Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 19:46:11 Player: Raging Kitty Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1380 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 400/400 Matter 149/300 Energy 13/100 System Corruption 0% Temperature Cool (4) Movement Flying (26) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY (2) ------ Targeting Computer > --- WEAPON (2) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Targeting Computer Weapon Shielding Light Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Huge Storage Unit Targeting Computer Weapon Shielding Light Assault Rifle [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 18 | 9 5 1 3 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 9 | 5 2 . 2 Treads 2 | 2 . . . Leg 3 | 3 . . . Wheel . | . . . . Hover . | . . . . Flight 4 | . 2 . 2 Utility 5 | 1 3 . 1 Device . | . . . . Storage 4 | 1 2 . 1 Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . 1 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 79 | . 77 83 77 Engine 4 | . 7 . . Leg 8 | . 13 . . Flight 19 | . 14 28 33 Storage 13 | . 14 14 11 Processor 5 | . . 14 11 Energy Gun 18 | . 14 26 22 Ballistic Gun 8 | . 13 . . Peak Build Rating 12 | 6 8 9 12 Average Rating 6 | 4 6 8 11 On Entrance 5 | . 6 7 9 Naked Turns . | . . . . Heaviest Build 11 | 11 11 9 9 Greatest Support 40 | 40 20 8 16 Greatest Overweight (x) 3 | 1 3 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 8 25 Average Capacity 7 | 6 8 8 9 Most Carried 8 | 5 8 8 7 Average Carried 4 | 2 4 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 3 7 8 5 Class Distribution -------------------- 73% | Mutant 26% | Sprinter Dominant Class ---------------- Sprinter | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 231 | 186 . 45 . Remotely . | . . . . Salvage Created . | . . . . Parts . | . . . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed . | . . . . Classes Destroyed . | . . . . Best Kill Streak . | . . . . Combat Bots Only . | . . . . Max Kills in Single Turn . | . . . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 5 | . 5 . . Missed 1 | . 1 . . Damage Taken 52 | . 52 . . Core 24 | . 24 . . Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 90 . Volleys Fired 2 | . 2 . . Largest 2 | . 2 . . Hottest 60 | . 60 . . Shots Fired 4 | . 4 . . Gun 4 | . 4 . . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 2 | . 2 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 2 | . 2 . . Robot Hit Streak . | . . . . Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots . | . . . . Core Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8 | . 8 . . Guns 8 | . 8 . . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 8 | . 8 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 28 | . 28 . . Average Temperature 16 | . 16 . . Received Heat Transfer 30 | . 30 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 5 | . 5 1 . Initial 1 | . . 1 . Average . | . 1 1 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 3 | . 3 . . Peak Tracking Total 3 | . 3 . . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 2 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 3 . . Successful 2 | . 2 . . Failed 1 | . 1 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 387 | 124 164 90 9 Spaces Moved 441 | 83 245 95 18 Core 25 | 24 1 . . Treads 44 | 44 . . . Legs 71 | 15 56 . . Wheels . | . . . . Hover . | . . . . Flight 301 | . 188 95 18 Fastest Speed 26 | 50 32 32 26 Average Speed 74 | 126 52 91 26 Slowest Speed 200 | 160 200 112 26 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 2 | . 2 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 5 44 25 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 498 | 102 277 97 22 Wait 5 | . 4 1 . Move 434 | 82 240 94 18 Hop 2 | . 2 . . Pick Up 21 | 8 12 1 . Fast Attach 5 | 1 3 1 . Attach 11 | 8 1 . 2 Detach 6 | 3 3 . . Swap 2 | . 1 . 1 Drop 10 | . 9 . 1 Fire 2 | . 2 . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Discovered new exit (range 9) 289 | -10/Materials | Entered Mines 312 | -10/Mines | Discovered new exit (range 5) 379 | -10/Mines | Entered Materials 379 | -9/Materials | Evolved 2 slots: Propulsion x2 388 | -9/Materials | Self-destructed Last Messages --------------- 00297_ Acquired EM Pulse Gun. 00301_ Acquired Targeting Computer. 00312_ EXIT=FOUND 00315_ K-01 Serf collects debris. 00338_ T-07 Excavator is excavating. 00339_ K-01 Serf collects debris. 00350_ U-05 Engineer lays Concrete. 00352_ K-01 Serf collects debris. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 00384_ Connecting with Terminal... 00384_ Current location identified: Materials 00384_ Connecting with Terminal... 00387_ Dropped Huge Storage Unit. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????######+######### #?????????? | | ????????????????# ???????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ?????????????#######+#######???????????????? | | ?????????????# @! #???????????????? | | ?????????????# """ """ """ #???????????????? | | ?????????????# """ """ """ #???????????????? | | ?????????????# """ """ """ #???????????????? | | ?????????????# #???????????????? | | ?????????????# """T""" #???????????????? | | ?????????????###############???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 196 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeExoskeletonDiverter Manual? 0 Play Time 00:21:32 Cumulative 4.3 hours Start 2024.12.24 @ 23:59:56 End 2024.12.25 @ 19:46:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/X11 Map View 25x17 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5ae8ca9-0143-49c9-9902-a4795f2b9163