Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.11 @ 21:50:32 Player: Fgdfgfthgr Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (216) 1080 Value Destroyed (7754) 7754 Prototype IDs (302) 6040 Alien Tech Used (7) 1400 Bonus (31441) 31441 TOTAL SCORE: 59215 Bonus ------- High Alert Combat Kills 754 Follower Combat Kills 4556 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 180 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Friendly Fire -849 Cogmind --------- Core Integrity 0/1600 Matter 280/300 Energy 434/440 System Corruption 2% Temperature Cool (30) Movement Flying (33) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (7) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (15) ----- Experimental Power Amplifier Experimental Heat Sink Quantum Shading Machine Machine Analyzer Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Light Regenerative Plating Advanced Focal Shield Advanced EM Disruption Field Microwarp Drive > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (5) ---- Improved VTOL Module Improved Q-thruster Advanced Transmission Jammer Null Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Quantum Shading Machine Machine Analyzer Spectral Analyzer Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Target Analyzer Experimental Cloaking Device Light Regenerative Plating Advanced Focal Shield Advanced EM Disruption Field Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Transmission Jammer Transdimensional Reconstructor Null Cannon Vibroblade [Rating: 231] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Machine Analyzer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Experimental System Shield Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Compact Mass Driver Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Utility 13 | . . . 1 . . . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 354 | . 13 1 30 . 1 3 33 10 2 10 . 1 15 . 1 1 3 7 1 . 4 3 26 3 1 9 . 29 17 21 7 23 17 61 1 Power 39 | . 1 1 3 . . . 5 . . . . . 1 . . 1 . 1 1 . 3 . 3 1 . 3 . 1 . . . 2 2 10 . Engine 5 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 12 | . . . . . . . 5 . . . . . 1 . . 1 . 1 . . 1 . 1 1 . 1 . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . . 2 . 1 . . . 2 2 10 . Propulsion 56 | . 6 . 12 . . 1 10 3 . . . . 1 . . . . 1 . . . . 3 . . 1 . 2 . 1 . 3 2 10 . Treads 25 | . 3 . 11 . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . 1 . 2 . 1 . 3 2 10 . Utility 181 | . 2 . 8 . . . 13 5 . 8 . 1 12 . 1 . 2 3 . . 1 1 17 2 1 3 . 24 15 8 7 8 10 29 . Device 102 | . . . 3 . . . 2 2 . 3 . . 5 . 1 . 2 2 . . . 1 10 1 . 2 . 19 10 4 2 5 7 21 . Storage 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . Processor 18 | . 1 . . . . . 2 2 . 1 . 1 1 . . . . 1 . . . . 3 . . 1 . . 1 . . . 1 3 . Hackware 10 | . . . . . . . 1 . . 2 . . 2 . . . . . . . . . 2 . . . . . . 1 . . . 2 . Protection 42 | . . . 4 . . . 8 1 . 2 . . 4 . . . . . . . 1 . 1 1 . . . 4 4 3 3 3 2 1 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Weapon 78 | . 4 . 7 . 1 2 5 2 2 2 . . 1 . . . 1 2 . . . 2 3 . . 2 . 2 2 12 . 10 3 12 1 Energy Gun 14 | . 2 . 6 . . 2 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 . . 1 4 . 4 1 1 . Ballistic Gun 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 1 4 . . . . . Launcher 10 | . . . 1 . 1 . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 5 1 5 1 Piercing Weapon 11 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . 2 . 1 1 4 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 1 . . . . . . 2 . . . . . . . . 1 . 2 . 3 1 . 5 . 5 2 2 3 . 1 4 . Parts Lost 15 | . . . 1 . . 1 1 . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . 7 2 Power 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Propulsion 3 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 7 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 4 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 5 | . . . 1 . . 1 1 . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . 5 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 97 100 98 100 100 99 99 100 100 91 92 92 92 93 92 94 91 98 94 94 92 94 94 99 100 99 100 98 94 95 95 91 92 85 79 Engine 4 | . 14 14 10 11 11 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 6 7 7 7 7 7 6 6 6 7 6 10 1 . . . . 4 5 4 5 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 4 5 6 9 8 8 8 7 6 7 Treads 12 | . 23 28 31 33 33 32 26 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . . 21 23 21 21 21 25 25 25 25 25 26 27 27 27 27 30 30 30 30 30 26 22 20 20 20 23 18 15 Device 13 | . . . 9 11 11 11 9 15 15 12 14 14 11 12 11 12 10 10 11 11 11 11 19 20 20 19 20 26 25 25 22 23 23 16 29 Storage 6 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . . . . . 5 5 5 5 4 4 4 4 4 3 2 . Processor 14 | . 11 14 1 . . . 12 22 23 22 21 21 18 18 18 18 18 22 22 22 22 22 19 20 20 20 20 18 18 16 16 16 15 21 15 Hackware 3 | . . . . . . . 1 7 7 6 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 8 8 7 4 . Protection 7 | . . . 10 11 11 11 13 7 7 7 7 7 12 12 12 12 12 11 11 11 9 11 5 . . . . . . 4 6 5 6 6 3 Energy Gun 7 | . 14 14 19 22 20 22 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 13 14 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . 7 6 7 7 7 6 6 6 6 6 5 5 5 5 5 2 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 5 4 4 3 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 73 | 12 30 30 56 54 56 54 64 14 14 14 13 13 20 19 19 26 19 27 26 22 22 26 50 48 48 38 38 45 50 52 58 60 68 73 65 Greatest Support 76 | 20 40 40 63 63 63 66 66 15 15 15 15 15 20 20 20 20 20 27 27 27 27 27 52 52 52 52 52 58 58 60 60 62 69 76 76 Greatest Overweight (x) 3 | . 1 . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 10 10 10 10 10 15 15 15 15 5 Average Capacity 13 | . 13 15 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 14 10 10 10 10 10 14 15 15 14 5 Most Carried 20 | . 15 15 20 20 20 20 20 19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 15 14 10 10 10 10 10 14 15 15 15 5 Average Carried 13 | . 11 14 19 19 20 18 19 5 5 4 5 5 4 5 5 5 5 4 5 5 4 5 4 11 13 9 10 9 9 9 11 14 14 14 4 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 10 10 10 10 10 10 15 15 15 15 5 Final Carried 20 | 6 15 15 20 20 20 18 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 14 10 10 10 10 10 10 14 15 15 15 4 Class Distribution -------------------- 34% | Hacker-Scout 30% | Mutant 11% | Scavenger-Mutant 9% | Hacker-Ninja 4% | Scavenger-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Hacker-Scout | -2/Quarantine Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Scavenger-Sprinter | -1/Command Alien-Ninja | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4942 | 200 182 103 379 . . 