Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.14 @ 04:35:18 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (4596) 4596 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9831 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 143/150 System Corruption 11% Temperature Hot (241) Movement Core (1100) Ox21 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Structural Scanner Improved Light Armor Plating > --- WEAPON (3) ------- Particle Gun Plasma Cannon Gauss Rifle > --- INVENTORY (20) --- Relay Coupler [NC] (27) Relay Coupler [Swarmer] (39) Relay Coupler [Grunt] (38) Relay Coupler [Grunt] (28) Relay Coupler [Duelist] (33) Relay Coupler [Demolisher] (23) Advanced EMP Blaster Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array ECM Suite > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Cannon Flak Gun > --- INVENTORY -------- Micro Nuclear Core Compact Wheel Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Demolisher] Shock Rifle Particle Gun Plasma Cannon Enhanced Autogun Flak Gun Advanced EMP Blaster Grenade Launcher Mining Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Slots Evolved 8 | . . 2 2 . . 2 2 . Power 1 | . . . 1 . . . . . Propulsion 3 | . . 1 . . . 1 1 . Utility 3 | . . . 1 . . 1 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 126 | 8 9 12 4 17 21 13 39 3 Power 16 | 1 1 1 . 3 5 1 4 . Engine 6 | 1 1 1 . . . . 3 . Core 10 | . . . . 3 5 1 1 . Reactor . | . . . . . . . . . Propulsion 39 | 3 2 4 . 4 5 2 18 1 Treads . | . . . . . . . . . Leg 18 | . . . . 3 . . 14 1 Wheel 21 | 3 2 4 . 1 5 2 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 3 1 1 4 1 6 5 1 Device 15 | 1 . . 1 2 1 5 4 1 Storage 3 | 1 2 . . . . . . . Processor 3 | . 1 1 . 1 . . . . Hackware 2 | . . . . 1 . 1 . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 47 | 2 3 6 3 6 10 4 12 1 Energy Gun 23 | 1 . 4 1 5 5 2 5 . Energy Cannon 5 | . 2 1 . . . . 2 . Ballistic Gun 14 | 1 1 . 2 1 3 1 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 . . 2 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . 1 1 1 . Parts Lost 76 | . 7 5 2 11 11 6 31 3 Power 12 | . 1 . . 2 3 2 4 . Propulsion 28 | . 2 2 1 3 4 1 12 3 Utility 10 | . 1 . . 2 . 2 5 . Weapon 26 | . 3 3 1 4 4 1 10 . Highest Loss Streak 10 | . 3 3 2 8 4 6 10 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 82 | . 95 93 76 76 91 91 67 79 Engine 4 | . 13 11 9 2 . . 4 . Core 6 | . . . . 8 17 12 2 6 Leg 10 | . . . . 14 14 . 15 19 Wheel 13 | . 26 30 23 4 5 27 7 6 Device 9 | . 11 . 2 9 9 14 10 13 Storage 8 | . 14 11 9 9 9 7 6 6 Processor 4 | . 1 11 9 2 9 5 . . Protection 1 | . . . . . . . 1 6 Energy Gun 8 | . 2 11 14 16 12 7 6 6 Energy Cannon 3 | . 11 7 . . . . 1 6 Ballistic Gun 8 | . 14 9 9 9 8 7 6 6 Launcher 1 | . . . . . 5 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 82 | 15 51 56 56 61 63 64 82 65 Greatest Support 78 | 26 26 42 42 42 39 49 78 35 Greatest Overweight (x) 18 | 1 4 5 1 18 3 2 15 4 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 Most Carried 20 | 6 12 20 17 14 20 20 20 12 Average Carried 13 | 2 9 16 14 10 15 19 14 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 17 14 11 20 20 12 9 Class Distribution -------------------- 25% | Scavenger-Skirmisher 21% | Mutant 18% | Scavenger-Tank 16% | Scavenger-Mutant 12% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Matter Collected 2687 | 289 171 255 86 203 415 26 1202 40 Remotely . | . . . . . . . . . Salvage Created 5785 | 131 657 800 365 444 1129 133 2011 115 Parts 317 | 9 47 52 21 23 63 12 84 6 Haulers Intercepted 11 | . 