Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 12:33:59

Player: Maienne du Crabe

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (78)      390
Value Destroyed (2154)     2154
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (166)                166
              TOTAL SCORE: 5390

 Bonus
-------
High Alert Combat Kills    166

 Cogmind 
---------
Core Integrity             0/700
Matter                     239/300
Energy                     99/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink (fused)
           Machine Analyzer
  Improved Signal Interpreter
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Machine Analyzer
  Improved Signal Interpreter
  Improved Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON -----------
           Autogun
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             107  | 8   9   23  17  26  24  
  Power                    16   | 2   1   1   3   5   4   
    Engine                 12   | 2   1   1   3   4   1   
    Core                   4    | .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   1   7   1   3   9   
    Treads                 7    | .   .   7   .   .   .   
    Leg                    10   | 2   1   .   .   1   6   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   .   1   2   3   
  Utility                  23   | 2   2   3   3   8   5   
    Device                 6    | 1   .   1   1   2   1   
    Storage                5    | 1   1   .   .   3   .   
    Processor              9    | .   .   .   2   3   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   45   | 2   5   12  10  10  6   
    Energy Gun             19   | 2   3   2   3   6   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   8   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               8    | .   1   1   4   2   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   1   1   2   .   
  Unidentified Prototypes  5    | .   1   1   .   1   2   
  Corrupted Parts          4    | .   .   .   .   .   4   
    System Corruption      25   | .   .   .   .   .   25  
Parts Lost                 44   | .   1   2   9   17  15  
  Power                    6    | .   .   .   2   2   2   
  Propulsion               15   | .   .   .   4   4   7   
  Utility                  9    | .   .   2   1   6   .   
  Weapon                   14   | .   1   .   2   5   6   
  Highest Loss Streak      9    | .   1   1   9   5   6   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   99  99  92  45  57  
  Engine                   8    | .   14  11  9   3   .   
  Treads                   20   | .   .   41  39  .   .   
  Leg                      8    | .   28  2   .   1   11  
  Flight                   1    | .   .   .   .   2   4   
  Device                   5    | .   12  7   .   5   4   
  Storage                  8    | .   14  11  10  2   .   
  Processor                6    | .   .   .   1   16  22  
  Protection               3    | .   2   3   9   .   .   
  Energy Gun               8    | .   22  3   5   9   2   
  Ballistic Gun            8    | .   .   18  8   .   6   
  Launcher                 2    | .   5   .   4   1   .   
Peak Build Rating          33   | 9   12  16  15  19  33  
  Average Rating           13   | 5   9   15  13  11  22  
  On Entrance              6    | .   9   9   15  7   .   
Naked Turns                63   | .   .   .   8   29  26  
Heaviest Build             30   | 15  26  30  27  19  13  
  Greatest Support         80   | 20  20  80  80  13  45  
  Greatest Overweight (x)  4    | .   1   .   1   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  8   5   
  Average Capacity         8    | 7   9   10  9   5   5   
  Most Carried             10   | 7   10  10  10  5   3   
  Average Carried          7    | 4   9   9   9   2   .   
  Final Capacity           10   | 8   10  10  5   5   5   
  Final Carried            10   | 7   10  9   4   .   .   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1945 | 278 213 554 207 314 379 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2409 | 100 167 796 165 578 603 
  Parts                    147  | 3   9   57  11  36  31  
Haulers Intercepted        4    | .   1   2   .   1   .   
Recyclers Shooed           2    | .   1   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  68   | .   4   18  16  16  14  
  Melee                    4    | .   .   .   4   .   .   
  Guns                     38   | .   3   14  4   8   9   
  AOE                      24   | .   1   4   7   8   4   
Classes Destroyed          13   | 2   3   4   1   2   1   
  Worker                   3    | .   .   3   .   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 4    | 1   .   .   1   2   .   
  Hauler                   4    | .   1   2   .   1   .   
  Recycler                 3    | 1   .   .   .   1   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Watcher                  6    | .   1   3   .   2   .   