62 766 38 94 177 . 10 150 . 10 10 30 70 10 . . 80 255 30 10 90 . 321 166 363 . 141 365 830 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9737 | . 514 335 1421 116 . 328 2377 38 . 210 . 35 198 . 48 . 97 . . . . 11 873 139 . 134 201 162 301 376 . 141 430 1252 . Parts 518 | . 38 25 87 12 . 23 117 3 . 4 . 2 6 . 4 . 6 . . . . 3 39 8 . 1 5 15 8 24 . 2 27 59 . Haulers Intercepted 14 | . 2 . 3 . . . 5 . . 1 . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . 5 . 2 . . 4 . 6 . 11 . . 1 . 18 16 2 4 . . . . . . . . Prevented 14 | . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . 6 . 3 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 140 | . 9 9 31 7 . 12 37 . . 5 . . 2 . 1 . 1 . . . . . 3 2 . 1 . 1 2 2 . . 2 13 . Melee 15 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . 1 . . . . 1 10 . Guns 99 | . 9 9 25 7 . 12 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 2 . . . . . . AOE 12 | . . . 6 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 . Classes Destroyed 20 | . 6 2 2 2 . 1 2 . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . 1 1 . Worker 13 | . 1 . 1 3 . 3 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Builder 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 3 . . . 5 . . 1 . . . . . . . . . . . . 2 . . . . . . 1 . . . . . Recycler 8 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . Minesweeper 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Operator 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Watcher 27 | . 3 . 4 . . . 5 1 . . . . 2 . . . . . . . . . 6 . . . . 2 1 1 . . 1 1 . Swarmer 37 | . 5 3 11 3 . 9 4 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Grunt 53 | . 4 6 14 . . 2 20 . . 5 . . . . . . . . . . . . . . . . . . . . . . . 2 . Brawler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . . 6 . . . 9 . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . 3 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Programmer 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Behemoth 10 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . 1 . . . 2 . . 1 2 . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 5 3 9 3 . 4 8 1 . 5 . 1 1 . 1 . 1 . . . . 1 3 1 . 1 . 2 3 1 . 1 1 3 . Combat Bots Only 8 | . 5 3 8 3 . 4 8 . . 5 . . 1 . 1 . 1 . . . . . 1 1 . 1 . 1 1 1 . . 1 2 . Max Kills in Single Turn 3 | . 1 1 3 2 . 2 2 1 . 2 . 1 1 . 1 . 1 . . . . 1 1 1 . 1 . 1 1 1 . 1 1 2 . Gunslinging 1 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . CL-ANK (-1/Command) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 8517 | . 245 316 622 340 . 177 1122 . . 87 . . 62 . 59 . 189 16 11 . . . 73 69 . 29 . 21 54 . 190 145 360 2680 1650 Core 1749 | . 51 43 60 5 . . 191 . . 14 . . 9 . 24 . 43 . . . . . 35 20 . . . . 6 . 77 21 83 218 849 Absorbed by Shields 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Redirected to Shielding 151 | . . . . . . . . . . . . . 2 . 7 . 31 . 7 . . . 7 . . . . 4 . . 46 11 . 36 . Regen/Repaired (Parts) 2224 | . . . 45 . . . 268 . . . . . . . . 110 . 60 . . . . 38 . . . . . 19 4 10 30 316 1207 117 Core Remaining (%) 88 | 100 . 62 . . . 83 65 . . . . 98 . . . . 91 . . . . 100 . . . . 95 . 99 . . 93 . . . Volleys Fired 459 | . 40 32 71 13 2 23 141 . 2 8 . . . . . . . . . . . 1 25 5 15 . 13 14 16 18 2 4 . 14 . Largest 2 | . 2 2 2 2 2 2 2 . 1 1 . . . . . . . . . . . 1 1 1 1 . 1 1 1 1 1 1 . 1 . Hottest 130 | . 85 85 122 122 94 122 122 . 48 48 . . . . . . . . . . . 85 85 85 85 . 85 85 66 130 66 130 . 130 . Shots Fired 761 | . 74 63 135 26 3 46 277 . 2 8 . . . . . . . . . . . 1 25 5 15 . 13 14 16 18 2 4 . 14 . Gun 616 | . 74 63 129 26 1 46 277 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 123 | . . . . . . . . . 2 2 . . . . . . . . . . . 1 25 5 15 . 13 14 16 18 2 4 . 6 . Launcher 22 | . . . 6 . 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 220 | . 40 31 8 . . . 110 . 2 2 . . . . . . . . . . . . . . . . . 6 16 3 2 . . . . Thermal 517 | . 34 32 121 26 1 46 165 . . . . . . . . . . . . . . 1 25 5 15 . 13 8 . 15 . 4 . 6 . Explosive 22 | . . . 6 . 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 8 . Electromagnetic 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 35 | . 17 18 27 5 . 19 35 . . . . . . . . . . . . . . . 2 5 . . . . 12 . 13 . . 13 . Robot Miss Streak 3 | . 2 2 3 2 . 2 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . . 1 2 2 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 642 | . 53 48 100 15 . 35 223 1 . 5 . 1 6 . 6 . 5 . . . . 1 23 4 . 1 4 6 11 12 1 1 15 65 . Core Hits 287 | . 26 16 49 10 . 18 86 1 . 14 . 1 2 . 1 . 1 . . . . . 11 1 . . 2 3 6 4 1 . 4 30 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 53 | . 2 . 12 2 . 2 17 . . 1 . . 1 . 1 . . . . . . 1 3 . . . . 2 2 2 . . 1 4 . Burn 35 | . 2 . 12 2 . 2 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 3 . Impale 11 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . 2 2 2 . . . 1 . Melee Attacks 383 | . . . . . . . . 1 13 20 . 2 34 . 8 1 5 7 . 2 . 3 53 4 . 1 8 34 19 36 6 12 21 86 7 Impact 63 | . . . . . . . . 1 13 20 . 2 27 . . . . . . . . . . . . . . . . . . . . . . Slashing 137 | . . . . . . . . . . . . . 7 . 8 1 . . . . . . . . . . . . . . . 11 20 83 7 Piercing 183 | . . . . . . . . . . . . . . . . . 5 7 . 2 . 3 53 4 . 1 8 34 19 36 6 1 1 3 . Sneak Attacks 29 | . . . . . . . . . . 2 . 1 . . . . . . . . . 1 6 . . 1 . 1 3 4 . 1 3 6 . Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 . . 1 3 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22939 | . 606 708 2725 308 . 722 4512 40 . 1141 . 110 295 . 273 . 169 . . . . 137 1287 103 . . 326 379 637 598 34 196 1055 6578 . Guns 8901 | . 606 694 2059 308 . 722 4512 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1177 | . . . . . . . . . . . . . . . . . . . . . . . 62 103 . . . . 322 . 34 . . 656 . Explosions 2595 | . . . 654 . . . . . . 805 . . . . . . . . . . . . . . . . . . . . . . . 1136 . Melee 10240 | . . . . . . . . 40 . 336 . 110 295 . 273 . 169 . . . . 137 1225 . . . 326 379 315 598 . 196 1055 4786 . Ramming 26 | . . 14 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2401 | . 190 246 93 . . . 1516 . . . . . . . . . . . . . . . . . . . . . 322 . 34 . . . . Thermal 7639 | . 416 448 1966 308 . 722 2958 . . . . . . . . . . . . . . . 62 103 . . . . . . . . . 656 . Explosive 2595 | . . . 654 . . . . . . 805 . . . . . . . . . . . . . . . . . . . . . . . 1136 . Electromagnetic 38 | . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 594 | . . . . . . . . 40 . 336 . 