Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.20 @ 17:33:30 Player: Nihil Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (84) 420 Value Destroyed (3121) 3121 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8561 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 170/170 System Corruption 20% Temperature Cool (9) Movement Flying (300) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (10) ----- Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Melee Analysis Suite Improved Actuator Array > --- WEAPON (3) ------- Power Sword Power Sword Power Sword > --- INVENTORY (10) --- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Recoil Nullifier Hardened Medium Armor Plating Long-range Tractor Beam High-powered Shock Rifle Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Biomechanical Wings > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Improved Actuator Array Advanced Thermal Shield Advanced Reclamation Unit > --- WEAPON ----------- Power Sword Power Sword Power Sword > --- INVENTORY -------- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Recoil Nullifier Hardened Medium Armor Plating Long-range Tractor Beam Heavy Phase Cannon [Rating: 74] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 8 | . . 1 . 2 1 . . 1 2 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 111 | 6 4 10 . 7 18 6 . 16 21 23 Power 20 | 1 1 1 . . . 2 . 1 7 7 Engine 7 | 1 1 1 . . . 1 . . 3 . Core 13 | . . . . . . 1 . 1 4 7 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 1 5 . 2 5 . . 5 5 3 Treads 20 | . . 4 . 2 5 . . 4 4 1 Leg 6 | 2 1 1 . . . . . . 1 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . Flight 1 | . . . . . . . . . . 1 Utility 32 | 1 1 1 . 4 8 2 . 4 4 7 Device 4 | . . . . . . . . 1 . 3 Storage 7 | 1 1 . . 1 1 . . 1 1 1 Processor 7 | . . . . . . 2 . 2 1 2 Hackware . | . . . . . . . . . . . Protection 14 | . . 1 . 3 7 . . . 2 1 Artifact . | . . . . . . . . . . . Weapon 31 | 2 1 3 . 1 5 2 . 6 5 6 Energy Gun 6 | 1 . 2 . 1 . . . . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . . . . Ballistic Cannon 14 | . . . . . 5 2 . 3 4 . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 3 . 1 Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 Parts Lost 52 | . . 2 . . . 10 . . 13 27 Power 12 | . . . . . . 1 . . 5 6 Propulsion 12 | . . . . . . 4 . . 3 5 Utility 16 | . . . . . . 3 . . 2 11 Weapon 12 | . . 2 . . . 2 . . 3 5 Highest Loss Streak 7 | . . 1 . . . 5 . . 4 7 Average Slot Usage (%) 76 | . 93 99 100 98 99 64 61 74 96 73 Engine 6 | . 14 11 11 9 7 5 7 6 4 . Core 1 | . . . . . . 1 . 1 5 7 Treads 9 | . . 13 33 27 29 3 . 7 19 3 Leg 2 | . 28 19 . . . . . . . 1 Storage 21 | . 21 22 22 18 17 23 23 20 23 15 Processor 12 | . . . . . . 12 15 20 18 27 Protection 6 | . . 11 11 25 27 2 . . 6 . Ballistic Gun 2 | . 22 13 11 9 1 . . . . . Ballistic Cannon 10 | . . . . . 12 14 15 10 10 . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 10 20 22 22 36 61 68 47 70 71 82 Greatest Support 125 | 20 20 60 60 60 80 80 3 125 125 97 Greatest Overweight (x) 17 | 3 . 1 . . 1 17 15 15 . 17 Average Overweight (x) 3 | . . . . . . 11 15 4 . 2 Largest Inventory Capacity 18 | 6 10 10 10 12 16 16 16 18 18 18 Average Capacity 15 | 5 8 10 10 10 13 16 16 16 18 15 Most Carried 18 | 4 10 10 10 12 16 16 16 18 18 15 Average Carried 13 | 2 7 9 10 10 13 13 16 16 16 8 Final Capacity 18 | 6 10 10 10 12 16 16 16 18 18 10 Final Carried 17 | 4 10 10 10 12 16 16 16 17 16 9 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Matter Collected 2963 | 223 193 129 . 93 356 652 . 394 624 299 Remotely . | . . . . . . . . . . . Salvage Created 2721 | . 471 282 . 112 278 258 . 494 440 386 Parts 129 | . 21 19 . 5 13 21 . 15 24 11 Haulers Intercepted 1 | . