Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 15:49:09 Player: JackZewap Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (75) 375 Value Destroyed (2084) 2084 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4179 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 192/300 Energy 77/100 System Corruption 8% Temperature Cool (9) Movement Treading (165) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Trap Scanner Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Light Armor Plating > --- WEAPON (2) ------- Spear Spear > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Cooling System Advanced Weight Redist. System Sensor Array Actuator Array Actuator Array Hardened Light Armor Plating Autogun Improved Assault Rifle Improved Assault Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Improved Signal Interpreter Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON ----------- Spear Spear > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Improved Heat Sink Cooling System Advanced Weight Redist. System Sensor Array Actuator Array Actuator Array Improved Utility Shielding Autogun Improved Assault Rifle Improved Assault Rifle Hammer Katana [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 88 | 6 15 29 38 Power 9 | 1 2 4 2 Engine 8 | 1 2 4 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 24 | 2 4 10 8 Treads 19 | 1 2 10 6 Leg 2 | . . . 2 Wheel 3 | 1 2 . . Hover . | . . . . Flight . | . . . . Utility 28 | 1 1 9 17 Device 6 | . 1 3 2 Storage 7 | 1 . 3 3 Processor 9 | . . 3 6 Hackware 1 | . . . 1 Protection 5 | . . . 5 Artifact . | . . . . Weapon 27 | 2 8 6 11 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 18 | 1 6 6 5 Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon 1 | . . . 1 Piercing Weapon 2 | . . . 2 Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 7 | . . . 7 Parts Lost 23 | . 4 3 16 Power 4 | . 2 1 1 Propulsion 7 | . 1 . 6 Utility 6 | . 1 1 4 Weapon 6 | . . 1 5 Highest Loss Streak 11 | . 2 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 82 97 94 Engine 10 | . 12 10 7 Treads 18 | . 11 21 12 Wheel 2 | . 14 . . Device 9 | . 2 12 5 Storage 11 | . 14 11 9 Processor 17 | . . 17 31 Ballistic Gun 19 | . 22 21 5 Impact Weapon 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 65 | 13 16 52 65 Greatest Support 46 | 20 20 46 46 Greatest Overweight (x) 16 | 1 1 4 16 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 12 | 7 8 11 19 Most Carried 20 | 2 8 20 20 Average Carried 10 | 1 7 10 15 Final Capacity 20 | 8 8 20 15 Final Carried 20 | 2 8 20 14 Class Distribution -------------------- 45% | Mutant 23% | Scavenger-Skirmisher 18% | Skirmisher 5% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2394 | 177 403 1093 721 Remotely 134 | . 134 . . Salvage Created 2820 | . 486 1344 990 Parts 168 | . 30 89 49 Haulers Intercepted 10 | . 2 6 2 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 11 27 16 Melee 2 | . . . 2 Guns 47 | . 9 27 11 Cannons 2 | . 2 . . Classes Destroyed 9 | . 5 2 2 Hauler 10 | . 2 6 2 Recycler 1 | . . . 1 Operator 2 | . 1 . 1 Watcher 8 | . 2 5 1 Swarmer 13 | . 3 10 . Grunt 27 | . 8 7 12 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 12 | . . 9 3 Best Kill Streak 4 | . 3 4 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 474 | . 84 169 221 Missed 105 | . 25 42 38 Damage Taken 4892 | . 711 1422 2759 Core 951 | . 118 279 554 Absorbed by Shields 176 | . . 176 . Redirected to Shielding 81 | . . . 81 Ignored by Resistances 100 | . . . 100 Regen/Repaired (Parts) 61 | . . 61 . Core Remaining (%) 60 | 100 52 30 . Volleys Fired 244 | . 70 113 61 Largest 2 | . 2 2 2 Hottest 70 | . 70 46 46 Shots Fired 473 | . 138 230 105 Gun 445 | . 110 230 105 Cannon 28 | . 28 . . Launcher . | . . . . Special . | . . . . Kinetic 472 | . 137 230 105 Thermal 1 | . 1 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 11 16 15 Robot Miss Streak 6 | . 2 6 3 Penetration Max . | . . . . Secondary Targets 12 | . 1 8 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 356 | . 