Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 15:34:16 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1136) 1136 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4356 Bonus ------- None Cogmind --------- Core Integrity 744/850 Matter 9/300 Energy 300/300 System Corruption 3% Temperature Warning (364) Movement Walking (122) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- High-powered Shock Rifle Autogun Gauss Cannon > --- INVENTORY (10) --- Fusion Compressor Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Rocket Array Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Improved Salvage Targeting Computer Advanced Targeting Computer Energy Filter > --- WEAPON ----------- High-powered Shock Rifle Advanced Beam Rifle Autogun Gauss Cannon > --- INVENTORY -------- Fusion Compressor Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Small Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Rocket Array [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 50 | . 3 12 9 20 6 Power 7 | . 1 2 1 . 3 Engine 5 | . . 2 1 . 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 14 | . . 2 . 11 1 Treads 4 | . . . . 4 . Leg 10 | . . 2 . 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 1 5 3 2 1 Device 4 | . 1 . 2 1 . Storage 2 | . . 2 . . . Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 17 | . 1 3 5 7 1 Energy Gun 8 | . 1 1 3 2 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 2 . 1 . Ballistic Cannon 4 | . . . 2 2 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 1 1 Weapon 2 | . . . . 1 1 Highest Loss Streak 2 | . . . 2 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 90 89 87 93 92 Engine 7 | . 8 8 9 7 5 Core 1 | . 5 2 . . . Treads 2 | . . . . 8 . Leg 21 | . 28 22 18 19 26 Device 12 | . 5 11 8 18 12 Storage 8 | . 14 11 9 7 6 Processor 5 | . . . 5 7 14 Protection 5 | . . 12 11 . . Energy Gun 10 | . 14 11 10 9 11 Ballistic Gun 5 | . 14 10 . 1 6 Ballistic Cannon 7 | . . . 15 9 6 Naked Turns . | . . . . . . Heaviest Build 46 | 13 16 28 46 40 44 Greatest Support 88 | 20 20 20 20 88 65 Greatest Overweight (x) 2 | . . 1 2 2 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 10 Most Carried 10 | 6 8 10 10 10 10 Average Carried 9 | 6 6 9 8 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 10 9 10 10 Class Distribution -------------------- 39% | Gunner 28% | Mutant 13% | Scavenger-Tank 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 923 | 200 37 178 226 213 69 Remotely . | . . . . . . Salvage Created 1033 | . 81 217 225 272 238 Parts 61 | . 5 18 15 10 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 29 | . 2 9 6 7 5 Guns 18 | . 2 9 1 3 3 Cannons 10 | . . . 5 3 2 AOE 1 | . . . . 1 . Classes Destroyed 8 | . 1 3 3 . 1 Builder 1 | . . 1 . . . Watcher 2 | . . . 1 1 . Swarmer 12 | . . 7 . 3 2 Grunt 9 | . 2 1 2 3 1 Sentry 4 | . . 1 2 1 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Heavy 2 | . . . 1 . 1 Best Kill Streak 5 | . 1 5 2 4 4 Combat Bots Only 4 | . 1 4 2 3 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 1877 | . 166 290 432 454 535 Core 372 | . . 15 164 87 106 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 100 96 70 87 . Volleys Fired 83 | . 9 23 18 18 15 Largest 4 | . 2 2 3 3 4 Hottest 192 | . 60 88 146 164 192 Shots Fired 191 | . 18 41 54 31 47 Gun 132 | . 18 41 18 23 32 Cannon 58 | . . . 36 7 15 Launcher 1 | . . . . 1 . Special . | . . . . . . Kinetic 105 | . 9 23 36 7 30 Thermal 47 | . 9 18 . 17 3 Explosive 1 | . . . . 1 . Electromagnetic 38 | . . . 18 6 14 Robot Hit Streak 18 | . 6 11 18 9 7 Robot Miss Streak 6 | . 1 2 6 1 6 Penetration Max 1 | . . . 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 123 | . 15 24 35 23 26 Core Hits 57 | . 5 12 15 15 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . . 4 2 . Burn 2 | . . . . 2 . Blast 4 | . . . 4 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2732 | . 170 377 880 670 635 Guns 1282 | . 170 377 164 299 272 Cannons 1117 | . . . 695 143 279 Explosions 312 | . . . . 228 84 Melee . | . . . . . . Ramming 21 | . . . 21 . . Kinetic 1570 | . 95 264 695 143 373 Thermal 508 | . 75 113 . 260 60 Explosive 312 | . . . . 228 84 Electromagnetic 321 | . . . 164 39 118 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 22 | . . . . 21 1 Projectiles 5 | . . . . 4 1 Explosions 17 | . . . . 17 . Melee . | . . . . . . Knockbacks 6 | . . . 2 . 4 Impact . | . . . . . . Kinetic 5 | . . . 2 . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 488 | . 72 76 416 78 488 Average Temperature 126 | . 36 31 167 29 234 Received Heat Transfer 282 | . 93 24 81 84 . Effects 5 | . . . 