Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.20 @ 19:45:17 Player: Blade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2097) 2097 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5997 Bonus ------- None Cogmind --------- Core Integrity 623/850 Matter 0/300 Energy 45/100 System Corruption 2% Temperature Cool (0) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Advanced Treads > --- UTILITY (7) ------ Advanced Targeting Computer Launcher Guidance Computer > --- WEAPON (2) ------- Plasma Rifle Plasma Rifle > --- INVENTORY (5) ---- Cold Fusion Reactor Advanced Treads Sensor Array Faulty Force Rifle Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Launcher Guidance Computer Particle Charger > --- WEAPON ----------- Plasma Rifle Scatter Rocket Array > --- INVENTORY -------- Cold Fusion Reactor Advanced Treads Advanced Treads Advanced Treads Sensor Array Sensor Array Sensor Array Plasma Rifle Long-range Missile Launcher Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 Utility 5 | . . 1 . 2 . 1 1 Weapon . | . . . . . . . . Parts Attached 64 | . 7 6 3 8 20 8 12 Power 8 | . . . . 2 4 1 1 Engine 4 | . . . . 2 2 . . Core 3 | . . . . . 2 1 . Reactor 1 | . . . . . . . 1 Propulsion 12 | . 1 3 . 2 4 . 2 Treads 11 | . . 3 . 2 4 . 2 Leg 1 | . 1 . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | . 4 1 2 2 7 3 3 Device 10 | . 2 1 1 . 4 1 1 Storage 2 | . 1 . . 1 . . . Processor 8 | . 1 . 1 . 2 2 2 Hackware . | . . . . . . . . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 22 | . 2 2 1 2 5 4 6 Energy Gun 7 | . . . . . 3 . 4 Energy Cannon 9 | . . 2 1 2 2 2 . Ballistic Gun 2 | . 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . . 2 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . 3 Parts Lost 23 | . 2 . 1 . 7 . 13 Power 4 | . . . 1 . 2 . 1 Propulsion 6 | . 1 . . . 1 . 4 Utility 10 | . 1 . . . 3 . 6 Weapon 3 | . . . . . 1 . 2 Highest Loss Streak 4 | . 1 . 1 . 4 . 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 93 79 99 87 89 86 77 Engine 5 | . 14 11 11 8 6 . . Core 1 | . . . . . 2 7 1 Reactor 1 | . . . . . . . 4 Treads 19 | . . 27 33 27 24 23 18 Leg 4 | . 26 2 . . . . . Device 11 | . 5 5 11 9 14 13 13 Storage 8 | . 14 11 11 9 9 7 5 Processor 10 | . 4 . 10 9 8 12 15 Protection 3 | . . . . 6 5 7 2 Energy Gun 3 | . 2 . . . . . 10 Energy Cannon 8 | . . 16 22 18 17 9 . Ballistic Gun 4 | . 25 4 . . . . . Launcher 1 | . . . . . . 4 1 Naked Turns . | . . . . . . . . Heaviest Build 38 | 12 17 26 29 38 38 35 38 Greatest Support 72 | 20 26 72 66 66 66 62 62 Greatest Overweight (x) 8 | . 1 . . . . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 9 Most Carried 10 | 6 10 10 10 6 10 10 10 Average Carried 8 | 6 8 10 3 5 7 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 3 6 10 10 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 904 | 200 128 45 32 50 181 46 222 Remotely . | . . . . . . . . Salvage Created 2940 | . 545 89 97 142 852 46 1169 Parts 145 | . 37 4 3 13 42 2 44 Haulers Intercepted 6 | . 2 . . . 3 . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 47 | . 9 2 2 6 13 1 14 Melee 2 | . . . . 2 . . . Guns 16 | . 9 . . . . . 7 Cannons 21 | . . 2 2 4 13 . . AOE 6 | . . . . . . 1 5 Classes Destroyed 10 | . 4 . . 1 2 . 3 Worker 10 | . . . . . 1 . 9 Builder 4 | . . . . . . . 4 Hauler 6 | . 2 . . . 3 . 1 Recycler 6 | . 3 . . . 1 . 2 Watcher 3 | . . . . . . . 3 Swarmer 13 | . 6 . . 4 3 . . Grunt 17 | . 3 2 2 . 4 . 6 Sentry 9 | . . . . 2 5 1 1 Hunter 7 | . . . . . 1 . 6 Programmer 1 | . . . . . . . 1 Best Kill Streak 16 | . 5 2 2 4 4 1 16 Combat Bots Only 4 | . 3 2 2 4 4 1 3 Max Kills in Single Turn 4 | . 2 1 1 1 1 1 4 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . 1 1 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 378 | . 72 4 27 36 70 18 151 Missed 98 | . 19 1 6 10 19 6 37 Damage Taken 3939 | . 463 30 350 195 911 64 1926 Core 647 | . 96 12 76 22 198 16 227 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1041 | . 146 10 101 60 163 18 543 Core Remaining (%) 79 | 100 61 . 78 . 60 97 . Volleys Fired 140 | . 38 2 5 6 36 5 48 Largest 2 | . 2 2 2 2 2 2 2 Hottest 160 | . 60 120 125 160 160 114 150 Shots Fired 259 | . 76 4 10 12 67 7 83 Gun 149 | . 76 . . . . . 73 Cannon 98 | . . 4 10 12 67 5 . Launcher 12 | . . . . . . 