zion | Found Relay Coupler [Programmer] 6558 | -6/Zion | Found Relay Coupler [Programmer] 6765 | -6/Zion | Discovered new exit (range 15) 6818 | -6/Zion | Entered Proximity Caves 6820 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 7062 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 7304 | -5/Proximity Caves | Build established: Commander-Gunner 7336 | -5/Proximity Caves | Lost 8 allies 7357 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7418 | -5/Proximity Caves | 0b10 base defense nominally successful 7423 | -5/Proximity Caves | Destroyed 8 combat bots 7451 | -5/Proximity Caves | Lost 7 allies 7704 | -5/Proximity Caves | Build established: Scavenger-Mutant 8260 | -5/Proximity Caves | Discovered new exit (range 7) 8266 | -5/Proximity Caves | Identified exit to Factory 8274 | -5/Proximity Caves | Entered Factory 8274 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8275 | -5/Factory | Identified exit to Upper Caves 8277 | -5/Factory | Loaded intel: 255 non-interactive machine locations 8506 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 8768 | -5/Factory | Identified exit to Garrison 8768 | -5/Factory | Entered Garrison 8811 | -5/Garrison | Build established: Scavenger-Tank 9046 | -5/Garrison | Triggered checkpoint 9212 | -5/Garrison | Triggered checkpoint 9317 | -5/Garrison | Local machine network offline 9504 | -5/Garrison | Discovered new exit (range 10) 10034 | -5/Garrison | Triggered checkpoint 10147 | -5/Garrison | Discovered new exit (range 13) 10254 | -5/Garrison | Triggered checkpoint 10260 | -5/Garrison | Triggered checkpoint 10476 | -5/Garrison | Installed Relay Interface Framework 11111 | -5/Garrison | Heavy support dispatched to Factory 11169 | -5/Garrison | Entered Factory 11169 | -4/Factory | Evolved 2 slots: Propulsion x2 12472 | -4/Factory | Local machine network offline 12583 | -4/Factory | Sage 7e assimilated hostile S-27 Virus 12669 | -4/Factory | First assault squad dispatched 13001 | -4/Factory | Found Hvy. Insulated Plating 13064 | -4/Factory | Discovered new exit (range 5) 13071 | -4/Factory | Entered Research 13071 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13305 | -3/Research | Build established: Tank 13790 | -3/Research | Build established: Scavenger-Tank 13845 | -3/Research | Lost 3 allies 13879 | -3/Research | Lost 4 parts (1p2n1u) 13905 | -3/Research | Cargo convoy interrupted 13912 | -3/Research | Lost 3 allies 14025 | -3/Research | Found Prototype Device 14025 | -3/Research | Identified Exp. Shock Absorption System 14417 | -3/Research | Found Gamma Bomb Array 15077 | -3/Research | Discovered new exit (range 9) 15089 | -3/Research | Entered Quarantine 15089 | -3/Quarantine | Accompanied by 4 allies 15193 | -3/Quarantine | Found Alien Artifact 15193 | -3/Quarantine | Identified Core Reset Matrix 15193 | -3/Quarantine | Used Core Reset Matrix 15197 | -3/Quarantine | Detected hypermatrix surge 15197 | -3/Quarantine | Sensed 4 artifacts in vicinity 15335 | -3/Quarantine | Lost 3 allies 15417 | -3/Quarantine | Cryocooling Duct disabled 15432 | -3/Quarantine | Ambient heat levels rising (+20) 15432 | -3/Quarantine | Non-combat units ordered to evacuate 15449 | -3/Quarantine | System corruption reached 10% 15456 | -3/Quarantine | Cryocooling Duct disabled 15467 | -3/Quarantine | Cryocooling Duct disabled 15471 | -3/Quarantine | Ambient heat levels rising (+20) 15471 | -3/Quarantine | Combat units ordered to evacuate 15482 | -3/Quarantine | Ambient heat levels rising (+20) 15486 | -3/Quarantine | Cryocooling Duct disabled 15501 | -3/Quarantine | Ambient heat levels rising (+20) 15556 | -3/Quarantine | Found Prototype Launcher 15556 | -3/Quarantine | Identified Adv. Micro-nuke Launcher 15571 | -3/Quarantine | Quarantine Guard activated 15628 | -3/Quarantine | Discovered new exit (range 15) 15628 | -3/Quarantine | Spotted Quarantine Guard 15686 | -3/Quarantine | Entered Research 15686 | -2/Research | Evolved 2 slots: Utility x2 15715 | -2/Research | Lost 4 parts (2n2u) 16261 | -2/Research | Found Prototype Launcher 16261 | -2/Research | Identified Com. Tesla Bomb Launcher 16517 | -2/Research | System corruption reached 10% 16547 | -2/Research | Spotted B-90 Cyclops 16577 | -2/Research | Core integrity fell below 50% 16592 | -2/Research | Emitted hypermatrix ping 16597 | -2/Research | Assembled emerged from beneath the floor 16607 | -2/Research | Assembled emerged from beneath the floor 16623 | -2/Research | Lost 27 parts (5p6n10u6w) 16641 | -2/Research | Core integrity fell below 20% 16658 | -2/Research | Lost 14 allies 16665 | -2/Research | Discovered new exit (range 10) 16671 | -2/Research | Found Unknown Device 16671 | -2/Research | Identified Launcher Loader 16673 | -2/Research | Entered Access 16673 | -1/Access | Evolved 2 slots: Propulsion x2 16697 | -1/Access | Lost 4 parts (2n1u1w) 16783 | -1/Access | Build established: Mutant 17037 | -1/Access | Energy Cycler disabled 17100 | -1/Access | Lost 3 parts (1p2n) 17128 | -1/Access | Spotted B-99 Colossus 17158 | -1/Access | Found Gamma Bomb Array 17160 | -1/Access | Found Gamma Bomb Array 17162 | -1/Access | Found Gamma Bomb Array 17178 | -1/Access | System corruption reached 10% 17209 | -1/Access | Core integrity fell below 50% 17215 | -1/Access | Emitted hypermatrix ping 17220 | -1/Access | Assembled emerged from beneath the floor 17241 | -1/Access | Lost 10 parts (1p5n1u3w) 17254 | -1/Access | Core integrity fell below 20% 17260 | -1/Access | Lost 6 allies 17273 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 17221_ ALERT: Hostile activity reported, dispatching reinforcements to area. 17221_ as-07406 destroyed. 17221_ Slug penetrates H-88 Terminator. 17221_ S-43 Plague destroyed. 17223_ Slug penetrates Wall. 17224_ System corrupted: Energy discharge (-21). 17224_ Slug penetrates Wall. 17242_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 1A. 17243_ ,XCVZPU 4O/2RBQ>I5VAYH,R0YO 17254_ Slammed into T-07 Excavator. 17255_ Destabilizing: Core damaged (-16). 17258_ System corrupted: Component data lost. 17258_ Acquired Unknown Energy Cannon. 17258_ Identified Lrn. Proton Cannon. 17263_ Dropped Lrn. Proton Cannon. 17264_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????# #################+####???????????? | | ???? ! g h @ w ????????? | | ???????????# Y t ????????? | | ???????????# ##########p######+####???????????? | | ???????????## ?????# p #????????????????????? | | ???????????????????# R #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ]]] #????????????????????? | | ???????????????????# ]]] #????????????????????? | | ???????????????????# ] ] #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????######/###??################### | | ????????????????????????# ###### | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ############### | | ????????????????????????# #?????????????# | | ????????????????????????# #?????????????# | | ????????????????????????# #?????????????# | | ???????????????????????# #?????????????# | | ???????????????????????# +?????????????# | | ???????????????????????# #?????????????# | | ???????????????????????# #?????????????# | | ??????????????????????? #?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 61 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Base Temperature (-) 200 Corruption Containment 8 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 20 Resistance: EX 75 Resistance: EM 30 Core Shielding 20 Power Shielding 33 Evasion (%) 82 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Defensive Hacking 14 Relay Coupler Types 1 Relay Coupler Value 83 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Arc Projector | x2 | -6/Factory | Preloaded Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- White Hat Challenges ------------ None Game ------ Seed ResetInsulatedChaingun Manual? 0 Play Time 02:33:40 Cumulative 287.9 hours Start 2026.08.26 @ 23:54:15 End 2026.08.27 @ 11:44:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 363 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0/0 Lore% 79 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebbbabd8-cfee-480b-b988-ac13832a075d