96 150 110 Core Hits 124 | . 36 55 33 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 5 | . 1 . 4 Critical Strikes 9 | . 3 . 6 Destroy 4 | . 2 . 2 Blast 1 | . 1 . . Smash 3 | . . . 3 Sever 1 | . . . 1 Melee Attacks 30 | . . . 30 Impact 22 | . . . 22 Slashing 2 | . . . 2 Piercing 6 | . . . 6 Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks 2 | . . . 2 Damage Inflicted 5630 | . 1044 2440 2146 Guns 4438 | . 635 2440 1363 Cannons 409 | . 409 . . Explosions . | . . . . Melee 783 | . . . 783 Ramming . | . . . . Kinetic 4834 | . 1031 2440 1363 Thermal 13 | . 13 . . Explosive . | . . . . Electromagnetic . | . . . . Impact 540 | . . . 540 Slashing 73 | . . . 73 Piercing 170 | . . . 170 Highest Corruption 8 | . . 4 8 Average Corruption 3 | . . 4 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 101 | . . 88 13 Message Errors 19 | . . 18 1 Matter Fused 29 | . . 21 8 Heat Flow Errors 12 | . . 12 . Energy Discharges 10 | . . 9 1 Parts Rejected 2 | . . 1 1 Parts Fused 3 | . . 3 . Data Loss (minor) 13 | . . 13 . Data Loss (major) 7 | . . 6 1 Misfires 5 | . . 5 . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 179 | . 26 . 153 Projectiles 26 | . 26 . . Explosions . | . . . . Melee 153 | . . . 153 Knockbacks 8 | . 7 . 1 Impact 1 | . . . 1 Kinetic 7 | . 7 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 277 | . 189 277 233 Average Temperature 81 | . 60 90 85 Received Heat Transfer 2439 | . 369 450 1620 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . . 3 Impact Corruptions 5 | . . . 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . 37 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 278 | . 136 230 278 Initial 96 | . . . 96 Average 78 | . 50 82 96 Maximum Alert Level 1 | . . 1 1 Low Security (%) 97 | 100 100 98 93 Level 1 2 | . . 1 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 22 39 33 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 26 | . 9 13 4 Terminals 20 | . 8 10 2 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 3 | . . 2 1 Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 81 | . 29 41 11 Successful 47 | . 17 27 3 Failed 32 | . 11 14 7 Catastrophic 5 | . 2 1 2 Database Lockouts 2 | . 1 . 1 Manual 41 | . 19 20 2 Terminals 67 | . 27 35 5 Fabricators . | . . . . Repair Stations 4 | . 2 2 . Recycling Units 6 | . . 4 2 Scanalyzers . | . . . . Garrison Access 4 | . . . 4 Terminal Hacks 24 | . 10 13 1 Robot Analysis 5 | . 1 3 1 Prototype ID Bank 3 | . 1 2 . Terminal Index 2 | . 2 . . Scanalyzer Index 1 | . 1 . . Alert Level 3 | . . 3 . Unreport Threat 2 | . 1 1 . Locate Traps 3 | . 2 1 . Dispatch Records 2 | . 2 . . Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 4 | . . 3 1 Report Inventory 3 | . . 2 1 Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 16 | . 7 9 . Terminals 16 | . 7 9 . Assimilate 2 | . 1 1 . Botnet 14 | . 6 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 22 | . 8 10 4 Full Trace Events 3 | . 1 1 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . 4 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 5 | . 1 3 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 8276 | 61 1522 5120 1573 Spaces Moved 3815 | 42 969 2316 488 Core 7 | 3 . . 4 Treads 3006 | 21 350 2248 387 Legs 97 | . . . 97 Wheels 705 | 18 619 68 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 165 Average Speed 171 | 121 119 177 248 Slowest Speed 850 | 160 160 240 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 4 84 94 49 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 5097 | 49 1221 3111 716 Wait 807 | . 145 604 58 Move 3812 | 41 968 2315 488 Hop . | . . . . Pick Up 54 | 2 12 23 17 Fast Attach 30 | 6 4 9 11 Attach 24 | . . 2 22 Detach 16 | . . 2 14 Swap 34 | . 11 18 5 Drop 46 | . 11 23 12 Fire 244 | . 70 113 61 Melee 28 | . . . 