Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.01 @ 00:36:46 Player: Pavlikek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1279) 1279 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3646 Bonus ------- Follower Combat Kills 52 Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 89/100 System Corruption 0% Temperature Cool (86) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Core Analyzer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Nuclear Core Improved Heat Sink Core Analyzer Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Grenade Launcher Mining Laser Enhanced Flamer [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 40 | 7 10 2 2 4 15 Power 10 | 1 2 1 . 1 5 Engine 9 | 1 2 1 . 1 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 3 2 . . 1 . Treads 5 | 2 2 . . 1 . Leg . | . . . . . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . 1 1 3 Device 2 | . . . 1 . 1 Storage 3 | 1 2 . . . . Processor 4 | . 1 . . 1 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 3 1 1 1 7 Energy Gun 6 | 2 . . . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 3 1 . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 28 | . 4 2 . 2 20 Power 9 | . 1 1 . . 7 Propulsion 5 | . 2 . . 1 2 Utility 2 | . . . . 1 1 Weapon 12 | . 1 1 . . 10 Highest Loss Streak 18 | . 3 2 . 1 18 To Critical Strikes . | . . . . . . Average Backups 9 | . 7 9 10 12 11 Power 1 | . 1 1 1 2 3 Propulsion . | . . . . . . Utility 1 | . . 2 2 2 1 Weapon 6 | . 5 5 7 7 5 Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 90 99 100 99 87 Engine 13 | . 12 13 14 14 17 Treads 23 | . 20 28 28 27 9 Device 4 | . . . 11 7 . Storage 13 | . 14 14 14 14 9 Processor 10 | . 13 14 2 5 26 Energy Gun 2 | . . . . 5 8 Ballistic Gun 23 | . 27 28 21 22 15 Special Weapon 1 | . . . 6 . . Peak Build Rating 21 | 6 11 12 18 20 21 Average Rating 13 | 4 10 11 16 16 19 On Entrance 9 | . 6 11 12 17 12 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 44 | 11 29 31 32 37 44 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 8 | . 1 . . 1 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 14 | 1 12 11 11 13 14 Average Carried 9 | . 7 9 10 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 1 10 11 10 13 1 Class Distribution -------------------- 77% | Mutant 13% | Commander-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1217 | 171 637 87 . 133 189 Remotely . | . . . . . . Salvage Created 1480 | . 821 142 . 206 311 Parts 97 | . 49 9 . 11 28 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 17 6 . 4 10 Guns 28 | . 17 6 . 4 1 AOE 9 | . . . . . 9 Classes Destroyed 11 | . 7 . . 1 3 Worker 3 | . 2 . . . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . . . . 1 Hauler 2 | . 1 . . . 1 Recycler 2 | . 1 1 . . . Operator 1 | . 1 . . . . Watcher 4 | . 2 . . . 2 Swarmer 12 | . 3 6 . . 3 Grunt 21 | . 14 . . 2 5 Duelist 1 | . . . . . 1 Sentry 3 | . . . . 2 1 Best Kill Streak 5 | . 3 3 . 2 5 Combat Bots Only 4 | . 3 3 . 2 4 Max Kills in Single Turn 3 | . 1 1 . 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 325 | . 94 27 . 30 174 Missed 78 | . 21 2 . 11 44 Hits 247 | . 73 25 . 19 130 Melee 3 | . . . . 3 . Projectile 244 | . 73 25 . 16 130 Critical Strikes 3 | . . . . . 3 Damage Taken 3253 | . 811 203 . 297 1942 Core 749 | . 129 31 . 27 562 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 . . . 25 . Volleys Fired 143 | . 82 10 2 14 35 Largest 3 | . 2 2 1 2 3 Hottest 100 | . 46 46 100 68 98 Shots Fired 280 | . 161 19 2 28 70 Gun 264 | . 161 19 . 28 56 Cannon . | . . . . . . Launcher 12 | . . . . . 12 Special 4 | . . . 2 . 2 Kinetic 236 | . 161 19 . 22 34 Thermal 4 | . . . 2 . 2 Explosive 12 | . . . . . 12 Electromagnetic 28 | . . . . 6 22 Robot Hit Streak 13 | . 13 6 3 9 7 Robot Miss Streak 11 | . 7 3 . 2 11 Penetration Max . | . . . . . . Secondary Targets 8 | . 4 3 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 154 | . 98 13 1 18 24 Core Hits 87 | . 35 6 1 6 39 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3526 | . 1603 203 24 271 1425 Guns 2525 | . 1591 198 . 271 465 Cannons . | . . . . . . Explosions 960 | . . . . . 960 Melee . | . . . . . . Ramming 17 | . 12 5 . . . Kinetic 2266 | . 1591 198 . 205 272 Thermal 24 | . . . 24 . . Explosive 960 | . . . . . 960 Electromagnetic 259 | . . . . 66 193 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 2 | . . . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . 7 . Message Errors 2 | . . . . 2 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions 5 | . . . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 11 | . . . . . 11 Shots 1 | . . . . . 1 Rammed 4 | . 4 . . . . Targets Rammed 5 | . 4 1 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 465 | . 20 . 20 254 465 Average Temperature 137 | . 4 . 10 97 203 Received Heat Transfer 1416 | . 387 . . 102 927 Effects 9 | . . . . . 9 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . 50 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 130 | . 130 71 . 58 130 Initial 1 | . . 1 . . . Average 22 | . 32 11 . 5 44 Influence Increases 1146 | . 493 145 . 155 353 Destroy 0b10 Robot/C 780 | . 340 120 . 120 200 Destroy 0b10 Robot/NC 70 | . 35 5 . . 30 Destroy Leader 162 | . 86 20 . 