Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 18:51:26 Player: Sionnis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (24) 120 Value Destroyed (327) 327 Prototype IDs (75) 1500 Alien Tech Used (3) 600 Bonus (8922) 8922 TOTAL SCORE: 21569 Bonus ------- Pacifist 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 3522 Cogmind --------- Core Integrity 1600/1600 Matter 131/300 Energy 417/425 System Corruption 0% Temperature Cool (74) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Enhanced Fission Core Micro Fission Core > --- PROPULSION (9) --- Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Improved Diametric Drive > --- UTILITY (10) ----- Experimental Power Amplifier Gravity Neutralizer Enhanced Optical Array Experimental Sensor Array Makeshift Light Armor Plating Advanced Powered Armor System Mapper Advanced Component Analysis Suite > --- WEAPON (3) ------- Phasing Sabre > --- INVENTORY (5) ---- Enhanced Fission Core Heavy Missile Launcher Z-bomb Delivery System GAL Module Peak State ------------ > --- POWER ------------ Enhanced Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Exoskeleton Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Improved Diametric Drive > --- UTILITY ---------- Experimental Power Amplifier Experimental Cooling System Gravity Neutralizer Structural Scanner Enhanced Optical Array Experimental Sensor Array Advanced Powered Armor Advanced Component Analysis Suite > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Enhanced Fission Core Makeshift Light Armor Plating Heavy Missile Launcher Z-bomb Delivery System GAL Module [Rating: 150] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Cesium-ion Thruster Leg Myomer Exoskeleton Wheel High-density Centrium Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Improved Matter Compressor Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Heavy Gatling Laser Energy Cannon Null Cannon Ballistic Cannon Omega Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 7 | . . 1 1 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . Utility 8 | . . 1 1 1 . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 139 | 1 2 4 1 6 . . 2 5 1 . 19 1 10 . . 10 3 6 1 4 2 2 14 . 8 33 . 4 Power 12 | 1 . . . 2 . . . . . . . . 1 . . 2 . 1 . . . . 1 . 1 1 . 2 Engine 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Core 7 | . . . . 1 . . . . . . . . 1 . . 1 . 1 . . . . 1 . 1 1 . . Reactor 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Propulsion 34 | . 2 1 1 1 . . . 2 . . 5 . 5 . . 2 . . 1 1 . 1 . . 5 7 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Flight 31 | . 2 1 1 1 . . . 2 . . 5 . 5 . . 1 . . 1 1 . 1 . . 5 5 . . Utility 61 | . . 1 . 3 . . 1 3 1 . 8 . 4 . . 4 3 4 . 2 2 . 9 . 2 12 . 2 Device 26 | . . . . 1 . . . 1 . . 7 . 2 . . 1 . 3 . 1 . . 4 . . 6 . . Storage 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Processor 8 | . . . . . . . . 2 . . . . . . . . 2 . . . . . 2 . . 2 . . Hackware 4 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . . Protection 22 | . . 1 . 2 . . 1 . . . 1 . 2 . . 2 1 1 . 1 2 . 2 . 2 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | . . 2 . . . . 1 . . . 6 1 . . . 2 . 1 . 1 . 1 4 . . 13 . . Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Launcher 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . Special Weapon 3 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . Impact Weapon 6 | . . 2 . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . . . . 1 1 . . . 1 . . . . . 1 3 . . 6 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Unidentified Prototypes 39 | . . . . . . . . . . . 3 . . . . 5 . . 1 . 2 . 7 . . 21 . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Lost 17 | . . . . . 1 . . . 1 . . . . . 2 . . 3 . . . . . 2 . 8 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 8 | . . . . . . . . . 1 . . . . . . . . 2 . . . . . 2 . 3 . . Utility 7 | . . . . . 1 . . . . . . . . . 2 . . 1 . . . . . . . 3 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 3 | . . . . . 