Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 08:05:28 Player: Exp. Geonium Core Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (29) 145 Value Destroyed (2102) 2102 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2283) 2283 TOTAL SCORE: 9190 Bonus ------- Pacifist 200 Follower Combat Kills 40 Entered Garrisons 1000 Used RIF Installer 1500 Friendly Fire -457 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Airjet > --- UTILITY (6) ------ Improved Hacking Suite Relay Coupler [NC] (1) Relay Coupler [Sentry] (6) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Spread Laser Scatter Rocket Array Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Gravmag System > --- UTILITY ---------- Improved Hacking Suite Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Hunter] > --- WEAPON ----------- Scythe > --- INVENTORY -------- Gatling Laser Scatter Rocket Array Scatter Rocket Array Remote Datajack [Rating: 48] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility Relay Coupler [NC] Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Weapon Datajack Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . . . 2 . . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 2 . 2 . . . . . . . . . Utility 4 | . . . 2 . . . . 2 . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 91 | 3 . 8 1 5 1 9 12 5 11 16 14 6 . Power . | . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 31 | 2 . 3 . 3 . 3 1 3 3 4 6 3 . Treads 11 | 2 . 3 . . . 2 . 1 . 1 1 1 . Leg 14 | . . . . 3 . 1 1 2 3 . 4 . . Wheel 2 | . . . . . . . . . . 2 . . . Hover 4 | . . . . . . . . . . 1 1 2 . Flight . | . . . . . . . . . . . . . . Utility 22 | . . 2 1 2 . 2 4 1 3 4 3 . . Device . | . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . Processor 7 | . . 2 . 2 . 2 . . . 1 . . . Hackware 15 | . . . 1 . . . 4 1 3 3 3 . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 38 | 1 . 3 . . 1 4 7 1 5 8 5 3 . Energy Gun 14 | . . 1 . . . 3 3 . 3 1 1 2 . Energy Cannon 1 | . . . . . . . . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . . . . . 1 1 1 . 2 2 1 . . Special Weapon 3 | . . . . . . . . . . 1 1 1 . Impact Weapon 4 | . . 2 . . . . 2 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . 1 1 . 3 . . . Unidentified Prototypes 3 | . . . . . . . . . . 2 . 1 . Parts Lost 38 | . . 1 1 4 . 1 2 . 8 5 11 1 4 Power . | . . . . . . . . . . . . . . Propulsion 24 | . . . 1 2 . 1 2 . 6 1 7 1 3 Utility 7 | . . . . . . . . . . 3 3 . 1 Weapon 7 | . . 1 . 2 . . . . 2 1 1 . . Highest Loss Streak 6 | . . 1 1 3 . 1 1 . 5 2 6 1 4 Average Slot Usage (%) 67 | . 42 71 79 60 69 73 76 78 79 61 56 51 43 Treads 11 | . 28 37 36 18 7 7 15 13 8 4 2 1 6 Leg 15 | . . . . 1 23 28 23 23 27 5 15 11 . Wheel 1 | . . . . . . . . . . 7 1 . . Processor 11 | . . 15 18 20 23 29 15 6 6 5 . . . Hackware 17 | . . . 7 7 7 . 13 26 29 29 28 26 23 Energy Gun 1 | . . 4 . . . 5 4 . 3 . . . . Ballistic Gun 1 | . 14 11 9 5 . . . . . . . . . Impact Weapon 1 | . . 4 9 6 . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . . 1 5 . 2 . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 8 | 1 1 3 3 3 3 4 3 3 3 8 6 4 . Greatest Support 73 | 20 3 3 3 60 20 73 40 50 3 28 35 3 28 Greatest Overweight (x) 2 | . . . . . . 1 . . . 2 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 3 4 3 4 4 3 4 4 4 4 4 Average Carried 3 | . 2 3 2 3 2 3 3 3 3 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 2 3 3 2 4 4 3 3 4 4 4 4 Class Distribution -------------------- 56% | Mutant 43% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 1252 | 30 . . . 68 . 75 299 82 184 57 382 75 . Remotely . | . . . . . . . . . . . . . . Salvage Created 1233 | . . 51 . 25 . 75 271 . 165 160 399 87 . Parts 58 | . . 3 . . . 5 12 . 