2 3 . . 5 . 1 . Recyclers Shooed 10 | . . . . . . . 10 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Combat Hostiles Destroyed 93 | . 12 11 12 11 13 3 29 2 Guns 60 | . 5 8 8 10 7 2 19 1 Cannons 14 | . 5 3 . . . . 6 . AOE 17 | . 2 . 4 1 5 1 4 . Classes Destroyed 15 | 2 6 3 . . 1 2 . 1 Worker 9 | . 2 . . . 3 . 4 . Builder 6 | . . 1 . . 4 . 1 . Tunneler 2 | 2 . . . . . . . . Hauler 11 | . 2 3 . . 5 . 1 . Recycler 5 | 1 . . . . 1 . 3 . Mechanic 2 | . 1 . 1 . . . . . Operator 1 | . . . . . . 1 . . Watcher 14 | . 3 2 1 . 3 1 4 . Swarmer 19 | . 3 . 9 3 . . 4 . Grunt 57 | . 9 6 3 8 11 2 18 . Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 1 . . . . 1 . Sentry 6 | . . 4 . . . . 1 1 Hunter 4 | . . . . . 2 . 2 . Programmer 4 | . . . . . . 1 3 . Best Kill Streak 15 | 2 5 6 7 5 5 3 15 1 Combat Bots Only 10 | . 2 4 6 5 3 3 10 1 Max Kills in Single Turn 6 | 1 2 1 4 2 2 1 6 1 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . 2 . 4 1 2 1 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Damage Taken 7771 | . 695 395 247 956 832 737 3538 371 Core 1566 | . 86 106 62 118 103 238 786 67 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 65 73 . . 48 66 . . Volleys Fired 353 | 3 54 43 20 45 58 11 107 12 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 173 | 60 80 135 138 135 143 113 170 173 Shots Fired 778 | 6 107 99 51 77 130 31 242 35 Gun 640 | 6 63 79 51 77 114 22 205 23 Cannon 107 | . 44 20 . . . . 31 12 Launcher 31 | . . . . . 16 9 6 . Special . | . . . . . . . . . Kinetic 357 | 3 54 37 17 40 55 11 129 11 Thermal 217 | . 44 35 15 20 9 . 70 24 Explosive 20 | . . . . . 5 9 6 . Electromagnetic 184 | 3 9 27 19 17 61 11 37 . Robot Hit Streak 21 | 4 16 21 8 18 15 7 12 13 Robot Miss Streak 5 | . 3 3 4 1 4 3 5 1 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 16 | . 1 4 5 . 1 . 5 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . 1 . Shots Hit Robots 578 | 4 72 66 30 62 100 22 196 26 Core Hits 357 | 3 27 27 17 31 59 12 175 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . 2 . . 1 . . . . Critical Strikes 8 | . 2 1 1 1 1 . 1 1 Burn 3 | . . . 1 . . . 1 1 Destroy 3 | . 2 . . 1 . . . . Corrupt 2 | . . 1 . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13083 | 75 1255 1053 625 1097 2508 557 5421 492 Guns 8247 | 75 540 753 447 951 1518 217 3406 340 Cannons 1593 | . 554 300 . . . . 587 152 Explosions 3243 | . 161 . 178 146 990 340 1428 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4709 | 30 450 268 114 405 670 157 2434 181 Thermal 4691 | . 621 444 302 401 280 84 2248 311 Explosive 809 | . 94 . . . 257 256 202 . Electromagnetic 2874 | 45 90 341 209 291 1301 60 537 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . 1 7 11 11 Average Corruption 7 | . . . . . 1 7 8 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . . . . . 4 4 40 29 Message Errors 17 | . . . . . 1 . 8 8 Matter Fused 18 | . . . . . . 2 6 10 Heat Flow Errors 5 | . . . . . . . 3 2 Energy Discharges 7 | . . . . . 1 1 2 3 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 15 | . . . . . . . 9 6 Data Loss (major) 3 | . . . . . . . 3 . Misfires 3 | . . . . . 2 . 1 . Alerts 1 | . . . . . . . 1 . Weapon Failures 7 | . . . . . . . 7 . Overload Shots . | . . . . . . . . . Overflow Damage 406 | . 15 . 7 . 29 4 328 23 Projectiles 49 | . . . . . . . 26 23 Explosions 357 | . 