Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 15:34:16

Player: zeramoth

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (1136)     1136
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4356

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             744/850
Matter                     9/300
Energy                     300/300
System Corruption          3%
Temperature                Warning (364)
Movement                   Walking (122)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
               Angular Momentum Engine
>              --- PROPULSION (4) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY (6) ------
      Improved Heat Sink
        Medium Storage Unit
               Machine Analyzer
      Improved Salvage Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON (4) -------
  High-powered Shock Rifle
               Autogun
               Gauss Cannon
>              --- INVENTORY (10) ---
               Fusion Compressor
      Advanced Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
         Small Storage Unit
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Rocket Array

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
               Machine Analyzer
      Improved Salvage Targeting Computer
      Advanced Targeting Computer
               Energy Filter
>              --- WEAPON -----------
  High-powered Shock Rifle
      Advanced Beam Rifle
               Autogun
               Gauss Cannon
>              --- INVENTORY --------
               Fusion Compressor
      Advanced Treads
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
         Small Storage Unit
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Rocket Array
[Rating: 54]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  4    | .   .   2   1   .   1   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             50   | .   3   12  9   20  6   
  Power                    7    | .   1   2   1   .   3   
    Engine                 5    | .   .   2   1   .   2   
    Core                   2    | .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | .   .   2   .   11  1   
    Treads                 4    | .   .   .   .   4   .   
    Leg                    10   | .   .   2   .   7   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | .   1   5   3   2   1   
    Device                 4    | .   1   .   2   1   .   
    Storage                2    | .   .   2   .   .   .   
    Processor              3    | .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | .   1   3   5   7   1   
    Energy Gun             8    | .   1   1   3   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   2   .   1   .   
    Ballistic Cannon       4    | .   .   .   2   2   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   
Parts Lost                 6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      2    | .   .   .   2   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  89  87  93  92  
  Engine                   7    | .   8   8   9   7   5   
  Core                     1    | .   5   2   .   .   .   
  Treads                   2    | .   .   .   .   8   .   
  Leg                      21   | .   28  22  18  19  26  
  Device                   12   | .   5   11  8   18  12  
  Storage                  8    | .   14  11  9   7   6   
  Processor                5    | .   .   .   5   7   14  
  Protection               5    | .   .   12  11  .   .   
  Energy Gun               10   | .   14  11  10  9   11  
  Ballistic Gun            5    | .   14  10  .   1   6   
  Ballistic Cannon         7    | .   .   .   15  9   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 13  16  28  46  40  44  
  Greatest Support         88   | 20  20  20  20  88  65  
  Greatest Overweight (x)  2    | .   .   1   2   2   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 8   8   10  10  10  10  
  Most Carried             10   | 6   8   10  10  10  10  
  Average Carried          9    | 6   6   9   8   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 6   8   10  9   10  10  

