Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.16 @ 11:55:25 Player: Richard Blunt Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (153) 765 Value Destroyed (3760) 3760 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1536) 1536 TOTAL SCORE: 13461 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 397 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Advanced Sensor Array Improved Melee Analysis Suite Improved Propulsion Shielding Mini Drone Bay (3/3) Heavy Ion Cannon Mini Grenade Launcher Missile Launcher Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag Array Antigrav System Improved Flight Unit Improved VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Micro Fission Core Improved Melee Analysis Suite Improved Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Heavy Ion Cannon Mini Grenade Launcher Missile Launcher [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Backup Laser III Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . 1 . . . . 1 Utility 6 | . . . 1 . . . 1 2 . . . . . . 1 . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 207 | 7 5 10 39 2 . 2 27 18 1 11 7 7 5 2 19 9 5 . 14 17 Power 15 | 1 . 1 3 . . . 1 3 . . . 1 1 . 1 1 . . . 2 Engine 10 | 1 . 1 3 . . . 1 1 . . . . 1 . 1 1 . . . . Core 5 | . . . . . . . . 2 . . . 1 . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 41 | 2 . 4 14 1 . 1 8 5 . 1 . . . . 3 . . . . 2 Treads 24 | . . 2 14 1 . 1 6 . . . . . . . . . . . . . Leg 4 | 2 . 2 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 Flight 11 | . . . . . . . 2 5 . 1 . . . . 3 . . . . . Utility 74 | 2 2 2 10 . . 1 9 8 . 3 4 3 2 . 12 1 1 . 5 9 Device 28 | 1 . . 1 . . . 1 3 . 2 2 2 2 . 7 . 1 . 3 3 Storage 5 | 1 2 . 1 . . . . 1 . . . . . . . . . . . . Processor 7 | . . . . . . . 1 3 . . . . . . 1 . . . . 2 Hackware 4 | . . . . . . . . 1 . . . . . . 2 . . . . 1 Protection 30 | . . 2 8 . . 1 7 . . 1 2 1 . . 2 1 . . 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 3 3 12 1 . . 9 2 1 7 3 3 2 2 3 7 4 . 9 4 Energy Gun 1 | . . . . . . . . 1 . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . . . . . . . . 1 1 3 2 . 4 . Ballistic Gun 19 | 2 3 2 7 . . . 5 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . . . . . . . . . . Launcher 9 | . . 1 2 . . . 1 . . . 1 1 . . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 2 . . . 3 1 . 3 . . . . . . . . . 1 Slashing Weapon 22 | . . . . . . . . . 1 4 2 2 1 1 1 3 2 . 3 2 Piercing Weapon 3 | . . . . . . . . . . . . . 1 . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 2 2 . . . . 1 . . . . . . . Parts Lost 38 | . 2 1 10 1 2 . 4 . . . 1 1 . . 1 1 . . 1 13 Power 5 | . . 1 . . . . . . . . 1 1 . . . . . . . 2 Propulsion 16 | . . . 5 1 1 . 1 . . . . . . . 1 1 . . . 6 Utility 11 | . . . 2 . 1 . 2 . . . . . . . . . . . 1 5 Weapon 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . Highest Loss Streak 10 | . 2 1 6 1 2 . 1 . . . 1 1 . . 1 1 . . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 99 100 96 88 93 92 89 85 87 92 93 86 86 86 82 82 Engine 7 | . 14 14 11 11 11 11 9 . . . . . . 7 6 6 6 6 6 . Core 1 | . . . . . . . . 6 7 7 5 1 . . . . . . . 4 Treads 16 | . . 2 32 33 32 33 34 2 . . . . . . . . . . . . Leg 3 | . 28 25 . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 27 30 30 30 30 30 30 32 26 26 26 26 19 Device 3 | . 14 3 . . . . 1 6 7 6 6 6 6 7 5 6 6 6 5 4 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 Processor 8 | . . . . . . . . 20 23 23 23 23 23 23 20 20 20 20 15 14 Hackware 3 | . . . . . . . . 6 7 7 7 7 7 7 13 13 13 13 13 16 Protection 11 | . . 