15 . 7 . 29 4 302 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 295 | . 34 . . 30 21 76 134 . Shots 11 | . 2 . . 1 2 4 2 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 580 | . 250 330 580 267 387 28 540 232 Average Temperature 114 | . 87 99 227 78 117 12 127 90 Received Heat Transfer 3393 | . 459 276 99 621 495 72 1206 165 Effects 19 | . 1 . 8 . 4 . 6 . Shutdowns 3 | . . . 2 . 1 . . . Energy Bleed 7 | . 1 . 2 . 2 . 2 . Interference 4 | . . . 2 . . . 2 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 2 | . . . 2 . . . . . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 12 | . 1 1 2 . 7 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 6 | . . . . . . . 5 1 Heat Transferred 7838 | . 1234 962 670 726 422 50 3030 744 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 1 . 2 1 4 2 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Peak Influence 422 | 15 312 327 386 422 325 211 372 . Initial 221 | . 8 47 94 221 177 101 4 . Average 183 | 7 171 208 267 270 166 145 177 . Maximum Alert Level 2 | . 1 1 1 2 1 1 1 . Low Security (%) 50 | 100 60 41 15 11 58 74 49 . Level 1 48 | . 39 58 84 73 41 25 50 . Level 2 1 | . . . . 15 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . 4 2 7 . Investigation 6 | . 1 . 1 . 2 1 1 . Extermination 2 | . . . . . . 1 1 . Reinforcement 6 | . . . . . 2 . 4 . Assault . | . . . . . . . . . Garrison 3 | . . . 2 . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 2 . 2 . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Distress Signals 10 | . 3 1 2 . 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 21 14 16 15 20 5 41 5 Peak Tracking Total 8 | . 6 4 8 6 4 3 8 4 Tactical Retreats 6 | . 2 . . 1 1 . 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Traps Triggered 15 | . 3 1 . 1 3 1 6 . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Machines Disabled 15 | . 2 2 . 1 4 2 4 . Max in Single Turn 3 | . 2 1 . 1 3 1 2 . Garrison Access 1 | . . . . . . . 1 . Garrison Relay 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Machines Accessed 22 | . 4 6 2 . 6 3 1 . Terminals 15 | . 2 6 . . 5 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 2 | . . . 1 . . . 1 . Total Hacks 79 | . 9 21 10 . 32 6 1 . Successful 55 | . 5 12 9 . 25 3 1 . Failed 24 | . 4 9 1 . 7 3 . . Catastrophic 2 | . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 57 | . 7 21 . . 24 5 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 16 | . . . 8 . 8 . . . Garrison Access 3 | . . . 2 . . . 1 . Terminal Hacks 34 | . 3 12 . . 17 2 . . Record 15 | . 2 6 . . 6 1 . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 3 | . . 1 . . 2 . . . Maintenance Status 1 | . . . . . 1 . . . Security Status 1 | . . . . . 1 . . . Surveillance Status 1 | . . . . . 1 . . . Transport Status 1 | . . . . . 1 . . . Assault Status 1 | . . 1 . . . . . . Recall Investigation 2 | . . . . . 1 1 . . Hauler Manifests 3 | . . 1 . . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Scanalyzer 16 | . . . 8 . 8 . . . Insert Component 8 | . . . 4 . 4 . . . Analyze 8 | . . . 4 . 4 . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . Unlock Access 1 | . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 18 | . 2 6 1 . 6 3 . . Full Trace Events 4 | . 1 . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . 4 . 4 . . . Parts Built 1 | . . . . . . 1 . . Authchips . | . . . . . . . . . Time 42 | . . . . . . 42 . . Total Part Build Rating 4 | . . . . . . 