2 10 Special . | . . . . . . . . Kinetic 71 | . 71 . . . . . . Thermal 171 | . . 4 10 12 67 5 73 Explosive 12 | . . . . . . 2 10 Electromagnetic 5 | . 5 . . . . . . Robot Hit Streak 36 | . 23 15 19 7 23 30 36 Robot Miss Streak 3 | . 3 . 1 1 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 203 | . 59 2 7 7 50 7 71 Core Hits 132 | . 29 2 4 6 25 3 63 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . . . . . 9 Burn 9 | . . . . . . . 9 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6493 | . 533 54 216 209 1329 189 3963 Guns 2068 | . 505 . . . . . 1563 Cannons 1814 | . . 45 170 183 1291 125 . Explosions 2428 | . . . . . . 64 2364 Melee . | . . . . . . . . Ramming 183 | . 28 9 46 26 38 . 36 Kinetic 467 | . 467 . . . . . . Thermal 3876 | . . 45 170 183 1291 125 2062 Explosive 1929 | . . . . . . 64 1865 Electromagnetic 38 | . 38 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 . . . 8 . 2 Average Corruption 3 | . 1 . . . 8 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . 2 . . . 17 . 8 Message Errors 7 | . . . . . 5 . 2 Matter Fused 10 | . . . . . 6 . 4 Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 3 | . 1 . . . 2 . . Misfires 2 | . . . . . 1 . 1 Alerts 1 | . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . 3 6 30 . 71 Projectiles 39 | . . . 3 6 30 . . Explosions 71 | . . . . . . . 71 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 332 | . . . . . . . 332 Shots 19 | . . . . . . . 19 Rammed 33 | . . 1 15 6 4 . 7 Targets Rammed 46 | . 8 1 15 8 6 . 8 Kicked 8 | . 8 . . . . . . Crushed 5 | . . . . 2 2 . 1 Highest Temperature 519 | . 53 108 18 36 207 96 519 Average Temperature 73 | . 36 59 12 14 40 37 130 Received Heat Transfer 1260 | . 267 12 156 63 261 24 477 Effects 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 22 | . . . . 3 2 . 17 Heat Transferred 7779 | . . 74 259 350 2511 185 4400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 399 | . 172 65 89 213 316 88 399 Initial 37 | . . . 21 25 21 24 37 Average 90 | . 73 14 40 78 169 29 95 Maximum Alert Level 1 | . . . . 1 1 . 1 Low Security (%) 85 | 100 100 100 100 86 57 100 86 Level 1 14 | . . . . 13 42 . 13 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . 1 1 . 2 1 8 Investigation 6 | . . 1 . . 1 . 4 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . . . 1 . 1 1 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 5 | . 1 . . . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 20 3 6 9 20 3 31 Peak Tracking Total 7 | . 6 2 4 4 4 1 7 Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 6 | . 1 1 . . 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 9 | . . . . . 2 . 7 Max in Single Turn 5 | . . . . . 1 . 5 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 19 | . 3 . 1 1 5 1 8 Terminals 13 | . 2 . . 1 4 1 5 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . 1 . 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 40 | . 7 . 1 3 9 3 17 Successful 15 | . 4 . 1 1 3 2 4 Failed 25 | . 3 . . 2 6 1 13 Catastrophic 5 | . . . . . 1 . 4 Database Lockouts . | . . . . . . . . Manual 12 | . 1 . . . 5 . 6 Terminals 22 | . 2 . . 3 6 3 8 Fabricators 3 | . . . . . . . 3 Repair Stations 7 | . . . . . 3 . 4 Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 10 | . 2 . 1 1 2 2 2 Part Schematic 1 | . . . . . . . 1 Open Door 3 | . . . 1 . 2 . . Alert Level 1 | . . . . . . . 1 Transport Status 2 | . 1 . . . . 1 . Hauler Manifests 2 | . . . . 1 . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . 1 . 1 Scan Component 2 | . . . . . 1 . 1 Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . . 1 4 . 7 Full Trace Events 6 | . . . . 1 1 . 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 5 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 4673 | 4 809 151 255 459 956 667 1372 Spaces Moved 2664 | 4 512 95 141 269 506 397 740 Core 1 | . . . . . . . 1 Treads 2130 | . . 78 141 269 506 397 739 Legs 533 | 4 512 17 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 145 145 145 161 145 Average Speed 148 | 120 124 140 145 150 149 161 159 Slowest Speed 450 | 120 190 145 145 153 161 161 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 23 | 1 60 10 18 16 51 10 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 211 | . . . 3 3 9 42 154 Melee . | . . . . . . . . Projectile 15 | . . . 