10 21 22 22 22 23 . . . . . . . . . . . 2 . Ballistic Gun 11 | . 28 28 20 16 11 11 15 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 5 11 11 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 3 4 4 3 7 5 5 2 4 6 2 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 12 28 33 62 61 61 61 74 74 22 23 20 19 19 19 24 22 19 19 21 24 Greatest Support 83 | 20 20 40 60 60 60 63 83 83 20 21 21 21 21 21 26 26 21 21 21 31 Greatest Overweight (x) 3 | . 1 1 1 1 1 . . . 1 1 . . . . . 1 . . . 3 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 15 | 7 14 15 19 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 20 | 7 12 15 20 18 20 17 20 20 10 10 10 10 10 10 10 9 10 10 10 10 Average Carried 14 | 5 10 14 17 17 18 16 19 10 9 9 9 9 9 10 9 8 9 10 9 8 Final Capacity 20 | 8 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 20 | 7 11 15 16 18 18 17 20 10 10 10 9 10 10 10 8 8 10 10 10 9 Class Distribution -------------------- 57% | Mutant 20% | Scout 11% | Hacker-Scout 4% | Scavenger-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4413 | 346 83 205 1378 164 29 51 776 . 225 93 89 233 63 . 233 18 . . 254 173 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4925 | 189 100 203 2109 102 . 41 1180 . . 93 19 79 . . 385 . . . 73 352 Parts 306 | 15 1 12 120 5 . 4 92 . . 4 . 7 . . 17 . . . 10 19 Haulers Intercepted 10 | . . . 5 . . . 3 . . . . . . . . . . . . 2 Recyclers Shooed 8 | 2 . 1 2 . . 2 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . 5 . . . . . . 7 . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 106 | . 2 7 47 2 . 1 31 . . . . 7 . . 1 . . . 6 2 Melee 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Guns 76 | . 2 4 42 2 . . 26 . . . . . . . . . . . . . Cannons 2 | . . . 1 . . 1 . . . . . . . . . . . . . . AOE 25 | . . 3 4 . . . 5 . . . . 7 . . . . . . 6 . Classes Destroyed 15 | 2 2 2 6 . . 1 . . . . . . . . 2 . . . . . Worker 6 | . . . 2 1 . . 3 . . . . . . . . . . . . . Builder 5 | . 1 . . . . . 4 . . . . . . . . . . . . . Tunneler 6 | 5 . . . . . . 1 . . . . . . . . . . . . . Hauler 10 | . . . 5 . . . 3 . . . . . . . . . . . . 2 Recycler 7 | 1 . . 3 . . . 1 . . . . . . . 2 . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . . . . . Watcher 12 | . . . 3 . . . 4 . . 3 . . . . 1 . . . . 1 Swarmer 47 | . . 3 15 . . . 16 . . . . 7 . . . . . . 6 . Grunt 33 | . 2 2 19 2 . . 8 . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . Protector 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Sentry 18 | . . 2 9 . . . 7 . . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | 5 2 3 10 2 . 1 14 . . 1 . 4 . . 1 . . . 5 2 Combat Bots Only 12 | . 1 3 6 2 . 1 12 . . . . 4 . . 1 . . . 5 1 Max Kills in Single Turn 3 | 1 1 3 2 1 . 1 3 . . 1 1 3 . . 1 . . . 3 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . 3 . . . . 3 . . . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 8129 | . 358 419 2848 128 194 20 1275 46 . 127 112 64 . . 270 19 13 . 242 1994 Core 1788 | . 45 94 211 . 16 . 50 46 . 21 61 18 . . 111 . 13 . 96 1006 Absorbed by Shields 56 | . . . . . . . 56 . . . . . . . . . . . . . Redirected to Shielding 110 | . . 12 38 10 12 . 38 . . . . . . . . . . . . . Regen/Repaired (Parts) 130 | . . . 130 . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 44 . . . 43 90 . . . . . . 79 . . . . 74 . Volleys Fired 448 | 19 23 17 141 21 1 4 82 . . . 12 3 . 13 10 51 13 . 38 . Largest 2 | 2 2 2 2 2 1 2 2 . . . 1 1 . 1 1 1 1 . 1 . Hottest 68 | 40 40 53 68 46 39 62 51 . . . 30 36 . 65 65 65 65 . 65 . Shots Fired 724 | 38 45 33 275 27 1 8 158 . . . 