4 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . . 4 . 4 . . . Part Schematics Acquired 8 | . . . 4 . 4 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . 5 . . 3 . Machine Destruction 5 | . . . . 5 . . . . Programmers 3 | . . . . . . . 3 . Attached 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Turns Passed 5109 | 75 519 582 141 401 996 403 1183 809 Spaces Moved 2651 | 57 315 405 66 122 394 310 504 478 Core 21 | 14 . . . 5 . . 2 . Treads . | . . . . . . . . . Legs 638 | . . . . 73 255 . 302 8 Wheels 1992 | 43 315 405 66 44 139 310 200 470 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 95 108 108 95 95 95 160 Average Speed 139 | 78 107 98 110 196 193 95 153 160 Slowest Speed 950 | 95 140 155 115 950 260 110 800 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 33 | 4 68 43 11 43 31 11 14 72 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 152 | . 2 . 4 1 83 33 29 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 152 | . 2 . 4 1 83 33 29 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Fac Low Total 3413 | 80 389 511 93 215 519 398 714 494 Wait 121 | . . 13 2 11 9 53 33 . Move 2644 | 56 314 404 66 121 393 309 503 478 Hop . | . . . . . . . . . Pick Up 121 | 13 11 25 1 11 26 8 26 . Fast Attach 11 | . . 1 . . 6 . 4 . Attach 88 | 7 7 7 4 15 9 8 28 3 Detach 3 | . . . . 1 1 1 . . Swap 27 | 1 2 4 . 2 6 5 7 . Drop 37 | . 1 14 . 1 11 3 6 1 Fire 353 | 3 54 43 20 45 58 11 107 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Lost 3 parts (1p1n1w) 275 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 343 | -10/Materials | Lost 3 parts (1n2w) 583 | -10/Materials | Discovered new exit (range 12) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 750 | -9/Materials | Discovered new exit (range 3) 900 | -9/Materials | Build established: Skirmisher 1048 | -9/Materials | Discovered new exit (range 16) 1086 | -9/Materials | Lost 3 parts (2n1w) 1169 | -9/Materials | Discovered new exit (range 8) 1177 | -9/Materials | Entered another Materials area 1177 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1196 | -8/Materials | Garrison activated, responded to threat 1318 | -8/Materials | Identified exit to Garrison 1318 | -8/Materials | Entered Garrison 1324 | -8/Garrison | Installed Relay Interface Framework 1445 | -8/Garrison | Lost 8 parts (1p3n1u3w) 1502 | -8/Garrison | Triggered checkpoint 1616 | -8/Garrison | Triggered checkpoint 1656 | -8/Garrison | Garrison Relay disabled 1706 | -8/Garrison | Discovered new exit (range 8) 1719 | -8/Garrison | Entered Materials 1924 | -8/Materials | Lost 4 parts (1p1n2w) 2378 | -8/Materials | Build established: Scavenger-Skirmisher 2609 | -8/Materials | Lost 3 parts (2p1w) 2648 | -8/Materials | Discovered new exit (range 10) 2667 | -8/Materials | Core integrity fell below 50% 2715 | -8/Materials | Entered Factory 2715 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2864 | -7/Factory | Fabricated Arc Projector (x1) 3004 | -7/Factory | Crushed by falling debris 3035 | -7/Factory | Lost 6 parts (2p1n2u1w) 3103 | -7/Factory | Discovered new exit (range 14) 3118 | -7/Factory | Entered another Factory area 3118 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -6/Factory | Lost 10 parts (1p4n2u3w) 3315 | -6/Factory | Garrison activated, responded to threat 3349 | -6/Factory | Spotted B-75 Beast 3654 | -6/Factory | Lost 6 parts (1p2n2u1w) 3658 | -6/Factory | Destroyed 10 combat bots 3737 | -6/Factory | Core integrity fell below 50% 3757 | -6/Factory | System corruption reached 10% 3800 | -6/Factory | Lost 8 parts (1p3n1u3w) 3856 | -6/Factory | Core integrity fell below 20% 4291 | -6/Factory | Discovered new exit (range 5) 4301 | -6/Factory | Entered Lower Caves 4303 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4347 | -6/Lower Caves | Encountered a Warlord checkpoint 4604 | -6/Lower Caves | Build established: Scavenger-Tank 5110 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04948_ System corrupted: Matter fused (-6). 04964_ FKRJY>WAB:,B JVS2#B%VVQGB 05011_ System corrupted: Heat flow error (+274). 05035_ E5YR1GR>T8Z 9CHKSX/8QJDO EBIAPF# QA>R| 05062_ BM YMNQWYADKO OB M5|,#D137V4C W 05088_ Slug penetrates Wall. 05098_ Flexi-carbon Leg destroyed. 05098_ B-48 Gladiator suffers critical hit (Burn). 05098_ Slug penetrates B-48 Gladiator. 05101_ B-48 Gladiator destroyed. 05101_ Slug penetrates G-50 Soldier. 05105_ Com. Wheel destroyed. 05108_ Destroyed Lgt. Angular Momentum Engine. 05108_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????? ###?## "" ##### | | ????????????????????????????## ##?### # ## | | ????????????????????????????## ###### ## ## | | ???????????????????????????### ####### ## ### | | ???????????????????? ######### ### ### ## ### | | ?????????????????## ######## ## ## | | ?????????????????## ## # | | ?????????????????## ## ##### # | | ?????????????????## ###### ### # | | ?????????????????##### ######## #### # | | ?????????????????#### ########## ## | | ######???????####### ########### ### | | #######??????###### ##?? ##?#### #### | | ## ####?????## ## ### ##??### # | | # ########## ## #### ??## # #### | | ## ######### ### #### ## ?? # #### | | ## #### ## ##?? ## ##?? | | ## ## ## ##??# ##### ##?? | | ##??### ######## ## #?? | | " ##??###%= ######## ??? | | " ############????? ##???#### ?? | | " "" #############???? ##????#### ?? | | " ####??????####### ###?????# #? | | ###???????#######g ###??????? ### | | "" ###????###### %gg ###?????? #### | | """"" ###????###### @! ##??????##### | | ##????### ## ### ###??????### | | ##???#### ####? ###????### | | """ ##?##### ###???? ## ##???#### | | " " ##?#### ##?????#####?###???### | | " ##?## ###?????####?????##### | | " ##?## ##= #### ??????????????##### | | ##### #### =### ???????????????## | | ###### ###### #### ##?????????????????## | | ###### ## #### ###????????????????### ##### | | ###### #### ###????????????????######### | | #### ##?????????????????####???? | | #### ##????????????????????????? | | #### #### ##????????????????????????? | | #### ###### ###????????????????????????? | | ?### ###### ###????????????????????????? | | ### #### ???#####?????????????????? | | ## ### #### ???#######????????????????? | | ## ##### #### #?### ###????????????????? | | ###### #### ##### ##????????????????? | | ####### ######## ##????????????????? | | ###### ###### ###????????????????? | | ####### ### ###?????????????????? | | #### # """ " ###?????????????????? | | ## """"""" ####????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Particle Gun | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arc Projector | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed AngularElectronMantle Manual? 0 Play Time 01:20:46 Cumulative 26.5 hours Start 2022.04.14 @ 01:14:55 End 2022.04.14 @ 04:35:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2bf30c0a-37d7-45fa-b37f-63a75dfdb275