Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.22 @ 17:58:28 Player: Big Tortoise Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (279) 279 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1479 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (4) ------- Assault Rifle Rocket Launcher > --- INVENTORY (8) ---- EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- (None) [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 9 | 7 1 1 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 2 1 . . Device 1 | 1 . . . Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . 1 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 100 | . 100 100 . Engine 14 | . 14 14 . Leg 28 | . 28 28 . Device 2 | . 8 . . Storage 14 | . 14 14 . Processor 11 | . 6 14 . Energy Gun 13 | . 14 12 . Ballistic Gun 14 | . 14 14 . Peak Build Rating 9 | 9 9 8 . Average Rating 7 | 5 8 7 . On Entrance 6 | . 9 7 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 16 | 15 15 16 . Greatest Support 20 | 20 20 20 . Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 . Average Capacity 7 | 7 8 8 . Most Carried 1 | . . 1 . Average Carried . | . . . . Final Capacity 8 | 8 8 8 8 Final Carried 1 | . . 1 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 420 | 277 15 128 . Remotely . | . . . . Salvage Created 585 | 184 95 306 . Parts 43 | 14 6 23 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 11 | . 2 9 . Guns 7 | . 2 5 . AOE 4 | . . 4 . Classes Destroyed 5 | 3 1 1 . Worker 2 | 1 . 1 . Tunneler 5 | 4 . 1 . Recycler 2 | 1 . 1 . Swarmer 6 | . . 6 . Grunt 5 | . 2 3 . Best Kill Streak 6 | 6 2 4 . Combat Bots Only 3 | . 2 3 . Max Kills in Single Turn 2 | 1 1 2 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 39 | . 7 32 . Missed 11 | . 3 8 . Hits 28 | . 4 24 . Projectile 28 | . 4 24 . Damage Taken 237 | 14 33 190 . Core 56 | 7 9 40 . Absorbed by Shields . | . . . . Ignored by Resistances 74 | 4 9 61 . Core Remaining (%) 87 | 97 . 77 . Volleys Fired 33 | 7 11 15 . Largest 2 | 2 2 2 . Hottest 60 | 60 60 60 . Shots Fired 66 | 14 22 30 . Gun 64 | 14 22 28 . Cannon . | . . . . Launcher 2 | . . 2 . Special . | . . . . Kinetic 33 | 7 11 15 . Thermal . | . . . . Explosive 2 | . . 2 . Electromagnetic 31 | 7 11 13 . Robot Hit Streak 10 | 6 8 10 . Robot Miss Streak 1 | 1 1 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 42 | 12 8 22 . Core Hits 25 | 7 4 14 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Corrupt 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 971 | 207 156 608 . Guns 564 | 135 156 273 . Cannons . | . . . . Explosions 384 | 49 . 335 . Melee . | . . . . Ramming 23 | 23 . . . Kinetic 257 | 50 58 149 . Thermal 157 | 49 . 108 . Explosive 227 | . . 227 . Electromagnetic 307 | 85 98 124 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Matter Fused 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Data Loss (major) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 57 | . . 57 . Projectiles . | . . . . Explosions 57 | . . 57 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 41 | 15 . 26 . Shots 3 | 1 . 2 . Rammed . | . . . . Targets Rammed 5 | 5 . . . Kicked 5 | 5 . . . Crushed . | . . . . Highest Temperature 24 | 12 24 12 . Average Temperature 12 | 12 16 7 . Received Heat Transfer 78 | . 24 54 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 200 | 50 . 150 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | 2 . 2 . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 113 | 15 60 113 . Initial 27 | . 5 . 27 Average 19 | 3 20 21 . Influence Increases 372 | 30 92 250 . Destroy 0b10 Robot/C 220 | . 40 180 . Destroy 0b10 Robot/NC 45 | 30 . 15 . Destroy Leader 30 | . 10 20 . Successful Hack 12 | . 12 . . Select Force Hacks 30 | . 30 . . Destroy Structure 20 | . . 20 . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 345 | 20 102 167 56 Entered New Map 61 | . 5 . 56 Time Decay 284 | 20 97 167 . Squads Dispatched 2 | . 2 . . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 7 10 . Peak Tracking Total 3 | . 3 3 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 6 | . 6 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 15 . . Successful 8 | . 8 . . Failed 7 | . 7 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 14 | . 14 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Robot Analysis 2 | . 2 . . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 175 | 29 146 . . Terrain 175 | 29 146 . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1128 | 106 272 750 . Spaces Moved 557 | 65 194 298 . Core 14 | 14 . . . Treads . | . . . . Legs 543 | 51 194 298 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 . Average Speed 118 | 105 120 120 . Slowest Speed 120 | 120 120 120 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 5 34 75 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 36 | 7 . 29 . Melee . | . . . . Projectile . | . . . . AOE 36 | 7 . 29 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 954 | 83 211 660 . Wait 351 | . 5 346 . Move 555 | 65 193 297 . Hop . | . . . . Pick Up 1 | . . 1 . Fast Attach 8 | 7 1 . . Attach . | . . . . Detach . | . . . . Swap 1 | . . 1 . Drop 1 | . 1 . . Fire 33 | 7 11 15 . Melee . | . . . . Ram . | . . . . Kick 4 | 4 . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 379 | -10/Materials | Entered Mines 389 | -10/Mines | Discovered new exit (range 5) 392 | -10/Mines | Learned location of Storage (-7) 455 | -10/Mines | Excavation squad dispatched 455 | -10/Mines | A large section of the Mines collapsed 705 | -10/Mines | Excavation squad dispatched 987 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1115 | -10/Mines | Discovered new exit (range 9) 1129 | -10/Mines | Entered Materials 1129 | -9/Materials | Evolved 2 slots: Weapon x2 1129 | -9/Materials | Self-destructed Last Messages --------------- were you, so I'm going to lend you mine." 00987_ JQ-6X0(g) slips back into the shadows. 00991_ K-01 Serf collects debris. 01011_ U-05 Engineer lays Concrete. 01014_ Acquired Rocket Launcher. 01019_ U-05 Engineer lays Concrete. 01065_ S-10 Pest destroyed. 01065_ Destroyed Flight Unit. 01065_ S-10 Pest destroyed. 01067_ K-01 Serf collects debris. 01068_ Destroyed Lgt. Ion Engine. 01068_ S-10 Pest destroyed. 01073_ Searching scrap... 01073_ Found Lgt. Ion Engine. 01073_ Found 63 Matter. 01074_ Acquired 38 matter. 01115_ EXIT=FOUND PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????#####??????????????????? | | ??????????????????????????!!!!!??????????????????? | | ??????????????????????????!!!!???????????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????????## #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ###########?????????? | | ????????????????????????# ?????????? | | ???????????????????????## #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ +??????????? | | ???????????????????????# #######???????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? " ?????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZioniteAblativeBox Manual? 0 Play Time 00:06:17 Cumulative 428.3 hours Start 2025.10.22 @ 17:51:58 End 2025.10.22 @ 17:58:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 14 Adventurer 56 Explorer 5 Win Type - Total 25 Types 9/2/5/4/1/0/1/2/1/0 Lore% 68 Gallery% 74 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b9ef2b5-a034-4ae4-932d-2f9dae8620cc