  Swarmer                  20   | .   .   6   4   4   6   
  Grunt                    26   | .   4   7   .   11  4   
  Brawler                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   4   .   .   .   
  Hunter                   5    | .   .   .   .   1   4   
  Assembled                12   | .   .   .   12  .   .   
Best Kill Streak           16   | 2   2   8   12  16  5   
  Combat Bots Only         12   | .   2   5   12  10  5   
Max Kills in Single Turn   4    | 1   1   2   2   3   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   1   1   2   2   4   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        500  | .    29   74   64   149  184  
  Missed                   164  | .    12   20   18   51   63   
Damage Taken               5340 | .    231  653  914  1601 1941 
  Core                     1503 | .    39   18   250  490  706  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   84   | .    84   .    .    .    .    
Core Remaining (%)         56   | 100  84   .    33   10   .    
Volleys Fired              212  | 6    38   46   22   54   46   
  Largest                  2    | 2    2    2    1    2    2    
  Hottest                  122  | 100  100  100  45   122  110  
Shots Fired                298  | 12   45   85   22   70   64   
  Gun                      266  | 12   41   83   14   52   64   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 30   | .    4    2    6    18   .    
  Special                  2    | .    .    .    2    .    .    
  Kinetic                  107  | .    .    63   4    .    40   
  Thermal                  107  | 12   41   10   2    36   6    
  Explosive                30   | .    4    2    6    18   .    
  Electromagnetic          54   | .    .    10   10   16   18   
  Robot Hit Streak         11   | 7    11   11   4    7    5    
  Robot Miss Streak        9    | 4    3    4    9    5    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        4    | .    .    1    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           195  | 7    27   62   20   42   37   
  Core Hits                143  | 3    14   37   20   42   27   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    
  Critical Strikes         11   | 1    3    1    1    3    2    
    Burn                   7    | 1    3    .    .    3    .    
    Destroy                2    | .    .    1    .    .    1    
    Corrupt                1    | .    .    .    .    .    1    
    Smash                  1    | .    .    .    1    .    .    
Melee Attacks              21   | .    .    3    18   .    .    
  Impact                   17   | .    .    .    17   .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    3    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6907 | 86   556  1451 1126 2337 1351 
  Guns                     2776 | 86   338  868  127  588  769  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               3714 | .    218  583  598  1733 582  
  Melee                    391  | .    .    .    391  .    .    
  Ramming                  16   | .    .    .    .    16   .    
  Kinetic                  1183 | .    .    670  26   .    487  
  Thermal                  1330 | 86   338  277  32   534  63   
  Explosive                3382 | .    218  367  576  1639 582  
  Electromagnetic          605  | .    .    137  101  148  219  
  Impact                   391  | .    .    .    391  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         25   | .    3    .    12   .    25   
  Average Corruption       10   | .    3    .    7    .    21   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    7    .    2    .    22   
    Message Errors         4    | .    1    .    1    .    2    
    Matter Fused           9    | .    2    .    .    .    7    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      4    | .    3    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Alerts                 2    | .    1    .    1    .    .    
    Weapon Failures        6    | .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            338  | .    .    14   126  123  75   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               242  | .    .    14   30   123  75   
  Melee                    96   | .    .    .    96   .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      440  | .    .    39   61   165  175  
  Shots                    10   | .    .    1    2    5    2    
  Rammed                   3    | .    .    .    .    3    .    
Targets Rammed             7    | .    .    .    .    7    .    
  Kicked                   4    | .    .    .    .    4    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        402  | 99   227  151  36   367  402  
  Average Temperature      79   | 40   67   47   16   162  73   
  Received Heat Transfer   1414 | .    105  201  100  729  279  
  Effects                  5    | .    .    .    .    5    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Interference           3    | .    .    .    .    3    .    
    Short Circuit          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    1    
  Combat Hostiles          2    | .    .    .    1    .    1    
  Parts Fried              2    | .    .    .    .    .    2    
  Impact Corruptions       3    | .    .    .    3    .    .    
