Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 13:28:02 // Halloween2020/ForbiddenLore Player: Raragi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2400) 2400 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 7119 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 229 Friendly Fire -237 Cogmind --------- Core Integrity 0/1000 Matter 258/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Power Amplifier Energy Well (500) Improved Maneuvering Thrusters Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Triangulator Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Axe > --- INVENTORY -------- Light Nuclear Core Power Amplifier Energy Well Improved Maneuvering Thrusters Improved Propulsion Shielding Improved Medium Armor Plating Plasma Cannon Shock Bomb Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 7 | . . . 1 . 2 2 1 1 Weapon . | . . . . . . . . . Parts Attached 93 | . 8 5 10 23 9 28 8 2 Power 12 | . 2 . 1 3 . 3 3 . Engine 10 | . 2 . 1 3 . 2 2 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 23 | . 1 . 4 7 1 8 2 . Treads 7 | . . . . 5 1 1 . . Leg 10 | . 1 . 4 2 . 3 . . Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight 5 | . . . . . . 3 2 . Utility 31 | . 1 4 4 4 4 9 3 2 Device 10 | . . 2 3 . 1 2 1 1 Storage 5 | . 1 1 . . 1 1 1 . Processor 6 | . . 1 . 2 . 1 1 1 Hackware 3 | . . . . . . 3 . . Protection 7 | . . . 1 2 2 2 . . Artifact . | . . . . . . . . . Weapon 27 | . 4 1 1 9 4 8 . . Energy Gun 3 | . 2 . . . 1 . . . Energy Cannon 9 | . . 1 . 2 2 4 . . Ballistic Gun 6 | . . . . 2 1 3 . . Ballistic Cannon 6 | . 2 . 1 3 . . . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 4 1 1 . . Parts Lost 29 | . 4 . 2 2 . 9 2 10 Power 5 | . 2 . . . . 1 1 1 Propulsion 10 | . . . 1 2 . 3 1 3 Utility 7 | . . . . . . 2 . 5 Weapon 7 | . 2 . 1 . . 3 . 1 Highest Loss Streak 8 | . 3 . 2 2 . 8 2 8 Average Slot Usage (%) 93 | . 92 99 97 99 99 92 76 57 Engine 8 | . 12 14 11 11 9 6 . 4 Treads 14 | . . . . 23 27 13 . . Leg 8 | . 28 28 32 9 . 6 . . Flight 3 | . . . . . . 1 19 15 Device 6 | . . 10 4 . 9 9 13 8 Storage 9 | . 23 16 11 11 9 7 6 . Processor 13 | . . . 11 18 18 14 9 13 Hackware 4 | . . . . . . 9 13 7 Protection 4 | . . . 5 3 9 5 . . Energy Cannon 6 | . . 13 1 5 10 10 . . Ballistic Gun 3 | . 7 . . 5 6 1 . . Ballistic Cannon 5 | . 11 14 20 10 . . . . Slashing Weapon 1 | . . . . . . 2 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 47 | 12 19 28 30 31 47 47 26 18 Greatest Support 69 | 20 20 20 30 69 66 66 24 18 Greatest Overweight (x) 8 | . . 1 1 1 . 8 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 10 10 8 4 Average Capacity 9 | . 7 7 10 10 10 9 7 4 Most Carried 10 | . 8 8 10 10 10 10 8 4 Average Carried 8 | . 5 6 7 9 9 9 7 4 Final Capacity 10 | 6 8 10 10 10 10 8 4 4 Final Carried 10 | 6 8 7 8 10 10 7 4 4 Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Mutant 8% | Hacker-Mutant 7% | Hacker-Ninja 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Matter Collected 1821 | 200 181 40 216 731 148 157 148 . Remotely . | . . . . . . . . . Salvage Created 2749 | . 402 . 216 1133 494 466 38 . Parts 153 | . 17 . 14 74 26 19 3 . Haulers Intercepted 3 | . 1 . . 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 7 . 6 28 10 7 . . Melee 1 | . . . . . 1 . . . Guns 17 | . 7 . . 7 2 1 . . Cannons 27 | . . . 6 10 7 4 . . AOE 12 | . . . . 11 . 1 . . Classes Destroyed 15 | . 3 . 2 7 1 2 . . Worker 2 | . . . . . . 1 1 . Builder 3 | . . . . 1 . 2 . . Hauler 3 | . 1 . . 2 . . . . Recycler 2 | . . . . 1 1 . . . Mechanic 2 | . . . . 1 . . 1 . Operator 3 | . 1 . . 1 1 . . . Watcher 4 | . . . . 2 1 1 . . Swarmer 8 | . . . . 4 4 . . . Grunt 30 | . 7 . 4 13 3 3 . . Brawler 3 | . . . . 3 . . . . Duelist 5 | . . . 1 2 . 2 . . Protector 1 | . . . . 1 . . . . Sentry 9 | . . . 1 5 2 1 . . Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . Thug 1 | . . . . 1 . . . . Best Kill Streak 9 | . 3 . 3 9 7 5 2 . Combat Bots Only 8 | . 2 . 3 8 5 3 . . Max Kills in Single Turn 4 | . 1 . 1 4 1 2 1 . Gunslinging 1 | . . . . 1 . . . . Exploded 4 | . . . . 