11 8 17 2 . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 25 | . . 1 . . . 1 5 . 7 5 6 . . Melee 7 | . . . . . . . . . . 1 6 . . Guns 9 | . . 1 . . . . 5 . 3 . . . . AOE 8 | . . . . . . . . . 4 4 . . . Classes Destroyed 9 | . . 1 . 1 . . 4 . 1 1 . 1 . Worker 1 | . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . Swarmer 5 | . . . . . . . 2 . 3 . . . . Grunt 11 | . . . . . . . 2 . 3 3 3 . . Brawler 1 | . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . 2 . . . . . . Sentry 4 | . . 1 . . . 1 . . . . 2 . . Specialist 1 | . . . . . . . . . 1 . . . . Programmer 3 | . . . . . . . . . . 2 1 . . Best Kill Streak 3 | . . 1 . 1 . 1 2 . 3 3 3 1 . Combat Bots Only 3 | . . 1 . . . 1 2 . 3 3 3 . . Max Kills in Single Turn 2 | . . 1 . 1 . 1 1 . 2 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 1 . . . Melee 1 | . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Damage Taken 5632 | . 21 380 28 425 . 464 316 27 1066 1253 1201 115 336 Core 1054 | . . 12 . 78 . 96 17 . 137 244 317 19 134 Absorbed by Shields 5 | . . . . . . . . . . . . . 5 Core Remaining (%) 93 | 100 100 97 100 . . . 72 . . . . . . Volleys Fired 95 | . . 3 . . 1 9 37 . 31 9 1 4 . Largest 2 | . . 2 . . 1 1 1 . 1 1 1 1 . Hottest 75 | . . 70 . . 30 55 63 . 63 75 30 75 . Shots Fired 98 | . . 6 . . 1 9 37 . 31 9 1 4 . Gun 77 | . . 6 . . . 8 36 . 23 . . 4 . Cannon 3 | . . . . . . . . . . 3 . . . Launcher 15 | . . . . . 1 1 1 . 8 4 . . . Special 3 | . . . . . . . . . . 2 1 . . Kinetic 3 | . . 3 . . . . . . . . . . . Thermal 66 | . . 3 . . . . 36 . 23 . . 4 . Explosive 15 | . . . . . 1 1 1 . 8 4 . . . Electromagnetic 11 | . . . . . . 8 . . . 3 . . . Robot Hit Streak 39 | . . 5 . . . 13 22 . 39 14 2 7 . Robot Miss Streak 10 | . . . . . . . 1 . 1 10 . 2 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 137 | . . 5 . 6 . 8 40 5 30 13 26 4 . Core Hits 75 | . . 2 . 2 . 3 16 . 16 17 12 7 . Critical Hits 1 | . . . . . . . . . . . 1 . . Critical Kills 1 | . . . . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 90 | . . 12 13 6 . . 10 5 2 7 35 . . Impact 35 | . . 12 13 6 . . 4 . . . . . . Slashing 35 | . . . . . . . . . . . 35 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 3 . . 4 5 . 6 1 . . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3973 | . . 50 . 234 . 148 868 . 921 830 825 97 . Guns 1202 | . . 50 . . . 141 548 . 366 . . 97 . Cannons 19 | . . . . . . . . . . 19 . . . Explosions 1414 | . . . . . . . 63 . 555 796 . . . Melee 1305 | . . . . 226 . . 257 . . . 822 . . Ramming 33 | . . . . 8 . 7 . . . 15 3 . . Kinetic 25 | . . 25 . . . . . . . . . . . Thermal 1344 | . . 25 . . . . 548 . 366 308 . 97 . Explosive 1106 | . . . . . . . 63 . 555 488 . . . Electromagnetic 160 | . . . . . . 141 . . . 19 . . . Impact 483 | . . . . 226 . . 257 . . . . . . Slashing 822 | . . . . . . . . . . . 822 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . 3 . . . . . . . 4 4 4 4 Average Corruption 3 | . . 3 . . . . . . . 3 4 4 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . 8 6 6 . Message Errors 4 | . . . . . . . . . . 2 1 1 . Matter Fused 4 | . . . . . . . . . . . 2 2 . Heat Flow Errors 4 | . . . . . . . . . . . 2 2 . Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . . . . . . 4 . 1 . Targeting Errors 2 | . . . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 243 | . . . . 75 . . 75 . . 69 24 . . Projectiles . | . . . . . . . . . . . . . . Explosions 69 | . . . . . . . . . . 69 . . . Melee 174 | . . . . 75 . . 75 . . . 24 . . Knockbacks 2 | . . . . . . . 2 . . . . . . Impact 2 | . . . . . . . 2 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 82 | . . . . . . . 9 . 72 . 1 . . Shots 4 | . . . . . . . 1 . 3 . . . . Rammed 21 | . . . . 6 . 1 . . . 