 Class Distribution 
--------------------
 39% | Gunner
 28% | Mutant
 13% | Scavenger-Tank
  9% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
         Gunner | -7/Factory
         Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           923  | 200 37  178 226 213 69  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1033 | .   81  217 225 272 238 
  Parts                    61   | .   5   18  15  10  13  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  29   | .   2   9   6   7   5   
  Guns                     18   | .   2   9   1   3   3   
  Cannons                  10   | .   .   .   5   3   2   
  AOE                      1    | .   .   .   .   1   .   
Classes Destroyed          8    | .   1   3   3   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  12   | .   .   7   .   3   2   
  Grunt                    9    | .   2   1   2   3   1   
  Sentry                   4    | .   .   1   2   1   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   1   
  Heavy                    2    | .   .   .   1   .   1   
Best Kill Streak           5    | .   1   5   2   4   4   
  Combat Bots Only         4    | .   1   4   2   3   4   
Max Kills in Single Turn   2    | .   1   2   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Damage Taken               1877 | .   166 290 432 454 535 
  Core                     372  | .   .   15  164 87  106 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         90   | 100 100 96  70  87  .   
Volleys Fired              83   | .   9   23  18  18  15  
  Largest                  4    | .   2   2   3   3   4   
  Hottest                  192  | .   60  88  146 164 192 
Shots Fired                191  | .   18  41  54  31  47  
  Gun                      132  | .   18  41  18  23  32  
  Cannon                   58   | .   .   .   36  7   15  
  Launcher                 1    | .   .   .   .   1   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  105  | .   9   23  36  7   30  
  Thermal                  47   | .   9   18  .   17  3   
  Explosive                1    | .   .   .   .   1   .   
  Electromagnetic          38   | .   .   .   18  6   14  
  Robot Hit Streak         18   | .   6   11  18  9   7   
  Robot Miss Streak        6    | .   1   2   6   1   6   
  Penetration Max          1    | .   .   .   1   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           123  | .   15  24  35  23  26  
  Core Hits                57   | .   5   12  15  15  10  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         6    | .   .   .   4   2   .   
    Burn                   2    | .   .   .   .   2   .   
    Blast                  4    | .   .   .   4   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2732 | .   170 377 880 670 635 
  Guns                     1282 | .   170 377 164 299 272 
  Cannons                  1117 | .   .   .   695 143 279 
  Explosions               312  | .   .   .   .   228 84  
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  21   | .   .   .   21  .   .   
  Kinetic                  1570 | .   95  264 695 143 373 
  Thermal                  508  | .   75  113 .   260 60  
  Explosive                312  | .   .   .   .   228 84  
  Electromagnetic          321  | .   .   .   164 39  118 
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   .   3   
  Average Corruption       2    | .   .   .   .   .   2   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   3   
    Heat Flow Errors       2    | .   .   .   .   .   2   
    Weapon Failures        1    | .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            22   | .   .   .   .   21  1   
  Projectiles              5    | .   .   .   .   4   1   
  Explosions               17   | .   .   .   .   17  .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 6    | .   .   .   2   .   4   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  5    | .   .   .   2   .   3   
  Secondary                1    | .   .   .   .   .   1   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             3    | .   .   .   3   .   .   
  Kicked                   3    | .   .   .   3   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        488  | .   72  76  416 78  488 
  Average Temperature      126  | .   36  31  167 29  234 
  Received Heat Transfer   282  | .   93  24  81  84  .   
  Effects                  5    | .   .   .   1   .   4   
    Shutdowns              2    | .   .   .   1   .   1   
    Interference           3    | .   .   .   .   .   3   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   .   2   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   2   .   
  Heat Transferred         1211 | .   175 296 .   629 111 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             276  | .   80  276 262 190 189 
  Initial                  58   | .   .   33  31  41  58  
  Average                  93   | .   39  124 114 83  72  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         89   | 100 100 66  89  100 100 
  Level 1                  10   | .   .   33  10  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   3   1   6   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            8    | .   .   1   3   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           4    | .   .   .   3   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   6   12  14  13  11  
  Peak Tracking Total      7    | .   5   4   4   2   7   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          5    | .   .   .   1   1   3   
  Max in Single Turn       3    | .   .   .   1   1   3   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          5    | .   1   2   1   1   .   
  Terminals                3    | .   1   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                10   | .   2   2   1   5   .   
  Successful               5    | .   2   .   .   3   .   
  Failed                   5    | .   .   2   1   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   2   1   .   .   
  Terminals                4    | .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   5   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Record                   1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   
  Recycle Component        1    | .   .   .   .   1   .   
  Process                  1    | .   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   1   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   
  Recycled Matter          113  | .   .   .   .   113 .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac 
Turns Passed               2390 | 14  206 559 508 678 425 
Spaces Moved               1301 | 12  134 244 194 429 288 
  Core                     .    | .   .   .   .   .   .   
  Treads                   127  | .   .   .   .   127 .   
  Legs                     1174 | 12  134 244 194 302 288 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 190 120 122 
  Average Speed            150  | 120 120 189 217 128 122 
  Slowest Speed            260  | 120 120 190 260 260 122 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       16   | 3   29  23  23  12  11  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          26   | .   .   .   13  13  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               14   | .   .   .   13  1   .   
  AOE                      12   | .   .   .   .   12  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      1580 | 11  162 310 239 528 330 
  Wait                     78   | .   9   11  2   39  17  
  Move                     1296 | 11  133 243 193 428 288 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | .   3   6   4   7   .   
  Fast Attach              30   | .   3   4   7   13  3   
  Attach                   7    | .   .   3   1   3   .   
  Detach                   11   | .   2   5   1   2   1   
  Swap                     13   | .   .   5   1   4   3   
  Drop                     39   | .   3   10  9   14  3   
  Fire                     83   | .   9   23  18  18  15  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   .   3   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   15 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 14)
  198 | -10/Materials | Discovered new exit (range 7)
  221 | -10/Materials | Entered another Materials area
  221 | -9/Materials  | Evolved 2 slots: Utility x2
  334 | -9/Materials  | Build established: Mutant
  748 | -9/Materials  | Discovered new exit (range 9)
  780 | -9/Materials  | Entered another Materials area
  780 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1072 | -8/Materials  | Build established: Scavenger-Tank
 1273 | -8/Materials  | Discovered new exit (range 9)
 1288 | -8/Materials  | Entered Factory
 1288 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1463 | -7/Factory    | Found Prototype Launcher
 1463 | -7/Factory    | Identified Rocket Array
 1885 | -7/Factory    | Discovered new exit (range 5)
 1942 | -7/Factory    | Discovered new exit (range 11)
 1966 | -7/Factory    | Entered another Factory area
 1966 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2160 | -6/Factory    | Build established: Gunner
 2341 | -6/Factory    | Garrison activated, responded to threat
 2391 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02365_ K-01 Serf collects debris. <x2>
02366_ System corrupted: Hpw. Shock Rifle failed to cycle.
02366_ Destroyed VTOL Module.
02368_ K-01 Serf collects debris. <x2>
02372_ Power failure, Angular Momentum Engine shutdown.
02372_ K-01 Serf collects debris. <x3>
02382_ S-27 Virus knocked back.
02382_ S-27 Virus destroyed.
02385_ S-27 Virus knocked back.
02385_ S-27 Virus destroyed.
02386_ Energy Filter destroyed.
02387_ K-01 Serf collects debris.
02388_ P-70 Sage knocked back.
02389_ Slug penetrates Wall.
02390_ Overheating: System interference.
02390_ Hpw. Shock Rifle temporarily disabled.
02390_ Imp. Salvage Targeting Computer temporarily disabled.
02390_ Adv. Targeting Computer temporarily disabled.
02390_ System corrupted: Heat flow error (+161).
02390_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Energy Filtering           30
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotSniperEdition
  Manual?         0
Play Time         00:28:34
  Cumulative      37.4 hours
  Start           2022.03.22 @ 00:52:30
  End             2022.03.25 @ 15:34:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           90
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09452b10-7e90-45c6-bdaf-db762ed1fb42