12 3 . 13 10 51 13 . 37 . Gun 539 | 38 45 32 252 12 . 4 156 . . . . . . . . . . . . . Cannon 158 | . . . 18 15 1 4 . . . . . . . 13 10 51 13 . 33 . Launcher 27 | . . 1 5 . . . 2 . . . 12 3 . . . . . . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 577 | 38 45 32 270 27 1 8 156 . . . . . . . . . . . . . Thermal 120 | . . . . . . . . . . . . . . 13 10 51 13 . 33 . Explosive 27 | . . 1 5 . . . 2 . . . 12 3 . . . . . . 4 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 8 10 9 19 9 . 6 11 . . . . . . . . . . . . . Robot Miss Streak 6 | 2 4 1 4 2 . 2 6 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 15 | . . . 9 . . . 6 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . . Shots Hit Robots 424 | 21 28 26 191 11 . 6 111 . . 5 1 . . . 10 . . . . 14 Core Hits 236 | 8 5 16 92 3 . 3 78 . . 3 1 8 . . 5 . . . 7 7 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . . 3 . . . 3 . . . . . . . . . . . . . Critical Strikes 13 | . . 1 5 . . 1 3 . . 2 . . . . 1 . . . . . Destroy 7 | . . 1 4 . . . 2 . . . . . . . . . . . . . Blast 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Melee Attacks 162 | . . . 9 . . . 15 8 . 33 21 4 1 . 34 3 . . . 34 Impact 40 | . . . 9 . . . 15 8 . 8 . . . . . . . . . . Slashing 101 | . . . . . . . . . . 25 21 4 . . 29 3 . . . 19 Piercing 21 | . . . . . . . . . . . . . 1 . 5 . . . . 15 Sneak Attacks 9 | . . . . . . . 2 . . . 1 . . . 2 . . . . 4 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 5 | . . . . . . . . . . . . . . . 3 . . . . 2 Damage Inflicted 9917 | 241 316 416 3578 195 . 96 2658 . . 160 58 422 . . 631 . . . 361 785 Guns 6113 | 241 316 265 2926 156 . 38 2171 . . . . . . . . . . . . . Cannons 254 | . . . 183 20 . 51 . . . . . . . . . . . . . . Explosions 1614 | . . 129 396 . . . 306 . . . . 422 . . . . . . 361 . Melee 1772 | . . . . . . . 138 . . 160 58 . . . 631 . . . . 785 Ramming 164 | . . 22 73 19 . 7 43 . . . . . . . . . . . . . Kinetic 6367 | 241 316 265 3109 176 . 89 2171 . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 1614 | . . 129 396 . . . 306 . . . . 422 . . . . . . 361 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 138 | . . . . . . . 138 . . . . . . . . . . . . . Slashing 1379 | . . . . . . . . . . 160 58 . . . 527 . . . . 634 Piercing 255 | . . . . . . . . . . . . . . . 104 . . . . 151 Highest Corruption 5 | . . . . . . . 5 2 . . . . . . 1 1 1 1 1 1 Average Corruption 2 | . . . . . . . 4 1 . . . . . . 1 1 1 1 1 1 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . 10 . . . . . . . 1 3 . . 2 1 Message Errors 4 | . . . . . . . 3 . . . . . . . . 1 . . . . Matter Fused 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . 2 . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . 1 . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 264 | . . . 17 . . . 100 . . . . 10 . . 81 . . . . 56 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 45 | . . . 17 . . . 18 . . . . 10 . . . . . . . . Melee 219 | . . . . . . . 82 . . . . . . . 81 . . . . 56 Knockbacks 8 | . . 1 3 1 . 2 1 . . . . . . . . . . . . . Impact 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . Kinetic 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . 32 132 . . . . . . . . . . . . . . . . . Shots 6 | . . 1 5 . . . . . . . . . . . . . . . . . Rammed 12 | . . . 8 1 . 1 2 . . . . . . . . . . . . . Targets Rammed 20 | . . 5 8 2 . 1 4 . . . . . . . . . . . . . Kicked 5 | . . 5 . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . 2 . . . . . . . . . . . . . Highest Temperature 236 | . 12 54 97 43 5 27 99 . . 