28 Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 12) 197 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Central database locked down 1134 | -10/Materials | Discovered new exit (range 10) 1584 | -10/Materials | Entered another Materials area 1584 | -9/Materials | Evolved 2 slots: Utility x2 2024 | -9/Materials | Discovered new exit (range 13) 2384 | -9/Materials | Discovered new exit (range 9) 2442 | -9/Materials | Identified exit to Materials 2893 | -9/Materials | Discovered new exit (range 15) 3455 | -9/Materials | Build established: Scavenger-Skirmisher 3771 | -9/Materials | Core integrity fell below 50% 3898 | -9/Materials | Repaired Hvy. Assault Rifle 5239 | -9/Materials | Discovered exit to Materials (range 12) 5456 | -9/Materials | Build established: Skirmisher 5904 | -9/Materials | Identified exit to Mines 6597 | -9/Materials | Discovered exit to Materials (range 15) 6704 | -9/Materials | Entered another Materials area 6704 | -8/Materials | Evolved 2 slots: Utility x2 6901 | -8/Materials | Central database locked down 7145 | -8/Materials | Build established: Mutant 7195 | -8/Materials | Lost 3 parts (2u1w) 7212 | -8/Materials | Discovered new exit (range 9) 7308 | -8/Materials | Identified exit to Factory 7516 | -8/Materials | Core integrity fell below 50% 7568 | -8/Materials | Core integrity fell below 20% 7594 | -8/Materials | Lost 11 parts (1p5n2u3w) 8179 | -8/Materials | Build established: Gladiator 8205 | -8/Materials | Discovered exit to Factory (range 16) 8277 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08245_ U-05 Engineer lays Concrete. 08247_ T-07 Excavator is excavating. 08249_ U-05 Engineer lays Concrete. 08251_ T-07 Excavator is excavating. 08252_ U-05 Engineer lays Concrete. 08253_ System corrupted: Lgt. Deuterium Engine rejected. 08253_ U-05 Engineer lays Concrete. 08253_ R-06 Scavenger collects Hcp. Storage Unit. 08255_ U-05 Engineer lays Concrete. 08255_ T-07 Excavator is excavating. 08256_ U-05 Engineer lays Concrete. 08270_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08271_ Electrolysis Chamber disabled. 08271_ O-16 Technician uses terminal to summon reinforcements. 08271_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 08271_ O-16 Technician locks terminal. 08273_ Discarded Imp. Signal Interpreter. 08274_ System corrupted: Matter fused (-6). 08276_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | # #??????##! # #???????? | | ######################### ###########???????? | | ????????????# / #?????????????????? | | ????????????# """ """ ##+#####?????????????? | | ????????????# """ """ # #?????????????? | | ????????????# / """ """ # #?????????????? | | ????????????#/ """ """ # "Y" #?????????????? | | ????????????# """ """ # """ #?????????????? | | ????????????# #########????????????? | | ????????????#########+##### ###+####?????? | | ???????????????##### #?????? | | ???????? + < #?????? | | ?????????????####### "" #?????? | | ???????????????????#^ "G [ #?????? | | ???????????????????# ^ ""^ #########?????? | | ???????????????????# #?####????????? | | ???????????????????# ^^^ #? ?????????? | | ?????????????? ### // # #?????????? | | ????????????? / # #?????????? | | ????????????? #?????????? | | ????????????? # ##??????????? | | ???????????????############# ###???????????? | | ???????????????????????????#* #?????????????? | | ???????????????"??????###### #?????????????? | | ???????????????""" #### =%=g #?????????????? | | ???????????????""" /Yt @l #?????????????? | | ?????????? #### " #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ] #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????#!] #?????????????? | | ??????????????????????#]] #?????????????? | | ??????????????????????#] ! #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# "T" #?????????????? | | ??????????????????????? [ ? ??????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Utility Shielding 66 Evasion (%) 42 Melee Accuracy 15 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostDroneLance Manual? 0 Play Time 00:53:34 Cumulative 44.0 hours Start 2024.04.16 @ 14:46:41 End 2024.04.16 @ 15:49:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 45 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aecf62e4-e4e9-4130-8edf-7f4545db17b3