1 . 4 Shutdowns 2 | . . . 1 . 1 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 1211 | . 175 296 . 629 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 276 | . 80 276 262 190 189 Initial 58 | . . 33 31 41 58 Average 93 | . 39 124 114 83 72 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 89 | 100 100 66 89 100 100 Level 1 10 | . . 33 10 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 1 3 1 6 Investigation 1 | . . . . 1 . Extermination 1 | . . . . . 1 Reinforcement 8 | . . 1 3 . 4 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 4 | . . . 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 6 12 14 13 11 Peak Tracking Total 7 | . 5 4 4 2 7 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . . . 1 1 3 Max in Single Turn 3 | . . . 1 1 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . 1 2 1 1 . Terminals 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 2 1 5 . Successful 5 | . 2 . . 3 . Failed 5 | . . 2 1 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 1 . . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . . . 3 . Recycle Component 1 | . . . . 1 . Process 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . . 1 . Recycled Matter 113 | . . . . 113 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2390 | 14 206 559 508 678 425 Spaces Moved 1301 | 12 134 244 194 429 288 Core . | . . . . . . Treads 127 | . . . . 127 . Legs 1174 | 12 134 244 194 302 288 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 190 120 122 Average Speed 150 | 120 120 189 217 128 122 Slowest Speed 260 | 120 120 190 260 260 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 29 23 23 12 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . 13 13 . Melee . | . . . . . . Projectile 14 | . . . 13 1 . AOE 12 | . . . . 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1580 | 11 162 310 239 528 330 Wait 78 | . 9 11 2 39 17 Move 1296 | 11 133 243 193 428 288 Hop . | . . . . . . Pick Up 20 | . 3 6 4 7 . Fast Attach 30 | . 3 4 7 13 3 Attach 7 | . . 3 1 3 . Detach 11 | . 2 5 1 2 1 Swap 13 | . . 5 1 4 3 Drop 39 | . 3 10 9 14 3 Fire 83 | . 9 23 18 18 15 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 15 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 14) 198 | -10/Materials | Discovered new exit (range 7) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Utility x2 334 | -9/Materials | Build established: Mutant 748 | -9/Materials | Discovered new exit (range 9) 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1072 | -8/Materials | Build established: Scavenger-Tank 1273 | -8/Materials | Discovered new exit (range 9) 1288 | -8/Materials | Entered Factory 1288 | -7/Factory | Evolved 2 slots: Propulsion x2 1463 | -7/Factory | Found Prototype Launcher 1463 | -7/Factory | Identified Rocket Array 1885 | -7/Factory | Discovered new exit (range 5) 1942 | -7/Factory | Discovered new exit (range 11) 1966 | -7/Factory | Entered another Factory area 1966 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2160 | -6/Factory | Build established: Gunner 2341 | -6/Factory | Garrison activated, responded to threat 2391 | -6/Factory | Self-destructed Last Messages --------------- 02365_ K-01 Serf collects debris. 02366_ System corrupted: Hpw. Shock Rifle failed to cycle. 02366_ Destroyed VTOL Module. 02368_ K-01 Serf collects debris. 02372_ Power failure, Angular Momentum Engine shutdown. 02372_ K-01 Serf collects debris. 02382_ S-27 Virus knocked back. 02382_ S-27 Virus destroyed. 02385_ S-27 Virus knocked back. 02385_ S-27 Virus destroyed. 02386_ Energy Filter destroyed. 02387_ K-01 Serf collects debris. 02388_ P-70 Sage knocked back. 02389_ Slug penetrates Wall. 02390_ Overheating: System interference. 02390_ Hpw. Shock Rifle temporarily disabled. 02390_ Imp. Salvage Targeting Computer temporarily disabled. 02390_ Adv. Targeting Computer temporarily disabled. 02390_ System corrupted: Heat flow error (+161). 02390_ K-01 Serf collects debris. 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""" ??????????????????????????? | | ??????????"""?""" ??????????????????????????? | | ??????????"""?""" ???????????????????????????? | | ??????????????? ???????????????????????????? | | ??????????????? ???????????????????????????? | | ??????????????? ? ??? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotSniperEdition Manual? 0 Play Time 00:28:34 Cumulative 37.4 hours Start 2022.03.22 @ 00:52:30 End 2022.03.25 @ 15:34:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 90 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09452b10-7e90-45c6-bdaf-db762ed1fb42