Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 20:13:35 Player: FailPail Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (3852) 3852 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8747 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 132/300 Energy 69/100 System Corruption 27% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Thermal Generator ECM Suite Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg > --- UTILITY ---------- Structural Scanner Advanced Visual Processing Unit IFF Parser Target Analyzer Improved Medium Armor Plating Makeshift System Shield Improved System Restoration Module > --- WEAPON ----------- EM Pulse Cannon Long-range Proton Cannon Advanced Plasma Cannon Coil Gun KE Penetrator > --- INVENTORY -------- Gravmag System Variable Charge Gun [Rating: 67] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Targeting Computer Device Cooling System Processor Targeting Computer Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power 2 | . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . Utility 5 | . . 2 1 1 . 1 . . . Weapon 3 | . . . . 1 . 1 . . 1 Parts Attached 107 | 6 3 12 16 2 6 21 11 . 30 Power 18 | 2 1 1 3 . 1 3 1 . 6 Engine 12 | 2 1 1 3 . . 3 1 . 1 Core 6 | . . . . . 1 . . . 5 Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 3 3 . . 4 3 . 3 Treads 5 | 2 . 2 . . . 1 . . . Leg 4 | . . . 1 . . . . . 3 Wheel 8 | . . 1 2 . . 3 2 . . Hover 1 | . . . . . . . 1 . . Flight . | . . . . . . . . . . Utility 39 | . 2 3 5 2 4 8 3 . 12 Device 20 | . 1 1 4 . 3 3 3 . 5 Storage . | . . . . . . . . . . Processor 11 | . 1 1 . 1 1 4 . . 3 Hackware 1 | . . . . . . . . . 1 Protection 7 | . . 1 1 1 . 1 . . 3 Artifact . | . . . . . . . . . . Weapon 32 | 2 . 5 5 . 1 6 4 . 9 Energy Gun 7 | 2 . . 1 . . 2 . . 2 Energy Cannon 7 | . . 2 1 . . 1 2 . 1 Ballistic Gun 14 | . . 2 3 . 1 2 1 . 5 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 2 | . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 6 | . . . . . . . . . 6 Parts Lost 90 | . 2 9 8 . 8 15 9 . 39 Power 16 | . 1 1 2 . 1 3 2 . 6 Propulsion 17 | . 1 2 2 . 1 3 2 . 6 Utility 29 | . . 1 3 . 4 4 2 . 15 Weapon 28 | . . 5 1 . 2 5 3 . 12 Highest Loss Streak 12 | . 2 4 7 . 3 6 9 . 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 3 | . 3 3 3 4 4 3 2 5 1 Power . | . 1 . 1 . . . . . . Propulsion . | . . . . . . . 1 2 . Utility . | . . . 1 2 1 . . 3 1 Weapon 1 | . . 2 1 2 3 2 . . . Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 1 . 3 . 1 . . . 4 Power 3 | . 1 . 2 . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . . . 1 . . . 3 Weapon 2 | . . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 90 86 90 99 91 80 74 93 61 Engine 10 | . 14 11 17 15 10 11 7 6 1 Treads 5 | . 26 9 . . . 3 . . . Leg 1 | . . . 2 . . . . . 4 Wheel 6 | . . 1 10 15 10 3 11 13 1 Device 15 | . 9 19 17 15 20 11 19 26 10 Processor 18 | . 11 22 18 22 16 21 20 20 16 Protection 2 | . . . 5 7 6 2 . . 2 Energy Gun 7 | . 27 11 3 . 3 5 1 . 2 Energy Cannon 2 | . . 4 3 . . 1 2 13 4 Ballistic Gun 9 | . . 3 9 23 18 15 6 6 7 Peak Build Rating 67 | 5 7 10 27 35 36 42 54 54 67 Average Rating 25 | 3 6 8 21 33 33 35 35 52 37 On Entrance 25 | . 5 6 9 27 35 31 35 54 48 Avg Prop Armor Cover (%) 10 | . . . . . . 4 . . 29 Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 6 9 12 37 36 36 65 48 48 67 Greatest Support 43 | 40 40 40 40 24 30 26 26 26 43 Greatest Overweight (x) 21 | . 1 3 9 1 1 21 2 1 7 Average Overweight (x) . | . . . 1 1 1 1 . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 3 3 3 4 4 3 2 5 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 5 5 4 3 5 5 3 Class Distribution -------------------- 33% | Mutant 29% | Scavenger-Gunner 21% | Scavenger-Mutant 10% | Scientist-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scientist-Gunner | -7/Factory Scientist-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Matter Collected 2757 | 179 176 160 533 44 395 576 202 . 