13 1 . . Targets Rammed 27 | . . . . 6 . 5 . . . 14 2 . . Kicked 5 | . . . . . . 4 . . . . 1 . . Crushed 1 | . . . . . . . . . . 1 . . . Highest Temperature 254 | . . 23 . . . 11 42 . 34 . 254 126 . Average Temperature 37 | . . 13 . . . 8 21 . 12 . 111 63 . Received Heat Transfer 1320 | . 12 27 9 135 . 162 99 6 108 222 396 54 90 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . 1 . 1 . . . . . . . Impact Corruptions 6 | . . . . 3 . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . Heat Transferred 2302 | . . 74 . . . . 1184 . 814 150 . 80 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 326 | . 30 87 52 33 118 114 326 215 302 206 236 103 80 Average Influence 116 | . 1 59 36 16 106 72 215 180 209 100 109 85 65 Maximum Alert Level 1 | . . . . . . . 1 1 1 1 1 . . Low Security (%) 82 | 100 100 100 100 100 100 100 37 76 53 96 77 100 100 Level 1 17 | . . . . . . . 62 23 46 3 22 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 5 | . 1 2 . 1 . . . . . . . 1 . Investigation 2 | . 1 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 3 | . . 1 . 1 . . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 1 | . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 87 | . 4 3 1 7 . 1 10 2 12 16 13 4 14 Peak Tracking Total 11 | . 3 5 2 4 . 1 5 2 10 5 5 3 11 Tactical Retreats 10 | . . 2 . 2 . . 2 . 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 10 | . . 1 . . 1 . 3 2 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 7 | . . . . . . . 2 . 1 2 2 . . Max in Single Turn 2 | . . . . . . . 1 . 1 2 1 . . Garrison Relay 4 | . . . . . . . 2 . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 14 | . 2 2 . 1 . 3 . 2 . 3 . 1 . Terminals 8 | . 2 2 . . . 1 . 1 . 2 . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 30 | . 9 7 . 1 . 5 . 2 . 4 . 2 . Successful 11 | . 1 2 . 1 . 1 . 1 . 3 . 2 . Failed 19 | . 8 5 . . . 4 . 1 . 1 . . . Catastrophic 7 | . 2 3 . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 22 | . 9 7 . . . 3 . 1 . 2 . . . Terminals 23 | . 9 7 . . . 3 . 1 . 3 . . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . 1 . 1 . 2 . Terminal Hacks 2 | . . 1 . . . . . . . 1 . . . Record 1 | . . . . . . . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 1 . 1 . 2 . Unlock Access 5 | . . . . 1 . 1 . 1 . 1 . 1 . Coupler Status 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 1 . . . . . . . 1 . . . Terminals 3 | . 1 1 . . . . . . . 1 . . . Botnet 3 | . 1 1 . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . 2 1 . 1 . 2 . 2 . 3 . 1 . Full Trace Events 3 | . 2 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . 1 . . . 1 . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . Alert ID Control 1 | . . . . . . . 1 . . . . . . Robots Hacked 15 | . . . . . . . 3 3 2 6 1 . . Non-combat 9 | . . . . . . . . 3 . 6 . . . Combat 6 | . . . . . . . 3 . 2 . 1 . . Robot Hacks Applied 19 | . . . . . . . 4 4 2 8 1 . . parse_system 1 | . . . . . . . 1 . . . . . . generate_echo 1 | . . . . . . . . 1 . . . . . hold_bot 2 | . . . . . . . . 1 . 1 . . . map_walls 3 | . . . . . . . . 2 . 1 . . . map_earth 1 | . . . . . . . . . . 1 . . . purge_threat 1 | . . . . . . . . . . 1 . . . reprogram_traps 1 | . . . . . . . . . . 1 . . . block_reporting 1 | . . . . . . . . . . 1 . . . map_route 1 | . . . . . . . . . . 1 . . . streamctrl_high 3 | . . . . . . . 3 . . . . . . formatsys_low 1 | . . . . . . . . . . 1 . . . formatsys_high 3 | . . . . . . . . . 2 . 1 . . Relay Couplers Released 15 | . . . . . . . 8 . 4 . 3 . . Machine Destruction 15 | . . . . . . . 8 . 4 . 3 . . Attached 13 | . . . . . . . 4 1 3 2 3 . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 7 | . . . . . . . 3 . 2 1 1 . . Largest Group 3 | . . . . . . . 3 . 