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 23 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 72 | . 11 9 . 2 8 11 . 9 15 7 Melee 4 | . . . . . . . . 2 . 2 Guns 26 | . 11 9 . 2 . . . . 3 1 Cannons 36 | . . . . . 8 11 . 5 12 . AOE 4 | . . . . . . . . 2 . 2 Classes Destroyed 13 | . 4 2 . . 1 . . 5 1 . Worker 3 | . 1 . . . . . . 1 . 1 Builder 4 | . . . . . . . . 2 2 . Tunneler 1 | . . . . . . . . . 1 . Hauler 1 | . . . . . . . . 1 . . Recycler 2 | . 1 . . . 1 . . . . . Mechanic 1 | . . . . . . . . 1 . . Swarmer 27 | . 3 4 . . 3 6 . 3 8 . Grunt 25 | . 8 3 . . 1 3 . 3 3 4 Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . 1 . . . 1 . . 1 . Sentry 7 | . . 1 . 2 1 1 . . 2 . Hunter 1 | . . . . . . . . 1 . . Programmer 8 | . . . . . 3 . . 1 1 3 Best Kill Streak 6 | . 6 4 . 1 4 4 . 3 5 2 Combat Bots Only 5 | . 5 4 . 1 4 4 . 3 5 2 Max Kills in Single Turn 3 | . 1 1 . 1 1 1 . 3 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 2 Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Damage Taken 9823 | . 349 286 . 105 662 1350 . 997 1886 4188 Core 2014 | . 53 37 . 12 56 149 . 193 340 1174 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 78 . 90 97 . . 70 77 66 . Volleys Fired 208 | . 32 21 . 7 31 31 . 15 53 18 Largest 2 | . 2 2 . 2 2 2 . 2 2 2 Hottest 134 | . 60 60 . 60 70 96 . 101 133 134 Shots Fired 398 | . 64 40 . 14 62 59 . 30 103 26 Gun 141 | . 64 40 . 14 6 . . . 6 11 Cannon 252 | . . . . . 56 59 . 30 97 10 Launcher 5 | . . . . . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 348 | . 52 31 . 7 62 59 . 30 97 10 Thermal 45 | . 12 9 . 7 . . . . 6 11 Explosive . | . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . 5 Robot Hit Streak 22 | . 7 18 . 22 9 13 . 4 7 7 Robot Miss Streak 7 | . 5 3 . 1 5 5 . 1 7 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 295 | . 35 28 . 10 42 33 . 36 60 51 Core Hits 138 | . 21 17 . 4 15 18 . 20 27 16 Critical Hits 20 | . . . . . 2 1 . 3 11 3 Critical Kills 7 | . . . . . 2 . . 2 3 . Critical Parts Destroyed 11 | . . . . . . 1 . 1 6 3 Melee Attacks 57 | . . . . . . . . 22 . 35 Impact 43 | . . . . . . . . 22 . 21 Slashing 14 | . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 6 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 7907 | . 419 287 . 105 845 663 . 1478 1815 2295 Guns 1195 | . 419 287 . 105 34 . . . 100 250 Cannons 3965 | . . . . . 811 663 . 511 1715 265 Explosions 611 | . . . . . . . . 78 . 533 Melee 2135 | . . . . . . . . 889 . 1246 Ramming 1 | . . . . . . . . . . 1 Kinetic 4578 | . 354 198 . 27 845 663 . 511 1715 265 Thermal 1065 | . 65 89 . 78 . . . . 100 733 Explosive . | . . . . . . . . . . . Electromagnetic 128 | . . . . . . . . 78 . 50 Impact 1578 | . . . . . . . . 889 . 689 Slashing 557 | . . . . . . . . . . 557 Piercing . | . . . . . . . . . . . Highest Corruption 20 | . . . . . 3 3 3 . 6 20 Average Corruption 4 | . . . . . 2 3 3 . 5 15 Corruption Purged . | . . . . . . . . . . . Effects 132 | . . . . . 5 83 8 . 4 32 Message Errors 27 | . . . . . 1 16 2 . 1 7 Matter Fused 35 | . . . . . 2 27 1 . . 5 Heat Flow Errors 15 | . . . . . . 8 1 . 2 4 Energy Discharges 20 | . . . . . . 15 1 . . 4 Parts Rejected 3 | . . . . . . . . . . 3 Data Loss (minor) 23 | . . . . . 1 17 3 . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Targeting Errors 5 | . . . . . 1 . . . . 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 847 | . . . . . 48 . . 272 111 416 Projectiles 159 | . . . . . 48 . . . 111 . Explosions 302 | . . . . . . . . . . 302 Melee 386 | . . . . . . . . 272 . 114 Knockbacks 48 | . . . . . 11 4 . 8 15 10 Impact 11 | . . . . . . . . 5 . 6 Kinetic 36 | . . . . . 11 4 . 3 15 3 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 634 | . . . . . . . . 57 . 577 Shots 12 | . . . . . . . . 