110 108 . . . . . . . . . . . . . . . . . . . . . . Slashing 6449 | . . . . . . . . . . . . . 187 . 273 . . . . . . . . . . . . . . . . 196 1055 4738 . Piercing 3197 | . . . . . . . . . . . . . . . . . 169 . . . . 137 1225 . . . 326 379 315 598 . . . 48 . Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 39 | . . . . . . . . . . . . . . . . . . . . . . . 2 7 15 . . . . . . . . 15 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1565 | . . . 53 . . . . . . 98 . . 38 . 20 . . . . . . 267 146 . . . 52 3 71 60 . 166 107 484 . Projectiles 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . Explosions 53 | . . . 53 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1480 | . . . . . . . . . . 98 . . 38 . 20 . . . . . . 267 146 . . . 52 3 39 60 . 166 107 484 . Knockbacks 6 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 4 . . . . . . Impact 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 224 | . . . 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 . Shots 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 136 324 96 . . 27 97 . 8 8 . . 9 . . . . 159 251 273 172 142 234 66 90 7 98 112 21 156 1 68 3 72 . Average Temperature 54 | . 36 89 27 . . 10 19 . 5 5 . . 9 . . . . 50 75 130 73 52 76 29 39 4 31 39 9 73 1 31 3 31 . Received Heat Transfer 1904 | . 156 207 243 . . 72 756 . . 27 . . 24 . . . 33 . . . . . 9 . . 9 . . 12 . 27 18 36 230 45 Effects 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 7 | . . . . . . . . . . 4 . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 29 | . 1 1 5 1 . 7 13 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred 15472 | . 1151 1073 4329 703 . 1443 6438 . . . . . . . . . . . . . . . 74 111 . . . . . . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2217 | . 236 242 395 199 . 171 561 88 . . . . 194 . . . . 294 . . . . 504 . . . . 184 301 393 399 452 374 2217 . Initial 237 | . . 60 19 64 . . 54 6 . . . . 2 . . . . . . . . . 2 . . . . 5 4 147 125 195 237 204 . Average 227 | . 89 132 198 53 . 88 194 46 . . . . 123 . . . . 63 . . . . 202 . . . . 74 143 238 212 274 323 1310 . Maximum Alert Level 5 | . 1 1 1 . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 1 2 1 5 . Low Security (%) 60 | . 91 78 47 100 . 100 57 100 . . . . 100 . . . . 94 . . . . 55 . . . . 100 68 43 60 13 . . . Level 1 25 | . 8 21 52 . . . 34 . . . . . . . . . . 5 . . . . 38 . . . . . 31 56 39 79 100 2 . Level 2 2 | . . . . . . . 7 . . . . . . . . . . . . . . . 6 . . . . . . . . 6 . 4 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . 5 . . . 8 . . . . . 2 . . . . 5 . . . . 6 . . . . . 1 3 1 . 2 5 . Investigation 16 | . 3 . 4 . . . 3 . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . 1 1 . Extermination 6 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . . 1 1 . Reinforcement 8 | . . . 1 . . . 3 . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . . Assault 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 3 . Garrison 6 | . . . . . . . 2 . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 39 | . 1 . 3 1 . . 4 . . . . . 2 . . . . . . . . . 4 . . . . . . . 2 1 . 21 . Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 35 . Distress Signals 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . Times Spotted 379 | . 15 12 44 8 . 13 57 4 . 10 . . 9 . 2 . 5 5 5 . . 1 28 4 . 6 . 6 13 4 19 13 4 72 20 Peak Tracking Total 19 | . 2 3 9 4 9 3 7 2 . 5 . . 2 . 1 . 5 3 5 . . 3 9 1 . 7 . 2 5 2 6 7 2 11 19 Tactical Retreats 29 | . 2 . . 1 . 3 3 . . 2 . . 1 . 1 . 1 . . . . . 3 . . . . . 1 . 4 2 . 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . 2 . 2 . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 7 | . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . 3 . . . . . . 4 . . . . . . . . . . . 2 . . . 4 . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 32 | . . 1 5 . 1 . . . . . . . . . . . . 1 . . . . 5 . . . . . 1 2 4 2 . 7 3 Max in Single Turn 2 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 . 2 1 Garrison Access 7 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 102 | . 9 1 14 . 2 1 13 3 1 . 4 . 13 . 1 . . 3 2 . 4 . 6 . . 7 . . 6 5 1 1 1 3 1 Terminals 44 | . 7 1 9 . . 1 8 2 . . . . 10 . 1 . . . . . . . . . . . . . . 1 1 . . 3 . Fabricators 11 | . . . . . . . . 1 . . . . 3 . . . . 1 . . . . 4 . . . . . 1 . . . 1 . . Repair Stations 7 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 3 . 1 . . . Total Hacks 336 | . 26 5 47 . 2 4 43 16 1 . 29 . 59 . 1 . . 10 3 . 17 . 18 . . 16 . . 15 9 1 1 2 6 5 Successful 236 | . 16 2 35 . 2 1 28 11 1 . 29 . 35 . 1 . . 6 3 . 17 . 13 . . 16 . . 5 3 1 1 2 3 5 Failed 99 | . 10 3 12 . . 3 15 5 . . . . 23 . . . . 4 . . . . 5 . . . . . 10 6 . . . 3 . Catastrophic 7 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 . . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 346 | . 17 5 21 . 1 4 17 12 . . . . 34 . . . . 15 . . . . 59 . . 1 . 31 23 20 24 17 23 22 . Terminals 162 | . 24 5 32 . . 4 31 12 . . . . 44 . 1 . . . . . . . . . . . . . . 2 1 . . 6 . Fabricators 42 | . . . . . . . . 4 . . . . 15 . . . . 6 . . . . 13 . . . . . 2 . . . 2 . . Repair Stations 18 | . . . 6 . . . 4 . . . . . . . . . . 2 . . . . 2 . . . . . 3 1 . . . . . Recycling Units 7 | . 2 . 2 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 7 . . . 3 . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Garrison Access 16 | . . . . . . . 2 . . . . . . . . . . 2 . . . . 3 . . . . . 2 6 . 1 . . . Terminal Hacks 142 | . 10 2 19 . 2 1 12 6 1 . 29 . 13 . 1 . . . 3 . 17 . . . . 16 . . . 1 1 . . 3 5 Record 30 | . . . . . 1 . . . . . 11 . . . 1 . . . 2 . 5 . . . . 9 . . . . 1 . . . . Part Schematic 17 | . . . . . . . . . . . 9 . 4 . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 . 2 . . 1 1 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 34 | . 4 2 7 . . . 6 1 . . 3 . 2 . . . . . . . 4 . . . . 5 . . . . . . . . . Open Door 6 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . 1 . . . 1 . Branch Access Points 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 12 | . . . . . . . . . . . . . 7 . . . . . . . . . 3 . . . . . . . . . 1 . 1 Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . . 1 . . Build 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 14 | . . . 4 . . . 4 . . . . . . . . . . 2 . . . . 2 . . . . . 2 . . . . . . Scan Component 7 | . . . 2 . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Repair 6 | . . . 1 . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 7 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . . Seal Access 5 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . . Unauthorized Hacks 53 | . 6 . 5 . . . 7 5 . . . . 