4 5 . . 208 220 210 140 . 236 . Average Temperature 45 | . 8 23 19 14 3 12 31 . . 3 3 . . 104 20 108 62 . 90 . Received Heat Transfer 2229 | . 186 156 852 72 60 . 408 . . 24 24 . . . 21 9 . . 27 390 Effects 1 | . . . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 8 . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 759 | 30 80 142 759 271 . 45 441 259 129 303 . . . . 93 . . . . 368 Initial 231 | . 19 5 22 231 . . 17 200 90 62 . . . . . . . . . 144 Average 175 | 8 41 43 346 136 . 27 175 227 94 147 . . . . 36 . . . . 235 Maximum Alert Level 3 | . . . 3 1 . . 2 1 . 1 . . . . . . . . . 1 Low Security (%) 63 | 100 100 100 33 63 . 100 60 . 100 69 . . . . 100 . . . . 33 Level 1 25 | . . . 24 36 . . 38 100 . 30 . . . . . . . . . 66 Level 2 10 | . . . 40 . . . 1 . . . . . . . . . . . . . Level 3 . | . . . 2 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 7 . . . 2 . . . . . . . 3 . . . . 3 Investigation 7 | . 1 . 3 . . . 1 . . . . . . . 2 . . . . . Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . Reinforcement 4 | . . . 1 . . . 1 . . . . . . . . . . . . 2 Assault 4 | . . . 3 . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 13 | . 1 . 5 . . . 5 . . 1 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 234 | . 16 7 78 4 6 1 44 3 7 12 1 5 . . 14 4 3 . 15 14 Peak Tracking Total 10 | . 9 3 8 2 9 2 7 2 3 5 1 3 . . 7 4 3 . 7 10 Tactical Retreats 24 | . 1 . 4 . . . 1 1 . 3 1 . . . 4 2 . . 6 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 9 | . . . . . . . 3 2 . 1 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 4 | . . 1 1 . 1 . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . 1 1 . 1 . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . . 1 . 1 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 53 | . 2 . 12 . 2 . 7 4 . 7 1 1 . . 7 . 1 4 . 5 Terminals 30 | . 2 . 7 . . . 5 1 . 6 . 1 . . 4 . . . . 4 Fabricators 3 | . . . . . . . . 1 . . . . . . 2 . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 1 . . . . . . . . . 1 Total Hacks 156 | . 6 . 35 . 2 . 16 7 . 18 1 1 . . 20 . 1 30 . 19 Successful 98 | . 1 . 21 . 2 . 9 3 . 9 1 1 . . 12 . 1 30 . 8 Failed 58 | . 5 . 14 . . . 7 4 . 9 . . . . 8 . . . . 11 Catastrophic 14 | . . . 4 . . . 3 1 . 2 . . . . 2 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 6 . 18 . 1 . 6 1 . 12 . . . . 9 . . . . 12 Terminals 85 | . 6 . 17 . . . 13 1 . 16 . 1 . . 15 . . . . 16 Fabricators 6 | . . . . . . . . 2 . . . . . . 4 . . . . . Repair Stations 7 | . . . 6 . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . . . . . . . . . . . Scanalyzers 15 | . . . 10 . . . 2 3 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . 2 . . . . . . . . . 3 Terminal Hacks 63 | . 1 . 6 . 2 . 6 . . 3 1 1 . . 5 . 1 30 . 7 Record 14 | . . . . . 1 . . . . . . 1 . . 1 . . 11 . . Part Schematic 14 | . . . . . . . . . . . . . . . 1 . . 11 . 2 Robot Schematic 5 | . . . . . . . . . . . . . . . . . . 5 . . Robot Analysis 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . . . . . . . 3 . . Open Door 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 3 | . . . . . . . . . . 1 . . . . 1 . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . . . 1 . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Unreport Threat 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . 1 . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . . . . 2 . . . . . Repair Station Hacks 5 | . . . 4 . . . . . . . . . . . 1 . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 9 . . . 2 2 . . . . . . . . . . . . Insert Component 7 | . . . 