2 . 10 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 688 | . 21 23 . 52 126 322 162 330 688 266 Average Temperature 96 | . 12 11 . 24 38 119 92 100 148 75 Received Heat Transfer 1311 | . 111 45 . 27 87 207 . 306 198 330 Effects 17 | . . . . . . 1 . 1 15 . Shutdowns 3 | . . . . . . . . 1 2 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 3 | . . . . . . . . . 3 . Matter Decay 3 | . . . . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . . . . . . 4 . 4 Impact Corruptions 13 | . . . . . . . . 9 . 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . 3 Heat Transferred 1296 | . 150 200 . 175 . . . . 225 546 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Peak Influence 300 | . 300 262 30 116 140 . . 138 300 267 Average Influence 76 | . 124 131 30 50 31 . . 34 158 95 Maximum Alert Level 1 | . 1 1 . . . . . . 1 1 Low Security (%) 91 | 100 80 78 100 100 100 . . 100 76 90 Level 1 8 | . 19 21 . . . . . . 23 9 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 2 . . . 4 . . 1 2 2 Investigation 1 | . 1 . . . . . . . . . Extermination 7 | . . . . . 3 . . 1 1 2 Reinforcement 3 | . 1 . . . 1 . . . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Distress Signals 5 | . 1 1 . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 16 14 . 3 18 12 . 10 20 12 Peak Tracking Total 6 | . 5 4 . 1 5 4 . 4 6 4 Tactical Retreats 7 | . 1 3 . . 1 . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Traps Triggered 12 | . 1 . . 1 4 . . . 3 3 Indirectly 3 | . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Disabled 14 | . . . . . . . . 3 3 8 Max in Single Turn 6 | . . . . . . . . 1 1 6 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Machines Accessed 8 | . 2 1 . . . . . 2 3 . Terminals 6 | . 2 1 . . . . . 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Total Hacks 9 | . 2 2 . . . . . 2 3 . Successful 5 | . 2 . . . . . . 1 2 . Failed 4 | . . 2 . . . . . 1 1 . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 7 | . 2 2 . . . . . 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 1 . Terminal Hacks 4 | . 2 . . . . . . 1 1 . Record 1 | . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . 1 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Turns Passed 11984 | 65 436 513 45 417 1299 5247 536 1572 909 945 Spaces Moved 3601 | 46 260 312 29 235 729 798 68 403 432 289 Core 816 | 10 . . . . . 591 68 122 . 25 Treads 2154 | . . 101 29 235 729 207 . 281 432 140 Legs 567 | 36 260 211 . . . . . . . 60 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 64 | . . . . . . . . . . 64 Fastest Speed 50 | 50 120 120 160 160 160 160 800 160 160 163 Average Speed 304 | 114 120 137 160 160 160 645 800 352 160 266 Slowest Speed 900 | 200 120 160 160 160 180 900 800 800 163 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 4 45 20 8 20 17 89 10 10 13 9 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 141 | . . . . . . 7 . 10 20 104 Melee . | . . . . . . . . . . . Projectile 33 | . . . . . . 7 . 5 20 1 AOE 108 | . . . . . . . . 5 . 103 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Fac Total 4130 | 55 325 360 28 266 801 842 67 479 539 368 Wait 64 | . 16 7 . 6 2 . . 11 21 1 Move 3591 | 45 259 311 28 234 728 797 67 402 431 289 Hop . | . . . . . . . . . . . Pick Up 63 | 4 9 6 . 6 12 6 . 6 12 2 Fast Attach 52 | 6 1 1 . 4 10 1 . 8 6 15 Attach 35 | . . 3 . 1 3 5 . 2 13 8 Detach . | . . . . . . . . . . . Swap 24 | . 3 6 . 2 5 . . 6 2 . Drop 36 | . 5 5 . 6 10 2 . 7 1 . Fire 208 | . 32 21 . 7 31 31 . 15 53 18 Melee 56 | . . . . . . . . 22 . 