1 . . . 1 . . . . . 1 . . 3 . . . . . 2 . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 32 55 72 74 92 84 89 97 99 93 99 100 97 100 95 94 100 92 87 92 93 94 93 93 95 82 65 64 Core 5 | . . . . 1 7 7 7 6 6 6 6 6 5 5 5 4 5 5 5 5 5 5 5 5 9 8 8 8 Flight 36 | . 18 24 36 38 38 38 38 40 39 33 40 40 39 41 41 41 41 35 29 34 36 36 36 35 33 27 21 20 Device 17 | . . . . 1 7 7 7 10 6 6 18 20 20 17 12 8 11 21 26 26 26 26 25 26 23 24 17 16 Processor 6 | . . . . . . . . 6 13 13 13 13 11 11 11 11 11 8 5 5 1 . . . . 2 4 4 Protection 11 | . . 2 9 11 23 15 20 20 14 13 5 6 5 11 11 14 17 10 10 10 12 15 14 15 19 9 4 5 Impact Weapon 4 | . . 17 18 15 15 15 15 13 13 13 8 3 . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 3 8 11 11 11 6 11 5 5 5 5 7 10 10 9 6 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 3 3 10 10 20 20 17 21 22 21 19 19 17 20 20 20 22 22 26 26 26 28 30 32 27 47 59 44 51 Greatest Support 68 | 3 8 12 16 21 21 21 21 23 27 23 27 23 33 27 21 39 39 39 29 56 56 60 54 54 68 68 55 55 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 5 5 4 4 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 4 5 5 5 Average Carried 4 | . . 1 2 4 4 4 4 4 4 5 4 5 4 4 4 4 5 4 4 4 3 4 5 5 3 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 5 4 4 4 5 5 5 5 5 5 4 4 5 5 5 4 4 5 4 5 5 5 4 5 5 4 Class Distribution -------------------- 41% | Scout 41% | Sprinter 12% | Derelict-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Derelict-Sprinter | -4/Warlord Derelict-Sprinter | -3/Proximity Caves Derelict-Sprinter | -3/Research Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 1416 | 134 . 96 39 . 18 . 44 74 10 . 97 23 149 31 . . 71 119 . 20 80 20 . . 25 213 . 153 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 848 | . . 96 39 . . . . 193 23 12 . . 71 . . . . 150 . 25 . . . . 25 61 . 153 Parts 41 | . . . 1 . . . . 6 . . . . 8 . . . . 10 . 3 . . . . . 6 . 7 Haulers Intercepted 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 7 . . . . . . . . . . . . . . . . 11 . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 8 | . . 1 1 . . . . 2 1 1 . . 1 . . . . . . . . . . . . 1 . . Worker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Builder 9 | . . . . . . . . 4 . . . . . . . . . 3 . . . . . . 1 . . 1 Hauler 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Recycler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . Watcher 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . . 1 1 . . . . 6 1 . . . 2 . . . . 2 . 1 . . . . 1 1 . 3 Combat Bots Only . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . 1 1 . . . . 1 1 1 . . 1 . . . . 1 . 1 . . . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Hostile Shots Fired 401 | . . 10 . . 19 2 17 . 4 4 . 12 10 . 10 . 13 34 . 35 12 8 . 33 4 172 2 . Missed 214 | . . 4 . . 9 1 13 . 2 2 . 7 7 . 3 . 4 20 . 22 6 4 . 18 1 91 . . Damage Taken 3414 | . . 89 19 . 118 46 62 . 33 39 . 76 70 . 139 . 140 268 . 191 107 95 . 310 66 1495 51 . Core 533 | . . . . . 17 46 18 . . . . 42 52 . . . 13 31 . 15 17 . . 71 . 160 51 . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 222 | . . . . . . . . . . . . . . . . . 15 25 . 16 . 26 . 93 15 32 . . Regen/Repaired (Parts) 17 | . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 100 100 . . . 88 . . . . 95 . . . . 93 . . . . . . 82 . 87 96 100 Volleys Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 39 | . . 1 3 . . 1 . 6 1 1 . . 6 . . 5 . 4 . 1 . . . 1 2 3 . 4 Core Hits 10 | . . . . . . . . 2 . . . . 2 . . . . 2 . 1 . . . . 1 . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Smash 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 135 | . . 7 4 . . 27 . 11 1 1 1 . 15 3 . 5 . 14 . 3 1 . . 3 15 11 1 12 Impact 52 | . . 7 4 . . 27 . 11 1 1 1 . . . . . . . . . . . . . . . . . Slashing 77 | . . . . . . . . . . . . . 15 3 . . . 14 . 2 1 . . 3 15 11 1 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . 1 1 . . 1 . 5 1 1 . . 1 . . 3 . 4 . . . . . . 2 3 . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Damage Inflicted 2721 | . . 73 180 . . 108 . 655 68 118 . . 291 . . . . 296 . 43 . . . 45 168 314 . 362 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 2721 | . . 73 180 . . 108 . 655 68 118 . . 291 . . . . 296 . 43 . . . 45 168 314 . 362 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1202 | . . 73 180 . . 108 . 655 68 118 . . . . . . . . . . . . . . . . . . Slashing 1519 | . . . . . . . . . . . . . 291 . . . . 296 . 43 . . . 45 168 314 . 362 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 9 . . Average Corruption 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 5 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1095 | . . 33 45 . . . . 332 68 108 . . 87 . . . . 68 . . . . . 15 68 184 . 87 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1095 | . . 33 45 . . . . 332 68 108 . . 87 . . . . 68 . . . . . 15 68 184 . 87 Knockbacks 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 305 | . . 1 . 25 305 87 174 40 86 79 5 . . . . . . . . . . . . . . 171 2 54 Average Temperature 49 | . . 1 . 12 137 39 72 15 34 33 3 . . . . . . . . . . . . . . 61 1 18 Received Heat Transfer 225 | . . 27 . . 12 . 6 . . 9 . . . . . . . . . . 33 9 . 27 . 93 9 . Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 14 | . . 1 1 . . . . 9 1 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 11 | . . 2 1 . . . . 5 2 1 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 630 | . 36 50 43 18 . . . 126 . . . . 252 . . . . 103 51 102 . . . . 551 630 366 315 Initial 497 | . . 14 20 18 . . . 46 . . . . 25 . . . . 46 36 35 . . . . 497 309 348 228 Average 205 | . 7 34 22 18 . . . 92 . . . . 141 . . . . 71 45 58 . . . . 525 441 354 256 Maximum Alert Level 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 2 1 1 Low Security (%) 57 | 100 100 100 100 100 . . . 100 . . . . 72 . . . . 100 100 100 . . . . . . . . Level 1 20 | . . . . . . . . . . . . . 27 . . . . . . . . . . . . 30 100 100 Level 2 21 | . . . . . . . . . . . . . . . . . . . . . . . . . 100 69 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . . . . . . 3 . . . . . . . . . 1 . . . 1 . 1 . 3 . . Investigation 6 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . 2 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 2 5 1 . 3 4 6 1 6 3 . 8 12 3 4 . 7 13 6 13 7 4 5 26 4 29 1 1 Peak Tracking Total 20 | . 2 5 2 . 3 4 5 1 4 3 . 8 4 3 2 . 5 14 6 12 6 7 4 20 4 15 1 1 Tactical Retreats 25 | . . . . . 1 . 2 . 1 1 . 3 4 1 1 . 1 1 . 1 1 . . 2 . 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 . . . . 2 . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 10 | . . . . . . 1 . 1 . . . . . 1 . . . . . . 1 . . . . 6 . . Max in Single Turn 1 | . . . . . . 1 . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 38 | . 2 1 . 1 . 4 . 5 1 . . . 2 . . 6 1 2 . 1 1 . 8 . . 2 . 1 Terminals 9 | . 2 1 . 1 . . . 2 1 . . . . . . . 1 . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Recycling Units 4 | . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Total Hacks 99 | . 7 4 . 1 . 30 . 13 1 . . . 5 . . 19 2 2 . 1 1 . 9 . . 3 . 1 Successful 78 | . 2 2 . . . 30 . 5 1 . . . 3 . . 19 2 1 . 1 1 . 9 . . 1 . 1 Failed 21 | . 5 2 . 1 . . . 8 . . . . 2 . . . . 1 . . . . . . . 2 . . Catastrophic 5 | . 1 . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . 7 4 . 1 . . . 1 . . . . 8 . . . . 2 . 2 . . 2 . 5 9 . 11 Terminals 21 | . 7 4 . 1 . . . 5 1 . . . . . . . 2 . . . . . . . . . . 1 Fabricators 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 . . Recycling Units 7 | . . . . . . . . 5 . . . . . . . . . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Terminal Hacks 68 | . 2 2 . . . 30 . 1 1 . . . . . . 19 2 . . . 1 . 9 . . . . 1 Record 29 | . . . . . . 11 . . 1 . . . . . . 7 2 . . . 1 . 7 . . . . . Part Schematic 15 | . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . Scan Component 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . Report Inventory 4 | . . . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 1 . 