492 Remotely . | . . . . . . . . . . Salvage Created 4178 | . 297 411 908 66 848 793 51 . 804 Parts 238 | . 15 32 49 3 53 44 . . 42 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed 7 | . 1 2 . . 1 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Combat Hostiles Destroyed 81 | . 9 15 17 1 15 9 1 . 14 Guns 54 | . 8 4 11 1 15 4 . . 11 Cannons 17 | . . 8 6 . . 2 . . 1 AOE 6 | . . 3 . . . 3 . . . Classes Destroyed 14 | . 3 3 3 . 2 2 . . 1 Worker 8 | . . . . . 2 6 . . . Builder 6 | . . 1 1 . . 4 . . . Hauler 1 | . . . . . . 1 . . . Recycler 2 | . . . . . . 2 . . . Mechanic 2 | . . . 1 . . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 10 | . 1 2 4 . 1 2 . . . Swarmer 18 | . 3 8 . . 3 . . . 4 Grunt 30 | . 6 4 9 . 4 5 1 . 1 Brawler 2 | . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 21 | . . 2 6 1 7 2 . . 3 Hunter 7 | . . . 2 . . 1 . . 4 Programmer 2 | . . . . . 1 1 . . . Best Kill Streak 9 | . 4 5 5 1 5 9 1 . 5 Combat Bots Only 5 | . 4 5 4 1 4 2 1 . 5 Max Kills in Single Turn 3 | . 1 2 1 1 2 3 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Hostile Shots Fired 882 | . 62 101 112 9 157 107 57 4 273 Missed 288 | . 18 28 38 4 59 27 19 1 94 Hits 594 | . 44 73 74 5 98 80 38 3 179 Melee 17 | . . 1 . . . . . 3 13 Projectile 577 | . 44 72 74 5 98 80 38 . 166 AOE 2 | . . . . . . . . . 2 Critical Strikes 21 | . . 1 3 . . 6 5 . 6 Actively Blocked 1 | . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 9991 | . 457 812 1206 39 1035 1785 733 24 3900 Core 2435 | . 55 179 243 . 194 521 215 . 1028 Absorbed by Shields 22 | . . . . . 22 . . . . Redirected to Shielding 32 | . . . . . . . . . 32 Ignored by Resistances 5 | . . . . . . . . . 5 Regen/Repaired (Parts) 230 | . 20 . 210 . . . . . . Core Remaining (%) 62 | 100 78 55 55 . 72 . . 13 . Volleys Fired 304 | . 32 44 74 2 44 35 10 2 61 Largest 5 | . 2 2 2 3 3 4 3 4 5 Hottest 305 | . 90 116 144 81 122 223 178 241 305 Shots Fired 680 | . 61 86 131 6 121 84 27 8 156 Gun 515 | . 61 43 90 6 121 60 25 2 107 Cannon 137 | . . 35 33 . . 12 2 6 49 Launcher 28 | . . 8 8 . . 12 . . . Special . | . . . . . . . . . . Kinetic 361 | . . 31 51 6 103 53 19 4 94 Thermal 258 | . 61 39 72 . 18 19 8 2 39 Explosive 28 | . . 8 8 . . 12 . . . Electromagnetic 33 | . . 8 . . . . . 2 23 Robot Hit Streak 25 | . 9 18 11 9 11 25 6 2 19 Robot Miss Streak 8 | . 3 3 4 1 3 8 7 4 4 Penetration Max 2 | . . . 1 . 1 . . . 2 Secondary Targets 3 | . . . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 Shots Hit Robots 452 | . 37 59 87 4 85 59 18 3 100 Core Hits 262 | . 18 31 45 3 39 79 6 . 41 Critical Kills 3 | . . . . . 2 . . . 1 Critical Parts Destroyed 9 | . . . . . 2 1 1 . 5 Critical Strikes 18 | . 2 1 1 . 4 1 3 . 6 Burn 6 | . 2 1 1 . . . 2 . . Meltdown 1 | . . . . . . . . . 1 Destroy 11 | . . . . . 4 1 1 . 5 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11035 | . 466 1254 2197 71 1594 2548 376 93 2436 Guns 6569 | . 466 377 1252 71 1594 947 345 23 1494 Cannons 2173 | . . 518 500 . . 147 31 70 907 Explosions 2290 | . . 359 445 . . 1454 . . 32 Melee . | . . . . . . . . . . Ramming 3 | . . . . . . . . . 3 Kinetic 5113 | . . 261 810 71 1401 826 268 58 1418 Thermal 3086 | . 466 479 942 . 193 268 108 35 595 Explosive 2258 | . . 359 445 . . 1454 . . . Electromagnetic 575 | . . 155 . . . . . . 420 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . 5 1 . 3 3 3 . 27 Average Corruption 9 | . . 5 1 . 2 2 2 . 20 Corruption Purged 4 | . . . . . . . 3 . 1 Corruption Blocked . | . . . . . . . . . . Effects 66 | . . 3 2 . 7 5 1 . 48 Message Errors 11 | . . . . . 1 4 . . 6 Matter Fused 8 | . . . . . 1 1 . . 6 Heat Flow Errors 6 | . . . . . 1 . . . 5 Energy Discharges 10 | . . . . . 2 . 1 . 7 Parts Rejected 3 | . . . . . . . . . 3 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 10 | . . 2 2 . 1 . . . 5 Data Loss (major) 3 | . . . . . 1 . . . 2 Misfires 2 | . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . 5 Weapon Failures 6 | . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 107 | . . 1 8 . . 74 24 . . Projectiles 29 | . . . 5 . . . 24 . . Explosions 78 | . . 1 3 . . 74 . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . 1 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . 1 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 103 | . . 29 34 . . 40 . . . Shots 4 | . . 1 2 . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 634 | . 222 45 31 . 120 634 168 219 618 Average Temperature 136 | . 69 17 12 . 13 202 84 128 197 Received Heat Transfer 1937 | . 171 240 486 12 191 288 321 . 228 Effects 30 | . . . . . . 17 . . 13 Shutdowns 9 | . . . . . . 3 . . 6 Energy Bleed 1 | . . . . . . . . . 1 Interference 3 | . . . . . . 2 . . 1 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 5 | . . . . . . 3 . . 2 Damage (minor) 4 | . . . . . . 3 . . 1 Damage (major) 4 | . . . . . . 4 . . . Damage (core) 3 | . . . . . . 2 . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 3 | . . 1 . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . 1 Combat Hostiles 2 | . 1 . . . . . . . 1 Parts Melted 10 | . 3 4 1 . 1 . . . 1 Heat Transferred 6428 | . 1387 1137 1665 . 370 499 450 50 870 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . 1 . . . . Low Security (%) 98 | 100 100 91 100 100 97 100 . . 100 Level 1 1 | . . 8 . . 2 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 294 | . 89 294 195 106 208 147 . . 101 Initial 116 | . . 24 116 85 . 61 . . . Average 57 | . 16 70 90 50 140 47 . . 22 Influence Increases 2761 | . 251 476 562 31 468 405 80 . 488 Destroy 0b10 Robot/C 1620 | . 180 300 340 20 300 180 20 . 280 Destroy 0b10 Robot/NC 150 | . 5 15 35 . 15 75 . . 5 Destroy Leader 462 | . 42 74 118 10 102 56 . . 60 Successful Hack 30 | . 9 . 17 . 4 . . . . Disable Machine 120 | . . 60 15 . 15 30 . . . Destroy Structure 169 | . . 27 37 1 2 64 . . 38 Lose Combat Pursuer 210 | . 15 . . . 30 . 60 . 105 Influence Decreases 2761 | . 194 257 649 220 332 472 149 . 488 Entered New Map 398 | . . 33 160 104 . 75 26 . . Time Decay 1798 | . 174 144 409 116 252 280 123 . 300 Lost Part 565 | . 20 80 80 . 80 117 . . 188 Squads Dispatched 22 | . 2 2 3 1 3 6 . . 5 Investigation 6 | . . 1 2 1 2 . . . . Extermination 4 | . . . . . 1 2 . . 1 Reinforcement 8 | . 2 1 . . . 4 . . 1 Assault . | . . . . . . . . . . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . 1 Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Distress Signals 6 | . . 1 2 . 2 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 14 19 27 1 24 12 5 1 26 Peak Tracking Total 6 | . 5 5 4 1 5 3 4 1 6 Tactical Retreats 8 | . 1 . . . 2 . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Traps Triggered 7 | . 1 . . . 4 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Machines Disabled 8 | . . 4 1 . 1 2 . . . Max in Single Turn 2 | . . 2 1 . 1 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Machines Accessed 25 | . 4 3 11 1 4 . 1 . 1 Terminals 15 | . 2 2 6 . 4 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 1 1 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers 3 | . . . 2 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 74 | . 18 7 32 5 10 . 1 . 1 Successful 44 | . 11 2 22 4 3 . 1 . 1 Failed 29 | . 7 5 9 1 7 . . . . Catastrophic 5 | . . 1 2 . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual . | . . . . . . . . . . Terminals 35 | . 7 4 13 . 10 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 15 | . 8 3 4 . . . . . . Recycling Units 7 | . 3 . 4 . . . . . . Scanalyzers 13 | . . . 8 5 . . . . . Garrison Access 3 | . . . 3 . . . . . . Terminal Hacks 17 | . 2 1 9 . 3 . 1 . 1 Record 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 Emergency Access Points 3 | . . . 3 . . . . . . Alert Level 2 | . 1 . . . 1 . . . . Locate Traps 5 | . 1 . 3 . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 12 | . 7 1 4 . . . . . . Scan Component 7 | . 