15 . . . . 4 . . . . 7 . . . . . 2 1 . . 1 . . Terminals 24 | . 4 . 3 . . . 5 3 . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 12 | . 2 . 3 . . . 2 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Detonate 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . . . 2 . . . . 6 . . . . 4 . . . . 7 . . . . . 2 . . . 1 . . Report 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . . . Fabnet 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 6 1 12 . . 1 10 3 . . . . 11 . 1 . . 1 . . . . 2 . . . . . 6 2 1 . 1 . . Full Trace Events 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . 6 . . . . 2 . . . . . . 5 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 163 | . . . 3 . . . 1 . . . 9 . 4 . . 14 . . . . 4 . 48 . . . . 23 14 13 11 9 . 10 . Parts Built 4 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Authchips 3 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Time 159 | . . . . . . . . . . . . . 97 . . . . . . . . . 62 . . . . . . . . . . . . Total Part Build Rating 20 | . . . . . . . . . . . . . 13 . . . . . . . . . 7 . . . . . . . . . . . . Parts Repaired 6 | . . . 1 . . . 2 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Time 238 | . . . 60 . . . 70 . . . . . . . . . . 50 . . . . 38 . . . . . 20 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . 1 . . 2 . . 4 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . 1 . . 2 . . 4 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % 7 | . . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 7 7 7 5 5 5 1 1 1 Autooverrided 12 | . . . . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . . 1 . . 2 . . 4 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 111 | . . 3 . . . . . 1 . . . 1 1 . . 4 . 4 2 . . . 14 . 1 . . 4 . 4 2 . 13 57 . Largest Group 30 | . . 3 3 . . . . 1 1 1 . 1 1 . . 4 4 5 4 . . . 7 5 2 1 . 4 . 2 2 . 13 30 . Highest-Rated Group 2823 | . . 76 76 . . . . 26 26 26 . 96 10 . . 154 154 297 158 . . . 574 429 177 96 . 164 . 244 120 . 760 2823 . Highest-Rated Ally 269 | . . 31 31 . . . . 26 26 26 . 96 10 . . 39 39 70 64 . . . 103 96 96 96 . 47 . 122 62 . 127 269 . Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . 2 . . 6 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . . Light 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Ally Attacks 629 | . . 14 20 . . . . . . . . 10 . . . . 25 34 9 . . . 51 26 5 . . 4 . . 3 . 2 426 . Total Damage 32607 | . . 207 274 . . . . . . . . 198 . . . . 875 808 147 . . . 2334 718 175 . . 76 . . 136 . 145 26514 . Kills 146 | . . 3 6 . . . . . . . . . . . . . 5 4 2 . . . 13 8 3 . . 1 . . 1 . 1 99 . Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 9 . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 12 | . 2 . 2 . . 1 1 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . . . 2 1 . . . . 2 1 1 . 1 . . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 51 | . . . . . . . . . . . . . . . . . . 2 . . . . 12 . . . . 8 6 4 6 5 2 6 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 . 1 1 . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Component Stockpiles 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . . . Prototype Schematics 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Active Garrisons 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . 1 . Depthwide Sectors/0 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 20310 | . 1124 1003 2073 1064 396 774 2605 152 345 481 23 194 581 51 149 409 516 305 321 173 49 289 1168 754 573 283 361 478 381 587 215 267 284 1757 125 Spaces Moved 27146 | 1 604 548 1043 566 244 425 1197 408 882 908 78 497 1624 195 384 832 567 682 474 221 147 526 2622 555 502 759 395 1377 882 1394 673 652 567 3140 575 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4435 | . 514 548 941 566 244 425 1197 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 91 | 1 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 102 | . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22151 | . . . . . . . . 408 882 908 78 497 1624 195 384 832 567 682 474 221 147 526 2622 555 502 759 395 1377 882 1394 673 652 567 3140 208 Fastest Speed 14 | 120 120 160 145 160 160 160 160 29 29 29 29 29 26 26 26 26 26 25 25 25 25 25 23 23 23 20 20 20 24 23 23 22 18 14 33 Average Speed 48 | 120 154 160 162 160 160 160 160 29 29 29 29 29 26 26 26 33 26 25 25 25 25 25 23 23 23 21 20 20 24 24 23 22 18 23 33 Slowest Speed 240 | 120 240 160 240 160 160 160 160 29 29 29 29 29 26 26 26 96 26 26 25 25 25 25 24 23 23 23 20 24 24 29 23 23 18 100 33 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . . . . . 1 . 1 . . 7 . . . . 6 . . . 1 24 . 1 . . 4 2 8 12 4 . 5 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Microwarps 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Exploration Rate (%) 63 | 2 97 99 92 99 61 93 98 16 86 75 72 64 34 52 69 91 78 24 58 35 61 56 63 66 68 95 58 44 91 40 81 38 17 84 37 Regions Visited 35 Branch Regions 25 Pre-discovered Areas 50 | . 2 4 2 . 1 . 2 . 2 . 1 . . . 1 2 . 5 1 . 3 . 10 1 . 2 . 3 2 2 2 . . 2 . Known Exits Taken 29 | . . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 38 | . . 1 . 1 . 1 . . 5 10 . 1 . 1 2 4 4 . 2 1 . 1 . 1 1 . 2 . . . . . . . . Spaces Dug 208 | . . . . . . . . . 14 14 . 1 28 . 2 . . 3 . 2 . 2 35 3 7 . 7 22 16 18 3 12 6 11 2 Terrain Destroyed 409 | . . . 24 1 13 . . . 14 56 . 1 28 . 2 . . 3 . 2 . 3 46 5 15 . 16 26 23 34 4 13 6 72 2 Melee 177 | . . . . . . . . . 13 14 . 1 28 . 2 . . 3 . 2 . 2 23 3 . . 3 21 12 18 3 10 6 11 2 Projectile 94 | . . . . 1 . . . . 1 2 . . . . . . . . . . . 1 23 2 15 . 13 5 11 16 1 3 . . . AOE 138 | . . . 24 . 13 . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . 61 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 32800 | . 732 616 1311 699 246 473 1649 444 954 1093 77 543 1739 194 420 960 924 797 676 334 159 675 3051 1169 944 877 651 1496 995 1542 708 740 705 3959 248 Wait 4414 | . 55 24 106 119 . 22 225 11 56 130 . 44 54 . 27 122 348 67 198 112 . 141 308 595 422 94 236 20 59 77 23 26 86 607 . Move 26626 | . 603 547 1042 565 243 424 1196 405 881 905 77 496 1609 194 383 831 566 669 473 220 146 523 2575 554 499 758 394 1369 877 1377 650 644 566 3129 236 Hop 73 | . . . . . . . . 1 . 1 . . 7 . . . . 6 . . . 1 22 . 1 . . 3 2 8 10 3 . 5 3 Pick Up 136 | . 12 5 23 1 . . 18 3 . 2 . . 9 . . 2 . 3 1 . 2 1 6 6 2 3 . 6 1 3 4 7 6 9 1 Fast Attach 131 | . 6 . 6 . . . 9 1 . 7 . . 4 . 1 1 2 2 1 . 4 . 16 2 . 9 . 13 4 1 3 9 5 25 . Attach 74 | . . 1 4 . . 2 4 9 . 1 . . 6 . . . . 3 . . 1 . 2 1 . . . 2 . 2 1 8 5 21 1 Detach 26 | . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 4 2 . . . . . . 