34 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Gar) -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Discovered new exit (range 12) 949 | -9/Materials | Build established: Scavenger-Mutant 1015 | -9/Materials | Entered Mines 1046 | -9/Mines | Discovered new exit (range 10) 1048 | -9/Mines | Met a Derelict bent on vengeance 1060 | -9/Mines | Entered Materials 1060 | -8/Materials | Evolved 2 slots: Utility x2 1392 | -8/Materials | Discovered new exit (range 3) 1477 | -8/Materials | Entered Factory 1477 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1830 | -7/Factory | Build established: Mutant 2748 | -7/Factory | Discovered new exit (range 16) 2776 | -7/Factory | Entered Lower Caves 3200 | -7/Lower Caves | Lost 3 parts (1n2u) 3255 | -7/Lower Caves | Learned location of Zion (-7) 4022 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4622 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7672 | -7/Lower Caves | Encountered a Warlord checkpoint 7927 | -7/Lower Caves | Discovered new exit (range 13) 8023 | -7/Lower Caves | Entered another Lower Caves area 8495 | -7/Lower Caves | Discovered new exit (range 9) 8559 | -7/Lower Caves | Entered Factory 8559 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9852 | -6/Factory | Build established: Scavenger-Mutant 10103 | -6/Factory | Discovered new exit (range 13) 10130 | -6/Factory | Identified exit to Factory 10131 | -6/Factory | Entered another Factory area 10131 | -5/Factory | Evolved 2 slots: Utility x2 10363 | -5/Factory | Identified exit to Garrison 10494 | -5/Factory | Lost 4 parts (1p2n1w) 10579 | -5/Factory | Lost 3 parts (2p1u) 11022 | -5/Factory | Discovered new exit (range 12) 11038 | -5/Factory | Identified exit to Factory 11040 | -5/Factory | Entered another Factory area 11040 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11131 | -4/Factory | Lost 7 parts (2p1n2u2w) 11250 | -4/Factory | Build established: Mutant 11384 | -4/Factory | System corruption reached 10% 11430 | -4/Factory | Lost 5 parts (1p1n3w) 11496 | -4/Factory | Spotted B-86 Titan 11547 | -4/Factory | Core integrity fell below 50% 11563 | -4/Factory | Lost 5 parts (1p1n3u) 11958 | -4/Factory | Lost 3 parts (3u) 11965 | -4/Factory | Core integrity fell below 20% 11985 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 11927_ Reclaimed 20 matter. 11927_ Penetrated by Slug. 11927_ Slug penetrates Wall. 11929_ U-05 Engineer builds a Wall. 11932_ B-86 Titan activates siege mode. 11943_ System corrupted: Energy discharge (-67). 11957_ Acquired Hpw. Shock Rifle. 11961_ System corrupted: Heat flow error (+293). 11965_ System corrupted: Power Sword targeting data glitched. 11967_ Mic. Fission Core destroyed. 11967_ Reclaimed 20 matter. 11969_ Slug penetrates Wall. 11969_ Penetrated by Slug. 11972_ Slug penetrates Wall. 11974_ U-05 Engineer builds a Wall. 11982_ Adv. Melee Analysis Suite destroyed. 11982_ Reclaimed 20 matter. 11982_ Penetrated by Slug. 11982_ Adv. Reclamation Unit destroyed. 11983_ U-05 Engineer builds a Wall. 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A ????????????????????? | | ????????????????????? ???????????????????? | | ???????????????????? ??????????????????? | | ?????????????????? #####;####+#?????????????????? | | ????????????????? ?????###??????????????????????? | | ????????????????# ???????????????????????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 490 Matter Stores 450 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 675 Resistance: TH 30 Core Shielding 20 Reclamation Efficiency 20 Evasion (%) 40 Targeting Accuracy 12 Melee Accuracy 16 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointPowerTreads Manual? 0 Play Time 01:03:21 Cumulative 21.0 hours Start 2020.05.20 @ 15:43:26 End 2020.05.20 @ 17:33:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 26 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2dd7388-60fe-43b4-982a-89c613b20329