Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.30 @ 10:07:16 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (599) 599 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 2528 Bonus ------- Follower Combat Kills 39 Met Imprinter 300 Cogmind --------- Core Integrity 372/400 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Small Storage Unit Authchip [R/NC] > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Aluminum Leg Medium Matter Pod (0) EM Pulse Gun EM Pulse Gun Medium Laser Assault Rifle Flamer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Authchip [R/NC] > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg EM Pulse Gun EM Pulse Gun Medium Laser Particle Gun Assault Rifle Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Hackware Authchip [R/NC] Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . 2 . . Parts Attached 31 | 6 13 2 10 . . Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 1 2 . . Treads 2 | . . . 2 . . Leg 5 | 2 2 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | 1 1 . . . . Device . | . . . . . . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware 1 | . 1 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 9 1 8 . . Energy Gun 6 | 1 1 1 3 . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 4 . 4 . . Ballistic Cannon 1 | . 1 . . . . Launcher 3 | . 3 . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . 1 . . . . System Corruption 3 | . 3 . . . . Parts Lost 5 | . 2 2 1 . . Power 2 | . 1 . 1 . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 2 | . 1 1 . . . Highest Loss Streak 2 | . 2 2 1 . . Average Slot Usage (%) 95 | . 95 98 99 88 88 Engine 9 | . 13 14 11 . . Treads 9 | . . . 14 22 22 Leg 15 | . 28 26 7 . . Storage 12 | . 14 14 11 11 11 Hackware 11 | . 10 14 11 11 11 Energy Gun 4 | . 8 10 2 . . Ballistic Gun 29 | . 12 17 41 44 44 Launcher 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 22 | 12 14 15 22 17 17 Greatest Support 46 | 20 20 20 46 46 46 Greatest Overweight (x) 7 | . . 1 7 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | . 6 5 8 7 7 Average Carried 5 | . 4 4 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 5 4 8 7 7 Class Distribution -------------------- 50% | Mutant 49% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 805 | 260 248 36 192 16 53 Remotely . | . . . . . . Salvage Created 679 | . 465 33 181 . . Parts 40 | . 28 4 8 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 16 | . 10 1 5 . . Guns 12 | . 6 1 5 . . Cannons 1 | . 1 . . . . AOE 3 | . 3 . . . . Classes Destroyed 7 | . 3 1 3 . . Recycler 1 | . 1 . . . . Operator 1 | . 1 . . . . Swarmer 2 | . . . 2 . . Grunt 11 | . 10 . 1 . . Brawler 1 | . . . 1 . . Sentry 1 | . . . 1 . . Demolisher 1 | . . 1 . . . Best Kill Streak 4 | . 4 1 3 . . Combat Bots Only 3 | . 3 1 3 . . Max Kills in Single Turn 3 | . 3 1 1 . . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 1123 | . 466 338 319 . . Core 209 | . 71 110 28 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 27 . . . Volleys Fired 48 | . 22 13 13 . . Largest 4 | . 2 2 4 . . Hottest 92 | . 70 85 92 . . Shots Fired 118 | . 41 25 52 . . Gun 110 | . 33 25 52 . . Cannon 3 | . 3 . . . . Launcher 5 | . 5 . . . . Special . | . . . . . . Kinetic 90 | . 23 15 52 . . Thermal 10 | . . 10 . . . Explosive 5 | . 5 . . . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 7 | . 5 3 7 . . Robot Miss Streak 8 | . 3 3 8 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 58 | . 23 11 24 . . Core Hits 37 | . 27 3 7 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1212 | . 672 163 377 . . Guns 812 | . 277 160 375 . . Cannons 34 | . 34 . . . . Explosions 295 | . 295 . . . . Melee . | . . . . . . Ramming 71 | . 66 3 2 . . Kinetic 647 | . 195 77 375 . . Thermal 119 | . 36 83 . . . Explosive 259 | . 259 . . . . Electromagnetic 116 | . 116 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 . . . Average Corruption 3 | . 3 3 . . . Corruption Purged . | . . . . . . Effects 15 | . 10 5 . . . Message Errors 5 | . 5 . . . . Matter Fused 5 | . 1 4 . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 2 | . 2 . . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . 1 1 . . . Impact 2 | . 1 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 18 | . 13 2 3 . . Kicked 18 | . 13 2 3 . . Crushed . | . . . . . . Highest Temperature 222 | . 