1 5 . 10 . Swap 154 | . 7 . 20 . 1 1 20 . 2 3 . 1 5 . . . 1 2 . . . 3 8 . 1 . . 14 13 18 4 7 7 16 . Drop 256 | . 9 5 36 1 . 1 36 13 . 6 . . 10 . 1 3 2 1 3 . 5 2 14 . 4 12 . 21 4 2 4 15 9 37 . Fire 459 | . 40 32 71 13 2 23 141 . 2 8 . . . . . . . . . . . 1 25 5 15 . 13 14 16 18 2 4 . 14 . Melee 383 | . . . . . . . . 1 13 20 . 2 34 . 8 1 5 7 . 2 . 3 53 4 . 1 8 34 19 36 6 12 21 86 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . . . . . . . . 36 . . . . 18 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 5) 244 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 444 | -10/Materials | Discovered new exit (range 13) 547 | -10/Materials | Discovered new exit (range 7) 854 | -10/Materials | Discovered new exit (range 10) 1125 | -10/Materials | Entered Mines 1126 | -10/Mines | Learned location of Storage (-7) 1305 | -10/Mines | Discovered new exit (range 8) 1555 | -10/Mines | Escorted by a lone wolf Derelict 1657 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1966 | -10/Mines | Discovered new exit (range 4) 2128 | -10/Mines | Entered Materials 2128 | -9/Materials | Accompanied by 3 allies 2128 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2133 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2584 | -9/Materials | Identified exit to Mines 2697 | -9/Materials | Build established: Scavenger-Mutant 3315 | -9/Materials | Discovered new exit (range 13) 3388 | -9/Materials | Repaired Adv. Beam Rifle 3739 | -9/Materials | Destroyed 8 combat bots 3867 | -9/Materials | Discovered new exit (range 12) 3888 | -9/Materials | Build established: Mutant 4201 | -9/Materials | Entered Mines 4230 | -9/Mines | Identified exit to Materials 4339 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4371 | -9/Mines | Assembled infested the area 4669 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4669 | -9/Mines | Discovered new exit (range 5) 4759 | -9/Mines | Discovered exit to Materials (range 9) 5265 | -9/Mines | Entered Exiles 5304 | -9/Exiles | Met 8R-AWN 5333 | -9/Exiles | Met EX-HEX 5395 | -9/Exiles | Met EX-DEC 5401 | -9/Exiles | Learned location of Zion (-6) 5435 | -9/Exiles | Met EX-BIN 5453 | -9/Exiles | Aligned with FarCom system 5454 | -9/Exiles | Given EX-Vault access code 5493 | -9/Exiles | Opened EX-Vault 5533 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5636 | -9/Exiles | Attacked by the Exiles 5648 | -9/Exiles | Discovered new exit (range 10) 5661 | -9/Exiles | Entered Mines 5919 | -8/Mines | Discovered exit to Materials (range 12) 6374 | -8/Mines | Discovered exit to Materials (range 5) 6435 | -8/Mines | Entered Materials 6435 | -8/Materials | Evolved 2 slots: Utility x2 6959 | -8/Materials | Garrison activated, responded to threat 7032 | -8/Materials | Destroyed 8 combat bots 7352 | -8/Materials | Repaired Imp. Treads 7391 | -8/Materials | Repaired Hrd. Medium Armor Plating 7425 | -8/Materials | Discovered new exit (range 16) 7564 | -8/Materials | Build established: Scavenger-Mutant 7759 | -8/Materials | Discovered new exit (range 8) 8326 | -8/Materials | Discovered new exit (range 10) 8960 | -8/Materials | Build established: Hacker-Mutant 9040 | -8/Materials | Entered Factory 9040 | -7/Factory | Evolved 2 slots: Utility x2 9041 | -7/Factory | Identified exit to Lower Caves 9101 | -7/Factory | Identified exit to Storage 9192 | -7/Factory | Entered Lower Caves 9192 | -7/Lower Caves | Accompanied by 1 ally 9244 | -7/Lower Caves | Encountered a Warlord checkpoint 9294 | -7/Lower Caves | Spotted B-75 Beast 9349 | -7/Lower Caves | Build established: Hacker-Scout 9512 | -7/Lower Caves | Discovered new exit (range 11) 9537 | -7/Lower Caves | Identified exit to Lower Caves 9537 | -7/Lower Caves | Entered another Lower Caves area 9537 | -7/Lower Caves | Accompanied by 1 ally 9538 | -7/Lower Caves | Discovered new exit (range 10) 9566 | -7/Lower Caves | Spotted B-75 Beast 9605 | -7/Lower Caves | Found Alien Artifact 9605 | -7/Lower Caves | Identified Core Expander 9605 | -7/Lower Caves | Installed Core Expander, added new Power slot 9869 | -7/Lower Caves | Discovered new exit (range 14) 10015 | -7/Lower Caves | Learned Factory garrison access intel 10017 | -7/Lower Caves | Identified exit to Data Miner 10018 | -7/Lower Caves | Entered Data Miner 10018 | -7/Data Miner | Discovered new exit (range 6) 10023 | -7/Data Miner | Met Data Miner 10029 | -7/Data Miner | Learned location of Section 7 (-2) 10029 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10034 | -7/Data Miner | Received God Mode back door access code from Data Miner 10041 | -7/Data Miner | Identified exit to Proximity Caves 10041 | -7/Data Miner | Entered Proximity Caves 10123 | -6/Proximity Caves | Escorted by Enhanced Grunt 10187 | -6/Proximity Caves | Discovered new exit (range 12) 10197 | -6/Proximity Caves | Identified exit to Factory 10235 | -6/Proximity Caves | Entered Factory 10235 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10236 | -6/Factory | Loaded intel: 4 garrison access locations 10319 | -6/Factory | Discovered new exit (range 6) 10320 | -6/Factory | Identified exit to Factory 10341 | -6/Factory | Identified exit to Lower Caves 10358 | -6/Factory | Central database locked down 10444 | -6/Factory | Incoming investigation squad redirected 10745 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 10802 | -6/Factory | Fabricated Adv. Terrain Scan Processor (x2) 10816 | -6/Factory | Entered Lower Caves 10817 | -6/Lower Caves | Encountered a Warlord checkpoint 10866 | -6/Lower Caves | Discovered new exit (range 5) 10866 | -6/Lower Caves | Identified exit to Lower Caves 10867 | -6/Lower Caves | Entered another Lower Caves area 10890 | -6/Lower Caves | Encountered a Warlord checkpoint 10892 | -6/Lower Caves | Spotted B-75 Beast 10928 | -6/Lower Caves | Discovered exit to Factory (range 15) 10974 | -6/Lower Caves | Learned 4 Factory zone layouts 11011 | -6/Lower Caves | Discovered new exit (range 20) 11016 | -6/Lower Caves | Identified exit to Zion 11016 | -6/Lower Caves | Entered Zion 11033 | -6/Zion | Visited the Megawrench Repair Shop 11038 | -6/Zion | Discovered new exit (range 11) 11039 | -6/Zion | Given the Hacking Drone Bay 11064 | -6/Zion | Found CR-A16's Pointy Stick 11120 | -6/Zion | Learned 4 Factory zone layouts 11184 | -6/Zion | Imprinted 11186 | -6/Zion | Declared Zion's savior 11292 | -6/Zion | Megawrench repaired 10 parts 11392 | -6/Zion | Identified exit to Proximity Caves 11425 | -6/Zion | Entered Proximity Caves 11425 | -5/Proximity Caves | Accompanied by 4 allies 11444 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11572 | -5/Proximity Caves | Spotted B-75 Beast 11584 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11587 | -5/Proximity Caves | Destroyed B-75 Beast 11690 | -5/Proximity Caves | Learned Factory emergency access door positions 11872 | -5/Proximity Caves | Discovered exit to Factory (range 15) 11941 | -5/Proximity Caves | Entered Factory 11941 | -5/Factory | Accompanied by 1 ally 11941 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11942 | -5/Factory | Identified exit to Factory 11999 | -5/Factory | Retrieved Zion intel report: Emergency Access 12038 | -5/Factory | Repaired Adv. Sensor Array 12110 | -5/Factory | Discovered new exit (range 14) 12126 | -5/Factory | Identified exit to Upper Caves 12140 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12141 | -5/Factory | Zion Light squad teleported in 12147 | -5/Factory | Local machine network offline 12246 | -5/Factory | Entered Upper Caves 12246 | -5/Upper Caves | Accompanied by 2 allies 12256 | -5/Upper Caves | A Commander dispatched an escort 12260 | -5/Upper Caves | Learned Armory garrison access intel 12502 | -5/Upper Caves | Discovered new exit (range 19) 12566 | -5/Upper Caves | Identified exit to Upper Caves 12567 | -5/Upper Caves | Entered another Upper Caves area 12601 | -5/Upper Caves | Spotted B-75 Beast 12730 | -5/Upper Caves | Discovered new exit (range 17) 12738 | -5/Upper Caves | Identified exit to Zhirov 12740 | -5/Upper Caves | Entered Zhirov 12740 | -5/Zhirov | Discovered new exit (range 3) 12745 | -5/Zhirov | Met Zhirov 12752 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12758 | -5/Zhirov | Found Alien Artifact 12758 | -5/Zhirov | Identified Integrated Reactor 12758 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12767 | -5/Zhirov | Found Alien Artifact 12789 | -5/Zhirov | Identified exit to Proximity Caves 12789 | -5/Zhirov | Entered Proximity Caves 13078 | -4/Proximity Caves | Entered Factory 13078 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13088 | -4/Factory | Noticed a derelict Sapper rigging charges 13088 | -4/Factory | Garrison activated, responded to threat 13126 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13238 | -4/Factory | Discovered new exit (range 20) 13244 | -4/Factory | Identified exit to Research 13360 | -4/Factory | Fabricated Exp. Optical Array (x1) 13382 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 13383 | -4/Factory | Zion Infowar Resupply teleported in 13388 | -4/Factory | Found Exp. Signal Interpreter 13392 | -4/Factory | Zion Heavy squad teleported in 13427 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 13430 | -4/Factory | Retrieved Zion intel report: Emergency Access 13505 | -4/Factory | Retrieved Zion intel report: Active Terminals 13505 | -4/Factory | Spotted B-86 Titan 13512 | -4/Factory | Discovered new exit (range 21) 13529 | -4/Factory | Destroyed B-86 Titan 13690 | -4/Factory | Retrieved Zion intel report: Component Schematics 13691 | -4/Factory | Zion Heavy squad teleported in 13719 | -4/Factory | Identified exit to Extension 13728 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 13763 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 13765 | -4/Factory | Spotted B-86 Titan 13797 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 13891 | -4/Factory | Repaired Imp. Propulsion Shielding 13932 | -4/Factory | Retrieved Zion intel report: Active Garrisons 13933 | -4/Factory | Zion Light squad teleported in 13978 | -4/Factory | Destroyed B-86 Titan 14107 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14108 | -4/Factory | Zion Hacker squad teleported in 14173 | -4/Factory | Discovered new exit (range 10) 14194 | -4/Factory | Identified exit to Upper Caves 14205 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14228 | -4/Factory | Found Prototype Hackware 14228 | -4/Factory | Identified Exp. System Shield 14246 | -4/Factory | Entered Upper Caves 14246 | -4/Upper Caves | Accompanied by 5 allies 14256 | -4/Upper Caves | Spotted B-86 Titan 14551 | -4/Upper Caves | Destroyed B-86 Titan 14555 | -4/Upper Caves | Found Hvy. Reflective Plating 14986 | -4/Upper Caves | Discovered new exit (range 21) 14992 | -4/Upper Caves | Identified exit to Upper Caves 15000 | -4/Upper Caves | Entered another Upper Caves area 15000 | -4/Upper Caves | Accompanied by 2 allies 15001 | -4/Upper Caves | Encountered a Warlord checkpoint 15012 | -4/Upper Caves | Discovered exit to Research (range 24) 15297 | -4/Upper Caves | Learned Research trap positions 15544 | -4/Upper Caves | Discovered new exit (range 16) 15569 | -4/Upper Caves | Identified exit to Warlord 15573 | -4/Upper Caves | Entered Warlord 15573 | -4/Warlord | Accompanied by 1 ally 15635 | -4/Warlord | Learned Research trap positions 15635 | -4/Warlord | Learned Quarantine emergency access door positions 15635 | -4/Warlord | Learned 4 Armory zone layouts 15635 | -4/Warlord | Learned Testing security intel 15635 | -4/Warlord | Learned Armory recycling unit intel 15638 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 15660 | -4/Warlord | Rebuked by Warlord 15662 | -4/Warlord | Opened Warlord's prototype stash 15668 | -4/Warlord | Found Prototype Processor 15668 | -4/Warlord | Identified Exp. Core Analyzer 15670 | -4/Warlord | Found Prototype Device 15670 | -4/Warlord | Identified Exp. Cloaking Device 15678 | -4/Warlord | Found Prototype Reactor 15678 | -4/Warlord | Identified Vortex Chain Reactor 15684 | -4/Warlord | Found Prototype Hackware 15685 | -4/Warlord | Warlord's base attacked by MAIN.C 15706 | -4/Warlord | Found Prototype Energy Gun 15706 | -4/Warlord | Identified Vortex Rail 15732 | -4/Warlord | Opened side exit 15756 | -4/Warlord | Spotted B-90 Cyclops 15757 | -4/Warlord | Destroyed B-90 Cyclops 15854 | -4/Warlord | Discovered new exit (range 12) 15855 | -4/Warlord | Identified exit to Proximity Caves 15856 | -4/Warlord | Entered Proximity Caves 16158 | -3/Proximity Caves | Discovered exit to Research (range 19) 16217 | -3/Proximity Caves | Entered Research 16217 | -3/Research | Evolved 2 slots: Utility x2 16218 | -3/Research | Loaded intel: 91 trap records 16319 | -3/Research | Found Prototype Device 16319 | -3/Research | Identified Exp. EM Disruption Field 16365 | -3/Research | Found Adv. EM Disruption Field 16460 | -3/Research | Found Hellfire Missile Launcher 16462 | -3/Research | Spotted B-86 Titan 16467 | -3/Research | Found Antimissile System 16483 | -3/Research | Zion Fire squad teleported in 16496 | -3/Research | Retrieved Zion intel report: Active Terminals 16530 | -3/Research | Build established: Hacker-Ninja 16549 | -3/Research | Retrieved Zion intel report: Component Schematics 16550 | -3/Research | Found Prototype Device 16550 | -3/Research | Identified Exp. Thermal Shield 16556 | -3/Research | Retrieved Zion intel report: Emergency Access 16562 | -3/Research | Discovered new exit (range 15) 16565 | -3/Research | Identified exit to Research 16572 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16575 | -3/Research | Retrieved Zion intel report: Unaware Schematics 16627 | -3/Research | Retrieved Zion intel report: Guard Positions 16635 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 16683 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16684 | -3/Research | Discovered new exit (range 4) 16695 | -3/Research | Identified exit to Testing 16695 | -3/Research | Entered Testing 16702 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 16717 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16722 | -3/Testing | Retrieved Zion intel report: Emergency Access 16809 | -3/Testing | Found Prototype Energy Cannon 16809 | -3/Testing | Identified Null Cannon 16856 | -3/Testing | Retrieved Zion intel report: Component Schematics 16865 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 16907 | -3/Testing | Discovered exit to Research (range 15) 16915 | -3/Testing | Found Prototype Processor 16915 | -3/Testing | Identified Spectral Analyzer 17011 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 17068 | -3/Testing | Repaired Lrn. Terrain Scanner 17076 | -3/Testing | Entered Research 17076 | -2/Research | Evolved 2 slots: Utility x2 17076 | -2/Research | Identified System Mapper 17077 | -2/Research | Loaded intel: 88 trap records 17084 | -2/Research | Spotted B-90 Cyclops 17094 | -2/Research | Destroyed B-90 Cyclops 17103 | -2/Research | Retrieved Zion intel report: Active Garrisons 17121 | -2/Research | Retrieved Zion intel report: Component Schematics 17122 | -2/Research | Zion Demo squad teleported in 17171 | -2/Research | Discovered new exit (range 22) 17252 | -2/Research | Discovered new exit (range 3) 17252 | -2/Research | Identified exit to Access 17310 | -2/Research | Incoming assault squad redirected 17310 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 17320 | -2/Research | Incoming investigation squad redirected 17444 | -2/Research | Spotted B-90 Cyclops 17444 | -2/Research | Destroyed B-90 Cyclops 17450 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 17451 | -2/Research | Zion Heavy squad teleported in 17550 | -2/Research | Discovered new exit (range 9) 17645 | -2/Research | Identified exit to Quarantine 17663 | -2/Research | Entered Quarantine 17668 | -2/Quarantine | Found Prototype Device 17668 | -2/Quarantine | Identified Exp. Force Field 17714 | -2/Quarantine | Cryocooling Duct disabled 17729 | -2/Quarantine | Ambient heat levels rising (+20) 17729 | -2/Quarantine | Non-combat units ordered to evacuate 17766 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 17767 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 17778 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 17781 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17806 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17822 | -2/Quarantine | Found Alien Artifact 17825 | -2/Quarantine | Identified Phase Redirector 17832 | -2/Quarantine | Found Alien Artifact 17832 | -2/Quarantine | Identified Core Reset Matrix 17832 | -2/Quarantine | Identified Transdimensional Reconstructor 17832 | -2/Quarantine | Used Core Reset Matrix 17836 | -2/Quarantine | Detected hypermatrix surge 17836 | -2/Quarantine | Sensed 15 artifacts in vicinity 17839 | -2/Quarantine | Discovered exit to Access (range 10) 17842 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17847 | -2/Quarantine | Found Sigix Broadsword 17861 | -2/Quarantine | Spotted Fortress 17877 | -2/Quarantine | Discovered new exit (range 5) 17877 | -2/Quarantine | Identified exit to Section 7 17878 | -2/Quarantine | Entered Section 7 17879 | -2/Section 7 | Sensed 23 artifacts in vicinity 17894 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 17915 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17991 | -2/Section 7 | Found Microwarp Drive 18002 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 18009 | -2/Section 7 | Found Integrated Reactor 18009 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 18037 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 18089 | -2/Section 7 | Spotted B-90 Cyclops 18095 | -2/Section 7 | Retrieved Zion intel report: Branch Access 18115 | -2/Section 7 | Spotted Alpha 7 18142 | -2/Section 7 | Discovered exit to Access (range 8) 18145 | -2/Section 7 | Entered Access 18145 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18203 | -1/Access | Retrieved Zion intel report: Branch Access 18203 | -1/Access | Identified exit to Command 18205 | -1/Access | Spotted B-99 Colossus 18218 | -1/Access | Destroyed B-99 Colossus 18267 | -1/Access | Retrieved Zion intel report: Emergency Access 18268 | -1/Access | Zion hero teleported in (CL-ANK) 18289 | -1/Access | Zion Infowar Resupply teleported in 18300 | -1/Access | Found Prototype Device 18300 | -1/Access | Identified Exp. ECM Suite 18321 | -1/Access | Zion Heavy squad teleported in 18325 | -1/Access | Zion Demo squad teleported in 18330 | -1/Access | Zion Fire squad teleported in 18335 | -1/Access | Zion Fire squad teleported in 18429 | -1/Access | Entered Command 18429 | -1/Command | Accompanied by 12 allies (CL-ANK) 18558 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 18599 | -1/Command | Retrieved Zion intel report: Active Garrisons 18679 | -1/Command | First assault squad dispatched 18710 | -1/Command | Retrieved Zion intel report: Emergency Access 18718 | -1/Command | Retrieved Zion intel report: Unaware Analyses 18733 | -1/Command | Retrieved Zion intel report: Main Access 18733 | -1/Command | Identified exit to Surface 18761 | -1/Command | Disengaged cave seal 18761 | -1/Command | Zionites emerged from the dark tunnel 18851 | -1/Command | Spotted M Guard 18851 | -1/Command | Spotted M Guard 18851 | -1/Command | Spotted Combat Programmer 18851 | -1/Command | Spotted Combat Programmer 18871 | -1/Command | Allies destroyed Combat Programmer 18899 | -1/Command | Combat Programmer assimilated allied 8U-Z3N(M) 18916 | -1/Command | Spotted Executioner 18938 | -1/Command | Lost 5 parts (2p1n2u) 18943 | -1/Command | Spotted Executioner 18947 | -1/Command | Spotted Alpha 7 18963 | -1/Command | Spotted Striker 18977 | -1/Command | Retrieved Zion intel report: Prototype