5 . . . 1 1 . . . . . . . . . . . . Analyze 6 | . . . 4 . . . 1 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Unauthorized Hacks 11 | . . . 2 . . . 1 . . 5 . . . . 2 . . . . 1 Terminals 8 | . . . . . . . . . . 5 . . . . 2 . . . . 1 Track 1 | . . . . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 Botnet 6 | . . . . . . . . . . 4 . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . . . 1 . . . . . . . . . . . . . Tunnel 3 | . . . 2 . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . 9 . . . 6 2 . 7 . . . . 6 . . . . 4 Full Trace Events 4 | . 1 . 1 . . . . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . 4 . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . 4 . . . 1 1 . . . . 15 . 1 . . 11 . 2 Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 211 | . . . . . . . . . . . . . . . 211 . . . . . Total Part Build Rating 8 | . . . . . . . . . . . . . . . 8 . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 4 . . . 1 1 . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . . 1 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 26 | . . . . 1 . . . . 20 . . . . . 3 . . . 1 1 Largest Group 20 | . . . . 1 . . . . 20 13 . . . . 3 . . . 1 1 Highest-Rated Group 496 | . . . . 31 . . . . 496 369 . . . . 93 . . . 96 10 Highest-Rated Ally 96 | . . . . 31 . . . . 35 31 . . . . 31 . . . 96 10 Total Orders 2 | . . . . . . . . . . . . . . . 2 . . . . . RETURN 2 | . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 308 | . . . . 13 . . . . 152 98 . . . . 39 . . . 6 . Total Damage 6084 | . . . . 226 . . . . 3599 1469 . . . . 601 . . . 189 . Kills 31 | . . . . 5 . . . . 10 12 . . . . 3 . . . 1 . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . 1 1 2 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 13468 | 155 445 1139 2381 1099 1358 111 1518 321 195 621 559 519 683 149 931 263 153 25 345 498 Spaces Moved 14247 | 73 180 568 1048 542 564 60 691 569 437 1272 1474 743 1072 323 1951 393 436 90 818 943 Core 11 | 4 . . . . . . . . . . . . . . . . . . . 7 Treads 2982 | . . 64 1048 542 564 60 691 13 . . . . . . . . . . . . Legs 753 | 69 180 504 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 211 | . . . . . . . . . . . . . . . . . . . . 211 Flight 10290 | . . . . . . . . 556 437 1272 1474 743 1072 323 1951 393 436 90 818 725 Fastest Speed 24 | 50 120 160 160 160 240 160 160 27 27 27 27 27 27 27 24 24 27 27 27 27 Average Speed 68 | 116 187 186 168 190 240 160 161 30 27 27 27 27 27 27 24 27 27 27 27 36 Slowest Speed 240 | 120 190 190 240 240 240 160 162 162 99 99 27 27 27 27 27 98 27 27 27 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . 2 . 5 . . . . 12 . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 5 29 97 92 91 71 13 62 16 96 40 96 73 89 64 20 64 56 75 86 21 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 9 | . . 2 2 . 1 . 1 . . . . . 2 . . . . 1 . . Known Exits Taken 11 | . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 15 | . . 3 . 1 . . . . . . 3 3 3 . . 1 . . 1 . Spaces Dug 245 | . . . 7 . . . 27 5 . 19 55 18 . 8 24 39 7 . 25 11 Terrain Destroyed 413 | . . 10 41 2 . . 27 5 . 19 151 20 . 9 24 39 8 . 47 11 Melee 99 | . . . 7 . . . 8 5 . 19 20 4 . . 22 3 . . . 11 Projectile 87 | . . 1 9 2 . . . . . . . . . 9 2 36 8 . 20 . AOE 227 | . . 9 25 . . . 19 . . . 131 16 . . . . . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 16976 | 105 244 617 1397 579 570 67 911 703 514 1477 1600 1049 1463 370 2337 490 455 89 899 1040 Wait 1687 | . 31 . 95 10 . . 49 66 69 154 84 292 377 33 327 34 . . 