1 . . . 5 1 . . . 1 . . . 1 1 . . . . . . . 2 . 1 Full Trace Events 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . 5 . . . . 1 . . . . . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . 11 . . . . 15 . . . . 4 . . . . . . . . . . . 11 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Time 38 | . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Total Allies 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Largest Group 4 | . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . Highest-Rated Group 151 | . . . . . . . . . . . 151 151 . . . . . . . . . . . . . . . . Highest-Rated Ally 40 | . . . . . . . . . . . 40 40 . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 8 | . 2 2 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . 1 . 2 1 2 2 . 3 . . 1 . . . 3 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Patrols 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 2 . 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 3519 | 11 31 53 37 42 103 122 99 130 92 131 426 238 216 184 129 83 62 178 31 60 118 83 241 149 100 250 12 108 Spaces Moved 9513 | 19 65 98 79 132 256 142 364 383 353 426 786 355 478 561 391 211 291 615 97 188 434 270 844 519 243 612 29 272 Core 49 | 19 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9464 | . 35 98 79 132 256 142 364 383 353 426 786 355 478 561 391 211 291 615 97 188 434 270 844 519 243 612 29 272 Fastest Speed 19 | 50 32 29 26 23 23 23 23 23 20 23 20 23 21 25 27 19 19 19 27 24 24 20 23 23 21 19 26 26 Average Speed 24 | 50 40 31 26 23 38 23 23 23 22 23 25 24 24 26 27 24 19 19 27 24 24 23 25 25 22 24 26 26 Slowest Speed 106 | 50 50 32 26 23 106 23 23 23 23 23 26 26 25 27 27 27 19 27 27 27 24 24 26 29 27 29 26 26 Overloaded Moves 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . 1 2 . . . . . . . . 1 2 2 4 . . 1 . . 4 1 1 19 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 44 | 3 20 17 12 4 37 80 60 16 66 66 91 67 24 78 59 63 55 15 75 8 67 46 96 54 7 87 1 14 Regions Visited 28 Branch Regions 16 Pre-discovered Areas 18 | . . . . . . 1 1 . . . 6 . . 1 . 3 1 . . . 1 . . . 4 . . . Known Exits Taken 11 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . 1 1 1 1 1 . 1 1 . Scrap Searched 26 | . . . . . 1 . 1 . 2 . 3 3 . 4 2 . 3 . . . 5 2 . . . . . . Spaces Dug 44 | . . 4 1 . . 2 . . . . . . 5 1 . . . 10 . 1 . . . . 10 2 1 7 Terrain Destroyed 44 | . . 4 1 . . 2 . . . . . . 5 1 . . . 10 . 1 . . . . 10 2 1 7 Melee 44 | . . 4 1 . . 2 . . . . . . 5 1 . . . 10 . 1 . . . . 10 2 1 7 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Acc Total 10398 | 19 68 108 87 140 256 187 377 400 362 456 1007 504 561 592 412 239 292 650 100 195 445 288 867 527 266 673 30 290 Wait 555 | . . 1 . . 3 22 12 . 3 30 184 148 52 29 21 5 . 9 3 . 5 15 . 7 . 4 2 . Move 9415 | 18 64 97 78 129 251 141 363 382 352 425 785 354 477 558 386 206 282 615 96 185 433 269 837 516 240 579 26 271 Hop 31 | . . . . 1 2 . . . . . . . . 1 2 2 4 . . 1 . . 2 1 1 13 1 . Pick Up 29 | . 2 1 4 2 . . . 1 2 . 3 . 2 1 2 2 . 2 . . . 1 . . 1 2 . 1 Fast Attach 104 | 1 2 3 . 2 . . 1 3 1 . 13 1 5 . . 9 3 3 1 3 2 1 12 . 4 32 . 2 Attach 17 | . . 1 1 2 . . . 1 . . 2 . 2 . . . . 2 . . 2 . . . 3 . . 1 Detach 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . Swap 22 | . . . . 2 . . 1 1 . . 4 . 3 . . 2 . 1 . 1 . 1 2 . 1 2 . 1 Drop 98 | . . . . 2 . . . 1 3 . 15 1 8 1 1 8 3 4 . 1 1 1 14 . 3 29 . 2 Fire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 124 | . . 5 4 . . 24 . 11 1 1 1 . 12 2 . 5 . 14 . 3 1 . . 