Schematics 18986 | -1/Command | Disengaged cave seal 18986 | -1/Command | Zionites emerged from the dark tunnel 18988 | -1/Command | Allies destroyed Striker 18998 | -1/Command | Spotted Striker 18998 | -1/Command | Spotted B-99 Colossus 18998 | -1/Command | Spotted Executioner 18998 | -1/Command | Spotted Executioner 19049 | -1/Command | Allies destroyed Alpha 7 19053 | -1/Command | Found Exp. Target Analyzer 19092 | -1/Command | Allies destroyed Executioner 19094 | -1/Command | Found Prototype Processor 19094 | -1/Command | Identified Exp. Targeting Computer 19176 | -1/Command | Allies destroyed M Guard 19186 | -1/Command | Allies destroyed M Guard 19186 | -1/Command | All MAIN.C guards destroyed 19253 | -1/Command | Met MAIN.C 19268 | -1/Command | 0b10 Conduit disabled 19272 | -1/Command | Allies destroyed MAIN.C Shell 19273 | -1/Command | MAIN.C activated Command garrisons 19289 | -1/Command | Allies destroyed MAIN.C 19291 | -1/Command | Discovered exit to Surface (range 48) 19291 | -1/Command | Discovered exit to Surface (range 97) 19291 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 19323 | -1/Command | Spotted B-99 Colossus 19329 | -1/Command | Destroyed B-99 Colossus 19539 | -1/Command | Spotted B-99 Colossus 19542 | -1/Command | Destroyed B-99 Colossus 19702 | -1/Command | Build established: Scavenger-Sprinter 20083 | -1/Command | Phase Generator disabled 20165 | -1/Command | Found Vibroblade 20183 | -1/Command | Warped through subspace to slip node 20183 | -1/Command | Discovered new exit (range 5) 20186 | -1/Command | Identified exit to Access_0 20186 | -1/Command | Entered Access_0 20187 | -1/Access_0 | Sensed 4 artifacts in vicinity 20187 | -1/Access_0 | Met Architect 20231 | -1/Access_0 | Core integrity fell below 50% 20240 | -1/Access_0 | A6 warped into view 20295 | -1/Access_0 | Crushed by falling debris 20302 | -1/Access_0 | A5 warped into view 20311 | -1/Access_0 | Started Test 138-B, establishing a local singularity 20311 | -1/Access_0 | Started Test 138-B, establishing a local singularity 20311 | -1/Access_0 | Cogmind ripped apart by the singularity 20311 | -1/Access_0 | Core destroyed Last Messages --------------- 20298_ Microwarped (distance 8). 20299_ A2: "Someone looks like they took a wrong turn." 20300_ Microwarped (distance 8). A5 warps into view. 20302_ Microwarped (distance 13). 20304_ Microwarped (distance 6). 20311_ Connecting with Gate Controls... >>Gate Test 138-A Running Singularity Gate diagnostics... All systems nominal. >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. >>Gate Test 138-END Connecting to Singularity Gate... Test 138 successfully terminated. >>Gate Test 138-B Preparing Singularity Gate activation... Stable singularity established. 20311_ Cogmind ripped apart by the singularity. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"" ?????????????????????????? | | ?????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ????????????????#??# ????????????????????????? | | ????????????????#??# ????????????????#?#?????? | | ??????????????#????# ???????? ? ??#??????????? | | ???????????????????# ???????? ? ?#???????????? | | ?????????#????###### #####???? ??????????#??? | | ???????????#???""""" """""?? ? ??????????#?## | | ???????????????#"""" """"#????? ???#?#???#?#?? | | ????#????????###" "##???? ???#??????##?# | | ????????#?????#"" ""#???? ?????###?#???# | | ??????#???????#"" ""???#? ????????????## | | ????????#?????##" "#????? ?##???###???# | | ????#???????#??#" "#????? ???????????##? | | ?????????????#?#" "#????? ??????#????#?? | | ????????##????##" "###### ??#??????#???? | | ???????#??????##" "##?# ?#?#?#???????? | | ??????????????#"" ""#?# ???#?????#?##? | | ??????????????#"" @ ""### #????###??###?? | | ???#?#????????##" "##?# ##?#????#??###? | | ??????????????##"""" A""##?# #?###???####### | | ???????????#??#""""" """""#?# ## ##??#####?# | | ??????????????###### ######## # #####"##### | | ?????????#?#????#??# #??#??## #?#"" """"" | | ??????#????#?????### #?????## ####" | | ?????????????#????## #???#???# | | ??????????#??#????## #??###### | | ???????????????????# #??# ### ##" | | ??????#??#?????##??# #??# ### ##"" """"" | | ??????#?#?#????#???# ##?# ### ####"##### | | ?#????#?#???#?##???# ##?# ## ###?###??# | | ????????#?#??#?????# #### ####?#?##?? | | ?????????##?????#?## # # ## ####?#?#?#?#? | | ??????????????????# ## ##? #??##??? | | ???????#????#???# ## ## #?#?#??? | | ???????#???????# ### #??###??# | | ?#??????????####### #### ###?#???#? | | ???#???????#?#?#??## #?## #?##?#?????# | | ???????##?#?##??#??# ??# ######??#?##?#??# | | ???????????###?#???# ?## ####????#??#?#?#? | | ????????????????### ??## #??#??#?#?#?#???? | | ?#??#?#???????#???### ???## ##?##?#??##?#???? | | ????????#?#????#??#?### ? #######??##???#?######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 86 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Additional Mass Support 20 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 240 Evasion (%) 66 Targeting Accuracy 12 Launcher Accuracy 20 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 54 Defensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Adv. Gravity Neutralizer | -2/Section 7 | Z-intel Exp. Heat Sink | -2/Section 7 | Z-intel Hdn. Centrium Wheel | -2/Section 7 | Z-intel Hdn. Centrium Heavy Treads | -2/Section 7 | Z-intel Imp. Matter Neutralizer | -2/Section 7 | Z-intel Beam Splitter | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Exp. Target Analyzer | -2/Section 7 | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Core Analyzer | -1/Command | Z-intel Plasma Sword | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Adv. Kinecellerator | -1/Command | Z-intel Exp. Thermal Defense Suite | -1/Command | Z-intel Exp. Biometal Leg | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Com. Linear Accelerator | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory | Authchip Adv. Terrain Scan Processor | x2 | -6/Factory | Authchip Exp. Optical Array | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Core Expander Integrated Reactor Phase Redirector Core Reset Matrix Sigix Broadsword Microwarp Drive Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed KineticHugeSubcomponent Manual? 0 Play Time 05:19:34 Cumulative 183.4 hours Start 2022.05.10 @ 22:39:51 End 2022.05.11 @ 21:50:32 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 80 Rogue 0 Adventurer 80 Explorer 0 Win Type - Total 13 Types 7/1/1/1/1/0/0/1/1 Lore% 88 Gallery% 83 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 811a7e53-4d1b-4e67-8c70-e9818f4f1e65