Robots Melted              1    | .    1    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             12   | 1    3    1    .    7    .    
  Heat Transferred         3173 | 333  1221 285  87   1136 111  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    3    1    1    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             634  | 10  95  350 240 570 634 
  Initial                  259  | .   6   33  132 1   259 
  Average                  194  | 2   28  159 168 352 414 
Maximum Alert Level        2    | .   .   1   1   2   2   
  Low Security (%)         50   | 100 100 60  33  20  .   
  Level 1                  34   | .   .   39  66  30  41  
  Level 2                  15   | .   .   .   .   48  58  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   2   2   .   1   6   
  Investigation            7    | .   .   2   .   .   5   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           6    | .   .   .   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              118  | .   9   26  24  27  32  
  Peak Tracking Total      11   | .   2   4   11  8   10  
  Tactical Retreats        11   | .   1   .   3   3   4   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            2    | .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          10   | .   .   2   .   5   3   
  Max in Single Turn       3    | .   .   1   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          19   | .   5   6   .   3   5   
  Terminals                13   | .   2   5   .   3   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                45   | .   9   18  .   5   13  
  Successful               22   | .   7   8   .   5   2   
  Failed                   23   | .   2   10  .   .   11  
    Catastrophic           6    | .   .   2   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                30   | .   3   15  .   5   7   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          6    | .   2   .   .   .   4   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   2   5   .   5   2   
  Record                   4    | .   .   1   .   2   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Locate Traps             3    | .   1   1   .   1   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   1   5   .   1   5   
  Full Trace Events        8    | .   1   3   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     32   | .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   1   1   .   .   
  Non-combat               1    | .   .   1   .   .   .   
  Combat                   1    | .   .   .   1   .   .   
Robot Hacks Applied        2    | .   .   1   1   .   .   
  parse_system             1    | .   .   .   1   .   .   
  no_distress              1    | .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               3031 | 87  628 851 598 396 471 
Spaces Moved               1856 | 44  306 412 346 346 402 
  Core                     382  | 3   .   .   17  91  271 
  Treads                   685  | .   .   412 273 .   .   
  Legs                     492  | 41  306 .   .   34  111 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   297  | .   .   .   56  221 20  
  Fastest Speed            29   | 50  120 160 35  35  29  
  Average Speed            115  | 115 148 160 134 60  73  
  Slowest Speed            275  | 120 190 160 160 250 275 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       35   | 6   47  39  67  38  14  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 29   | .   .   .   20  9   .   
Terrain Destroyed          226  | .   21  21  66  82  36  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   
  AOE                      224  | .   21  21  66  81  35  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2391 | 64  439 519 414 454 501 
  Wait                     102  | .   65  3   9   4   21  
  Move                     1851 | 43  305 411 345 345 402 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 7   12  14  1   8   6   
  Fast Attach              43   | 7   .   4   3   12  17  
  Attach                   29   | .   2   4   6   11  6   
  Detach                   5    | .   .   .   1   4   .   
  Swap                     35   | 1   7   15  8   3   1   
  Drop                     38   | .   10  19  1   6   2   
  Fire                     212  | 6   38  46  22  54  46  
  Melee                    21   | .   .   3   18  .   .   
  Ram                      3    | .   .   .   .   3   .   