4 . 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Damage Taken 5251 | . 489 . 448 1136 419 1038 325 1396 Core 1610 | . 136 . 53 158 30 139 89 1005 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 . 45 . 47 94 80 89 . Volleys Fired 200 | . 40 . 19 80 29 32 . . Largest 2 | . 2 . 2 2 2 2 . . Hottest 148 | . 80 . 95 103 130 148 . . Shots Fired 383 | . 71 . 38 152 58 64 . . Gun 140 | . 67 . . 52 14 7 . . Cannon 237 | . 4 . 38 94 44 57 . . Launcher 6 | . . . . 6 . . . . Special . | . . . . . . . . . Kinetic 218 | . 39 . 33 125 14 7 . . Thermal 159 | . 32 . 5 21 44 57 . . Explosive 6 | . . . . 6 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 8 . 6 14 12 12 . . Robot Miss Streak 4 | . 3 . 2 4 4 3 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 258 | . 44 . 25 106 40 40 3 . Core Hits 128 | . 17 . 9 59 20 21 2 . Critical Hits 4 | . . . 1 3 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . Melee Attacks 94 | . . . . . . 5 67 22 Impact . | . . . . . . . . . Slashing 94 | . . . . . . 5 67 22 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6531 | . 488 . 375 3172 1008 1236 252 . Guns 1262 | . 472 . . 600 157 33 . . Cannons 3347 | . 16 . 375 1129 810 1017 . . Explosions 1620 | . . . . 1440 . 180 . . Melee 252 | . . . . . . . 252 . Ramming 50 | . . . . 3 41 6 . . Kinetic 2123 | . 271 . 322 1340 157 33 . . Thermal 2486 | . 217 . 53 389 810 1017 . . Explosive 1440 | . . . . 1440 . . . . Electromagnetic 180 | . . . . . . 180 . . Impact . | . . . . . . . . . Slashing 252 | . . . . . . . 252 . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 3 Average Corruption 1 | . . . . . . 1 1 2 Corruption Purged . | . . . . . . . . . Effects 3 | . . . . . . 2 1 . Message Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 180 | . . . . 88 13 7 72 . Projectiles 34 | . . . . 15 13 6 . . Explosions 74 | . . . . 73 . 1 . . Melee 72 | . . . . . . . 72 . Knockbacks 9 | . . . . 9 . . . . Impact . | . . . . . . . . . Kinetic 9 | . . . . 9 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 104 | . . . . 20 . 84 . . Shots 3 | . . . . 1 . 2 . . Rammed 14 | . . . . 2 11 1 . . Targets Rammed 15 | . . . . 2 12 1 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 430 | . 124 . 151 117 391 430 3 . Average Temperature 86 | . 51 . 83 32 129 138 3 . Received Heat Transfer 960 | . 279 . 126 354 54 63 39 45 Effects 6 | . . . . . . 6 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 9 | . . . . 1 2 6 . . Heat Transferred 3986 | . 500 . 111 703 1110 1562 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Peak Influence 529 | . 122 2 182 529 286 130 199 162 Initial 211 | . . 2 . 76 211 103 1 97 Average 141 | . 58 2 118 339 149 30 44 112 Maximum Alert Level 2 | . . . . 2 1 . . . Low Security (%) 72 | . 100 100 100 23 57 100 100 100 Level 1 16 | . . . . 36 42 . . . Level 2 10 | . . . . 40 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . . 6 2 3 4 . Investigation 5 | . 1 . . 1 1 . 2 . Extermination 3 | . . . . . . 2 1 . Reinforcement 6 | . 1 . . 2 1 1 1 . Assault 3 | . . . . 3 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Distress Signals 6 | . 1 . 2 . . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 11 . 11 47 15 12 9 12 Peak Tracking Total 9 | . 4 . 4 9 5 3 6 9 Tactical Retreats 8 | . . . . . 1 . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Traps Triggered 4 | . . . . . 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Disabled 5 | . . . . 2 . 3 . . Max in Single Turn 2 | . . . . 1 . 2 . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Machines Accessed 46 | . 6 . 1 17 1 9 11 1 Terminals 35 | . 6 . 1 14 1 5 7 1 Fabricators 3 | . . . . . . 2 1 . Repair Stations 3 | . . . . 1 . 1 1 . Recycling Units 4 | . . . . 1 . 1 2 . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 127 | . 21 . 3 42 3 26 27 5 Successful 61 | . 8 . 2 17 2 19 12 1 Failed 66 | . 13 . 1 25 1 7 15 4 Catastrophic 14 | . 2 . . 4 1 1 5 1 Database Lockouts . | . . . . . . . . . Manual 79 | . 21 . 3 20 3 13 14 5 Terminals 100 | . 21 . 3 36 3 14 18 5 Fabricators 9 | . . . . . . 