27 39 Move 14182 | 72 179 567 1047 541 563 59 690 565 436 1261 1473 742 1071 322 1928 392 435 89 817 933 Hop 21 | . . . . . . . . 2 . 5 . . . . 10 . . . . 4 Pick Up 109 | 7 5 10 31 3 3 1 21 10 2 2 1 1 2 . 5 . 1 . . 4 Fast Attach 41 | 7 . 1 4 . . . 7 6 . 2 . 1 5 . 1 1 . . . 6 Attach 49 | . 2 3 14 1 . 2 5 3 . 2 2 . . . 4 1 . . 3 7 Detach 19 | . . . . . . . 1 2 . 3 1 . 1 . . 1 1 . 3 6 Swap 117 | . 3 6 21 1 . . 15 9 1 7 5 6 . 2 14 7 5 . 11 4 Drop 108 | . 1 8 27 . 3 . 22 14 6 8 1 . 6 . 7 . . . . 5 Fire 448 | 19 23 17 141 21 1 4 82 . . . 12 3 . 13 10 51 13 . 38 . Melee 157 | . . . 9 . . . 15 8 . 33 21 4 1 . 31 3 . . . 32 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . 5 . . . . . . . . . . . . . . . . . . Crush 15 | . . . 8 2 . 1 4 . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Entered Mines 680 | -10/Mines | Discovered new exit (range 10) 702 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 880 | -10/Mines | Learned location of Zion (-7) 1104 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1495 | -10/Mines | Discovered new exit (range 13) 1622 | -10/Mines | Core integrity fell below 50% 1686 | -10/Mines | Learned location of Storage (-8) 1740 | -10/Mines | Entered Materials 1740 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1876 | -9/Materials | Repaired Lgt. Treads 1903 | -9/Materials | Repaired Lgt. Armor Plating 2940 | -9/Materials | First assault squad dispatched 3149 | -9/Materials | Discovered new exit (range 9) 3424 | -9/Materials | Lost 6 parts (4n1u1w) 3512 | -9/Materials | Discovered new exit (range 11) 3666 | -9/Materials | Build established: Scavenger-Mutant 3802 | -9/Materials | Discovered new exit (range 16) 4079 | -9/Materials | Core integrity fell below 50% 4103 | -9/Materials | Discovered new exit (range 12) 4121 | -9/Materials | Entered Mines 4146 | -9/Mines | Met a Derelict bent on vengeance 4153 | -9/Mines | Learned Materials terminal intel 4250 | -9/Mines | Build established: Mutant 4259 | -9/Mines | Found a hidden stash of uninstalled traps 4353 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4572 | -9/Mines | Discovered new exit (range 5) 4668 | -9/Mines | Received a Mining Laser from a helpful Derelict 4680 | -9/Mines | Excavation squad dispatched 4680 | -9/Mines | A large section of the Mines collapsed 5088 | -9/Mines | Discovered new exit (range 15) 5208 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5210 | -9/Mines | Discovered new exit (range 5) 5220 | -9/Mines | Entered Exiles 5252 | -9/Exiles | Discovered new exit (range 15) 5285 | -9/Exiles | Met 8R-AWN 5314 | -9/Exiles | Met EX-HEX 5410 | -9/Exiles | Met EX-DEC 5656 | -9/Exiles | Discovered new exit (range 11) 5791 | -9/Exiles | Met EX-BIN 5947 | -9/Exiles | Aligned with FarCom system 5949 | -9/Exiles | Given EX-Vault access code 6014 | -9/Exiles | Opened EX-Vault 6064 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6528 | -9/Exiles | Attacked by the Exiles 6578 | -9/Exiles | Entered Mines 6678 | -8/Mines | Discovered new exit (range 8) 6689 | -8/Mines | Entered Materials 6689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6690 | -8/Materials | Loaded intel: 12 terminal locations 7497 | -8/Materials | Destroyed 12 combat bots 7568 | -8/Materials | Discovered new exit (range 13) 7694 | -8/Materials | Identified exit to Factory 7789 | -8/Materials | Discovered new exit (range 10) 8049 | -8/Materials | Discovered exit to Factory (range 11) 8207 | -8/Materials | Entered Factory 8207 | -7/Factory | Evolved 2 slots: Utility x2 8528 | -7/Factory | Sucked down