4 1 2 . . . . . . Repair 5 | . 3 . 2 . . . . . . Recycling Unit Hacks 5 | . 2 . 3 . . . . . . Process 1 | . . . 1 . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 10 | . . . 6 4 . . . . . Retrieve Study 10 | . . . 6 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 3 6 1 3 . . . . Full Trace Events 7 | . . 1 3 1 2 . . . . Feedback Events 2 | . . . 1 . 1 . . . . Corruption 2 | . . . 1 . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 9 | . . . 5 4 . . . . . Parts Repaired 5 | . 3 . 2 . . . . . . Time 142 | . 78 . 64 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 39 | . . . 39 . . . . . . Retrieved Matter 39 | . . . 39 . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Active Infowar (turns) 3395 | . . 483 . 264 564 982 690 15 397 Optics 2912 | . . . . 264 564 982 690 15 397 Sensors 97 | . . . . . 97 . . . . IFF 230 | . . . . . . . . . 230 Structural 1485 | . . 483 . . . 152 690 15 145 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Turns Passed 6193 | 109 840 597 1092 265 564 982 690 15 1039 Spaces Moved 3592 | 63 432 288 538 260 413 461 635 8 494 Core 136 | 5 2 18 11 . . 21 32 . 47 Treads 855 | 58 430 228 12 . . 127 . . . Legs 445 | . . . 118 . . . . . 327 Wheels 2146 | . . 42 397 260 413 313 593 8 120 Hover 10 | . . . . . . . 10 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 80 105 95 95 90 50 105 50 Average Speed 134 | 151 159 150 141 96 95 182 98 105 151 Slowest Speed 1100 | 160 160 200 500 105 95 1100 120 105 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 66 32 54 12 66 16 79 2 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 183 | . . 28 56 . . 80 2 2 15 Melee . | . . . . . . . . . . Projectile 33 | . . . 12 . . 2 2 2 15 AOE 150 | . . 28 44 . . 78 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Low Low Fac Total 4366 | 76 521 364 737 269 501 546 679 9 664 Wait 191 | 2 34 6 83 2 15 2 12 . 35 Move 3583 | 62 431 287 537 259 412 460 634 7 494 Hop . | . . . . . . . . . . Pick Up 118 | 6 12 11 17 2 7 20 12 . 31 Fast Attach 11 | . 2 . 3 1 . 3 . . 2 Attach 108 | 5 7 12 12 2 7 19 10 . 34 Detach 3 | . . 1 . . . . . . 2 Swap 11 | 1 1 3 5 . . . 1 . . Drop 21 | . 2 . 6 1 2 7 . . 3 Fire 304 | . 32 44 74 2 44 35 10 2 61 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . 14 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 12) 530 | -10/Materials | Repaired Lgt. Treads 530 | -10/Materials | Repaired Lgt. Treads 556 | -10/Materials | Repaired Sml. Laser 677 | -10/Materials | Discovered new exit (range 5) 740 | -10/Materials | Discovered new exit (range 7) 755 | -10/Materials | Identified exit to Materials 950 | -10/Materials | Entered another Materials area 950 | -9/Materials | Evolved 2 slots: Utility x2 1334 | -9/Materials | Lost 3 parts (1n2w) 1465 | -9/Materials | Lost 4 parts (1n1u2w) 1523 | -9/Materials | Discovered new exit (range 8) 1545 | -9/Materials | Identified exit to Materials 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1628 | -8/Materials | Lost 7 parts (1p2n3u1w) 1933 | -8/Materials | Build established: Scavenger-Mutant 2140 | -8/Materials | Garrison activated, responded to threat 2285 | -8/Materials | Central database locked down 2374 | -8/Materials | Repaired Rnf. Ion Engine+ 2408 | -8/Materials | Repaired Med. Armor Plating 2635 | -8/Materials | Discovered new exit (range 3) 2638 | -8/Materials | Identified exit to Factory 2639 | -8/Materials | Entered Factory 2639 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2866 | -7/Factory | Discovered new exit (range 20) 2887 | -7/Factory | Identified exit to Storage 2904 | -7/Factory | Entered Storage 2980 | -7/Storage | Build established: Scientist-Gunner 3064 | -7/Storage | Lost 3 parts (2u1w) 3177 | -7/Storage | Lost 3 parts (1p1n1u) 3220 | -7/Storage | Discovered new exit (range 5) 3468 | -7/Storage | Entered Factory 3468 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3774 | -6/Factory | Build established: Scavenger-Gunner 4062 | -6/Factory | Lost 6 parts (1p1n2u2w) 4207 | -6/Factory | Core integrity fell below 50% 4297 | -6/Factory | Lost 4 parts (1p1u2w) 4423 | -6/Factory | Discovered new exit (range 20) 4450 | -6/Factory | Entered Lower Caves 4551 | -6/Lower Caves | Encountered a Warlord checkpoint 4667 | -6/Lower Caves | Lost 9 parts (2p2n2u3w) 4799 | -6/Lower Caves | Core integrity fell below 20% 5041 | -6/Lower Caves | Learned Factory garrison access intel 5133 | -6/Lower Caves | Discovered new exit (range 7) 5140 | -6/Lower Caves | Entered another Lower Caves area 5140 | -6/Lower Caves | Discovered new exit (range 5) 5155 | -6/Lower Caves | Entered Factory 5155 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5156 | -5/Factory | Loaded intel: 2 garrison access locations 5158 | -5/Factory | Identified exit to DSF 5189 | -5/Factory | Garrison activated, responded to threat 5416 | -5/Factory | System corruption reached 10% 5486 | -5/Factory | Lost 9 parts (1p6u2w) 5626 | -5/Factory | Lost 12 parts (2p2n3u5w) 5664 | -5/Factory | Core integrity fell below 50% 5724 | -5/Factory | Lost 4 parts (2p2w) 6166 | -5/Factory | Core integrity fell below 20% 6194 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- Nuclear Reactor explodes. Hvy. Flak Cannon destroyed. Nuclear Reactor explodes. Reaction Control System destroyed. The unstable cave ceiling collapses. Acquired 42 matter. Autogun destroyed. P-70 Sage resets G-50 Soldier, system corruption cleaned. Thunder Leg destroyed. The unstable cave ceiling collapses. Acquired Imp. Thermal Generator. System corrupted: Component data lost. Flexi-carbon Leg destroyed. Acquired Phase Cannon. System corrupted: Energy discharge (-31). Targeting Computer destroyed. Power Conduit explodes. Targeting Computer destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # ?????????????????# """" #?????????? | | # ?????????????????# """" #?????????? | | # ???????????# ???# """" #?????????? | | # ???????????+ ??+ ] # """ #?????????? | | # ???????????# ??# """" #?????????? | | # ???????????# ?# """" #?????????? | | # ???????????# ?# #?????????? | | #????????????# # # #?????????? | | ?????????????# #### ########+####????????? | | ?????????????# ! #????????? | | ?????????????# #????????? | | ?????????????# ! #????????? | | ?????????????# #????????? | | ?????????????# #????????? | | ?????????????# ###/############ #????????? | | ?????????????# ??# ## #????????? | | ?????????????# ???# "" ## ???????? | | ???????????? + ????# "T ## ?????? | | ???????????? # ?????# "" ## ????? | | ?????????????# ?????#g ## ???? | | ?????????????? ??????# """"""""" ## ???? | | ?????????????????????#g #?########+##???? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????#g @ p #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# p #???????????????? | | ?????????????????????#############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 15 Target Analysis 5 Recoil Reduction 2 Particle Charging 20 Kinecelleration 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 71% | -10/Materials Rnf. Ion Engine | 16% | -8/Materials Med. Armor Plating | 22% | -8/Materials Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Shotgun | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Minigun | -7/Factory | Hacked Arm. Wheel | -7/Factory | Hacked Hvy. Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 5k Club A Problem For Future Me Bumper Bots Hey, That's Mine! It's Just You Item+ More Dakka Please Novice Programmer One Hack Too Far Overwhelming Please Form A Line Power Corrupts Serviceable Loadout That Tickles Tourist Troublemaker Challenges ------------ None Game ------ Seed RainbowCloakingRecalibrator Manual? 0 Play Time 01:30:17 Cumulative 2.7 hours Start 2026.02.02 @ 18:39:45 End 2026.02.02 @ 20:13:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d01ccc4-ef35-4a9e-ae9f-b8a762d1e5a9