222 144 61 . . Average Temperature 38 | . 39 52 26 . . Received Heat Transfer 324 | . 261 . 63 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 235 | . 50 185 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 161 | . 145 67 161 13 . Initial 26 | . . 5 26 13 . Average 31 | . 34 32 39 13 . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 . 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 3 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals 5 | . 4 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 21 5 12 . . Peak Tracking Total 4 | . 3 1 4 . . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 3 | . 2 . 1 . . Terminals 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 7 . 3 . . Successful 6 | . 4 . 2 . . Failed 4 | . 3 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 2 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . 1 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 12 | . . 12 . . . Total Damage 145 | . . 145 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 2917 | 176 923 361 757 246 454 Spaces Moved 1909 | 144 657 256 417 154 281 Core 10 | 9 . . 1 . . Treads 725 | . . . 290 154 281 Legs 1174 | 135 657 256 126 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 Average Speed 138 | 115 120 123 163 160 160 Slowest Speed 400 | 120 120 190 400 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 7 69 35 28 35 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 Spaces Dug . | . . . . . . Terrain Destroyed 41 | . 41 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 41 | . 41 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2060 | 150 742 274 455 154 285 Wait 35 | 1 29 1 2 . 2 Move 1904 | 143 656 255 416 153 281 Hop . | . . . . . . Pick Up 16 | . 8 1 6 . 1 Fast Attach 10 | 6 2 . 2 . . Attach 6 | . 1 2 3 . . Detach 3 | . . . 3 . . Swap 15 | . 10 . 5 . . Drop 5 | . 1 . 2 1 1 Fire 48 | . 22 13 13 . . Melee . | . . . . . . Ram . | . . . . . . Kick 18 | . 13 2 3 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 177 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 13) 694 | -10/Materials | Discovered new exit (range 16) 1100 | -10/Materials | Entered Mines 1108 | -10/Mines | Learned 2 Materials zone layouts 1128 | -10/Mines | Discovered new exit (range 15) 1167 | -10/Mines | Assembled infested the area 1172 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1211 | -10/Mines | Core integrity fell below 50% 1273 | -10/Mines | Received a Mining Laser from a helpful Derelict 1461 | -10/Mines | Entered Materials 1461 | -9/Materials | Accompanied by 1 ally 1461 | -9/Materials | Evolved 2 slots: Weapon x2 1463 | -9/Materials | Discovered new exit (range 12) 1766 | -9/Materials | Build established: Gunner 1801 | -9/Materials | Discovered new exit (range 16) 2218 | -9/Materials | Entered Mines 2418 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2464 | -9/Mines | Entered Zion 2918 | -7/Zion | Self-destructed Last Messages --------------- promotes collaboration within the community, strengthening it and increasing our collective odds of survival. Of course, there will always be wild Derelicts who refuse to participate in the system, or seek to ruin it for others. They are a natural byproduct of such a random system, not unlike human nature and society from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 02916_ Z9-0PU(c): "Calibrated and ready!" Map ----- +----------------------------------------------------+ | ???????????????????????????????? "" | | ?????????????????##???????????"" " | | ?????????????????#"#######????"" " | | ????????????????##""""#""######" "" | | ?????############"""""""""""##"" """" | | ?????""""""""" #""" """"""" """" | | ????"""""""""" ##"" """" | | ?????" #""" "##" | | ??????"""" ##"" """""" """" | | ??????""""" """" "" | | ??????""""" """# ## ## " | | ??????""""" 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" | | ?????????????"??????????????????##"""" | | ?????????????????????????????????###"" | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorePortableExpander Manual? 0 Play Time 00:20:32 Cumulative 168.3 hours Start 2021.10.27 @ 09:47:30 End 2021.10.30 @ 10:07:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 72 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a15ae57a-c86b-49f8-acab-78edb228e71f