3 13 11 1 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 12) 43 | -10/Materials | Entered another Materials area 43 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 75 | -9/Materials | Discovered new exit (range 13) 93 | -9/Materials | Discovered new exit (range 10) 96 | -9/Materials | Entered another Materials area 96 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 132 | -8/Materials | Discovered new exit (range 5) 133 | -8/Materials | Entered Factory 133 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 147 | -7/Factory | Discovered new exit (range 15) 175 | -7/Factory | Entered Lower Caves 211 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 276 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 278 | -7/Lower Caves | Entered Data Miner 278 | -7/Data Miner | Discovered new exit (range 6) 283 | -7/Data Miner | Met Data Miner 290 | -7/Data Miner | Learned location of Section 7 (-2) 290 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 294 | -7/Data Miner | Received God Mode back door access code from Data Miner 298 | -7/Data Miner | Data Conduit disabled 400 | -7/Data Miner | Entered Proximity Caves 472 | -6/Proximity Caves | Spotted B-75 Beast 473 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 496 | -6/Proximity Caves | Discovered new exit (range 7) 499 | -6/Proximity Caves | Entered Factory 499 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 529 | -6/Factory | Discovered new exit (range 16) 556 | -6/Factory | Identified exit to Lower Caves 556 | -6/Factory | Identified exit to Extension 561 | -6/Factory | Build established: Sprinter 629 | -6/Factory | Entered Lower Caves 647 | -6/Lower Caves | Identified exit to Lower Caves 705 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 721 | -6/Lower Caves | Entered another Lower Caves area 723 | -6/Lower Caves | Learned location of 1 exit from Factory 834 | -6/Lower Caves | Discovered new exit (range 17) 845 | -6/Lower Caves | Identified exit to Zion 852 | -6/Lower Caves | Entered Zion 859 | -6/Zion | Found GAL Module 863 | -6/Zion | Discovered new exit (range 22) 881 | -6/Zion | Found Prototype Device 881 | -6/Zion | Identified Bomb Factory No. 2 897 | -6/Zion | Given the Hacking Drone Bay 901 | -6/Zion | Found Prototype Device 901 | -6/Zion | Identified Hacking Drone Bay 919 | -6/Zion | System corruption cleaned by Quarantine Array 932 | -6/Zion | Build established: Scout 933 | -6/Zion | Learned location of Quarantine (-2) 938 | -6/Zion | Found Prototype Special Weapon 938 | -6/Zion | Identified RU-N14's Throwing Claymores 941 | -6/Zion | Found RU-N14's Throwing Claymores 963 | -6/Zion | Learned location of Testing (-3) 1010 | -6/Zion | Imprinted 1012 | -6/Zion | Declared Zion's savior 1049 | -6/Zion | Learned 4 Factory zone layouts 1063 | -6/Zion | Learned location of Warlord (-4) 1190 | -6/Zion | Identified exit to Proximity Caves 1278 | -6/Zion | Entered Proximity Caves 1278 | -5/Proximity Caves | Accompanied by 4 allies 1279 | -5/Proximity Caves | Identified exit to Factory 1407 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1418 | -5/Proximity Caves | Learned Factory interactive machine intel 1434 | -5/Proximity Caves | Spotted B-75 Beast 1443 | -5/Proximity Caves | Learned 4 Factory zone layouts 1516 | -5/Proximity Caves | Entered Factory 1516 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1517 | -5/Factory | Identified exit to Factory 1519 | -5/Factory | Loaded intel: 51 interactive machine locations 1532 | -5/Factory | Discovered exit to Factory (range 22) 1561 | -5/Factory | Retrieved Zion intel report: Emergency Access 1602 | -5/Factory | Spotted B-75 Beast 1650 | -5/Factory | Repaired Cesium-ion Thruster 1671 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 1714 | -5/Factory | Discovered new exit (range 11) 1732 | -5/Factory | Identified exit to Upper Caves 1732 | -5/Factory | Entered Upper Caves 1746 | -5/Upper Caves | Encountered a Warlord checkpoint 1747 | -5/Upper Caves | Learned location of Armory (-3) 1764 | -5/Upper Caves | Learned Factory security intel 1769 | -5/Upper Caves | Learned Factory garrison access intel 1884 | -5/Upper Caves | Discovered new exit (range 12) 1916 | -5/Upper Caves | Identified exit to Upper Caves 1916 | -5/Upper Caves | Entered another Upper Caves area 1916 | -5/Upper Caves | Discovered exit to Factory (range 8) 1917 | -5/Upper Caves | Encountered a Warlord checkpoint 2042 | -5/Upper Caves | Discovered new exit (range 