  Kick                     4    | .   .   .   .   4   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: Sto x2 / Low x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   88 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Repaired Med. Armor Plating
  595 | -10/Materials | Identified exit to Mines
  630 | -10/Materials | Discovered new exit (range 16)
  716 | -10/Materials | Entered another Materials area
  716 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1107 | -9/Materials  | Build established: Scavenger-Mutant
 1530 | -9/Materials  | Discovered new exit (range 12)
 1567 | -9/Materials  | Entered Mines
 1598 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2016 | -9/Mines      | Assembled infested the area
 2113 | -9/Mines      | Core integrity fell below 50%
 2120 | -9/Mines      | Destroyed 12 combat bots
 2122 | -9/Mines      | Released all parts (4)
 2125 | -9/Mines      | System corruption reached 10%
 2155 | -9/Mines      | Lost 9 parts (2p4n1u2w)
 2160 | -9/Mines      | Discovered new exit (range 9)
 2165 | -9/Mines      | Entered Materials
 2165 | -8/Materials  | Evolved 2 slots: Utility x2
 2368 | -8/Materials  | Build established: Mutant
 2407 | -8/Materials  | Core integrity fell below 50%
 2412 | -8/Materials  | Lost 5 parts (1n2u2w)
 2459 | -8/Materials  | Destroyed 10 combat bots
 2468 | -8/Materials  | Lost 4 parts (1p2u1w)
 2509 | -8/Materials  | Lost 3 parts (1p1u1w)
 2532 | -8/Materials  | Released all parts (4)
 2537 | -8/Materials  | Core integrity fell below 20%
 2554 | -8/Materials  | Discovered new exit (range 13)
 2561 | -8/Materials  | Entered Factory
 2561 | -7/Factory    | Evolved 2 slots: Utility x2
 2700 | -7/Factory    | System corruption reached 10%
 2732 | -7/Factory    | Lost 3 parts (1n2w)
 2935 | -7/Factory    | Core integrity fell below 50%
 2963 | -7/Factory    | Identified exit to Storage
 2963 | -7/Factory    | Identified exit to Lower Caves
 2971 | -7/Factory    | Lost 6 parts (2p2n2w)
 2975 | -7/Factory    | Core integrity fell below 20%
 3032 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
    (140,105) Storage
    (84,46) Storage
    (184,195) Lower Caves
    (88,186) Lower Caves
  Map updated.
02974_ System corrupted: Matter fused (-6).
02975_ K-01 Serf cleans the Nuclear Reactor.
02997_ Carbon-fiber Leg destroyed. <x2>
03004_ >> Machine Analyzer network decryption results:
03004_   Fabricator x1
03004_ K-01 Serf cleans the Fusion Modulator.
03007_ System corrupted: Matter fused (-6).
03022_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03024_ System corrupted: Carbon-fiber Leg rejected.
03025_ >> Machine Analyzer network decryption results:
03025_   Terminal x2
03028_ O-16 Technician uses terminal to summon reinforcements.
03028_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F013.
03028_ O-16 Technician locks terminal.

 Map 
-----
+----------------------------------------------------+
| ################+###     #???????#            #### |
|                          #???????#                 |
|                          #???????#                 |
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|                          #???????#                 |
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|           #??""??""??????????????  ??????   ?????? |
|           #??""??""?????????????????????    ?????? |
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|           #??"""?"""????!!#?#??????????     ?????? |
|           #??"""?"""????! # #??"""????     ??????? |
|           #?????????????! # ##?"""????     ??????? |
|           #?????????????  # T#?"""????? ? ???????? |
|           #?????????????  ?  #???????????????????? |
|           ##############+## #??"""???????????????? |
|           /        k   k    #??"""???????????????? |
|           # a    u         #???"""???????????????? |
| ###########   u     !!!    #?????????????????????? |
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| ???# ########### s  !!!   k#######+##  !?????????? |
| #### #?????????#                       ??????????? |
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|      #????????##+##+##                ???????????? |
|      #????????#      #   @ #######???????????????? |
|      #????????#   [  ###+######??????????????????? |
| #+##+#????????#""    #        #??????????????????? |
|     ??????????#"T //!#        #??????????????????? |
| =     ????????#"" //!#        #??????????????????? |
|     !|#???????#   // #        #??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????""??????????????????????????????????????????? |
| ?????""??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         15
Recoil Reduction           4

 Item Schematics 
-----------------
 Datajack | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Party Time
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              MicrodissipatorReactionBrace
  Manual?         0
Play Time         00:54:21
  Cumulative      10.5 hours
  Start           2024.09.12 @ 11:39:38
  End             2024.09.12 @ 12:33:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          16%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6788f1b8-e7cd-4435-85e6-61df097a6aa8