3 3 9 . . AOE 196 | . . . . . . 42 154 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3092 | 3 614 108 178 304 637 418 830 Wait 123 | . 42 . 6 14 51 . 10 Move 2657 | 3 511 94 140 268 505 396 740 Hop . | . . . . . . . . Pick Up 15 | . 4 . . . 5 2 4 Fast Attach 42 | . 7 6 2 2 12 5 8 Attach 7 | . . . . 1 3 1 2 Detach 2 | . . . . . 1 1 . Swap 15 | . . . 1 5 5 2 2 Drop 43 | . 4 5 9 . 11 6 8 Fire 140 | . 38 2 5 6 36 5 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . 8 . . . . . . Crush 38 | . . 1 15 8 6 . 8 Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Discovered new exit (range 13) 965 | -9/Materials | Entered Mines 975 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 992 | -9/Mines | Met a Derelict bent on vengeance 1069 | -9/Mines | Discovered new exit (range 8) 1166 | -9/Mines | Assembled infested the area 1220 | -9/Mines | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Utility x2 1350 | -8/Materials | Discovered new exit (range 16) 1679 | -8/Materials | Entered Storage 2224 | -8/Storage | Crushed by falling debris 2255 | -8/Storage | Lost 4 parts (1p2u1w) 2545 | -8/Storage | Discovered new exit (range 16) 2635 | -8/Storage | Entered Factory 2635 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2693 | -7/Factory | Discovered new exit (range 6) 2946 | -7/Factory | Discovered new exit (range 16) 3302 | -7/Factory | Entered another Factory area 3302 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3868 | -6/Factory | Garrison activated, responded to threat 4274 | -6/Factory | Found Prototype Launcher 4275 | -6/Factory | Identified Scatter Rocket Array 4526 | -6/Factory | Lost 3 parts (1n1u1w) 4588 | -6/Factory | Lost 4 parts (2n2u) 4674 | -6/Factory | Self-destructed Last Messages --------------- F005. Dispatching Investigation squad. 04593_ System corrupted: Matter fused (-3). 04602_ U-05 Engineer lays Concrete. 04614_ Connecting with Terminal... 04614_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 04643_ Triggered Heavy Explosive Trap. 04643_ An explosion rips through the floor. 04643_ Construction Platform disabled. 04644_ Lrn. Missile Launcher destroyed. 04647_ The unstable cave ceiling collapses. 04661_ Cold Fusion Reactor destroyed. 04662_ Adv. Treads destroyed. 04663_ DA K%ND<%#OUXVBDUQ,C3KGA91NJA8LWW:UBH 04664_ Acquired Prototype Energy Gun. 04664_ Identified Force Rifle. 04664_ Faulty integration triggers energy drain (-40). 04665_ Imp. Terrain Scanner destroyed. 04673_ Discarded Adv. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###+##########??????? | | ?????????????????????????????# #??????? | | ??????????????????????#??????# #??????? | | ???????????????????????????### #??????? | | ???????????? ??????????????# ##?????? | | ??? ???????????????########### ""?????? | | ???????????????????# ! # ""?#???? | | ???????????????????# !! ]]! R"????? | | ???????????????????# !/ g w " ]]! """????? | | ??"??????????"""" + # " ]!! ##?????? | | ??? ????????? # @ g # """ #??????? | | ??? ???????# ??# ! # """" #?? ???? | | ?"???????????##????# # """" #??????? | | ??? ????????????#??# g # """" #??????? | | ""???##??????#?????#######/### #??????? | | ?"??#########?????????# g """" #??????? | | "?" ?# """ #???##???## """" #??????? | | ?"? ## "T" #??#??#???# "T" """" +??????? | | ? ?## " " #???#?????# """" ??????????? | | ?? ??# ###??????## """" ???????????? | | ###### #?????????# """" ????????????? | | # ########### " "" ????????????? | | " # # """ ?????????? | | # """" # """ + """ ?????????? | | ##+# """" # """ """# """ % ????? ????? | | ! """" # """ """# % ?????????? | | # "" # ""# ?????????? | | # F""# ### ## ?????????? | | ! # """# #??# # ?????????? | | ##### = # #??? ? ?????????? | | ############### #?###### ? ??????????? | | # ##?#?#???#?#?## #? #????????????? | | #?##?#?????##?# # """ | #????????????? | | ####?########## # """ #????????????? | | " # #### ##" # """ #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 24 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaAssaultInterpreter Manual? 0 Play Time 00:44:05 Cumulative 29.0 hours Start 2024.05.20 @ 18:47:23 End 2024.05.20 @ 19:45:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 0 Adventurer 34 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b21ff81-7b0d-4ecd-8d5e-cf0a60e5c30e