12) 2045 | -5/Upper Caves | Identified exit to Zhirov 2045 | -5/Upper Caves | Entered Zhirov 2045 | -5/Zhirov | Discovered new exit (range 3) 2050 | -5/Zhirov | Met Zhirov 2071 | -5/Zhirov | Learned location of Command (-1) 2074 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2108 | -5/Zhirov | Found Alien Artifact 2108 | -5/Zhirov | Identified Integrated Reactor 2108 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2115 | -5/Zhirov | Found Alien Artifact 2128 | -5/Zhirov | Identified exit to Proximity Caves 2128 | -5/Zhirov | Entered Proximity Caves 2188 | -4/Proximity Caves | Discovered exit to Factory (range 8) 2190 | -4/Proximity Caves | Entered Factory 2190 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2192 | -4/Factory | Loaded intel: 4 garrison access locations 2342 | -4/Factory | Build established: Sprinter 2368 | -4/Factory | Sucked down chute 2368 | -4/Factory | Entered Waste 2373 | -4/Waste | Spotted C-40 Crusher 2376 | -4/Waste | Spotted C-40 Crusher 2383 | -4/Waste | Spotted C-40 Crusher 2384 | -4/Waste | Spotted C-40 Crusher 2388 | -4/Waste | Lost 3 parts (2n1u) 2389 | -4/Waste | Spotted C-40 Crusher 2390 | -4/Waste | Spotted C-40 Crusher 2396 | -4/Waste | Discovered new exit (range 10) 2399 | -4/Waste | Entered Factory 2456 | -4/Factory | Discovered new exit (range 6) 2459 | -4/Factory | Entered Upper Caves 2474 | -4/Upper Caves | Learned Research stockpile data 2483 | -4/Upper Caves | Learned location of 1 exit from Research 2498 | -4/Upper Caves | Found Alien Artifact 2498 | -4/Upper Caves | Identified Dimensional Node Initializer 2498 | -4/Upper Caves | Initialized slip node 2500 | -4/Upper Caves | Identified Transdimensional Reconstructor 2500 | -4/Upper Caves | Warped through subspace to slip node 2560 | -4/Upper Caves | Discovered new exit (range 9) 2577 | -4/Upper Caves | Entered another Upper Caves area 2611 | -4/Upper Caves | Encountered a Warlord checkpoint 2637 | -4/Upper Caves | Learned location of 1 exit from Research 2654 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2658 | -4/Upper Caves | Discovered new exit (range 7) 2660 | -4/Upper Caves | Entered Warlord 2668 | -4/Warlord | System corruption cleaned by Quarantine Array 2792 | -4/Warlord | Found Prototype Special Weapon 2792 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 2807 | -4/Warlord | Warlord's base attacked by MAIN.C 2838 | -4/Warlord | Rebuked by Warlord 2842 | -4/Warlord | Opened Warlord's prototype stash 2848 | -4/Warlord | Found Prototype Processor 2848 | -4/Warlord | Identified Exp. Targeting Computer 2853 | -4/Warlord | Found Prototype Hackware 2853 | -4/Warlord | Identified Ghost Barrier 2857 | -4/Warlord | Found Prototype Processor 2857 | -4/Warlord | Identified Exp. Target Analyzer 2860 | -4/Warlord | Found Prototype Device 2860 | -4/Warlord | Identified Thermal Barrier 2890 | -4/Warlord | Opened side exit 2898 | -4/Warlord | Discovered new exit (range 15) 2901 | -4/Warlord | Entered Proximity Caves 2928 | -3/Proximity Caves | Spotter reported a threat 3020 | -3/Proximity Caves | Spotter reported a threat 3022 | -3/Proximity Caves | Spotter reported a threat 3036 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 3037 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3045 | -3/Proximity Caves | Discovered new exit (range 14) 3050 | -3/Proximity Caves | Entered Research 3050 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3051 | -3/Research | Identified exit to Armory 3051 | -3/Research | Identified exit to Testing 3078 | -3/Research | Found Adv. Powered Armor 3105 | -3/Research | Build established: Derelict-Sprinter 3112 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 3150 | -3/Research | Entered Testing 3159 | -3/Testing | Found Prototype Device 3159 | -3/Testing | Identified Exp. Thermal Shield 3167 | -3/Testing | Found Prototype Processor 3167 | -3/Testing | Identified Spectral Analyzer 3192 | -3/Testing | Found Prototype Energy Cannon 3192 | -3/Testing | Identified Null Cannon 3199 | -3/Testing | Found Prototype Launcher 3199 | -3/Testing | Identified Z-bomb Delivery System 3212 | -3/Testing | Found Prototype Hackware 3212 | -3/Testing | Identified Exp. Hacking Suite 3221 | -3/Testing | Found Prototype Device 3221 | -3/Testing | Identified Exp. Sensor Array 3230 | -3/Testing | Retrieved Zion intel report: Active Terminals 3250 | -3/Testing | Found Prototype Ballistic Cannon 3250 | -3/Testing | Identified Omega Cannon 3266 | -3/Testing | Retrieved Zion intel report: Branch Access 3275 | -3/Testing | Spotted Striker 3275 | -3/Testing | Spotted Striker 3300 | -3/Testing | Found Prototype Launcher 3300 | -3/Testing | Identified Hellfire Missile Launcher 3324 | -3/Testing | Found Prototype Ballistic Cannon 3324 | -3/Testing | Identified Perforator 3343 | -3/Testing | Found Prototype Leg 3343 | -3/Testing | Identified Myomer Exoskeleton 3369 | -3/Testing | Discovered new exit (range 21) 3384 | -3/Testing | Found Prototype Hackware 3384 | -3/Testing | Identified System Mapper 3400 | -3/Testing | Entered Research 3400 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3408 | -2/Research | Discovered new exit (range 5) 3412 | -2/Research | Entered Access 3412 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 3464 | -1/Access | Retrieved Zion intel report: Unaware Analyses 3484 | -1/Access | Retrieved Zion intel report: Unaware Schematics 3490 | -1/Access | Retrieved Zion intel report: Prototype Schematics 3498 | -1/Access | Found Adv. Powered Armor 3519 | -1/Access | Discovered new exit (range 5) 3520 | *** | Escaped! Last Messages --------------- [ Hvy. Tesla Rifle ] [ Hvy. Wave Gun ] [ Exp. Flexi-carbon Leg ] [ Hdn. Centrium Leg ] [ Cld. Linear Gravjet ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Unaware Schematics ] >>\\ZION-SEEK-2 [ Targeting Unaware Schematics... ] 03498_ Acquired Adv. Powered Armor. 03501_ Dropped Adv. Powered Armor. 03518_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03519_ The Access Shell folds into the floor. 03519_ EXIT=FOUND [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ????????????????????????# #???? #??? | | ????????????????????????# #???? " #??? | | ????????????????????????# * #??? """ =#??? | | ???????????????????##???# #??? G #??? | | ???????????????????# ###+######? !!! """ #??? | | ???????????????????# ! #? !!! " #??? | | ???????????????????# # !! #??? | | ???????????????????# ####### # #??? | | ???????????????????####???????# + #??? | | ??????????????????????????????# # #??? | | ??????????????????????????????# # = #??? | | ??????????????????????????????# ##############??? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????######## #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 58 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 40 Additional Mass Support 12 Armor Coverage 500 Resistance: TH 30 Power Shielding 66 Utility Shielding 90 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 66 Targeting Accuracy 12 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Myomer Leg | -7/Data Miner | Free Plasma Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lrn. Phase Cannon | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Hacking Suite | -1/Access | Z-intel Exp. Terrain Scan Processor | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Exp. Actuator Array | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Hvy. Wave Gun | -1/Access | Z-intel Exp. Flexi-carbon Leg | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-22 Extractor | -6/Zion | Archive K-01 Serf | -1/Access | Z-intel B-74 Champion | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- Derelict Escape Reappropriation Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 01:55:29 Cumulative 146.8 hours Start 2024.05.31 @ 16:17:42 End 2024.05.31 @ 18:51:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 77 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c405372-88da-479d-b0ba-cf8cc0d17650