6 3 . Repair Stations 8 | . . . . 2 . 4 2 . Recycling Units 8 | . . . . 2 . 2 4 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 21 | . 4 . 1 9 . 5 2 . Record 1 | . . . . . . 1 . . Part Schematic 5 | . 1 . 1 . . 3 . . Open Door 7 | . . . . 7 . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . Fabricator Index 1 | . . . . . . . 1 . Unreport Threat 4 | . 2 . . 1 . 1 . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks 7 | . . . . . . 5 2 . Load Schematic 3 | . . . . . . 2 1 . Build 4 | . . . . . . 3 1 . Repair Station Hacks 8 | . . . . 2 . 4 2 . Scan Component 4 | . . . . 1 . 2 1 . Repair 4 | . . . . 1 . 2 1 . Recycling Unit Hacks 4 | . . . . 1 . 1 2 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 3 | . . . . 1 . 1 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 20 | . 4 . 1 4 2 4 4 1 Terminals 20 | . 4 . 1 4 2 4 4 1 Assimilate 1 | . . . . . . . 1 . Botnet 18 | . 4 . 1 4 1 4 3 1 Operators 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 5 . 1 12 1 9 10 1 Full Trace Events 5 | . . . . 3 . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . 1 . 1 . . 3 . . Parts Built 4 | . . . . . . 3 1 . Matter 744 | . . . . . . 558 186 . Time 198 | . . . . . . 165 33 . Total Part Build Rating 8 | . . . . . . 6 2 . Parts Repaired 4 | . . . . 1 . 2 1 . Time 178 | . . . . 80 . 47 51 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 11 | . . . . 10 . 1 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . 26 . . . . Total Damage 319 | . . . . 319 . . . . Kills 7 | . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Turns Passed 6620 | . 436 285 342 1771 1074 1741 742 229 Spaces Moved 4723 | 1 249 188 211 892 447 1022 1335 378 Core 5 | . . . . . . 5 . . Treads 1577 | . . . . 600 447 530 . . Legs 1162 | 1 249 188 211 292 . 221 . . Wheels 91 | . . . . . . 91 . . Hover . | . . . . . . . . . Flight 1888 | . . . . . . 175 1335 378 Fastest Speed 26 | 120 120 120 120 120 160 29 26 29 Average Speed 98 | 120 120 127 120 148 160 127 29 30 Slowest Speed 450 | 120 120 150 150 180 160 450 99 102 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . 1 3 Exploration Rate (%) 33 | 2 51 52 15 90 34 19 26 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 96 | . . . . . . 11 63 22 Terrain Destroyed 158 | . . . . 48 13 12 63 22 Melee 90 | . . . . . . 5 63 22 Projectile 20 | . . . . . 13 7 . . AOE 48 | . . . . 48 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Fac Total 6153 | . 318 236 259 1192 744 1385 1568 451 Wait 893 | . 1 31 16 149 232 276 139 49 Move 4713 | . 248 187 210 891 446 1021 1334 376 Hop . | . . . . . . . . . Pick Up 49 | . 10 2 . 17 6 7 7 . Fast Attach 44 | . 5 2 3 11 4 12 5 2 Attach 19 | . 2 1 3 1 2 9 1 . Detach 13 | . 2 2 2 2 . 4 1 . Swap 30 | . 1 2 4 11 3 7 2 . Drop 78 | . 9 6 2 28 10 11 12 . Fire 200 | . 40 . 19 80 29 32 . . Melee 94 | . . . . . . 5 67 22 Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush 14 | . . . . 1 12 1 . . Escape Stasis 2 | . . . . . . . . 2 Rewire 3 | . . 3 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Lost 3 parts (2p1w) 231 | -10/Materials | Core integrity fell below 50% 308 | -10/Materials | Discovered new exit (range 3) 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Identified exit to Mines 437 | -10/Materials | Entered Mines 442 | -10/Mines | Met a Derelict bent on vengeance 492 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 496 | -10/Mines | Found Prototype Device 496 | -10/Mines | Identified Exp. Sensor Array 562 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 688 | -10/Mines | Discovered new exit (range 9) 722 | -10/Mines | Identified exit to Materials 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -9/Materials | Discovered new exit (range 3) 889 | -9/Materials | Identified exit to Storage 1064 | -9/Materials | Entered Storage 1106 | -9/Storage | Build established: Scavenger-Mutant 1621 | -9/Storage | Found Prototype Processor 1621 | -9/Storage | Identified Exp. Targeting Computer 1729 | -9/Storage | Met a pair of Derelict thieves 1790 | -9/Storage | Destroyed 8 combat bots 1895 | -9/Storage | Build established: Mutant 2036 | -9/Storage | Repaired Exp. Sensor Array 2664 | -9/Storage | First assault squad dispatched 2711 | -9/Storage | Core integrity fell below 50% 2795 | -9/Storage | Discovered new exit (range 16) 2833 | -9/Storage | Identified exit to Materials 2835 | -9/Storage | Entered Materials 2835 | -8/Materials | Evolved 2 slots: Utility x2 3764 | -8/Materials | Discovered new exit (range 14) 3908 | -8/Materials | Identified exit to Factory 3909 | -8/Materials | Entered Factory 3909 | -7/Factory | Evolved 2 slots: Utility x2 4125 | -7/Factory | Fabricated Imp. Flight Unit? 4717 | -7/Factory | Discovered new exit (range 5) 4724 | -7/Factory | Identified exit to Factory 4953 | -7/Factory | Build established: Hacker-Mutant 5003 | -7/Factory | Lost 8 parts (1p3n2u2w) 5292 | -7/Factory | Repaired Plasma Cannon 5317 | -7/Factory | Repaired Imp. Assault Rifle 5344 | -7/Factory | Build established: Scavenger-Mutant 5491 | -7/Factory | Fabricated Imp. Flight Unit (x1) 5531 | -7/Factory | Fabricated Imp. Flight Unit (x1) 5650 | -7/Factory | Entered another Factory area 5650 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5802 | -6/Factory | Crushed by falling debris 5860 | -6/Factory | Repaired Imp. Flight Unit 6235 | -6/Factory | Fabricated Imp. Flight Unit? 6367 | -6/Factory | Build established: Hacker-Ninja 6388 | -6/Factory | Discovered new exit (range 4) 6389 | -6/Factory | Identified exit to Factory 6392 | -6/Factory | Entered another Factory area 6392 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6515 | -5/Factory | Crushed by falling debris 6516 | -5/Factory | Crushed by falling debris 6522 | -5/Factory | Crushed by falling debris 6552 | -5/Factory | Spotted B-75 Beast 6611 | -5/Factory | Core integrity fell below 50% 6618 | -5/Factory | Core integrity fell below 20% 6621 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 06586_ Imp. Flight Unit destroyed. 06595_ W-25 Informer sends out distress signal. 06597_ System Shield destroyed. 06599_ Angular Momentum Engine destroyed. 06599_ Axe destroyed. 06601_ Adv. Heat Sink destroyed. 06603_ Imp. Flight Unit destroyed. 06609_ U-05 Engineer builds a Wall. 06611_ Penetrated by Slug. 06615_ Triangulator destroyed. 06616_ U-05 Engineer lays Concrete. 06617_ Penetrated by Slug. 06617_ U-05 Engineer lays Concrete. 06619_ Penetrated by Slug. 06620_ U-05 Engineer lays Concrete. 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""" "" | | ????????????????????????????????????????# | | ????????????????????????????????????????# """ "" | | ????????????????????????????????????????# """ "" | | ????????????????????????????????????????# """ "" | | ??????????????###???????????????????????# | | ?????????????## ###########?????????????# """ "" | | ?????????????# #?????????????# """ "" | | ?????????????# """" """" #?????????????# """ "" | | ?????????????# """" """"ss#+#+########### | | ?????????????# """" """"s # !!! | | ??????######## """" """"s # g !!| | | ??????# # uus@u !!| | | ??????# """ # """" """" # | | ??????# "T # """" """" # Y | | ??????# """ # """" """" ###########+############ | | " ????# # """" """"w #???????? ????# | | ??# #??????# ??# | | !! # # #??????# = #? """" | | ! / "" ### ##########??????# #?# """" | | ! # "" #?###???????????????# #?# """ | | ??# """ #???????????????????# #?# | | ????# """ #???????????????????# #?# | | ??????# """ #???????????????????# #?# | | ??????# #???????????????????# !#?###### | | ??????# #???????????????????##########??????? | | ??????########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Flight Unit | -7/Factory | Hacked Weight Redist. System | -7/Factory | Hacked System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Part-time Excavator Challenges ------------ None Game ------ Seed SmallDeepDoublenader Manual? 0 Play Time 01:50:25 Cumulative 10.9 hours Start 2020.11.06 @ 11:22:06 End 2020.11.06 @ 13:28:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06d33e49-4fec-4d78-afec-b9678b849c53