1 1 1 . . Highest-Rated Group 36 | . . . . . . . 36 . 29 20 32 . . Highest-Rated Ally 32 | . . . . . . . 12 . 29 20 32 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . 9 . 4 . . . . Total Damage 185 | . . . . . . . 107 . 78 . . . . Kills 2 | . . . . . . . 2 . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 2638 | 17 52 138 66 209 139 252 418 186 207 467 234 224 29 Spaces Moved 3352 | 22 95 176 62 316 215 251 481 300 164 653 175 393 49 Core 3307 | 21 95 176 62 301 213 249 478 298 164 638 171 393 48 Treads 28 | 1 . . . 15 2 . 3 2 . 4 . . 1 Legs 6 | . . . . . . 2 . . . . 4 . . Wheels 11 | . . . . . . . . . . 11 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 53 | 55 50 50 50 55 51 75 50 50 50 51 56 51 52 Slowest Speed 170 | 160 50 50 50 160 160 125 160 160 50 170 120 100 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . Exploration Rate (%) 22 | 4 29 23 10 13 43 6 48 8 29 22 49 11 25 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 12 | . . 6 3 . . 3 . . . . . . . Terrain Destroyed 99 | . . 6 3 . . 3 7 . 25 55 . . . Melee 9 | . . 6 3 . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 90 | . . . . . . 3 7 . 25 55 . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 3918 | 24 98 199 76 336 242 301 602 327 252 747 251 411 52 Wait 193 | . . . . . 24 21 48 . 40 36 20 4 . Move 3339 | 21 94 174 61 316 213 250 480 300 163 652 174 392 49 Hop . | . . . . . . . . . . . . . . Pick Up 17 | . 4 . 1 1 . 2 3 . 1 4 . 1 . Fast Attach 55 | 3 . 6 1 5 . 6 4 3 5 8 10 4 . Attach 13 | . . 2 . . 1 1 . 1 1 4 2 1 . Detach 8 | . . . . . . 2 . . . 2 2 2 . Swap 23 | . . . . . . 2 8 1 5 4 2 1 . Drop 24 | . . 1 . 2 . 3 6 2 2 6 . 2 . Fire 95 | . . 3 . . 1 9 37 . 31 9 1 4 . Melee 90 | . . 12 13 6 . . 10 5 2 7 35 . . Ram . | . . . . . . . . . . . . . . Kick 6 | . . . . . . 4 . . . . 2 . . Crush 21 | . . . . 6 . 1 . . . 14 . . . Escape Stasis 30 | . . 1 . . 3 . 6 15 . . 2 . 3 Rewire 4 | . . . . . . . . . 2 1 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory (discovered 3 exits: [*Fac] / [Low] / Gar) -6/Garrison -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 6) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x2 179 | -9/Materials | Crushed by falling debris 199 | -9/Materials | Identified exit to Materials 208 | -9/Materials | Entered another Materials area 208 | -8/Materials | Evolved 2 slots: Utility x2 267 | -8/Materials | Discovered new exit (range 3) 267 | -8/Materials | Identified exit to Factory 274 | -8/Materials | Entered Factory 274 | -7/Factory | Evolved 2 slots: Propulsion x2 333 | -7/Factory | Build established: Mutant 483 | -7/Factory | Identified exit to Garrison 483 | -7/Factory | Entered Garrison 486 | -7/Garrison | Lost 3 parts (1n2w) 504 | -7/Garrison | Triggered checkpoint 530 | -7/Garrison | Discovered new exit (range 14) 609 | -7/Garrison | Discovered new exit (range 12) 615 | -7/Garrison | Identified exit to Factory 618 | -7/Garrison | Installed Relay Interface Framework 622 | -7/Garrison | Entered Factory 872 | -7/Factory | Identified exit to Garrison 874 | -7/Factory | Entered Garrison 896 | -7/Garrison | Triggered checkpoint 964 | -7/Garrison | Garrison Relay disabled 1094 | -7/Garrison | Triggered checkpoint 1110 | -7/Garrison | Discovered new exit (range 15) 1130 | -7/Garrison | Triggered checkpoint 1167 | -7/Garrison | Garrison Relay disabled 1192 | -7/Garrison | Triggered checkpoint 1280 | -7/Garrison | Discovered new exit (range 12) 1290 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 1292 | -7/Garrison | Entered Factory 1292 | -6/Factory | Evolved 2 slots: Utility x2 1457 | -6/Factory | Build established: Bothacker-Mutant 1478 | -6/Factory | Identified exit to Garrison 1478 | -6/Factory | Entered Garrison 1494 | -6/Garrison | Triggered checkpoint 1535 | -6/Garrison | Garrison Relay disabled 1552 | -6/Garrison | Triggered checkpoint 1596 | -6/Garrison | Triggered checkpoint 1642 | -6/Garrison | Discovered new exit (range 8) 1685 | -6/Garrison | Entered Factory 1715 | -6/Factory | Lost 5 parts (4n1w) 1846 | -6/Factory | Discovered new exit (range 4) 1916 | -6/Factory | Found Prototype Processor 1916 | -6/Factory | Identified Exp. Signal Interpreter 1919 | -6/Factory | Found Prototype Launcher 1919 | -6/Factory | Identified Scatter Rocket Array 1930 | -6/Factory | Found Scatter Rocket Array 1997 | -6/Factory | Discovered new exit (range 135) 2149 | -6/Factory | Identified exit to Garrison 2152 | -6/Factory | Entered Garrison 2171 | -6/Garrison | Core integrity fell below 50% 2257 | -6/Garrison | Lost 5 parts (4n1u) 2263 | -6/Garrison | Garrison Relay disabled 2276 | -6/Garrison | Triggered checkpoint 2322 | -6/Garrison | Triggered checkpoint 2322 | -6/Garrison | Spotted B-75 Beast 2358 | -6/Garrison | Core integrity fell below 20% 2377 | -6/Garrison | Discovered new exit (range 9) 2384 | -6/Garrison | Expanded RIF knowledge: Patrol Navigation 2386 | -6/Garrison | Lost 6 parts (3n2u1w) 2386 | -6/Garrison | Entered Factory 2452 | -6/Factory | Identified exit to Garrison 2469 | -6/Factory | Discovered new exit (range 7) 2610 | -6/Factory | Entered Garrison 2618 | -6/Garrison | Triggered checkpoint 2639 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02545_ Acquired 75 matter. 02561_ System corrupted: Component data lost. 02569_ Carbon-fiber Leg destroyed. 02585_ System corrupted: Matter fused (-10). LOCATION=GARRISON GOAL=ESCAPE 02615_ Triggered Stasis Trap. 02615_ A bubble of rippling energy engulfs the area. 02615_ Field strength at 94. 02616_ Field strength at 88. 02617_ Field strength at 58. 02618_ Beams of light sweep through the air. An alarm sounds. 02618_ Field strength at 23. 02619_ Stasis field depleted. 02619_ Flexi-carbon Leg destroyed. 02623_ Relay Coupler [Hunter] destroyed. 02637_ Imp. Gravmag System destroyed. 02639_ Med. Treads destroyed. 02639_ C-30 ARC bursts open, deploying its payload. 02639_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# ###???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | ???# ###???????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #### #?????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# #????????????????????#????????????????????? | | ???# #??????????????????? #????????????????????? | | ???# #??????????????????? #????????????????????? | | ???# #?????????????????? #????????????????????? | | ???# #########s/##""""##s ##???????????????????? | | ???# s%s @ #???????????????????? | | ???# s ss ????????????? | | ???# #?????????? | | ???############ g## ## s###########?????????? | | ??????????????# ## #? #???????????????????? | | ??????????????" "???????????????????? | | ??????????????" g "???????????????????? | | ??????????????" "???????????????????? | | ??????????????" "???????????????????? | | ??????????????# ## ## #???????????????????? | | ??????????????# ## #? #???????????????????? | | ??????????????# ?? ???????????????????? | | ??????????????# ?? ???????????????????? | | ??????????????# ? #???????????????????? | | ??????????????## ##""""#???##???????????????????? | | ???????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 21 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonChromaticDoomcannon Manual? 0 Play Time 00:49:31 Cumulative 35.4 hours Start 2020.08.21 @ 07:11:23 End 2020.08.21 @ 08:05:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 33 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 666aac1a-46fc-40d6-9ee5-098bb66333f6