20 36 Allied During Kill 14 | . . . . 14 . Disable Machine 45 | . . . . . 45 Destroy Structure 45 | . 2 . . 1 42 Lose Combat Pursuer 30 | . 30 . . . . Influence Decreases 1146 | . 488 150 . 155 353 Entered New Map 4 | . . 4 . . . Time Decay 930 | . 468 126 . 135 201 Lost Part 192 | . 20 20 . . 152 Lost Ally 20 | . . . . 20 . Squads Dispatched 6 | . 5 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . 3 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 6 | . 1 . . 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 31 6 . 10 20 Peak Tracking Total 6 | . 4 3 . 3 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 3 . 4 . 1 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 60 | . 9 . 49 . 2 Successful 53 | . 3 . 49 . 1 Failed 7 | . 6 . . . 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 13 | . 6 . 5 . 2 Terminals 11 | . 9 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 52 | . 2 . 49 . 1 Record 49 | . . . 49 . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 3 | . 3 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 4 | . . . 4 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 4 | . . . 4 . . Largest Group 4 | . . . 4 3 . Highest-Rated Group 45 | . . . 45 37 . Highest-Rated Ally 21 | . . . 21 21 . Total Orders . | . . . . . . Ally Attacks 18 | . . . . 18 . Total Damage 260 | . . . . 260 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 2388 | . . . 1048 764 576 Optics 576 | . . . . . 576 Sensors 1812 | . . . 1048 764 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6168 | 114 1991 818 1296 1345 604 Spaces Moved 3068 | 70 881 446 757 756 158 Core 5 | 4 . . . . 1 Treads 3056 | 59 881 446 757 756 157 Legs . | . . . . . . Wheels 7 | 7 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 Average Speed 176 | 147 191 160 160 160 298 Slowest Speed 450 | 160 240 160 160 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 98 78 93 95 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 48 | . . . 1 . 47 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 47 | . . . . . 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3547 | 78 1015 531 835 856 232 Wait 183 | . 23 70 . 79 11 Move 3063 | 69 880 445 756 755 158 Hop . | . . . . . . Pick Up 23 | 1 11 3 . 3 5 Fast Attach 15 | 7 6 . . 1 1 Attach 22 | . 2 2 . 1 17 Detach 1 | . . . . . 1 Swap 10 | . 2 . 2 3 3 Drop 7 | 1 5 . . . 1 Fire 143 | . 82 10 2 14 35 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 4 1 . . . Escape Stasis . | . . . . . . Rewire 75 | . . . 75 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 16) 835 | -10/Materials | Lost 3 parts (1p1n1w) 1046 | -10/Materials | Discovered new exit (range 13) 1164 | -10/Materials | Discovered new exit (range 10) 1286 | -10/Materials | Discovered new exit (range 6) 1607 | -10/Materials | Discovered new exit (range 6) 1785 | -10/Materials | Discovered new exit (range 7) 1824 | -10/Materials | Core integrity fell below 50% 2106 | -10/Materials | Entered Mines 2188 | -10/Mines | Learned location of Storage (-7) 2206 | -10/Mines | Discovered new exit (range 8) 2442 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2444 | -10/Mines | Discovered new exit (range 5) 2510 | -10/Mines | Learned Materials emergency access door positions 2545 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2572 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2575 | -10/Mines | Found Prototype Device 2647 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2664 | -10/Mines | Discovered new exit (range 8) 2666 | -10/Mines | Learned location of 1 exit from Materials 2924 | -10/Mines | Entered Exiles 2924 | -10/Exiles | Found Exiles lab destroyed 2947 | -10/Exiles | Discovered new exit (range 15) 3172 | -10/Exiles | Learned location of Zion (-6) 3172 | -10/Exiles | Identified Exp. Sensor Array 3271 | -10/Exiles | Discovered new exit (range 10) 3706 | -10/Exiles | Build established: Commander-Mutant 4220 | -10/Exiles | Entered Mines 4220 | -9/Mines | Accompanied by 4 allies 4271 | -9/Mines | Met a Derelict bent on vengeance 4533 | -9/Mines | Build established: Mutant 4733 | -9/Mines | Assembled infested the area 5544 | -9/Mines | Discovered new exit (range 7) 5554 | -9/Mines | Identified exit to Materials 5565 | -9/Mines | Entered Materials 5565 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5566 | -8/Materials | Identified exit to Factory 5994 | -8/Materials | Build established: Gunner 6142 | -8/Materials | Core integrity fell below 50% 6161 | -8/Materials | Core integrity fell below 20% 6169 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06157_ U-05 Engineer lays Concrete. 06158_ Dropped Core Analyzer. 06158_ U-05 Engineer destroyed. 06159_ Overheating: Energy bleed (-8). 06159_ U-05 Engineer builds a Wall. 06160_ K-01 Serf collects debris. 06161_ Enh. Flamer destroyed. 06163_ K-01 Serf collects debris. 06164_ U-05 Engineer lays Concrete. 06166_ U-05 Engineer builds a Wall. 06166_ Hpw. Shotgun destroyed. 06166_ K-01 Serf collects debris. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 06167_ Acquired 90 matter. 06167_ Lgt. Nuclear Core destroyed. 06168_ K-01 Serf collects debris. 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