chute 8528 | -7/Factory | Entered Waste 8529 | -7/Waste | Met a frightened Derelict 8537 | -7/Waste | Spotted C-40 Crusher 8538 | -7/Waste | Spotted C-40 Crusher 8542 | -7/Waste | Spotted C-40 Crusher 8548 | -7/Waste | Warlord forces began an assault 8578 | -7/Waste | Allies destroyed C-40 Crusher 8579 | -7/Waste | Spotted C-40 Crusher 8579 | -7/Waste | Spotted C-40 Crusher 8586 | -7/Waste | Allies destroyed C-40 Crusher 8593 | -7/Waste | Allies destroyed C-40 Crusher 8691 | -7/Waste | Discovered new exit (range 12) 8723 | -7/Waste | Identified exit to Factory 8723 | -7/Waste | Entered Factory 8723 | -7/Factory | Accompanied by 13 allies 8958 | -7/Factory | Discovered new exit (range 5) 8959 | -7/Factory | Identified exit to Factory 9148 | -7/Factory | Build established: Scout 9149 | -7/Factory | Discovered exit to Factory (range 12) 9163 | -7/Factory | Identified exit to Lower Caves 9344 | -7/Factory | Entered Lower Caves 9345 | -7/Lower Caves | Encountered a Warlord checkpoint 9379 | -7/Lower Caves | Learned Factory emergency access door positions 9415 | -7/Lower Caves | Spotted B-75 Beast 9837 | -7/Lower Caves | Discovered new exit (range 10) 9840 | -7/Lower Caves | Identified exit to Lower Caves 9903 | -7/Lower Caves | Entered another Lower Caves area 10020 | -7/Lower Caves | Discovered exit to Factory (range 14) 10146 | -7/Lower Caves | Learned 4 Factory zone layouts 10305 | -7/Lower Caves | Discovered new exit (range 6) 10306 | -7/Lower Caves | Identified exit to Zion 10422 | -7/Lower Caves | Entered Zion 10432 | -7/Zion | Discovered new exit (range 19) 10476 | -7/Zion | Given the Hacking Drone Bay 10477 | -7/Zion | Found Prototype Device 10477 | -7/Zion | Identified Hacking Drone Bay 10614 | -7/Zion | Received a visual enhancement algorithm 10726 | -7/Zion | Identified exit to Deep Caves 10826 | -7/Zion | Found CR-A16's Pointy Stick 10961 | -7/Zion | Learned location of Extension (-5) 10967 | -7/Zion | Learned location of Data Miner (-6) 11104 | -7/Zion | Identified exit to Proximity Caves 11105 | -7/Zion | Entered Proximity Caves 11254 | -6/Proximity Caves | Entered Factory 11254 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11255 | -6/Factory | Identified exit to Factory 11404 | -6/Factory | Identified exit to Lower Caves 11463 | -6/Factory | Allied Derelicts emerged from ambush trap array 11514 | -6/Factory | Fabricated Imp. VTOL Module? 11643 | -6/Factory | Build established: Hacker-Scout 12033 | -6/Factory | Fabricated Adv. Sensor Array? 12185 | -6/Factory | Entered Lower Caves 12208 | -6/Lower Caves | Spotted B-75 Beast 12240 | -6/Lower Caves | Encountered a Warlord checkpoint 12443 | -6/Lower Caves | Discovered new exit (range 10) 12446 | -6/Lower Caves | Learned Factory stockpile data 12446 | -6/Lower Caves | Identified exit to Lower Caves 12448 | -6/Lower Caves | Entered another Lower Caves area 12597 | -6/Lower Caves | Discovered new exit (range 12) 12600 | -6/Lower Caves | Identified exit to Data Miner 12601 | -6/Lower Caves | Entered Data Miner 12601 | -6/Data Miner | Discovered new exit (range 6) 12605 | -6/Data Miner | Met Data Miner 12613 | -6/Data Miner | Learned location of Section 7 (-2) 12613 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12619 | -6/Data Miner | Received God Mode back door access code from Data Miner 12625 | -6/Data Miner | Identified exit to Proximity Caves 12626 | -6/Data Miner | Entered Proximity Caves 12665 | -5/Proximity Caves | Escorted by Enhanced Grunt 12727 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12830 | -5/Proximity Caves | Spotted B-75 Beast 12969 | -5/Proximity Caves | Discovered exit to Factory (range 7) 12971 | -5/Proximity Caves | Entered Factory 12971 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13171 | -5/Factory | Identified exit to Upper Caves 13171 | -5/Factory | Identified exit to Extension 13174 | -5/Factory | Discovered new exit (range 21) 13195 | -5/Factory | Identified exit to Factory 13223 | -5/Factory | P-70 Sage assimilated allied Technician 6a 13457 | -5/Factory | Core integrity fell below 50% 13463 | -5/Factory | Core integrity fell below 20% 13469 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 13457_ U-05 Engineer lays Concrete. 13458_ Penetrated by Slug. 13459_ Imp. System Shield destroyed. 13459_ U-05 Engineer lays Concrete. 13461_ Slug penetrates Wall. 13461_ U-05 Engineer builds a Wall. 13462_ Penetrated by Slug. 13462_ G-50 Soldier suffers critical hit (Burn). 13462_ G-50 Soldier destroyed. 13465_ Penetrated by Slug. 13465_ Slug penetrates Wall. 13465_ K-01 Serf collects debris. 13466_ U-05 Engineer lays Concrete. 13466_ Penetrated by Slug. 13467_ Wall collapses. 13467_ U-05 Engineer lays Concrete. 13468_ U-05 Engineer builds a Wall. 13469_ Slug penetrates Earth. 13469_ Slug penetrates Wall. 13469_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #??????????????????????????>??????? | | ?????????# > #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ????????## ###???????????????????????????????? | | ?????????" ""????????????????????????????????? | | ????????? #????????????????????????????????? | | ??????????" ""?????????????????????????????????? | | ?????????? T??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #?##???????????????????????????????? | | ??????????# #?# #??????????????????????????????? | | ??????????# ### ####??????????????????????????? | | ?????????## ## ## #????????##??????????????? | | ??######## ##;##### ###????????????? | | ??# @ ??? | | ??# u u [ ! ??? | | ??# uu g k ##??????? | | ??# #### ## g Y;###### ########???????? | | ??# #??####### g Y #??#+###??????????????? | | ??# # # #?????????????????????? | | ### + """ "# """"""" #?????????????????????? | | # """ ""# """"""" #?????????????????????? | | #??""" ""# """""" + ???????????????????? | | "" #???? ""# """"""" # ?????????????????? | | "" #??????""# #? ! ???????????????? | | F" #??????T"# #??? """??????????????? | | " #??????""# [ #?????????????????????? | | #???!??""# " " #?????????????????????? | | ! #??????""# " " #?????????????????????? | | #??????""# "" "" #?????????????????????? | | !!! #???????"# #?????????????????????? | | !!! #????????#############?????????????????????? | | ! #??"""?????????????????????????????????????? | | #??"""?????????????????????????????????????? | | !#??"""?????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Weapon Shielding 33 Evasion (%) 74 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Scanalyzed Lgt. Fission Core | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. Sensor Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Nanoactuators | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Exp. Propulsion Shielding | -5/Factory | Hacked Cld. VTOL Module | -5/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelRelayRailgun Manual? 0 Play Time 04:23:52 Cumulative 153.7 hours Start 2023.01.12 @ 15:23:06 End 2023.01.16 @ 11:55:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 59 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 632e707f-7f29-4c98-bb6e-4ff4847c3340